Search in sources :

Example 1 with BoneContext

use of com.jme3.scene.plugins.blender.animations.BoneContext in project jmonkeyengine by jMonkeyEngine.

the class BoneContext method buildBone.

/**
     * This method builds the bone. It recursively builds the bone's children.
     * 
     * @param bones
     *            a list of bones where the newly created bone will be added
     * @param skeletonOwnerOma
     *            the spatial of the object that will own the skeleton
     * @param blenderContext
     *            the blender context
     * @return newly created bone
     */
public Bone buildBone(List<Bone> bones, Long skeletonOwnerOma, BlenderContext blenderContext) {
    this.skeletonOwnerOma = skeletonOwnerOma;
    Long boneOMA = boneStructure.getOldMemoryAddress();
    bone = new Bone(boneName);
    bones.add(bone);
    blenderContext.addLoadedFeatures(boneOMA, LoadedDataType.STRUCTURE, boneStructure);
    blenderContext.addLoadedFeatures(boneOMA, LoadedDataType.FEATURE, bone);
    ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
    Structure skeletonOwnerObjectStructure = (Structure) blenderContext.getLoadedFeature(skeletonOwnerOma, LoadedDataType.STRUCTURE);
    // I could load 'imat' here, but apparently in some older blenders there were bugs or unfinished functionalities that stored ZERO matrix in imat field
    // loading 'obmat' and inverting it makes us avoid errors in such cases
    Matrix4f invertedObjectOwnerGlobalMatrix = objectHelper.getMatrix(skeletonOwnerObjectStructure, "obmat", blenderContext.getBlenderKey().isFixUpAxis()).invertLocal();
    if (objectHelper.isParent(skeletonOwnerOma, armatureObjectOMA)) {
        boneMatrixInModelSpace = globalBoneMatrix.mult(invertedObjectOwnerGlobalMatrix);
    } else {
        boneMatrixInModelSpace = invertedObjectOwnerGlobalMatrix.mult(globalBoneMatrix);
    }
    Matrix4f boneLocalMatrix = parent == null ? boneMatrixInModelSpace : parent.boneMatrixInModelSpace.invert().multLocal(boneMatrixInModelSpace);
    Vector3f poseLocation = parent == null || !this.is(CONNECTED_TO_PARENT) ? boneLocalMatrix.toTranslationVector() : new Vector3f(0, parent.length, 0);
    Quaternion rotation = boneLocalMatrix.toRotationQuat().normalizeLocal();
    Vector3f scale = boneLocalMatrix.toScaleVector();
    bone.setBindTransforms(poseLocation, rotation, scale);
    for (BoneContext child : children) {
        bone.addChild(child.buildBone(bones, skeletonOwnerOma, blenderContext));
    }
    return bone;
}
Also used : ObjectHelper(com.jme3.scene.plugins.blender.objects.ObjectHelper) Matrix4f(com.jme3.math.Matrix4f) Quaternion(com.jme3.math.Quaternion) Vector3f(com.jme3.math.Vector3f) Bone(com.jme3.animation.Bone) Structure(com.jme3.scene.plugins.blender.file.Structure)

Example 2 with BoneContext

use of com.jme3.scene.plugins.blender.animations.BoneContext in project jmonkeyengine by jMonkeyEngine.

the class ConstraintHelper method applyTransform.

