use of com.jme3.scene.shape.Torus in project jmonkeyengine by jMonkeyEngine.
the class Torus method setGeometryData.
private void setGeometryData() {
// allocate vertices
int vertCount = (circleSamples + 1) * (radialSamples + 1);
FloatBuffer fpb = BufferUtils.createVector3Buffer(vertCount);
setBuffer(Type.Position, 3, fpb);
// allocate normals if requested
FloatBuffer fnb = BufferUtils.createVector3Buffer(vertCount);
setBuffer(Type.Normal, 3, fnb);
// allocate texture coordinates
FloatBuffer ftb = BufferUtils.createVector2Buffer(vertCount);
setBuffer(Type.TexCoord, 2, ftb);
// generate geometry
float inverseCircleSamples = 1.0f / circleSamples;
float inverseRadialSamples = 1.0f / radialSamples;
int i = 0;
// generate the cylinder itself
Vector3f radialAxis = new Vector3f(), torusMiddle = new Vector3f(), tempNormal = new Vector3f();
for (int circleCount = 0; circleCount < circleSamples; circleCount++) {
// compute center point on torus circle at specified angle
float circleFraction = circleCount * inverseCircleSamples;
float theta = FastMath.TWO_PI * circleFraction;
float cosTheta = FastMath.cos(theta);
float sinTheta = FastMath.sin(theta);
radialAxis.set(cosTheta, sinTheta, 0);
radialAxis.mult(outerRadius, torusMiddle);
// compute slice vertices with duplication at end point
int iSave = i;
for (int radialCount = 0; radialCount < radialSamples; radialCount++) {
float radialFraction = radialCount * inverseRadialSamples;
// in [0,1)
float phi = FastMath.TWO_PI * radialFraction;
float cosPhi = FastMath.cos(phi);
float sinPhi = FastMath.sin(phi);
tempNormal.set(radialAxis).multLocal(cosPhi);
tempNormal.z += sinPhi;
fnb.put(tempNormal.x).put(tempNormal.y).put(tempNormal.z);
tempNormal.multLocal(innerRadius).addLocal(torusMiddle);
fpb.put(tempNormal.x).put(tempNormal.y).put(tempNormal.z);
ftb.put(radialFraction).put(circleFraction);
i++;
}
BufferUtils.copyInternalVector3(fpb, iSave, i);
BufferUtils.copyInternalVector3(fnb, iSave, i);
ftb.put(1.0f).put(circleFraction);
i++;
}
// duplicate the cylinder ends to form a torus
for (int iR = 0; iR <= radialSamples; iR++, i++) {
BufferUtils.copyInternalVector3(fpb, iR, i);
BufferUtils.copyInternalVector3(fnb, iR, i);
BufferUtils.copyInternalVector2(ftb, iR, i);
ftb.put(i * 2 + 1, 1.0f);
}
}
use of com.jme3.scene.shape.Torus in project jmonkeyengine by jMonkeyEngine.
the class TestLightNode method simpleInitApp.
@Override
public void simpleInitApp() {
Torus torus = new Torus(10, 6, 1, 3);
// Torus torus = new Torus(50, 30, 1, 3);
Geometry g = new Geometry("Torus Geom", torus);
g.rotate(-FastMath.HALF_PI, 0, 0);
g.center();
// g.move(0, 1, 0);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setFloat("Shininess", 32f);
mat.setBoolean("UseMaterialColors", true);
mat.setColor("Ambient", ColorRGBA.Black);
mat.setColor("Diffuse", ColorRGBA.White);
mat.setColor("Specular", ColorRGBA.White);
// mat.setBoolean("VertexLighting", true);
// mat.setBoolean("LowQuality", true);
g.setMaterial(mat);
rootNode.attachChild(g);
Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
movingNode = new Node("lightParentNode");
movingNode.attachChild(lightMdl);
rootNode.attachChild(movingNode);
PointLight pl = new PointLight();
pl.setColor(ColorRGBA.Green);
pl.setRadius(4f);
rootNode.addLight(pl);
LightNode lightNode = new LightNode("pointLight", pl);
movingNode.attachChild(lightNode);
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.Red);
dl.setDirection(new Vector3f(0, 1, 0));
rootNode.addLight(dl);
}
use of com.jme3.scene.shape.Torus in project jmonkeyengine by jMonkeyEngine.
the class TestLightRadius method simpleInitApp.
@Override
public void simpleInitApp() {
Torus torus = new Torus(10, 6, 1, 3);
// Torus torus = new Torus(50, 30, 1, 3);
Geometry g = new Geometry("Torus Geom", torus);
g.rotate(-FastMath.HALF_PI, 0, 0);
g.center();
// g.move(0, 1, 0);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setFloat("Shininess", 32f);
mat.setBoolean("UseMaterialColors", true);
mat.setColor("Ambient", ColorRGBA.Black);
mat.setColor("Diffuse", ColorRGBA.White);
mat.setColor("Specular", ColorRGBA.White);
// mat.setBoolean("VertexLighting", true);
// mat.setBoolean("LowQuality", true);
g.setMaterial(mat);
rootNode.attachChild(g);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
rootNode.attachChild(lightMdl);
pl = new PointLight();
pl.setColor(ColorRGBA.Green);
pl.setRadius(4f);
rootNode.addLight(pl);
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.Red);
dl.setDirection(new Vector3f(0, 1, 0));
rootNode.addLight(dl);
}
use of com.jme3.scene.shape.Torus in project jmonkeyengine by jMonkeyEngine.
the class TestCollisionShapeFactory method attachRandomGeometry.
private void attachRandomGeometry(Node node, Material mat) {
Box box = new Box(0.25f, 0.25f, 0.25f);
Torus torus = new Torus(16, 16, 0.2f, 0.8f);
Geometry[] boxes = new Geometry[] { new Geometry("box1", box), new Geometry("box2", box), new Geometry("box3", box), new Geometry("torus1", torus), new Geometry("torus2", torus), new Geometry("torus3", torus) };
for (int i = 0; i < boxes.length; i++) {
Geometry geometry = boxes[i];
geometry.setLocalTranslation((float) Math.random() * 10 - 10, (float) Math.random() * 10 - 10, (float) Math.random() * 10 - 10);
geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI));
geometry.setLocalScale((float) Math.random() * 10 - 10, (float) Math.random() * 10 - 10, (float) Math.random() * 10 - 10);
geometry.setMaterial(mat);
node.attachChild(geometry);
}
}
use of com.jme3.scene.shape.Torus in project jmonkeyengine by jMonkeyEngine.
the class TestDoppler method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(10);
Torus torus = new Torus(10, 6, 1, 3);
Geometry g = new Geometry("Torus Geom", torus);
g.rotate(-FastMath.HALF_PI, 0, 0);
g.center();
g.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
// rootNode.attachChild(g);
ufoNode = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", AudioData.DataType.Buffer);
ufoNode.setLooping(true);
ufoNode.setPitch(0.5f);
ufoNode.setRefDistance(1);
ufoNode.setMaxDistance(100000000);
ufoNode.setVelocityFromTranslation(true);
ufoNode.play();
Geometry ball = new Geometry("Beeper", new Sphere(10, 10, 0.1f));
ball.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
ufoNode.attachChild(ball);
rootNode.attachChild(ufoNode);
}
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