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Example 1 with FbxBindPose

use of com.jme3.scene.plugins.fbx.anim.FbxBindPose in project jmonkeyengine by jMonkeyEngine.

the class SceneLoader method loadObjects.

private void loadObjects(FbxElement element) throws IOException {
    FbxObject obj = null;
    for (FbxElement e : element.children) {
        switch(e.id) {
            case "Geometry":
                FbxMesh mesh = new FbxMesh(this, e);
                obj = mesh;
                if (mesh.geometries != null)
                    geomMap.put(mesh.id, mesh);
                break;
            case "Material":
                obj = new FbxMaterial(this, e);
                break;
            case "Model":
                FbxNode node = new FbxNode(this, e);
                obj = node;
                modelMap.put(node.id, node);
                if (node.isLimb())
                    limbMap.put(node.id, node);
                break;
            case "Pose":
                FbxBindPose pose = new FbxBindPose(this, e);
                obj = pose;
                bindMap.put(pose.id, pose);
                break;
            case "Texture":
                obj = new FbxTexture(this, e);
                break;
            case "Video":
                obj = new FbxImage(this, e);
                break;
            case "Deformer":
                obj = loadDeformer(e);
                break;
            case "AnimationLayer":
                FbxObject layer = new FbxObject(this, e);
                obj = layer;
                alayerMap.put(layer.id, layer);
                break;
            case "AnimationCurve":
                obj = new FbxAnimCurve(this, e);
                break;
            case "AnimationCurveNode":
                obj = new FbxAnimNode(this, e);
                break;
            default:
                obj = null;
        }
        if (obj != null)
            allObjects.put(obj.id, obj);
    }
}
Also used : FbxElement(com.jme3.scene.plugins.fbx.file.FbxElement) FbxObject(com.jme3.scene.plugins.fbx.objects.FbxObject) FbxNode(com.jme3.scene.plugins.fbx.objects.FbxNode) FbxAnimCurve(com.jme3.scene.plugins.fbx.objects.FbxAnimCurve) FbxTexture(com.jme3.scene.plugins.fbx.objects.FbxTexture) FbxMesh(com.jme3.scene.plugins.fbx.objects.FbxMesh) FbxBindPose(com.jme3.scene.plugins.fbx.objects.FbxBindPose) FbxAnimNode(com.jme3.scene.plugins.fbx.objects.FbxAnimNode) FbxMaterial(com.jme3.scene.plugins.fbx.objects.FbxMaterial) FbxImage(com.jme3.scene.plugins.fbx.objects.FbxImage)

Example 2 with FbxBindPose

use of com.jme3.scene.plugins.fbx.anim.FbxBindPose in project jmonkeyengine by jMonkeyEngine.

the class FbxLoader method applyBindPoses.

/**
     * Copies the bind poses from FBX BindPose objects to FBX nodes.
     * Must be called prior to {@link #updateWorldTransforms()}.
     */
private void applyBindPoses() {
    for (FbxBindPose bindPose : bindPoses) {
        Map<FbxId, Matrix4f> bindPoseData = bindPose.getJmeObject();
        logger.log(Level.INFO, "Applying {0} bind poses", bindPoseData.size());
        for (Map.Entry<FbxId, Matrix4f> entry : bindPoseData.entrySet()) {
            FbxObject obj = objectMap.get(entry.getKey());
            if (obj instanceof FbxNode) {
                FbxNode node = (FbxNode) obj;
                node.setWorldBindPose(entry.getValue());
            } else {
                logger.log(Level.WARNING, "Bind pose can only be applied to FBX nodes. Ignoring.");
            }
        }
    }
}
Also used : FbxObject(com.jme3.scene.plugins.fbx.obj.FbxObject) FbxNode(com.jme3.scene.plugins.fbx.node.FbxNode) Matrix4f(com.jme3.math.Matrix4f) FbxBindPose(com.jme3.scene.plugins.fbx.anim.FbxBindPose) HashMap(java.util.HashMap) Map(java.util.Map) FbxId(com.jme3.scene.plugins.fbx.file.FbxId)

Example 3 with FbxBindPose

use of com.jme3.scene.plugins.fbx.anim.FbxBindPose in project jmonkeyengine by jMonkeyEngine.

the class SceneLoader method applySkinning.

private void applySkinning() {
    for (FbxBindPose pose : bindMap.values()) pose.fillBindTransforms();
    if (limbMap == null)
        return;
    List<Bone> bones = new ArrayList<>();
    for (FbxNode limb : limbMap.values()) {
        if (limb.bone != null) {
            bones.add(limb.bone);
            limb.buildBindPoseBoneTransform();
        }
    }
    skeleton = new Skeleton(bones.toArray(new Bone[bones.size()]));
    skeleton.setBindingPose();
    for (FbxNode limb : limbMap.values()) limb.setSkeleton(skeleton);
    for (FbxSkin skin : skinMap.values()) skin.generateSkinning();
    // Attach controls
    animControl = new AnimControl(skeleton);
    sceneNode.addControl(animControl);
    SkeletonControl control = new SkeletonControl(skeleton);
    sceneNode.addControl(control);
}
Also used : FbxNode(com.jme3.scene.plugins.fbx.objects.FbxNode) FbxBindPose(com.jme3.scene.plugins.fbx.objects.FbxBindPose) ArrayList(java.util.ArrayList) FbxSkin(com.jme3.scene.plugins.fbx.objects.FbxSkin) SkeletonControl(com.jme3.animation.SkeletonControl) Skeleton(com.jme3.animation.Skeleton) Bone(com.jme3.animation.Bone) AnimControl(com.jme3.animation.AnimControl)

Aggregations

FbxBindPose (com.jme3.scene.plugins.fbx.objects.FbxBindPose)2 FbxNode (com.jme3.scene.plugins.fbx.objects.FbxNode)2 AnimControl (com.jme3.animation.AnimControl)1 Bone (com.jme3.animation.Bone)1 Skeleton (com.jme3.animation.Skeleton)1 SkeletonControl (com.jme3.animation.SkeletonControl)1 Matrix4f (com.jme3.math.Matrix4f)1 FbxBindPose (com.jme3.scene.plugins.fbx.anim.FbxBindPose)1 FbxElement (com.jme3.scene.plugins.fbx.file.FbxElement)1 FbxId (com.jme3.scene.plugins.fbx.file.FbxId)1 FbxNode (com.jme3.scene.plugins.fbx.node.FbxNode)1 FbxObject (com.jme3.scene.plugins.fbx.obj.FbxObject)1 FbxAnimCurve (com.jme3.scene.plugins.fbx.objects.FbxAnimCurve)1 FbxAnimNode (com.jme3.scene.plugins.fbx.objects.FbxAnimNode)1 FbxImage (com.jme3.scene.plugins.fbx.objects.FbxImage)1 FbxMaterial (com.jme3.scene.plugins.fbx.objects.FbxMaterial)1 FbxMesh (com.jme3.scene.plugins.fbx.objects.FbxMesh)1 FbxObject (com.jme3.scene.plugins.fbx.objects.FbxObject)1 FbxSkin (com.jme3.scene.plugins.fbx.objects.FbxSkin)1 FbxTexture (com.jme3.scene.plugins.fbx.objects.FbxTexture)1