/**
     * Applies transform to a feature (bone or spatial). Computations transform
     * the given transformation from the given space to the feature's local
     * space.
     * 
     * @param oma
     *            the OMA of the feature we apply transformation to
     * @param subtargetName
     *            the name of the feature's subtarget (bone in case of armature)
     * @param space
     *            the space in which the given transform is to be applied
     * @param transform
     *            the transform we apply
     */
public void applyTransform(Long oma, String subtargetName, Space space, Transform transform) {
    Spatial feature = (Spatial) blenderContext.getLoadedFeature(oma, LoadedDataType.FEATURE);
    boolean isArmature = blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, feature) != null;
    if (isArmature) {
        Skeleton skeleton = blenderContext.getSkeleton(oma);
        BoneContext targetBoneContext = blenderContext.getBoneByName(oma, subtargetName);
        Bone bone = targetBoneContext.getBone();
        if (bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) {
            space = Space.CONSTRAINT_SPACE_POSE;
        }
        TempVars tempVars = TempVars.get();
        switch(space) {
            case CONSTRAINT_SPACE_LOCAL:
                assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
                bone.setBindTransforms(transform.getTranslation(), transform.getRotation(), transform.getScale());
                break;
            case CONSTRAINT_SPACE_WORLD:
                {
                    Matrix4f boneMatrixInWorldSpace = this.toMatrix(transform, tempVars.tempMat4);
                    Matrix4f modelWorldMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat42);
                    Matrix4f boneMatrixInModelSpace = modelWorldMatrix.invertLocal().multLocal(boneMatrixInWorldSpace);
                    Bone parent = bone.getParent();
                    if (parent != null) {
                        Matrix4f parentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale(), tempVars.tempMat4);
                        boneMatrixInModelSpace = parentMatrixInModelSpace.invertLocal().multLocal(boneMatrixInModelSpace);
                    }
                    bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
                    break;
                }
            case CONSTRAINT_SPACE_POSE:
                {
                    Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat4);
                    Matrix4f boneMatrixInWorldSpace = armatureWorldMatrix.multLocal(this.toMatrix(transform, tempVars.tempMat42));
                    Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat42).invertLocal();
                    Matrix4f boneMatrixInModelSpace = invertedModelMatrix.multLocal(boneMatrixInWorldSpace);
                    Bone parent = bone.getParent();
                    if (parent != null) {
                        Matrix4f parentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale(), tempVars.tempMat4);
                        boneMatrixInModelSpace = parentMatrixInModelSpace.invertLocal().multLocal(boneMatrixInModelSpace);
                    }
                    bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
                    break;
                }
            case CONSTRAINT_SPACE_PARLOCAL:
                Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat4);
                Matrix4f boneMatrixInWorldSpace = armatureWorldMatrix.multLocal(this.toMatrix(transform, tempVars.tempMat42));
                Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat42).invertLocal();
                Matrix4f boneMatrixInModelSpace = invertedModelMatrix.multLocal(boneMatrixInWorldSpace);
                Bone parent = bone.getParent();
                if (parent != null) {
                    //first add the initial parent matrix to the bone's model matrix
                    BoneContext parentContext = blenderContext.getBoneContext(parent);
                    Matrix4f initialParentMatrixInModelSpace = parentContext.getBoneMatrixInModelSpace();
                    Matrix4f currentParentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale(), tempVars.tempMat4);
                    //the bone will now move with its parent in model space
                    //now we need to subtract the difference between current parent's model matrix and its initial model matrix
                    boneMatrixInModelSpace = initialParentMatrixInModelSpace.mult(boneMatrixInModelSpace);
                    Matrix4f diffMatrix = initialParentMatrixInModelSpace.mult(currentParentMatrixInModelSpace.invert());
                    boneMatrixInModelSpace.multLocal(diffMatrix);
                //now the bone will have its position in model space with initial parent's model matrix added
                }
                bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
                break;
            default:
                tempVars.release();
                throw new IllegalStateException("Invalid space type for target object: " + space.toString());
        }
        tempVars.release();
        skeleton.updateWorldVectors();
    } else {
        switch(space) {
            case CONSTRAINT_SPACE_LOCAL:
                feature.getLocalTransform().set(transform);
                break;
            case CONSTRAINT_SPACE_WORLD:
                if (feature.getParent() == null) {
                    feature.setLocalTransform(transform);
                } else {
                    Transform parentWorldTransform = feature.getParent().getWorldTransform();
                    TempVars tempVars = TempVars.get();
                    Matrix4f parentInverseMatrix = this.toMatrix(parentWorldTransform, tempVars.tempMat4).invertLocal();
                    Matrix4f m = this.toMatrix(transform, tempVars.tempMat42);
                    m = m.multLocal(parentInverseMatrix);
                    tempVars.release();
                    transform.setTranslation(m.toTranslationVector());
                    transform.setRotation(m.toRotationQuat());
                    transform.setScale(m.toScaleVector());
                    feature.setLocalTransform(transform);
                }
                break;
            default:
                throw new IllegalStateException("Invalid space type for spatial object: " + space.toString());
        }
    }
}
Also used : Matrix4f(com.jme3.math.Matrix4f) Spatial(com.jme3.scene.Spatial) BoneContext(com.jme3.scene.plugins.blender.animations.BoneContext) Skeleton(com.jme3.animation.Skeleton) Bone(com.jme3.animation.Bone) TempVars(com.jme3.util.TempVars) Transform(com.jme3.math.Transform)

Example 3 with BoneContext

use of com.jme3.scene.plugins.blender.animations.BoneContext in project jmonkeyengine by jMonkeyEngine.

the class ConstraintHelper method bakeConstraints.

