use of com.jme3.animation.Track in project jmonkeyengine by jMonkeyEngine.
the class BoneTrack method setTime.
/**
*
* Modify the bone which this track modifies in the skeleton to contain
* the correct animation transforms for a given time.
* The transforms can be interpolated in some method from the keyframes.
*
* @param time the current time of the animation
* @param weight the weight of the animation
* @param control
* @param channel
* @param vars
*/
public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars) {
BitSet affectedBones = channel.getAffectedBones();
if (affectedBones != null && !affectedBones.get(targetBoneIndex)) {
return;
}
Bone target = control.getSkeleton().getBone(targetBoneIndex);
Vector3f tempV = vars.vect1;
Vector3f tempS = vars.vect2;
Quaternion tempQ = vars.quat1;
Vector3f tempV2 = vars.vect3;
Vector3f tempS2 = vars.vect4;
Quaternion tempQ2 = vars.quat2;
int lastFrame = times.length - 1;
if (time < 0 || lastFrame == 0) {
rotations.get(0, tempQ);
translations.get(0, tempV);
if (scales != null) {
scales.get(0, tempS);
}
} else if (time >= times[lastFrame]) {
rotations.get(lastFrame, tempQ);
translations.get(lastFrame, tempV);
if (scales != null) {
scales.get(lastFrame, tempS);
}
} else {
int startFrame = 0;
int endFrame = 1;
// use lastFrame so we never overflow the array
int i;
for (i = 0; i < lastFrame && times[i] < time; i++) {
startFrame = i;
endFrame = i + 1;
}
float blend = (time - times[startFrame]) / (times[endFrame] - times[startFrame]);
rotations.get(startFrame, tempQ);
translations.get(startFrame, tempV);
if (scales != null) {
scales.get(startFrame, tempS);
}
rotations.get(endFrame, tempQ2);
translations.get(endFrame, tempV2);
if (scales != null) {
scales.get(endFrame, tempS2);
}
tempQ.nlerp(tempQ2, blend);
tempV.interpolateLocal(tempV2, blend);
tempS.interpolateLocal(tempS2, blend);
}
// if (weight != 1f) {
target.blendAnimTransforms(tempV, tempQ, scales != null ? tempS : null, weight);
// } else {
// target.setAnimTransforms(tempV, tempQ, scales != null ? tempS : null);
// }
}
use of com.jme3.animation.Track in project jmonkeyengine by jMonkeyEngine.
the class EffectTrack method write.
/**
* Internal use only serialization
*
* @param ex exporter
* @throws IOException exception
*/
public void write(JmeExporter ex) throws IOException {
OutputCapsule out = ex.getCapsule(this);
//reseting the particle emission rate on the emitter before saving.
emitter.setParticlesPerSec(particlesPerSeconds);
out.write(emitter, "emitter", null);
out.write(particlesPerSeconds, "particlesPerSeconds", 0);
out.write(length, "length", 0);
out.write(startOffset, "startOffset", 0);
//Setting emission rate to 0 so that this track can go on being used.
emitter.setParticlesPerSec(0);
}
use of com.jme3.animation.Track in project jmonkeyengine by jMonkeyEngine.
the class AudioTrack method findAudio.
/**
* recursive function responsible for finding the newly cloned AudioNode
*
* @param spat
* @return
*/
private AudioNode findAudio(Spatial spat) {
if (spat instanceof AudioNode) {
//spat is an AudioNode
AudioNode em = (AudioNode) spat;
//getting the UserData TrackInfo so check if it should be attached to this Track
TrackInfo t = (TrackInfo) em.getUserData("TrackInfo");
if (t != null && t.getTracks().contains(this)) {
return em;
}
return null;
} else if (spat instanceof Node) {
for (Spatial child : ((Node) spat).getChildren()) {
AudioNode em = findAudio(child);
if (em != null) {
return em;
}
}
}
return null;
}
use of com.jme3.animation.Track in project jmonkeyengine by jMonkeyEngine.
the class FbxToJmeTrack method toJmeTrackInternal.
private Track toJmeTrackInternal(int boneIndex, Transform inverseBindPose) {
float duration = animStack.getDuration();
FbxAnimCurveNode translationCurve = animCurves.get("Lcl Translation");
FbxAnimCurveNode rotationCurve = animCurves.get("Lcl Rotation");
FbxAnimCurveNode scalingCurve = animCurves.get("Lcl Scaling");
long[] fbxTimes = getKeyTimes();
float[] times = new float[fbxTimes.length];
// Translations / Rotations must be set on all tracks.
