use of com.jogamp.opengl.GLProfile in project gephi by gephi.
the class GLAbstractListener method getCaps.
protected GLCapabilities getCaps() {
GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities caps = new GLCapabilities(profile);
try {
//if NOT opaque
caps.setAlphaBits(8);
caps.setDoubleBuffered(true);
caps.setHardwareAccelerated(true);
//FSAA
int antialisaing = vizController.getVizConfig().getAntialiasing();
switch(antialisaing) {
case 0:
caps.setSampleBuffers(false);
break;
case 2:
caps.setSampleBuffers(true);
caps.setNumSamples(2);
break;
case 4:
caps.setSampleBuffers(true);
caps.setNumSamples(4);
break;
case 8:
caps.setSampleBuffers(true);
caps.setNumSamples(8);
break;
case 16:
caps.setSampleBuffers(true);
caps.setNumSamples(16);
break;
default:
}
} catch (com.jogamp.opengl.GLException ex) {
Exceptions.printStackTrace(ex);
}
return caps;
}
use of com.jogamp.opengl.GLProfile in project tdme by andreasdr.
the class EngineTest method main.
/**
* @param args
*/
public static void main(String[] args) {
Logger.getLogger("").setLevel(Level.WARNING);
// create GL canvas
GLProfile glp = Engine.getProfile();
GLCapabilities caps = new GLCapabilities(glp);
// create GL window
GLWindow glWindow = GLWindow.create(caps);
glWindow.setTitle("EngineTest");
// animator
FPSAnimator animator = new FPSAnimator(glWindow, 60);
// tdme level editor
EngineTest engineTest = new EngineTest(glWindow, animator);
// GL Window
glWindow.addGLEventListener(engineTest);
glWindow.setSize(800, 600);
glWindow.setVisible(true);
glWindow.addKeyListener(engineTest);
glWindow.addMouseListener(engineTest);
glWindow.addWindowListener(engineTest);
// start animator
animator.setUpdateFPSFrames(3, null);
animator.start();
}
use of com.jogamp.opengl.GLProfile in project tdme by andreasdr.
the class GUITest method main.
/**
* @param args
*/
public static void main(String[] args) {
Logger.getLogger("").setLevel(Level.WARNING);
// gl profile
GLProfile glp = Engine.getProfile();
// create GL caps
GLCapabilities caps = new GLCapabilities(glp);
caps.setBackgroundOpaque(true);
caps.setDepthBits(16);
caps.setDoubleBuffered(true);
System.out.println(glp);
System.out.println(caps);
// create GL window
GLWindow glWindow = GLWindow.create(caps);
glWindow.setTitle("GUI Test");
glWindow.setSize(800, 600);
// animator
FPSAnimator animator = new FPSAnimator(glWindow, 60);
animator.setUpdateFPSFrames(3, null);
// create test
GUITest guiTest = new GUITest(glWindow);
glWindow.addGLEventListener(guiTest);
glWindow.addWindowListener(guiTest);
glWindow.setVisible(true);
// start animator
animator.start();
}
use of com.jogamp.opengl.GLProfile in project tdme by andreasdr.
the class PhysicsTest1 method main.
/**
* @param args
*/
public static void main(String[] args) {
Logger.getLogger("").setLevel(Level.WARNING);
// create GL canvas
GLProfile glp = Engine.getProfile();
GLCapabilities caps = new GLCapabilities(glp);
// create GL window
GLWindow glWindow = GLWindow.create(caps);
glWindow.setTitle("PhysicsTest1");
// animator
FPSAnimator animator = new FPSAnimator(glWindow, 60);
// tdme level editor
PhysicsTest1 physicsTest1 = new PhysicsTest1();
// GL Window
glWindow.addGLEventListener(physicsTest1);
glWindow.setSize(800, 600);
glWindow.setVisible(true);
glWindow.addKeyListener(physicsTest1);
glWindow.addMouseListener(physicsTest1);
glWindow.addWindowListener(physicsTest1);
// start animator
animator.setUpdateFPSFrames(3, null);
animator.start();
}
use of com.jogamp.opengl.GLProfile in project tdme by andreasdr.
the class PhysicsTest2 method main.
/**
* Main
* @param args
*/
public static void main(String[] args) {
Logger.getLogger("").setLevel(Level.WARNING);
// create GL canvas
GLProfile glp = Engine.getProfile();
GLCapabilities caps = new GLCapabilities(glp);
// create GL window
GLWindow glWindow = GLWindow.create(caps);
glWindow.setTitle("PhysicsTest2");
// animator
FPSAnimator animator = new FPSAnimator(glWindow, 60);
// tdme level editor
PhysicsTest2 physicsTest2 = new PhysicsTest2();
// GL Window
glWindow.addGLEventListener(physicsTest2);
glWindow.setSize(800, 600);
glWindow.setVisible(true);
glWindow.addKeyListener(physicsTest2);
glWindow.addMouseListener(physicsTest2);
glWindow.addWindowListener(physicsTest2);
// start animator
animator.setUpdateFPSFrames(3, null);
animator.start();
}
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