/**
     * The method bakes all available and valid constraints.
     * 
     * @param blenderContext
     *            the blender context
     */
public void bakeConstraints(BlenderContext blenderContext) {
    Set<Long> owners = new HashSet<Long>();
    for (Constraint constraint : blenderContext.getAllConstraints()) {
        if (constraint instanceof BoneConstraint) {
            BoneContext boneContext = blenderContext.getBoneContext(constraint.ownerOMA);
            owners.add(boneContext.getArmatureObjectOMA());
        } else {
            Spatial spatial = (Spatial) blenderContext.getLoadedFeature(constraint.ownerOMA, LoadedDataType.FEATURE);
            while (spatial.getParent() != null) {
                spatial = spatial.getParent();
            }
            owners.add((Long) blenderContext.getMarkerValue(ObjectHelper.OMA_MARKER, spatial));
        }
    }
    List<SimulationNode> simulationRootNodes = new ArrayList<SimulationNode>(owners.size());
    for (Long ownerOMA : owners) {
        simulationRootNodes.add(new SimulationNode(ownerOMA, blenderContext));
    }
    for (SimulationNode node : simulationRootNodes) {
        node.simulate();
    }
}
Also used : Spatial(com.jme3.scene.Spatial) BoneContext(com.jme3.scene.plugins.blender.animations.BoneContext) ArrayList(java.util.ArrayList) HashSet(java.util.HashSet)

Example 4 with BoneContext

use of com.jme3.scene.plugins.blender.animations.BoneContext in project jmonkeyengine by jMonkeyEngine.

the class ArmatureModifier method buildBones.

private void buildBones(Long armatureObjectOMA, Structure boneStructure, Bone parent, List<Bone> result, Long spatialOMA, BlenderContext blenderContext) throws BlenderFileException {
    BoneContext bc = new BoneContext(armatureObjectOMA, boneStructure, blenderContext);
    bc.buildBone(result, spatialOMA, blenderContext);
}
Also used : BoneContext(com.jme3.scene.plugins.blender.animations.BoneContext)

Example 5 with BoneContext

use of com.jme3.scene.plugins.blender.animations.BoneContext in project jmonkeyengine by jMonkeyEngine.

the class ConstraintHelper method getTransform.

