use of com.jme3.material.logic.TechniqueDefLogic in project jmonkeyengine by jMonkeyEngine.
the class Technique method makeCurrent.
/**
* Called by the material to determine which shader to use for rendering.
*
* The {@link TechniqueDefLogic} is used to determine the shader to use
* based on the {@link LightMode}.
*
* @param renderManager The render manager for which the shader is to be selected.
* @param rendererCaps The renderer capabilities which the shader should support.
* @return A compatible shader.
*/
Shader makeCurrent(RenderManager renderManager, SafeArrayList<MatParamOverride> worldOverrides, SafeArrayList<MatParamOverride> forcedOverrides, LightList lights, EnumSet<Caps> rendererCaps) {
TechniqueDefLogic logic = def.getLogic();
AssetManager assetManager = owner.getMaterialDef().getAssetManager();
dynamicDefines.clear();
dynamicDefines.setAll(paramDefines);
if (worldOverrides != null) {
applyOverrides(dynamicDefines, worldOverrides);
}
if (forcedOverrides != null) {
applyOverrides(dynamicDefines, forcedOverrides);
}
return logic.makeCurrent(assetManager, renderManager, rendererCaps, lights, dynamicDefines);
}
use of com.jme3.material.logic.TechniqueDefLogic in project jmonkeyengine by jMonkeyEngine.
the class Technique method render.
/**
* Render the technique according to its {@link TechniqueDefLogic}.
*
* @param renderManager The render manager to perform the rendering against.
* @param shader The shader that was selected in
* {@link #makeCurrent(com.jme3.renderer.RenderManager, java.util.EnumSet)}.
* @param geometry The geometry to render
* @param lights Lights which influence the geometry.
*/
void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) {
TechniqueDefLogic logic = def.getLogic();
logic.render(renderManager, shader, geometry, lights, lastTexUnit);
}
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