use of com.jme3.math.Matrix3f in project jmonkeyengine by jMonkeyEngine.
the class ChildCollisionShape method write.
public void write(JmeExporter ex) throws IOException {
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(location, "location", new Vector3f());
capsule.write(rotation, "rotation", new Matrix3f());
capsule.write(shape, "shape", new BoxCollisionShape(new Vector3f(1, 1, 1)));
}
use of com.jme3.math.Matrix3f in project jmonkeyengine by jMonkeyEngine.
the class ParticleEmitter method renderFromControl.
/**
* Callback from Control.render(), do not use.
*
* @param rm
* @param vp
*/
private void renderFromControl(RenderManager rm, ViewPort vp) {
Camera cam = vp.getCamera();
if (meshType == ParticleMesh.Type.Point) {
float C = cam.getProjectionMatrix().m00;
C *= cam.getWidth() * 0.5f;
// send attenuation params
this.getMaterial().setFloat("Quadratic", C);
}
Matrix3f inverseRotation = Matrix3f.IDENTITY;
TempVars vars = null;
if (!worldSpace) {
vars = TempVars.get();
inverseRotation = this.getWorldRotation().toRotationMatrix(vars.tempMat3).invertLocal();
}
particleMesh.updateParticleData(particles, cam, inverseRotation);
if (!worldSpace) {
vars.release();
}
}
use of com.jme3.math.Matrix3f in project jmonkeyengine by jMonkeyEngine.
the class ParticlePointMesh method updateParticleData.
@Override
public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) {
VertexBuffer pvb = getBuffer(VertexBuffer.Type.Position);
FloatBuffer positions = (FloatBuffer) pvb.getData();
VertexBuffer cvb = getBuffer(VertexBuffer.Type.Color);
ByteBuffer colors = (ByteBuffer) cvb.getData();
VertexBuffer svb = getBuffer(VertexBuffer.Type.Size);
FloatBuffer sizes = (FloatBuffer) svb.getData();
VertexBuffer tvb = getBuffer(VertexBuffer.Type.TexCoord);
FloatBuffer texcoords = (FloatBuffer) tvb.getData();
float sizeScale = emitter.getWorldScale().x;
// update data in vertex buffers
positions.rewind();
colors.rewind();
sizes.rewind();
texcoords.rewind();
for (int i = 0; i < particles.length; i++) {
Particle p = particles[i];
positions.put(p.position.x).put(p.position.y).put(p.position.z);
sizes.put(p.size * sizeScale);
colors.putInt(p.color.asIntABGR());
int imgX = p.imageIndex % imagesX;
int imgY = (p.imageIndex - imgX) / imagesY;
float startX = ((float) imgX) / imagesX;
float startY = ((float) imgY) / imagesY;
float endX = startX + (1f / imagesX);
float endY = startY + (1f / imagesY);
texcoords.put(startX).put(startY).put(endX).put(endY);
}
positions.flip();
colors.flip();
sizes.flip();
texcoords.flip();
// force renderer to re-send data to GPU
pvb.updateData(positions);
cvb.updateData(colors);
svb.updateData(sizes);
tvb.updateData(texcoords);
}
use of com.jme3.math.Matrix3f in project jmonkeyengine by jMonkeyEngine.
the class ParticleTriMesh method updateParticleData.
