use of net.minecraft.network.NetHandlerPlayServer in project MinecraftForge by MinecraftForge.
the class NetworkDispatcher method serverInitiateHandshake.
int serverInitiateHandshake() {
// Send mod salutation to the client
// This will be ignored by vanilla clients
this.state = ConnectionState.AWAITING_HANDSHAKE;
// Need to start the handler here, so we can send custompayload packets
serverHandler = new NetHandlerPlayServer(scm.getServerInstance(), manager, player) {
@Override
public void update() {
if (NetworkDispatcher.this.state == ConnectionState.FINALIZING) {
completeServerSideConnection(ConnectionType.MODDED);
}
// FORGE: sometimes the netqueue will tick while login is occurring, causing an NPE. We shouldn't tick until the connection is complete
if (this.playerEntity.connection != this)
return;
super.update();
}
};
this.netHandler = serverHandler;
// NULL the play server here - we restore it further on. If not, there are packets sent before the login
player.connection = null;
// manually for the manager into the PLAY state, so we can send packets later
this.manager.setConnectionState(EnumConnectionState.PLAY);
// Return the dimension the player is in, so it can be pre-sent to the client in the ServerHello v2 packet
// Requires some hackery to the serverconfigmanager and stuff for this to work
NBTTagCompound playerNBT = scm.getPlayerNBT(player);
if (playerNBT != null) {
int dimension = playerNBT.getInteger("Dimension");
if (DimensionManager.isDimensionRegistered(dimension)) {
return dimension;
}
}
return 0;
}
use of net.minecraft.network.NetHandlerPlayServer in project RecurrentComplex by Ivorforce.
the class PacketSaveInvGenComponentHandler method processServer.
@Override
public void processServer(PacketSaveInvGenComponent message, MessageContext ctx, WorldServer server) {
NetHandlerPlayServer playServer = ctx.getServerHandler();
EntityPlayerMP player = playServer.player;
if (RecurrentComplex.checkPerms(player))
return;
SaveDirectoryData.Result saveDirectoryDataResult = message.getSaveDirectoryDataResult();
String id = message.getKey();
ResourceDirectory saveDir = saveDirectoryDataResult.directory;
ResourceDirectory delDir = saveDir.opposite();
GenericItemCollectionRegistry.INSTANCE.register(id, "", message.getInventoryGenerator(), saveDir.isActive(), saveDir.getLevel());
if (RCCommands.informSaveResult((message.getInventoryGenerator() != null && id != null) && RecurrentComplex.saver.trySave(saveDir.toPath(), RCFileSaver.INVENTORY_GENERATION_COMPONENT, id), player, saveDir, RCFileSaver.INVENTORY_GENERATION_COMPONENT, id)) {
if (saveDirectoryDataResult.deleteOther)
RCCommands.informDeleteResult(RecurrentComplex.saver.tryDeleteWithID(delDir.toPath(), RCFileSaver.INVENTORY_GENERATION_COMPONENT, id), player, RCFileSaver.INVENTORY_GENERATION_COMPONENT, id, delDir);
ItemStack heldItem = playServer.player.getHeldItem(EnumHand.MAIN_HAND);
if (heldItem != null && heldItem.getItem() instanceof ItemInventoryGenComponentTag)
ItemInventoryGenComponentTag.setComponentKey(heldItem, id);
player.openContainer.detectAndSendChanges();
}
}
use of net.minecraft.network.NetHandlerPlayServer in project SpongeCommon by SpongePowered.
the class MixinPlayerList method initializeConnectionToPlayer.
