use of com.linkedin.pinot.transport.common.LinkedDequeue in project pinot by linkedin.
the class NettySingleConnectionIntegrationTest method testServerShutdownLeak.
/*
* This test attempts to use the connection mechanism the same way as ScatterGatherImpl.SingleRequestHandler does.
*
* WARNING: This test has potential failures due to timing.
*/
@Test
public void testServerShutdownLeak() throws Exception {
final NettyClientMetrics metric = new NettyClientMetrics(null, "abc");
final Timer timer = new HashedWheelTimer();
final int minConns = 2;
final int maxConns = 3;
// 10M ms.
final int maxIdleTimeoutMs = 10000000;
final int maxBacklogPerServer = 1;
MyServer server = new MyServer();
Thread.sleep(1000);
// used as a key to pool. Can be anything.
final String serverName = "SomeServer";
final ServerInstance serverInstance = server.getServerInstance();
final MetricsRegistry metricsRegistry = new MetricsRegistry();
EventLoopGroup eventLoopGroup = new NioEventLoopGroup();
PooledNettyClientResourceManager resourceManager = new PooledNettyClientResourceManager(eventLoopGroup, new HashedWheelTimer(), metric);
ExecutorService executorService = Executors.newCachedThreadPool();
ScheduledExecutorService timeoutExecutor = new ScheduledThreadPoolExecutor(5);
AsyncPoolResourceManagerAdapter<ServerInstance, NettyClientConnection> rmAdapter = new AsyncPoolResourceManagerAdapter<ServerInstance, NettyClientConnection>(serverInstance, resourceManager, executorService, metricsRegistry);
KeyedPool<ServerInstance, NettyClientConnection> keyedPool = new KeyedPoolImpl<ServerInstance, NettyClientConnection>(minConns, maxConns, maxIdleTimeoutMs, maxBacklogPerServer, resourceManager, timeoutExecutor, executorService, metricsRegistry);
resourceManager.setPool(keyedPool);
keyedPool.start();
Field keyedPoolMap = KeyedPoolImpl.class.getDeclaredField("_keyedPool");
keyedPoolMap.setAccessible(true);
KeyedFuture<ServerInstance, NettyClientConnection> keyedFuture = keyedPool.checkoutObject(serverInstance);
// The connection pool for this server is created on demand, so we can now get a reference to the _keyedPool.
// The act of calling checkoutObject() creates a new AsyncPoolImpl and places a request for a new connection.
// Since no new connections are available in the beginning, we always end up creating one more than the min.
Map<ServerInstance, AsyncPool<NettyClientConnection>> poolMap = (Map<ServerInstance, AsyncPool<NettyClientConnection>>) keyedPoolMap.get(keyedPool);
AsyncPool<NettyClientConnection> asyncPool = poolMap.get(serverInstance);
Field waiterList = AsyncPoolImpl.class.getDeclaredField("_waiters");
waiterList.setAccessible(true);
LinkedDequeue queue = (LinkedDequeue) waiterList.get(asyncPool);
PoolStats stats;
// If the number of waiters is = 0, then we will error out because the min connections may not have completed
// by the time we check one out. If maxWaiters is > 0, then we may end up initiating a fresh connection while the
// min is still being filled. So, best to sleep a little to make sure that the min pool size is filled out, so that
// the stats are correct.
Thread.sleep(2000L);
stats = asyncPool.getStats();
Assert.assertEquals(stats.getIdleCount(), minConns);
Assert.assertEquals(stats.getPoolSize(), minConns + 1);
NettyClientConnection conn = keyedFuture.getOne();
LOGGER.debug("Got connection ID " + conn.getConnId());
Assert.assertEquals(stats.getIdleCount(), minConns);
Assert.assertEquals(stats.getPoolSize(), minConns + 1);
// Now get two more connections to the server, since we have 2 idle, we should get those.
// And leak them.
keyedFuture = keyedPool.checkoutObject(serverInstance);
conn = keyedFuture.getOne();
LOGGER.debug("Got connection ID " + conn.getConnId());
keyedFuture = keyedPool.checkoutObject(serverInstance);
conn = keyedFuture.getOne();
LOGGER.debug("Got connection ID " + conn.getConnId());
// Now we should have 0 idle, and a pool size of 3 with no waiters.
stats = asyncPool.getStats();
Assert.assertEquals(stats.getIdleCount(), 0);
Assert.assertEquals(stats.getPoolSize(), minConns + 1);
Assert.assertEquals(queue.size(), 0);
// Now, we will always get an exception because we don't have a free connection to the server.
{
keyedFuture = keyedPool.checkoutObject(serverInstance);
boolean caughtException = false;
LOGGER.debug("Will never get a connection here.");
try {
conn = keyedFuture.getOne(3, TimeUnit.SECONDS);
} catch (TimeoutException e) {
caughtException = true;
}
Assert.assertTrue(caughtException);
keyedFuture.cancel(true);
}
// Now if the server goes down, we should release all three connections and be able to get a successful new connection
LOGGER.info("Shutting down server instance");
server.shutdown();
// Give it time to clean up on the client side.
Thread.sleep(2000L);
stats = asyncPool.getStats();
LOGGER.debug(stats.toString());
// There will be a couple in idleCount in error state.
Assert.assertEquals(stats.getIdleCount(), minConns);
Assert.assertEquals(stats.getPoolSize(), minConns);
LOGGER.debug("Restarting server instance");
server.restart();
Thread.sleep(3000);
LOGGER.debug("Server restart successful\n" + asyncPool.getStats());
// Now get 3 connections successfully
for (int i = 0; i < 3; i++) {
keyedFuture = keyedPool.checkoutObject(serverInstance);
conn = keyedFuture.getOne();
Assert.assertNotNull(conn);
}
server.shutdown();
}
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