use of com.jme3.animation.BoneTrack in project jmonkeyengine by jMonkeyEngine.
the class FbxToJmeTrack method toJmeTrackInternal.
private Track toJmeTrackInternal(int boneIndex, Transform inverseBindPose) {
float duration = animStack.getDuration();
FbxAnimCurveNode translationCurve = animCurves.get("Lcl Translation");
FbxAnimCurveNode rotationCurve = animCurves.get("Lcl Rotation");
FbxAnimCurveNode scalingCurve = animCurves.get("Lcl Scaling");
long[] fbxTimes = getKeyTimes();
float[] times = new float[fbxTimes.length];
// Translations / Rotations must be set on all tracks.
// (Required for jME3)
Vector3f[] translations = new Vector3f[fbxTimes.length];
Quaternion[] rotations = new Quaternion[fbxTimes.length];
Vector3f[] scales = null;
if (scalingCurve != null) {
scales = new Vector3f[fbxTimes.length];
}
for (int i = 0; i < fbxTimes.length; i++) {
long fbxTime = fbxTimes[i];
float time = (float) (fbxTime * FbxAnimUtil.SECONDS_PER_UNIT);
if (time > duration) {
// Expand animation duration to fit the curve.
duration = time;
System.out.println("actual duration: " + duration);
}
times[i] = time;
if (translationCurve != null) {
translations[i] = translationCurve.getVector3Value(fbxTime);
} else {
translations[i] = new Vector3f();
}
if (rotationCurve != null) {
rotations[i] = rotationCurve.getQuaternionValue(fbxTime);
if (i > 0) {
if (rotations[i - 1].dot(rotations[i]) < 0) {
System.out.println("rotation will go the long way, oh noes");
rotations[i - 1].negate();
}
}
} else {
rotations[i] = new Quaternion();
}
if (scalingCurve != null) {
scales[i] = scalingCurve.getVector3Value(fbxTime);
}
if (inverseBindPose != null) {
applyInverse(translations[i], rotations[i], scales != null ? scales[i] : null, inverseBindPose);
}
}
if (boneIndex == -1) {
return new SpatialTrack(times, translations, rotations, scales);
} else {
if (scales != null) {
return new BoneTrack(boneIndex, times, translations, rotations, scales);
} else {
return new BoneTrack(boneIndex, times, translations, rotations);
}
}
}
use of com.jme3.animation.BoneTrack in project jmonkeyengine by jMonkeyEngine.
the class FbxLoader method constructAnimations.
private void constructAnimations() {
// In FBX, animation are not attached to any root.
// They are implicitly global.
// So, we need to use hueristics to find which node(s)
// an animation is associated with, so we can create the AnimControl
// in the appropriate location in the scene.
Map<FbxToJmeTrack, FbxToJmeTrack> pairs = new HashMap<FbxToJmeTrack, FbxToJmeTrack>();
for (FbxAnimStack stack : animStacks) {
for (FbxAnimLayer layer : stack.getLayers()) {
for (FbxAnimCurveNode curveNode : layer.getAnimationCurveNodes()) {
for (Map.Entry<FbxNode, String> nodePropertyEntry : curveNode.getInfluencedNodeProperties().entrySet()) {
FbxToJmeTrack lookupPair = new FbxToJmeTrack();
lookupPair.animStack = stack;
lookupPair.animLayer = layer;
lookupPair.node = nodePropertyEntry.getKey();
// Find if this pair is already stored
FbxToJmeTrack storedPair = pairs.get(lookupPair);
if (storedPair == null) {
// If not, store it.
storedPair = lookupPair;
pairs.put(storedPair, storedPair);
}
String property = nodePropertyEntry.getValue();
storedPair.animCurves.put(property, curveNode);
}
}
}
}
// At this point we can construct the animation for all pairs ...
for (FbxToJmeTrack pair : pairs.values()) {
String animName = pair.animStack.getName();
float duration = pair.animStack.getDuration();
System.out.println("ANIMATION: " + animName + ", duration = " + duration);
System.out.println("NODE: " + pair.node.getName());
duration = pair.getDuration();
if (pair.node instanceof FbxLimbNode) {
// Find the spatial that has the skeleton for this limb.
FbxLimbNode limbNode = (FbxLimbNode) pair.node;
Bone bone = limbNode.getJmeBone();
Spatial jmeSpatial = limbNode.getSkeletonHolder().getJmeObject();
Skeleton skeleton = limbNode.getSkeletonHolder().getJmeSkeleton();
// Get the animation control (create if missing).