@Override
public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) {
// System.arraycopy(particles, 0, particlesCopy, 0, particlesCopy.length);
// comparator.setCamera(cam);
// Arrays.sort(particlesCopy, comparator);
// SortUtil.qsort(particlesCopy, comparator);
// SortUtil.msort(particles, particlesCopy, comparator);
// particles = particlesCopy;
VertexBuffer pvb = getBuffer(VertexBuffer.Type.Position);
FloatBuffer positions = (FloatBuffer) pvb.getData();
VertexBuffer cvb = getBuffer(VertexBuffer.Type.Color);
ByteBuffer colors = (ByteBuffer) cvb.getData();
VertexBuffer tvb = getBuffer(VertexBuffer.Type.TexCoord);
FloatBuffer texcoords = (FloatBuffer) tvb.getData();
Vector3f camUp = cam.getUp();
Vector3f camLeft = cam.getLeft();
Vector3f camDir = cam.getDirection();
inverseRotation.multLocal(camUp);
inverseRotation.multLocal(camLeft);
inverseRotation.multLocal(camDir);
boolean facingVelocity = emitter.isFacingVelocity();
Vector3f up = new Vector3f(), left = new Vector3f();
if (!facingVelocity) {
up.set(camUp);
left.set(camLeft);
}
// update data in vertex buffers
positions.clear();
colors.clear();
texcoords.clear();
Vector3f faceNormal = emitter.getFaceNormal();
for (int i = 0; i < particles.length; i++) {
Particle p = particles[i];
boolean dead = p.life == 0;
if (dead) {
positions.put(0).put(0).put(0);
positions.put(0).put(0).put(0);
positions.put(0).put(0).put(0);
positions.put(0).put(0).put(0);
continue;
}
if (facingVelocity) {
left.set(p.velocity).normalizeLocal();
camDir.cross(left, up);
up.multLocal(p.size);
left.multLocal(p.size);
} else if (faceNormal != null) {
up.set(faceNormal).crossLocal(Vector3f.UNIT_X);
faceNormal.cross(up, left);
up.multLocal(p.size);
left.multLocal(p.size);
if (p.angle != 0) {
TempVars vars = TempVars.get();
vars.vect1.set(faceNormal).normalizeLocal();
vars.quat1.fromAngleNormalAxis(p.angle, vars.vect1);
vars.quat1.multLocal(left);
vars.quat1.multLocal(up);
vars.release();
}
} else if (p.angle != 0) {
float cos = FastMath.cos(p.angle) * p.size;
float sin = FastMath.sin(p.angle) * p.size;
left.x = camLeft.x * cos + camUp.x * sin;
left.y = camLeft.y * cos + camUp.y * sin;
left.z = camLeft.z * cos + camUp.z * sin;
up.x = camLeft.x * -sin + camUp.x * cos;
up.y = camLeft.y * -sin + camUp.y * cos;
up.z = camLeft.z * -sin + camUp.z * cos;
} else {
up.set(camUp);
left.set(camLeft);
up.multLocal(p.size);
left.multLocal(p.size);
}
positions.put(p.position.x + left.x + up.x).put(p.position.y + left.y + up.y).put(p.position.z + left.z + up.z);
positions.put(p.position.x - left.x + up.x).put(p.position.y - left.y + up.y).put(p.position.z - left.z + up.z);
positions.put(p.position.x + left.x - up.x).put(p.position.y + left.y - up.y).put(p.position.z + left.z - up.z);
positions.put(p.position.x - left.x - up.x).put(p.position.y - left.y - up.y).put(p.position.z - left.z - up.z);
if (uniqueTexCoords) {
int imgX = p.imageIndex % imagesX;
int imgY = (p.imageIndex - imgX) / imagesY;
float startX = ((float) imgX) / imagesX;
float startY = ((float) imgY) / imagesY;
float endX = startX + (1f / imagesX);
float endY = startY + (1f / imagesY);
texcoords.put(startX).put(endY);
texcoords.put(endX).put(endY);
texcoords.put(startX).put(startY);
texcoords.put(endX).put(startY);
}
int abgr = p.color.asIntABGR();
colors.putInt(abgr);
colors.putInt(abgr);
colors.putInt(abgr);
colors.putInt(abgr);
}
positions.clear();
colors.clear();
if (!uniqueTexCoords)
texcoords.clear();
else {
texcoords.clear();
tvb.updateData(texcoords);
}
// force renderer to re-send data to GPU
pvb.updateData(positions);
cvb.updateData(colors);
}
use of com.jme3.math.Matrix3f in project jmonkeyengine by jMonkeyEngine.
the class BillboardControl method read.
@Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
orient = (Matrix3f) capsule.readSavable("orient", null);
look = (Vector3f) capsule.readSavable("look", null);
left = (Vector3f) capsule.readSavable("left", null);
alignment = capsule.readEnum("alignment", Alignment.class, Alignment.Screen);
}
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