// (Required for jME3)
Vector3f[] translations = new Vector3f[fbxTimes.length];
Quaternion[] rotations = new Quaternion[fbxTimes.length];
Vector3f[] scales = null;
if (scalingCurve != null) {
scales = new Vector3f[fbxTimes.length];
}
for (int i = 0; i < fbxTimes.length; i++) {
long fbxTime = fbxTimes[i];
float time = (float) (fbxTime * FbxAnimUtil.SECONDS_PER_UNIT);
if (time > duration) {
// Expand animation duration to fit the curve.
duration = time;
System.out.println("actual duration: " + duration);
}
times[i] = time;
if (translationCurve != null) {
translations[i] = translationCurve.getVector3Value(fbxTime);
} else {
translations[i] = new Vector3f();
}
if (rotationCurve != null) {
rotations[i] = rotationCurve.getQuaternionValue(fbxTime);
if (i > 0) {
if (rotations[i - 1].dot(rotations[i]) < 0) {
System.out.println("rotation will go the long way, oh noes");
rotations[i - 1].negate();
}
}
} else {
rotations[i] = new Quaternion();
}
if (scalingCurve != null) {
scales[i] = scalingCurve.getVector3Value(fbxTime);
}
if (inverseBindPose != null) {
applyInverse(translations[i], rotations[i], scales != null ? scales[i] : null, inverseBindPose);
}
}
if (boneIndex == -1) {
return new SpatialTrack(times, translations, rotations, scales);
} else {
if (scales != null) {
return new BoneTrack(boneIndex, times, translations, rotations, scales);
} else {
return new BoneTrack(boneIndex, times, translations, rotations);
}
}
}
use of com.jme3.animation.Track in project jmonkeyengine by jMonkeyEngine.
the class FbxLoader method constructAnimations.
private void constructAnimations() {
// In FBX, animation are not attached to any root.
// They are implicitly global.
// So, we need to use hueristics to find which node(s)
// an animation is associated with, so we can create the AnimControl
// in the appropriate location in the scene.
Map<FbxToJmeTrack, FbxToJmeTrack> pairs = new HashMap<FbxToJmeTrack, FbxToJmeTrack>();
for (FbxAnimStack stack : animStacks) {
for (FbxAnimLayer layer : stack.getLayers()) {
for (FbxAnimCurveNode curveNode : layer.getAnimationCurveNodes()) {
for (Map.Entry<FbxNode, String> nodePropertyEntry : curveNode.getInfluencedNodeProperties().entrySet()) {
FbxToJmeTrack lookupPair = new FbxToJmeTrack();
lookupPair.animStack = stack;
lookupPair.animLayer = layer;
lookupPair.node = nodePropertyEntry.getKey();
// Find if this pair is already stored
FbxToJmeTrack storedPair = pairs.get(lookupPair);
if (storedPair == null) {
// If not, store it.
storedPair = lookupPair;
pairs.put(storedPair, storedPair);
}
String property = nodePropertyEntry.getValue();
storedPair.animCurves.put(property, curveNode);
}
}
}
}
// At this point we can construct the animation for all pairs ...
for (FbxToJmeTrack pair : pairs.values()) {
String animName = pair.animStack.getName();
float duration = pair.animStack.getDuration();
System.out.println("ANIMATION: " + animName + ", duration = " + duration);
System.out.println("NODE: " + pair.node.getName());
duration = pair.getDuration();
if (pair.node instanceof FbxLimbNode) {
// Find the spatial that has the skeleton for this limb.
FbxLimbNode limbNode = (FbxLimbNode) pair.node;
Bone bone = limbNode.getJmeBone();
Spatial jmeSpatial = limbNode.getSkeletonHolder().getJmeObject();
Skeleton skeleton = limbNode.getSkeletonHolder().getJmeSkeleton();
// Get the animation control (create if missing).
AnimControl animControl = jmeSpatial.getControl(AnimControl.class);
if (animControl.getSkeleton() != skeleton) {
throw new UnsupportedOperationException();
}
// Get the animation (create if missing).
Animation anim = animControl.getAnim(animName);
if (anim == null) {
anim = new Animation(animName, duration);
animControl.addAnim(anim);
}
// Find the bone index from the spatial's skeleton.
int boneIndex = skeleton.getBoneIndex(bone);
// Generate the bone track.
BoneTrack bt = pair.toJmeBoneTrack(boneIndex, bone.getBindInverseTransform());
// Add the bone track to the animation.
anim.addTrack(bt);
} else {
// Create the spatial animation
Animation anim = new Animation(animName, duration);
anim.setTracks(new Track[] { pair.toJmeSpatialTrack() });
// Get the animation control (create if missing).
Spatial jmeSpatial = pair.node.getJmeObject();
AnimControl animControl = jmeSpatial.getControl(AnimControl.class);
if (animControl == null) {
animControl = new AnimControl(null);
jmeSpatial.addControl(animControl);
}
// Add the spatial animation
animControl.addAnim(anim);
}
}
}
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