AnimControl animControl = jmeSpatial.getControl(AnimControl.class);
if (animControl.getSkeleton() != skeleton) {
throw new UnsupportedOperationException();
}
// Get the animation (create if missing).
Animation anim = animControl.getAnim(animName);
if (anim == null) {
anim = new Animation(animName, duration);
animControl.addAnim(anim);
}
// Find the bone index from the spatial's skeleton.
int boneIndex = skeleton.getBoneIndex(bone);
// Generate the bone track.
BoneTrack bt = pair.toJmeBoneTrack(boneIndex, bone.getBindInverseTransform());
// Add the bone track to the animation.
anim.addTrack(bt);
} else {
// Create the spatial animation
Animation anim = new Animation(animName, duration);
anim.setTracks(new Track[] { pair.toJmeSpatialTrack() });
// Get the animation control (create if missing).
Spatial jmeSpatial = pair.node.getJmeObject();
AnimControl animControl = jmeSpatial.getControl(AnimControl.class);
if (animControl == null) {
animControl = new AnimControl(null);
jmeSpatial.addControl(animControl);
}
// Add the spatial animation
animControl.addAnim(anim);
}
}
}
use of com.jme3.animation.BoneTrack in project jmonkeyengine by jMonkeyEngine.
the class SkeletonLoader method startElement.
public void startElement(String uri, String localName, String qName, Attributes attribs) throws SAXException {
if (qName.equals("position") || qName.equals("translate")) {
position = SAXUtil.parseVector3(attribs);
} else if (qName.equals("rotation") || qName.equals("rotate")) {
angle = SAXUtil.parseFloat(attribs.getValue("angle"));
} else if (qName.equals("axis")) {
assert elementStack.peek().equals("rotation") || elementStack.peek().equals("rotate");
axis = SAXUtil.parseVector3(attribs);
} else if (qName.equals("scale")) {
scale = SAXUtil.parseVector3(attribs);
} else if (qName.equals("keyframe")) {
assert elementStack.peek().equals("keyframes");
time = SAXUtil.parseFloat(attribs.getValue("time"));
} else if (qName.equals("keyframes")) {
assert elementStack.peek().equals("track");
} else if (qName.equals("track")) {
assert elementStack.peek().equals("tracks");
String boneName = SAXUtil.parseString(attribs.getValue("bone"));
Bone bone = nameToBone.get(boneName);
int index = skeleton.getBoneIndex(bone);
track = new BoneTrack(index);
} else if (qName.equals("boneparent")) {
assert elementStack.peek().equals("bonehierarchy");
String boneName = attribs.getValue("bone");
String parentName = attribs.getValue("parent");
Bone bone = nameToBone.get(boneName);
Bone parent = nameToBone.get(parentName);
parent.addChild(bone);
} else if (qName.equals("bone")) {
assert elementStack.peek().equals("bones");
// insert bone into indexed map
bone = new Bone(attribs.getValue("name"));
int id = SAXUtil.parseInt(attribs.getValue("id"));
indexToBone.put(id, bone);
nameToBone.put(bone.getName(), bone);
} else if (qName.equals("tracks")) {
assert elementStack.peek().equals("animation");
tracks.clear();
} else if (qName.equals("animation")) {
assert elementStack.peek().equals("animations");
String name = SAXUtil.parseString(attribs.getValue("name"));
float length = SAXUtil.parseFloat(attribs.getValue("length"));
animation = new Animation(name, length);
} else if (qName.equals("bonehierarchy")) {
assert elementStack.peek().equals("skeleton");
} else if (qName.equals("animations")) {
assert elementStack.peek().equals("skeleton");
animations = new ArrayList<Animation>();
} else if (qName.equals("bones")) {
assert elementStack.peek().equals("skeleton");
} else if (qName.equals("skeleton")) {
assert elementStack.size() == 0;
}
elementStack.add(qName);
}
use of com.jme3.animation.BoneTrack in project jmonkeyengine by jMonkeyEngine.
the class AnimationHelper method applyAnimations.
/**
* The method applies skeleton animations to the given node.
