use of com.jme3.scene.plugins.blender.textures.ColorBand in project jmonkeyengine by jMonkeyEngine.
the class CombinedTexture method isWithoutAlpha.
/**
* This method determines if the given texture has no alpha channel.
*
* @param texture
* the texture to check for alpha channel
* @return <b>true</b> if the texture has no alpha channel and <b>false</b>
* otherwise
*/
private boolean isWithoutAlpha(TextureData textureData, BlenderContext blenderContext) {
ColorBand colorBand = new ColorBand(textureData.textureStructure, blenderContext);
if (!colorBand.hasTransparencies()) {
int type = ((Number) textureData.textureStructure.getFieldValue("type")).intValue();
if (type == TextureHelper.TEX_MAGIC) {
return true;
}
if (type == TextureHelper.TEX_VORONOI) {
int voronoiColorType = ((Number) textureData.textureStructure.getFieldValue("vn_coltype")).intValue();
// voronoiColorType == 0:
return voronoiColorType != 0;
// intensity, voronoiColorType
// != 0: col1, col2 or col3
}
if (type == TextureHelper.TEX_CLOUDS) {
int sType = ((Number) textureData.textureStructure.getFieldValue("stype")).intValue();
// sType==0: without colors, sType==1: with
return sType == 1;
// colors
}
// checking the flat textures for alpha values presence
if (type == TextureHelper.TEX_IMAGE) {
Image image = textureData.texture.getImage();
switch(image.getFormat()) {
case BGR8:
case DXT1:
case Luminance16F:
case Luminance32F:
case Luminance8:
case RGB111110F:
case RGB16F:
case RGB32F:
case RGB565:
case RGB8:
// these types have no alpha by definition
return true;
case ABGR8:
case DXT1A:
case DXT3:
case DXT5:
case Luminance16FAlpha16F:
case Luminance8Alpha8:
case RGBA16F:
case RGBA32F:
case RGBA8:
case ARGB8:
case BGRA8:
case // with these types it is better to make sure if the texture is or is not transparent
RGB5A1:
PixelInputOutput pixelInputOutput = PixelIOFactory.getPixelIO(image.getFormat());
TexturePixel pixel = new TexturePixel();
int depth = image.getDepth() == 0 ? 1 : image.getDepth();
for (int layerIndex = 0; layerIndex < depth; ++layerIndex) {
for (int x = 0; x < image.getWidth(); ++x) {
for (int y = 0; y < image.getHeight(); ++y) {
pixelInputOutput.read(image, layerIndex, pixel, x, y);
if (pixel.alpha < 1.0f) {
return false;
}
}
}
}
return true;
default:
throw new IllegalStateException("Unknown image format: " + image.getFormat());
}
}
}
return false;
}
use of com.jme3.scene.plugins.blender.textures.ColorBand in project jmonkeyengine by jMonkeyEngine.
the class LandscapeHelper method toSky.
/**
* Loads scene's sky. Sky can be plain or textured.
* If no sky type is selected in blender then no sky is loaded.
* @param worldStructure
* the world's structure
* @return the scene's sky
* @throws BlenderFileException
* blender exception is thrown when problems with blender file occur
*/
public Spatial toSky(Structure worldStructure) throws BlenderFileException {
int skytype = ((Number) worldStructure.getFieldValue("skytype")).intValue();
if (skytype == 0) {
return null;
}
LOGGER.fine("Loading sky.");
ColorRGBA horizontalColor = this.toBackgroundColor(worldStructure);
float zenr = ((Number) worldStructure.getFieldValue("zenr")).floatValue();
float zeng = ((Number) worldStructure.getFieldValue("zeng")).floatValue();
float zenb = ((Number) worldStructure.getFieldValue("zenb")).floatValue();
ColorRGBA zenithColor = new ColorRGBA(zenr, zeng, zenb, 1);
// jutr for this case load generated textures wheather user had set it or not because those might be needed to properly load the sky
boolean loadGeneratedTextures = blenderContext.getBlenderKey().isLoadGeneratedTextures();
blenderContext.getBlenderKey().setLoadGeneratedTextures(true);
TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
List<CombinedTexture> loadedTextures = null;
try {
loadedTextures = textureHelper.readTextureData(worldStructure, new float[] { horizontalColor.r, horizontalColor.g, horizontalColor.b, horizontalColor.a }, true);
} finally {
blenderContext.getBlenderKey().setLoadGeneratedTextures(loadGeneratedTextures);
}
TextureCubeMap texture = null;
if (loadedTextures != null && loadedTextures.size() > 0) {
if (loadedTextures.size() > 1) {
throw new IllegalStateException("There should be only one combined texture for sky!");
