use of com.mojang.authlib.GameProfile in project Denizen-For-Bukkit by DenizenScript.
the class Handler_v1_9_R2 method fillPlayerProfile.
@Override
public PlayerProfile fillPlayerProfile(PlayerProfile playerProfile) {
try {
if (playerProfile != null) {
GameProfile gameProfile = new GameProfile(playerProfile.getUniqueId(), playerProfile.getName());
gameProfile.getProperties().get("textures").clear();
if (playerProfile.getTextureSignature() != null) {
gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
} else {
gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
}
MinecraftServer minecraftServer = ((CraftServer) Bukkit.getServer()).getServer();
GameProfile gameProfile1 = null;
if (gameProfile.getId() != null) {
gameProfile1 = minecraftServer.getUserCache().a(gameProfile.getId());
}
if (gameProfile1 == null && gameProfile.getName() != null) {
gameProfile1 = minecraftServer.getUserCache().getProfile(gameProfile.getName());
}
if (gameProfile1 == null) {
gameProfile1 = gameProfile;
}
if (playerProfile.hasTexture()) {
gameProfile1.getProperties().get("textures").clear();
if (playerProfile.getTextureSignature() != null) {
gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
} else {
gameProfile1.getProperties().put("textures", new Property("textures", playerProfile.getTexture()));
}
}
if (Iterables.getFirst(gameProfile1.getProperties().get("textures"), null) == null) {
gameProfile1 = minecraftServer.ay().fillProfileProperties(gameProfile1, true);
}
Property property = Iterables.getFirst(gameProfile1.getProperties().get("textures"), null);
return new PlayerProfile(gameProfile1.getName(), gameProfile1.getId(), property != null ? property.getValue() : null, property != null ? property.getSignature() : null);
}
} catch (Exception e) {
if (dB.verbose) {
dB.echoError(e);
}
}
return null;
}
use of com.mojang.authlib.GameProfile in project Denizen-For-Bukkit by DenizenScript.
the class PlayerHelper_v1_8_R3 method setTemporaryOp.
@Override
public void setTemporaryOp(Player player, boolean op) {
MinecraftServer server = ((CraftServer) Bukkit.getServer()).getServer();
GameProfile profile = ((CraftPlayer) player).getProfile();
OpList opList = server.getPlayerList().getOPs();
if (op) {
int permLevel = server.p();
opList.add(new OpListEntry(profile, permLevel, opList.b(profile)));
} else {
opList.remove(profile);
}
player.recalculatePermissions();
}
use of com.mojang.authlib.GameProfile in project Denizen-For-Bukkit by DenizenScript.
the class ProfileEditor_v1_8_R3 method getGameProfile.
private static GameProfile getGameProfile(PlayerProfile playerProfile) {
GameProfile gameProfile = new GameProfile(playerProfile.getUniqueId(), playerProfile.getName());
gameProfile.getProperties().put("textures", new Property("textures", playerProfile.getTexture(), playerProfile.getTextureSignature()));
return gameProfile;
}
use of com.mojang.authlib.GameProfile in project Denizen-For-Bukkit by DenizenScript.
the class ProfileEditor_v1_8_R3 method updatePlayerProfiles.
public static void updatePlayerProfiles(PacketPlayOutPlayerInfo packet) {
PacketPlayOutPlayerInfo.EnumPlayerInfoAction action = ReflectionHelper.getFieldValue(PacketPlayOutPlayerInfo.class, "a", packet);
if (action != PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER) {
return;
}
List<?> dataList = ReflectionHelper.getFieldValue(PacketPlayOutPlayerInfo.class, "b", packet);
if (dataList != null) {
try {
for (Object data : dataList) {
GameProfile gameProfile = (GameProfile) playerInfoData_gameProfile.get(data);
if (fakeProfiles.containsKey(gameProfile.getId())) {
playerInfoData_gameProfile.set(data, getGameProfile(fakeProfiles.get(gameProfile.getId())));
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
use of com.mojang.authlib.GameProfile in project Denizen-For-Bukkit by DenizenScript.
the class Handler_v1_11_R1 method getPlayerProfile.
@Override
public PlayerProfile getPlayerProfile(Player player) {
GameProfile gameProfile = ((CraftPlayer) player).getProfile();
Property property = Iterables.getFirst(gameProfile.getProperties().get("textures"), null);
return new PlayerProfile(gameProfile.getName(), gameProfile.getId(), property != null ? property.getValue() : null, property != null ? property.getSignature() : null);
}
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