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Example 1 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class MotionPath method CreateLinearPath.

private Geometry CreateLinearPath() {
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.getAdditionalRenderState().setWireframe(true);
    mat.setColor("Color", ColorRGBA.Blue);
    Geometry lineGeometry = new Geometry("line", new Curve(spline, 0));
    lineGeometry.setMaterial(mat);
    return lineGeometry;
}
Also used : Geometry(com.jme3.scene.Geometry) Curve(com.jme3.scene.shape.Curve) Material(com.jme3.material.Material)

Example 2 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class OpaqueComparatorTest method testSortByAll.

@Test
public void testSortByAll() {
    Material matBase1 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Material matBase2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    Texture texBase = createTexture("BASE");
    texBase.getImage().setId(1);
    Texture tex1 = createTexture("1");
    tex1.getImage().setId(2);
    Texture tex2 = createTexture("2");
    tex2.getImage().setId(3);
    matBase1.setName("BASE");
    matBase1.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager);
    matBase1.setBoolean("UseVertexColor", true);
    matBase1.setTexture("DiffuseMap", texBase);
    Material mat1100 = matBase1.clone();
    mat1100.setName("1100");
    mat1100.selectTechnique("PreShadow", renderManager);
    Material mat1101 = matBase1.clone();
    mat1101.setName("1101");
    mat1101.selectTechnique("PreShadow", renderManager);
    mat1101.setTexture("DiffuseMap", tex1);
    Material mat1102 = matBase1.clone();
    mat1102.setName("1102");
    mat1102.selectTechnique("PreShadow", renderManager);
    mat1102.setTexture("DiffuseMap", tex2);
    Material mat1110 = matBase1.clone();
    mat1110.setName("1110");
    mat1110.selectTechnique("PreShadow", renderManager);
    mat1110.setFloat("AlphaDiscardThreshold", 2f);
    Material mat1120 = matBase1.clone();
    mat1120.setName("1120");
    mat1120.selectTechnique("PreShadow", renderManager);
    mat1120.setBoolean("UseInstancing", true);
    Material mat1121 = matBase1.clone();
    mat1121.setName("1121");
    mat1121.selectTechnique("PreShadow", renderManager);
    mat1121.setBoolean("UseInstancing", true);
    mat1121.setTexture("DiffuseMap", tex1);
    Material mat1122 = matBase1.clone();
    mat1122.setName("1122");
    mat1122.selectTechnique("PreShadow", renderManager);
    mat1122.setBoolean("UseInstancing", true);
    mat1122.setTexture("DiffuseMap", tex2);
    Material mat1140 = matBase1.clone();
    mat1140.setName("1140");
    mat1140.selectTechnique("PreShadow", renderManager);
    mat1140.setFloat("AlphaDiscardThreshold", 2f);
    mat1140.setBoolean("UseInstancing", true);
    Material mat1200 = matBase1.clone();
    mat1200.setName("1200");
    mat1200.selectTechnique("PostShadow", renderManager);
    Material mat1210 = matBase1.clone();
    mat1210.setName("1210");
    mat1210.selectTechnique("PostShadow", renderManager);
    mat1210.setFloat("AlphaDiscardThreshold", 2f);
    Material mat1220 = matBase1.clone();
    mat1220.setName("1220");
    mat1220.selectTechnique("PostShadow", renderManager);
    mat1220.setBoolean("UseInstancing", true);
    Material mat2000 = matBase2.clone();
    mat2000.setName("2000");
    testSort(mat1100, mat1101, mat1102, mat1110, mat1120, mat1121, mat1122, mat1140, mat1200, mat1210, mat1220, mat2000);
}
Also used : Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) Test(org.junit.Test)

Example 3 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class OpaqueComparatorTest method testSortByShaderDefines.

