use of com.jme3.scene.plugins.ogre.OgreMeshKey in project jmonkeyengine by jMonkeyEngine.
the class TestBumpModel method simpleInitApp.
@Override
public void simpleInitApp() {
Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml"));
signpost.setMaterial((Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"));
TangentBinormalGenerator.generate(signpost);
rootNode.attachChild(signpost);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial((Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
rootNode.attachChild(lightMdl);
// flourescent main light
pl = new PointLight();
pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
rootNode.addLight(pl);
// sunset light
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
rootNode.addLight(dl);
// skylight
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.6f, -1, -0.6f).normalizeLocal());
dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
rootNode.addLight(dl);
// white ambient light
dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -0.5f, -0.1f).normalizeLocal());
dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
rootNode.addLight(dl);
}
use of com.jme3.scene.plugins.ogre.OgreMeshKey in project jmonkeyengine by jMonkeyEngine.
the class TestQ3 method simpleInitApp.
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
flyCam.setMoveSpeed(100);
setupKeys();
this.cam.setFrustumFar(2000);
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.White.clone().multLocal(2));
dl.setDirection(new Vector3f(-1, -1, -1).normalize());
rootNode.addLight(dl);
AmbientLight am = new AmbientLight();
am.setColor(ColorRGBA.White.mult(2));
rootNode.addLight(am);
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/quake3level.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("quake3level.zip", ZipLocator.class);
}
// create the geometry and attach it
MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material");
OgreMeshKey key = new OgreMeshKey("main.meshxml", matList);
gameLevel = (Node) assetManager.loadAsset(key);
gameLevel.setLocalScale(0.1f);
// add a physics control, it will generate a MeshCollisionShape based on the gameLevel
gameLevel.addControl(new RigidBodyControl(0));
player = new PhysicsCharacter(new SphereCollisionShape(5), .01f);
player.setJumpSpeed(20);
player.setFallSpeed(30);
player.setGravity(30);
player.setPhysicsLocation(new Vector3f(60, 10, -60));
rootNode.attachChild(gameLevel);
getPhysicsSpace().addAll(gameLevel);
getPhysicsSpace().add(player);
}
use of com.jme3.scene.plugins.ogre.OgreMeshKey in project jmonkeyengine by jMonkeyEngine.
the class MeshLoader method load.
public Object load(AssetInfo info) throws IOException {
try {
key = info.getKey();
meshName = key.getName();
folderName = key.getFolder();
String ext = key.getExtension();
meshName = meshName.substring(0, meshName.length() - ext.length() - 1);
if (folderName != null && folderName.length() > 0) {
meshName = meshName.substring(folderName.length());
}
assetManager = info.getManager();
if (key instanceof OgreMeshKey) {
// OgreMeshKey is being used, try getting the material list
// from it
OgreMeshKey meshKey = (OgreMeshKey) key;
materialList = meshKey.getMaterialList();
String materialName = meshKey.getMaterialName();
// Material list not set but material name is available
if (materialList == null && materialName != null) {
OgreMaterialKey materialKey = new OgreMaterialKey(folderName + materialName + ".material");
try {
materialList = (MaterialList) assetManager.loadAsset(materialKey);
} catch (AssetNotFoundException e) {
logger.log(Level.WARNING, "Cannot locate {0} for model {1}", new Object[] { materialKey, key });
}
}
} else {
// Make sure to reset it to null so that previous state
// doesn't leak onto this one
materialList = null;
}
// default method.
if (materialList == null) {
OgreMaterialKey materialKey = new OgreMaterialKey(folderName + meshName + ".material");
try {
materialList = (MaterialList) assetManager.loadAsset(materialKey);
} catch (AssetNotFoundException e) {
logger.log(Level.WARNING, "Cannot locate {0} for model {1}", new Object[] { materialKey, key });
}
}
// Added by larynx 25.06.2011
// Android needs the namespace aware flag set to true
// Kirill 30.06.2011
// Now, hack is applied for both desktop and android to avoid
// checking with JmeSystem.
SAXParserFactory factory = SAXParserFactory.newInstance();
factory.setNamespaceAware(true);
XMLReader xr = factory.newSAXParser().getXMLReader();
xr.setContentHandler(this);
xr.setErrorHandler(this);
InputStreamReader r = null;
try {
r = new InputStreamReader(info.openStream());
xr.parse(new InputSource(r));
} finally {
if (r != null) {
r.close();
}
}
return compileModel();
} catch (SAXException ex) {
IOException ioEx = new IOException("Error while parsing Ogre3D mesh.xml");
ioEx.initCause(ex);
throw ioEx;
} catch (ParserConfigurationException ex) {
IOException ioEx = new IOException("Error while parsing Ogre3D mesh.xml");
ioEx.initCause(ex);
throw ioEx;
}
}
use of com.jme3.scene.plugins.ogre.OgreMeshKey in project jmonkeyengine by jMonkeyEngine.
the class SceneLoader method parseEntity.
private void parseEntity(Attributes attribs) throws SAXException {
String name = attribs.getValue("name");
if (name == null) {
name = "OgreEntity-" + (++nodeIdx);
} else {
name += "-entity";
}
String meshFile = attribs.getValue("meshFile");
if (meshFile == null) {
throw new SAXException("Required attribute 'meshFile' missing for 'entity' node");
}
// TODO: Not currently used
String materialName = attribs.getValue("materialName");
if (folderName != null) {
meshFile = folderName + meshFile;
}
// NOTE: append "xml" since its assumed mesh files are binary in dotScene
meshFile += ".xml";
entityNode = new com.jme3.scene.Node(name);
OgreMeshKey meshKey = new OgreMeshKey(meshFile, materialList);
try {
try {
Spatial ogreMesh = (Spatial) meshLoader.load(assetManager.locateAsset(meshKey));
entityNode.attachChild(ogreMesh);
} catch (IOException e) {
throw new AssetNotFoundException(meshKey.toString());
}
} catch (AssetNotFoundException ex) {
if (ex.getMessage().equals(meshFile)) {
logger.log(Level.WARNING, "Cannot locate {0} for scene {1}", new Object[] { meshKey, key });
// Attach placeholder asset.
Spatial model = PlaceholderAssets.getPlaceholderModel(assetManager);
model.setKey(key);
entityNode.attachChild(model);
} else {
throw ex;
}
}
node.attachChild(entityNode);
node = null;
}
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