use of com.jogamp.opengl.util.FPSAnimator in project jmonkeyengine by jMonkeyEngine.
the class JoglNewtAbstractDisplay method startGLCanvas.
protected void startGLCanvas() {
if (frameRate > 0) {
animator = new FPSAnimator(canvas, frameRate);
} else {
animator = new Animator();
animator.add(canvas);
((Animator) animator).setRunAsFastAsPossible(true);
}
animator.start();
wasAnimating = true;
}
use of com.jogamp.opengl.util.FPSAnimator in project jmonkeyengine by jMonkeyEngine.
the class JoglAbstractDisplay method startGLCanvas.
protected void startGLCanvas() {
if (frameRate > 0) {
animator = new FPSAnimator(canvas, frameRate);
} else {
animator = new Animator();
animator.add(canvas);
((Animator) animator).setRunAsFastAsPossible(true);
}
animator.start();
wasAnimating = true;
}
use of com.jogamp.opengl.util.FPSAnimator in project tdme by andreasdr.
the class EngineTest method main.
/**
* @param args
*/
public static void main(String[] args) {
Logger.getLogger("").setLevel(Level.WARNING);
// create GL canvas
GLProfile glp = Engine.getProfile();
GLCapabilities caps = new GLCapabilities(glp);
// create GL window
GLWindow glWindow = GLWindow.create(caps);
glWindow.setTitle("EngineTest");
// animator
FPSAnimator animator = new FPSAnimator(glWindow, 60);
// tdme level editor
EngineTest engineTest = new EngineTest(glWindow, animator);
// GL Window
glWindow.addGLEventListener(engineTest);
glWindow.setSize(800, 600);
glWindow.setVisible(true);
glWindow.addKeyListener(engineTest);
glWindow.addMouseListener(engineTest);
glWindow.addWindowListener(engineTest);
// start animator
animator.setUpdateFPSFrames(3, null);
animator.start();
}
use of com.jogamp.opengl.util.FPSAnimator in project tdme by andreasdr.
the class GUITest method main.
/**
* @param args
*/
public static void main(String[] args) {
Logger.getLogger("").setLevel(Level.WARNING);
// gl profile
GLProfile glp = Engine.getProfile();
// create GL caps
GLCapabilities caps = new GLCapabilities(glp);
caps.setBackgroundOpaque(true);
caps.setDepthBits(16);
caps.setDoubleBuffered(true);
System.out.println(glp);
System.out.println(caps);
// create GL window
GLWindow glWindow = GLWindow.create(caps);
glWindow.setTitle("GUI Test");
glWindow.setSize(800, 600);
// animator
FPSAnimator animator = new FPSAnimator(glWindow, 60);
animator.setUpdateFPSFrames(3, null);
// create test
GUITest guiTest = new GUITest(glWindow);
glWindow.addGLEventListener(guiTest);
glWindow.addWindowListener(guiTest);
glWindow.setVisible(true);
// start animator
animator.start();
}
use of com.jogamp.opengl.util.FPSAnimator in project tdme by andreasdr.
the class PhysicsTest1 method main.
/**
* @param args
*/
public static void main(String[] args) {
Logger.getLogger("").setLevel(Level.WARNING);
// create GL canvas
GLProfile glp = Engine.getProfile();
GLCapabilities caps = new GLCapabilities(glp);
// create GL window
GLWindow glWindow = GLWindow.create(caps);
glWindow.setTitle("PhysicsTest1");
// animator
FPSAnimator animator = new FPSAnimator(glWindow, 60);
// tdme level editor
PhysicsTest1 physicsTest1 = new PhysicsTest1();
// GL Window
glWindow.addGLEventListener(physicsTest1);
glWindow.setSize(800, 600);
glWindow.setVisible(true);
glWindow.addKeyListener(physicsTest1);
glWindow.addMouseListener(physicsTest1);
glWindow.addWindowListener(physicsTest1);
// start animator
animator.setUpdateFPSFrames(3, null);
animator.start();
}
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