public void initializeConnectionToPlayer(NetworkManager netManager, EntityPlayerMP playerIn, @Nullable NetHandlerPlayServer handler) {
GameProfile gameprofile = playerIn.getGameProfile();
PlayerProfileCache playerprofilecache = this.mcServer.getPlayerProfileCache();
GameProfile gameprofile1 = playerprofilecache.getProfileByUUID(gameprofile.getId());
String s = gameprofile1 == null ? gameprofile.getName() : gameprofile1.getName();
playerprofilecache.addEntry(gameprofile);
// Sponge start - save changes to offline User before reading player data
SpongeUser user = (SpongeUser) ((IMixinEntityPlayerMP) playerIn).getUserObject();
if (SpongeUser.dirtyUsers.contains(user)) {
user.save();
}
// Sponge end
NBTTagCompound nbttagcompound = this.readPlayerDataFromFile(playerIn);
WorldServer worldServer = this.mcServer.getWorld(playerIn.dimension);
int actualDimensionId = ((IMixinWorldServer) worldServer).getDimensionId();
BlockPos spawnPos = null;
// Join data
Optional<Instant> firstJoined = SpongePlayerDataHandler.getFirstJoined(playerIn.getUniqueID());
Instant lastJoined = Instant.now();
SpongePlayerDataHandler.setPlayerInfo(playerIn.getUniqueID(), firstJoined.orElse(lastJoined), lastJoined);
if (actualDimensionId != playerIn.dimension) {
SpongeImpl.getLogger().warn("Player [{}] has attempted to login to unloaded world [{}]. This is not safe so we have moved them to " + "the default world's spawn point.", playerIn.getName(), playerIn.dimension);
if (!firstJoined.isPresent()) {
spawnPos = SpongeImplHooks.getRandomizedSpawnPoint(worldServer);
} else {
spawnPos = worldServer.getSpawnPoint();
}
playerIn.dimension = actualDimensionId;
playerIn.setPosition(spawnPos.getX(), spawnPos.getY(), spawnPos.getZ());
}
// Sponge start - fire login event
@Nullable String kickReason = allowUserToConnect(netManager.getRemoteAddress(), gameprofile);
Text disconnectMessage;
if (kickReason != null) {
disconnectMessage = SpongeTexts.fromLegacy(kickReason);
} else {
disconnectMessage = Text.of("You are not allowed to log in to this server.");
}
Player player = (Player) playerIn;
Transform<World> fromTransform = player.getTransform().setExtent((World) worldServer);
Sponge.getCauseStackManager().pushCause(player);
ClientConnectionEvent.Login loginEvent = SpongeEventFactory.createClientConnectionEventLogin(Sponge.getCauseStackManager().getCurrentCause(), fromTransform, fromTransform, (RemoteConnection) netManager, new MessageEvent.MessageFormatter(disconnectMessage), (org.spongepowered.api.profile.GameProfile) gameprofile, player, false);
if (kickReason != null) {
loginEvent.setCancelled(true);
}
if (SpongeImpl.postEvent(loginEvent)) {
Sponge.getCauseStackManager().popCause();
disconnectClient(netManager, loginEvent.isMessageCancelled() ? Optional.empty() : Optional.of(loginEvent.getMessage()), gameprofile);
return;
}
Sponge.getCauseStackManager().popCause();
// Sponge end
worldServer = (WorldServer) loginEvent.getToTransform().getExtent();
double x = loginEvent.getToTransform().getPosition().getX();
double y = loginEvent.getToTransform().getPosition().getY();
double z = loginEvent.getToTransform().getPosition().getZ();
float pitch = (float) loginEvent.getToTransform().getPitch();
float yaw = (float) loginEvent.getToTransform().getYaw();
playerIn.dimension = ((IMixinWorldServer) worldServer).getDimensionId();
playerIn.setWorld(worldServer);
playerIn.interactionManager.setWorld((WorldServer) playerIn.world);
playerIn.setPositionAndRotation(x, y, z, yaw, pitch);
// make sure the chunk is loaded for login
worldServer.getChunkProvider().loadChunk(loginEvent.getToTransform().getLocation().getChunkPosition().getX(), loginEvent.getToTransform().getLocation().getChunkPosition().getZ());
// Sponge end
String s1 = "local";
if (netManager.getRemoteAddress() != null) {
s1 = netManager.getRemoteAddress().toString();
}
final WorldInfo worldinfo = worldServer.getWorldInfo();
final BlockPos spawnBlockPos = worldServer.getSpawnPoint();
this.setPlayerGameTypeBasedOnOther(playerIn, null, worldServer);
// Sponge start
if (handler == null) {
// Create the handler here (so the player's gets set)
handler = new NetHandlerPlayServer(this.mcServer, netManager, playerIn);
}
playerIn.connection = handler;
// Sponge end
// Support vanilla clients logging into custom dimensions
final int dimensionId = WorldManager.getClientDimensionId(playerIn, worldServer);
// Send dimension registration
WorldManager.sendDimensionRegistration(playerIn, worldServer.provider);
handler.sendPacket(new SPacketJoinGame(playerIn.getEntityId(), playerIn.interactionManager.getGameType(), worldinfo.isHardcoreModeEnabled(), dimensionId, worldServer.getDifficulty(), this.getMaxPlayers(), worldinfo.getTerrainType(), worldServer.getGameRules().getBoolean("reducedDebugInfo")));
handler.sendPacket(new SPacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(this.getServerInstance().getServerModName())));
handler.sendPacket(new SPacketServerDifficulty(worldinfo.getDifficulty(), worldinfo.isDifficultyLocked()));
handler.sendPacket(new SPacketSpawnPosition(spawnBlockPos));
handler.sendPacket(new SPacketPlayerAbilities(playerIn.capabilities));
handler.sendPacket(new SPacketHeldItemChange(playerIn.inventory.currentItem));
this.updatePermissionLevel(playerIn);
playerIn.getStatFile().markAllDirty();
playerIn.getRecipeBook().init(playerIn);
this.mcServer.refreshStatusNextTick();
handler.setPlayerLocation(x, y, z, yaw, pitch);
this.playerLoggedIn(playerIn);
// Sponge start - add world name to message
LOGGER.info(playerIn.getName() + "[" + s1 + "] logged in with entity id " + playerIn.getEntityId() + " in " + worldServer.getWorldInfo().getWorldName() + "(" + ((IMixinWorldServer) worldServer).getDimensionId() + ") at (" + playerIn.posX + ", " + playerIn.posY + ", " + playerIn.posZ + ")");
// Sponge end
this.updateTimeAndWeatherForPlayer(playerIn, worldServer);
// Sponge Start - Use the server's ResourcePack object
Optional<ResourcePack> pack = ((Server) this.mcServer).getDefaultResourcePack();
if (pack.isPresent()) {
((Player) playerIn).sendResourcePack(pack.get());
}
// Sponge End
// Sponge Start
//
// This sends the objective/score creation packets
// to the player, without attempting to remove them from their
// previous scoreboard (which is set in a field initializer).