* @param node
* the node where the animations will be applied
* @param skeleton
* the skeleton of the node
* @param animationMatchMethod
* the way animation should be matched with skeleton
*/
public void applyAnimations(Node node, Skeleton skeleton, AnimationMatchMethod animationMatchMethod) {
node.addControl(new SkeletonControl(skeleton));
blenderContext.setNodeForSkeleton(skeleton, node);
List<BlenderAction> actions = this.getActions(skeleton, animationMatchMethod);
if (actions.size() > 0) {
List<Animation> animations = new ArrayList<Animation>();
for (BlenderAction action : actions) {
BoneTrack[] tracks = action.toTracks(skeleton, blenderContext);
if (tracks != null && tracks.length > 0) {
Animation boneAnimation = new Animation(action.getName(), action.getAnimationTime());
boneAnimation.setTracks(tracks);
animations.add(boneAnimation);
Long animatedNodeOMA = ((Number) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, node)).longValue();
blenderContext.addAnimation(animatedNodeOMA, boneAnimation);
}
}
if (animations.size() > 0) {
AnimControl control = new AnimControl(skeleton);
HashMap<String, Animation> anims = new HashMap<String, Animation>(animations.size());
for (int i = 0; i < animations.size(); ++i) {
Animation animation = animations.get(i);
anims.put(animation.getName(), animation);
}
control.setAnimations(anims);
node.addControl(control);
// make sure that SkeletonControl is added AFTER the AnimControl
SkeletonControl skeletonControl = node.getControl(SkeletonControl.class);
if (skeletonControl != null) {
node.removeControl(SkeletonControl.class);
node.addControl(skeletonControl);
}
}
}
}
use of com.jme3.animation.BoneTrack in project jmonkeyengine by jMonkeyEngine.
the class SimulationNode method simulateSkeleton.
/**
* Simulates the bone node.
*/
private void simulateSkeleton() {
LOGGER.fine("Simulating skeleton.");
Set<Long> alteredOmas = new HashSet<Long>();
if (animations != null) {
TempVars vars = TempVars.get();
AnimChannel animChannel = animControl.createChannel();
for (Animation animation : animations) {
float[] animationTimeBoundaries = this.computeAnimationTimeBoundaries(animation);
int maxFrame = (int) animationTimeBoundaries[0];
float maxTime = animationTimeBoundaries[1];
Map<Integer, VirtualTrack> tracks = new HashMap<Integer, VirtualTrack>();
for (int frame = 0; frame < maxFrame; ++frame) {
// this MUST be done here, otherwise setting next frame of animation will
// lead to possible errors
this.reset();
// first set proper time for all bones in all the tracks ...
for (Track track : animation.getTracks()) {
float time = ((BoneTrack) track).getTimes()[frame];
track.setTime(time, 1, animControl, animChannel, vars);
skeleton.updateWorldVectors();
}
// ... and then apply constraints from the root bone to the last child ...
Set<Long> applied = new HashSet<Long>();
for (Bone rootBone : skeleton.getRoots()) {
// ignore the 0-indexed bone
if (skeleton.getBoneIndex(rootBone) > 0) {
this.applyConstraints(rootBone, alteredOmas, applied, frame, new Stack<Bone>());
}
}
// ... add virtual tracks if neccessary, for bones that were altered but had no tracks before ...
for (Long boneOMA : alteredOmas) {
BoneContext boneContext = blenderContext.getBoneContext(boneOMA);
int boneIndex = skeleton.getBoneIndex(boneContext.getBone());
if (!tracks.containsKey(boneIndex)) {
tracks.put(boneIndex, new VirtualTrack(boneContext.getBone().getName(), maxFrame, maxTime));
}
}
alteredOmas.clear();
// ... and fill in another frame in the result track
for (Entry<Integer, VirtualTrack> trackEntry : tracks.entrySet()) {
Bone bone = skeleton.getBone(trackEntry.getKey());
Transform startTransform = boneStartTransforms.get(bone);
// track contains differences between the frame position and bind positions of bones/spatials
Vector3f bonePositionDifference = bone.getLocalPosition().subtract(startTransform.getTranslation());
Quaternion boneRotationDifference = startTransform.getRotation().inverse().mult(bone.getLocalRotation()).normalizeLocal();
Vector3f boneScaleDifference = bone.getLocalScale().divide(startTransform.getScale());
trackEntry.getValue().setTransform(frame, new Transform(bonePositionDifference, boneRotationDifference, boneScaleDifference));
}
}
for (Entry<Integer, VirtualTrack> trackEntry : tracks.entrySet()) {
Track newTrack = trackEntry.getValue().getAsBoneTrack(trackEntry.getKey());
if (newTrack != null) {
boolean trackReplaced = false;
for (Track track : animation.getTracks()) {
if (((BoneTrack) track).getTargetBoneIndex() == trackEntry.getKey().intValue()) {
animation.removeTrack(track);
animation.addTrack(newTrack);
trackReplaced = true;
break;
}
}
if (!trackReplaced) {
animation.addTrack(newTrack);
}
}
}
}
vars.release();
animControl.clearChannels();
this.reset();
}
}
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