@Test
public void testSortByShaderDefines() {
    Material lightingMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Material lightingMatVColor = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Material lightingMatVLight = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Material lightingMatTC = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Material lightingMatVColorLight = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Material lightingMatTCVColorLight = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    lightingMat.setName("DefNone");
    lightingMatVColor.setName("DefVC");
    lightingMatVColor.setBoolean("UseVertexColor", true);
    lightingMatVLight.setName("DefVL");
    lightingMatVLight.setBoolean("VertexLighting", true);
    lightingMatTC.setName("DefTC");
    lightingMatTC.setBoolean("SeparateTexCoord", true);
    lightingMatVColorLight.setName("DefVCVL");
    lightingMatVColorLight.setBoolean("UseVertexColor", true);
    lightingMatVColorLight.setBoolean("VertexLighting", true);
    lightingMatTCVColorLight.setName("DefVCVLTC");
    lightingMatTCVColorLight.setBoolean("UseVertexColor", true);
    lightingMatTCVColorLight.setBoolean("VertexLighting", true);
    lightingMatTCVColorLight.setBoolean("SeparateTexCoord", true);
    testSort(lightingMat, lightingMatVColor, lightingMatVLight, lightingMatVColorLight, lightingMatTC, lightingMatTCVColorLight);
}
Also used : Material(com.jme3.material.Material) Test(org.junit.Test)

Example 4 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class OpaqueComparatorTest method testSortByMaterialDef.

@Test
public void testSortByMaterialDef() {
    Material lightingMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Material particleMat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    Material unshadedMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    lightingMat.setName("MatLight");
    particleMat.setName("MatParticle");
    unshadedMat.setName("MatUnshaded");
    skyMat.setName("MatSky");
    testSort(skyMat, lightingMat, particleMat, unshadedMat);
}
Also used : Material(com.jme3.material.Material) Test(org.junit.Test)

Example 5 with AssetManager

use of com.jme3.asset.AssetManager in project jmonkeyengine by jMonkeyEngine.

the class SceneMatParamOverrideTest method testOverrides_SaveAndLoad_KeepsMPOs.

@Test
public void testOverrides_SaveAndLoad_KeepsMPOs() {
    MatParamOverride override = mpoInt("val", 5);
    Node scene = createDummyScene();
    scene.getChild("A").addMatParamOverride(override);
    AssetManager assetManager = TestUtil.createAssetManager();
    Node loadedScene = BinaryExporter.saveAndLoad(assetManager, scene);
    Node root = new Node("Root Node");
    root.attachChild(loadedScene);
    validateScene(root);
    validateScene(scene);
    assertNotSame(override, loadedScene.getChild("A").getLocalMatParamOverrides().get(0));
    assertEquals(override, loadedScene.getChild("A").getLocalMatParamOverrides().get(0));
}
Also used : AssetManager(com.jme3.asset.AssetManager) MatParamOverride(com.jme3.material.MatParamOverride) Test(org.junit.Test)

Aggregations

Material (com.jme3.material.Material)213 Geometry (com.jme3.scene.Geometry)138 Vector3f (com.jme3.math.Vector3f)137 Box (com.jme3.scene.shape.Box)73 Texture (com.jme3.texture.Texture)73 DirectionalLight (com.jme3.light.DirectionalLight)66 Node (com.jme3.scene.Node)52 Sphere (com.jme3.scene.shape.Sphere)47 Quaternion (com.jme3.math.Quaternion)46 Spatial (com.jme3.scene.Spatial)43 FilterPostProcessor (com.jme3.post.FilterPostProcessor)38 ColorRGBA (com.jme3.math.ColorRGBA)37 KeyTrigger (com.jme3.input.controls.KeyTrigger)31 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)27 BulletAppState (com.jme3.bullet.BulletAppState)26 Quad (com.jme3.scene.shape.Quad)23 TextureKey (com.jme3.asset.TextureKey)22 ActionListener (com.jme3.input.controls.ActionListener)21 AmbientLight (com.jme3.light.AmbientLight)20 Texture2D (com.jme3.texture.Texture2D)20