/**
     * The method retreives the transform from a feature in a given space.
     * 
     * @param oma
     *            the OMA of the feature (spatial or armature node)
     * @param subtargetName
     *            the feature's subtarget (bone in a case of armature's node)
     * @param space
     *            the space the transform is evaluated to
     * @return thensform of a feature in a given space
     */
public Transform getTransform(Long oma, String subtargetName, Space space) {
    Spatial feature = (Spatial) blenderContext.getLoadedFeature(oma, LoadedDataType.FEATURE);
    boolean isArmature = blenderContext.getMarkerValue(ObjectHelper.ARMATURE_NODE_MARKER, feature) != null;
    if (isArmature) {
        blenderContext.getSkeleton(oma).updateWorldVectors();
        BoneContext targetBoneContext = blenderContext.getBoneByName(oma, subtargetName);
        Bone bone = targetBoneContext.getBone();
        if (bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) {
            space = Space.CONSTRAINT_SPACE_POSE;
        }
        // use readable names of the matrices so that the code is more clear
        TempVars tempVars = TempVars.get();
        Transform result;
        switch(space) {
            case CONSTRAINT_SPACE_WORLD:
                Spatial model = (Spatial) blenderContext.getLoadedFeature(targetBoneContext.getSkeletonOwnerOma(), LoadedDataType.FEATURE);
                Matrix4f boneModelMatrix = this.toMatrix(bone.getModelSpacePosition(), bone.getModelSpaceRotation(), bone.getModelSpaceScale(), tempVars.tempMat4);
                Matrix4f modelWorldMatrix = this.toMatrix(model.getWorldTransform(), tempVars.tempMat42);
                Matrix4f boneMatrixInWorldSpace = modelWorldMatrix.multLocal(boneModelMatrix);
                result = new Transform(boneMatrixInWorldSpace.toTranslationVector(), boneMatrixInWorldSpace.toRotationQuat(), boneMatrixInWorldSpace.toScaleVector());
                break;
            case CONSTRAINT_SPACE_LOCAL:
                assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
                result = new Transform(bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale());
                break;
            case CONSTRAINT_SPACE_POSE:
                {
                    Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat4);
                    Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat42).invertLocal();
                    Matrix4f bonePoseMatrix = armatureInvertedWorldMatrix.multLocal(boneWorldMatrix);
                    result = new Transform(bonePoseMatrix.toTranslationVector(), bonePoseMatrix.toRotationQuat(), bonePoseMatrix.toScaleVector());
                    break;
                }
            case CONSTRAINT_SPACE_PARLOCAL:
                {
                    Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD), tempVars.tempMat4);
                    Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform(), tempVars.tempMat42).invertLocal();
                    Matrix4f bonePoseMatrix = armatureInvertedWorldMatrix.multLocal(boneWorldMatrix);
                    result = new Transform(bonePoseMatrix.toTranslationVector(), bonePoseMatrix.toRotationQuat(), bonePoseMatrix.toScaleVector());
                    Bone parent = bone.getParent();
                    if (parent != null) {
                        BoneContext parentContext = blenderContext.getBoneContext(parent);
                        Vector3f head = parent.getModelSpacePosition();
                        Vector3f tail = head.add(bone.getModelSpaceRotation().mult(Vector3f.UNIT_Y.mult(parentContext.getLength())));
                        result.getTranslation().subtractLocal(tail);
                    }
                    break;
                }
            default:
                throw new IllegalStateException("Unknown space type: " + space);
        }
        tempVars.release();
        return result;
    } else {
        switch(space) {
            case CONSTRAINT_SPACE_LOCAL:
                return feature.getLocalTransform();
            case CONSTRAINT_SPACE_WORLD:
                return feature.getWorldTransform();
            case CONSTRAINT_SPACE_PARLOCAL:
            case CONSTRAINT_SPACE_POSE:
                throw new IllegalStateException("Nodes can have only Local and World spaces applied!");
            default:
                throw new IllegalStateException("Unknown space type: " + space);
        }
    }
}
Also used : Matrix4f(com.jme3.math.Matrix4f) Spatial(com.jme3.scene.Spatial) BoneContext(com.jme3.scene.plugins.blender.animations.BoneContext) Vector3f(com.jme3.math.Vector3f) Bone(com.jme3.animation.Bone) TempVars(com.jme3.util.TempVars) Transform(com.jme3.math.Transform)

Aggregations

BoneContext (com.jme3.scene.plugins.blender.animations.BoneContext)8 Bone (com.jme3.animation.Bone)7 Vector3f (com.jme3.math.Vector3f)4 Matrix4f (com.jme3.math.Matrix4f)3 Quaternion (com.jme3.math.Quaternion)3 Transform (com.jme3.math.Transform)3 Spatial (com.jme3.scene.Spatial)3 TempVars (com.jme3.util.TempVars)3 BoneTrack (com.jme3.animation.BoneTrack)2 SpatialTrack (com.jme3.animation.SpatialTrack)2 HashSet (java.util.HashSet)2 AnimChannel (com.jme3.animation.AnimChannel)1 Animation (com.jme3.animation.Animation)1 Skeleton (com.jme3.animation.Skeleton)1 Track (com.jme3.animation.Track)1 Structure (com.jme3.scene.plugins.blender.file.Structure)1 DTransform (com.jme3.scene.plugins.blender.math.DTransform)1 Matrix (com.jme3.scene.plugins.blender.math.Matrix)1 Vector3d (com.jme3.scene.plugins.blender.math.Vector3d)1 ObjectHelper (com.jme3.scene.plugins.blender.objects.ObjectHelper)1