}
CombinedTexture combinedTexture = loadedTextures.get(0);
texture = combinedTexture.generateSkyTexture(horizontalColor, zenithColor, blenderContext);
} else {
LOGGER.fine("Preparing colors for colorband.");
int colorbandType = ColorBand.IPO_CARDINAL;
List<ColorRGBA> colorbandColors = new ArrayList<ColorRGBA>(3);
colorbandColors.add(horizontalColor);
if ((skytype & SKYTYPE_BLEND) != 0) {
if ((skytype & SKYTYPE_PAPER) != 0) {
colorbandType = ColorBand.IPO_LINEAR;
}
if ((skytype & SKYTYPE_REAL) != 0) {
colorbandColors.add(0, zenithColor);
}
colorbandColors.add(zenithColor);
}
int size = blenderContext.getBlenderKey().getSkyGeneratedTextureSize();
List<Integer> positions = new ArrayList<Integer>(colorbandColors.size());
positions.add(0);
if (colorbandColors.size() == 2) {
positions.add(size - 1);
} else if (colorbandColors.size() == 3) {
positions.add(size / 2);
positions.add(size - 1);
}
LOGGER.fine("Generating sky texture.");
float[][] values = new ColorBand(colorbandType, colorbandColors, positions, size).computeValues();
Image image = ImageUtils.createEmptyImage(Format.RGB8, size, size, 6);
PixelInputOutput pixelIO = PixelIOFactory.getPixelIO(image.getFormat());
TexturePixel pixel = new TexturePixel();
LOGGER.fine("Creating side textures.");
int[] sideImagesIndexes = new int[] { 0, 1, 4, 5 };
for (int i : sideImagesIndexes) {
for (int y = 0; y < size; ++y) {
pixel.red = values[y][0];
pixel.green = values[y][1];
pixel.blue = values[y][2];
for (int x = 0; x < size; ++x) {
pixelIO.write(image, i, pixel, x, y);
}
}
}
LOGGER.fine("Creating top texture.");
pixelIO.read(image, 0, pixel, 0, image.getHeight() - 1);
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
pixelIO.write(image, 3, pixel, x, y);
}
}
LOGGER.fine("Creating bottom texture.");
pixelIO.read(image, 0, pixel, 0, 0);
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
pixelIO.write(image, 2, pixel, x, y);
}
}
texture = new TextureCubeMap(image);
}
LOGGER.fine("Sky texture created. Creating sky.");
return SkyFactory.createSky(blenderContext.getAssetManager(), texture, SkyFactory.EnvMapType.CubeMap);
}
use of com.jme3.scene.plugins.blender.textures.ColorBand in project jmonkeyengine by jMonkeyEngine.
the class TextureHelper method applyColorbandAndColorFactors.
/**
* This method applies the colorband and color factors to image type
* textures. If there is no colorband defined for the texture or the color
* factors are all equal to 1.0f then no changes are made.
*
* @param tex
* the texture structure
* @param image
* the image that will be altered if necessary
* @param blenderContext
* the blender context
*/
private void applyColorbandAndColorFactors(Structure tex, Image image, BlenderContext blenderContext) {
float rfac = ((Number) tex.getFieldValue("rfac")).floatValue();
float gfac = ((Number) tex.getFieldValue("gfac")).floatValue();
float bfac = ((Number) tex.getFieldValue("bfac")).floatValue();
float[][] colorBand = new ColorBand(tex, blenderContext).computeValues();
int depth = image.getDepth() == 0 ? 1 : image.getDepth();
if (colorBand != null) {
TexturePixel pixel = new TexturePixel();
PixelInputOutput imageIO = PixelIOFactory.getPixelIO(image.getFormat());
for (int layerIndex = 0; layerIndex < depth; ++layerIndex) {
for (int x = 0; x < image.getWidth(); ++x) {
for (int y = 0; y < image.getHeight(); ++y) {
imageIO.read(image, layerIndex, pixel, x, y);
int colorbandIndex = (int) (pixel.alpha * 1000.0f);
pixel.red = colorBand[colorbandIndex][0] * rfac;
pixel.green = colorBand[colorbandIndex][1] * gfac;
pixel.blue = colorBand[colorbandIndex][2] * bfac;
pixel.alpha = colorBand[colorbandIndex][3];
imageIO.write(image, layerIndex, pixel, x, y);
}
}
}
} else if (rfac != 1.0f || gfac != 1.0f || bfac != 1.0f) {
TexturePixel pixel = new TexturePixel();
PixelInputOutput imageIO = PixelIOFactory.getPixelIO(image.getFormat());
for (int layerIndex = 0; layerIndex < depth; ++layerIndex) {
for (int x = 0; x < image.getWidth(); ++x) {
for (int y = 0; y < image.getHeight(); ++y) {
imageIO.read(image, layerIndex, pixel, x, y);
pixel.red *= rfac;
pixel.green *= gfac;
pixel.blue *= bfac;
imageIO.write(image, layerIndex, pixel, x, y);
}
}
}
}
}
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