// This allows #getWorldScoreboard to function
// as normal, without causing issues when it is initialized on the client.
((IMixinEntityPlayerMP) playerIn).initScoreboard();
for (PotionEffect potioneffect : playerIn.getActivePotionEffects()) {
handler.sendPacket(new SPacketEntityEffect(playerIn.getEntityId(), potioneffect));
}
if (nbttagcompound != null) {
if (nbttagcompound.hasKey("RootVehicle", 10)) {
NBTTagCompound nbttagcompound1 = nbttagcompound.getCompoundTag("RootVehicle");
Entity entity2 = AnvilChunkLoader.readWorldEntity(nbttagcompound1.getCompoundTag("Entity"), worldServer, true);
if (entity2 != null) {
UUID uuid = nbttagcompound1.getUniqueId("Attach");
if (entity2.getUniqueID().equals(uuid)) {
playerIn.startRiding(entity2, true);
} else {
for (Entity entity : entity2.getRecursivePassengers()) {
if (entity.getUniqueID().equals(uuid)) {
playerIn.startRiding(entity, true);
break;
}
}
}
if (!playerIn.isRiding()) {
LOGGER.warn("Couldn\'t reattach entity to player");
worldServer.removeEntityDangerously(entity2);
for (Entity entity3 : entity2.getRecursivePassengers()) {
worldServer.removeEntityDangerously(entity3);
}
}
}
} else if (nbttagcompound.hasKey("Riding", 10)) {
Entity entity1 = AnvilChunkLoader.readWorldEntity(nbttagcompound.getCompoundTag("Riding"), worldServer, true);
if (entity1 != null) {
playerIn.startRiding(entity1, true);
}
}
}
playerIn.addSelfToInternalCraftingInventory();
TextComponentTranslation chatcomponenttranslation;
if (!playerIn.getName().equalsIgnoreCase(s)) {
chatcomponenttranslation = new TextComponentTranslation("multiplayer.player.joined.renamed", playerIn.getDisplayName(), s);
} else {
chatcomponenttranslation = new TextComponentTranslation("multiplayer.player.joined", playerIn.getDisplayName());
}
chatcomponenttranslation.getStyle().setColor(TextFormatting.YELLOW);
// Fire PlayerJoinEvent
Text originalMessage = SpongeTexts.toText(chatcomponenttranslation);
MessageChannel originalChannel = player.getMessageChannel();
Sponge.getCauseStackManager().pushCause(player);
final ClientConnectionEvent.Join event = SpongeEventFactory.createClientConnectionEventJoin(Sponge.getCauseStackManager().getCurrentCause(), originalChannel, Optional.of(originalChannel), new MessageEvent.MessageFormatter(originalMessage), player, false);
SpongeImpl.postEvent(event);
Sponge.getCauseStackManager().popCause();
// Send to the channel
if (!event.isMessageCancelled()) {
event.getChannel().ifPresent(channel -> channel.send(player, event.getMessage()));
}
// Sponge end
}
use of net.minecraft.network.NetHandlerPlayServer in project Railcraft by Railcraft.
the class PacketHandler method onPacket.
@SubscribeEvent
public void onPacket(ServerCustomPacketEvent event) {
EntityPlayerMP player = ((NetHandlerPlayServer) event.getHandler()).player;
onPacketData(event.getPacket().payload(), player, player.getServer());
}
use of net.minecraft.network.NetHandlerPlayServer in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.
the class ITransformablePacket method isPacketOnMainThread.
default boolean isPacketOnMainThread(INetHandlerPlayServer server, boolean callingFromSponge) {
if (!ValkyrienSkiesMod.isSpongePresent() || callingFromSponge) {
NetHandlerPlayServer serverHandler = (NetHandlerPlayServer) server;
EntityPlayerMP player = serverHandler.player;
return player.getServerWorld().isCallingFromMinecraftThread();
} else {
return false;
}
}
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