use of com.jme3.scene.plugins.fbx.objects.FbxObject in project jmonkeyengine by jMonkeyEngine.
the class SceneLoader method loadObjects.
private void loadObjects(FbxElement element) throws IOException {
FbxObject obj = null;
for (FbxElement e : element.children) {
switch(e.id) {
case "Geometry":
FbxMesh mesh = new FbxMesh(this, e);
obj = mesh;
if (mesh.geometries != null)
geomMap.put(mesh.id, mesh);
break;
case "Material":
obj = new FbxMaterial(this, e);
break;
case "Model":
FbxNode node = new FbxNode(this, e);
obj = node;
modelMap.put(node.id, node);
if (node.isLimb())
limbMap.put(node.id, node);
break;
case "Pose":
FbxBindPose pose = new FbxBindPose(this, e);
obj = pose;
bindMap.put(pose.id, pose);
break;
case "Texture":
obj = new FbxTexture(this, e);
break;
case "Video":
obj = new FbxImage(this, e);
break;
case "Deformer":
obj = loadDeformer(e);
break;
case "AnimationLayer":
FbxObject layer = new FbxObject(this, e);
obj = layer;
alayerMap.put(layer.id, layer);
break;
case "AnimationCurve":
obj = new FbxAnimCurve(this, e);
break;
case "AnimationCurveNode":
obj = new FbxAnimNode(this, e);
break;
default:
obj = null;
}
if (obj != null)
allObjects.put(obj.id, obj);
}
}
use of com.jme3.scene.plugins.fbx.objects.FbxObject in project jmonkeyengine by jMonkeyEngine.
the class FbxNode method link.
@Override
public void link(FbxObject otherObject) {
if (otherObject instanceof FbxMaterial) {
FbxMaterial m = (FbxMaterial) otherObject;
Material mat = m.material;
if (cullMode != FaceCullMode.Back)
mat.getAdditionalRenderState().setFaceCullMode(cullMode);
for (Geometry g : mesh.geometries) {
if (g.getUserData("FBXMaterial") != null) {
if ((Integer) g.getUserData("FBXMaterial") == mesh.lastMaterialId)
g.setMaterial(mat);
} else {
g.setMaterial(mat);
}
}
mesh.lastMaterialId++;
} else if (otherObject instanceof FbxNode) {
FbxNode n = (FbxNode) otherObject;
node.attachChild(n.node);
n.parentFbxNode = this;
if (isLimb() && n.isLimb()) {
if (bone == null)
bone = new Bone(name);
if (n.bone == null)
n.bone = new Bone(n.name);
bone.addChild(n.bone);
}
} else if (otherObject instanceof FbxMesh) {
FbxMesh m = (FbxMesh) otherObject;
m.setParent(node);
m.parent = this;
mesh = m;
}
}
use of com.jme3.scene.plugins.fbx.objects.FbxObject in project jmonkeyengine by jMonkeyEngine.
the class FbxLoader method applyBindPoses.
/**
* Copies the bind poses from FBX BindPose objects to FBX nodes.
* Must be called prior to {@link #updateWorldTransforms()}.
*/
private void applyBindPoses() {
for (FbxBindPose bindPose : bindPoses) {
Map<FbxId, Matrix4f> bindPoseData = bindPose.getJmeObject();
logger.log(Level.INFO, "Applying {0} bind poses", bindPoseData.size());
for (Map.Entry<FbxId, Matrix4f> entry : bindPoseData.entrySet()) {
FbxObject obj = objectMap.get(entry.getKey());
if (obj instanceof FbxNode) {
FbxNode node = (FbxNode) obj;
node.setWorldBindPose(entry.getValue());
} else {
logger.log(Level.WARNING, "Bind pose can only be applied to FBX nodes. Ignoring.");
}
}
}
}
use of com.jme3.scene.plugins.fbx.objects.FbxObject in project jmonkeyengine by jMonkeyEngine.
the class FbxLoader method connectObjects.
private void connectObjects(FbxElement element) {
if (objectMap.isEmpty()) {
logger.log(Level.WARNING, "FBX file is missing object information");
return;
} else if (objectMap.size() == 1) {
// Only root node (automatically added by jME3)
logger.log(Level.WARNING, "FBX file has no objects");
return;
}
for (FbxElement el : element.children) {
if (!el.id.equals("C") && !el.id.equals("Connect")) {
continue;
}
String type = (String) el.properties.get(0);
FbxId childId;
FbxId parentId;
if (type.equals("OO")) {
childId = FbxId.create(el.properties.get(1));
parentId = FbxId.create(el.properties.get(2));
FbxObject child = objectMap.get(childId);
FbxObject parent;
if (parentId.isNull()) {
// TODO: maybe clean this up a bit..
parent = objectMap.get(FbxId.ROOT);
} else {
parent = objectMap.get(parentId);
}
if (parent == null) {
throw new UnsupportedOperationException("Cannot find parent object ID \"" + parentId + "\"");
}
parent.connectObject(child);
} else if (type.equals("OP")) {
childId = FbxId.create(el.properties.get(1));
parentId = FbxId.create(el.properties.get(2));
String propName = (String) el.properties.get(3);
FbxObject child = objectMap.get(childId);
FbxObject parent = objectMap.get(parentId);
parent.connectObjectProperty(child, propName);
} else {
logger.log(Level.WARNING, "Unknown connection type: {0}. Ignoring.", type);
}
}
}
use of com.jme3.scene.plugins.fbx.objects.FbxObject in project jmonkeyengine by jMonkeyEngine.
the class FbxLoader method removeUnconnectedObjects.
private void removeUnconnectedObjects() {
for (FbxObject object : new ArrayList<FbxObject>(objectMap.values())) {
if (!object.isJmeObjectCreated()) {
logger.log(Level.WARNING, "Purging orphan FBX object: {0}", object);
objectMap.remove(object.getId());
}
}
}
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