use of com.mojang.math.Transformation in project MinecraftForge by MinecraftForge.
the class OBJModel method makeQuad.
private Pair<BakedQuad, Direction> makeQuad(int[][] indices, int tintIndex, Vector4f colorTint, Vector4f ambientColor, TextureAtlasSprite texture, Transformation transform) {
boolean needsNormalRecalculation = false;
for (int[] ints : indices) {
needsNormalRecalculation |= ints.length < 3;
}
Vector3f faceNormal = new Vector3f(0, 0, 0);
if (needsNormalRecalculation) {
Vector3f a = positions.get(indices[0][0]);
Vector3f ab = positions.get(indices[1][0]);
Vector3f ac = positions.get(indices[2][0]);
Vector3f abs = ab.copy();
abs.sub(a);
Vector3f acs = ac.copy();
acs.sub(a);
abs.cross(acs);
abs.normalize();
faceNormal = abs;
}
Vector4f[] pos = new Vector4f[4];
Vector3f[] norm = new Vector3f[4];
BakedQuadBuilder builder = new BakedQuadBuilder(texture);
builder.setQuadTint(tintIndex);
Vec2 uv2 = new Vec2(0, 0);
if (ambientToFullbright) {
int fakeLight = (int) ((ambientColor.x() + ambientColor.y() + ambientColor.z()) * 15 / 3.0f);
uv2 = new Vec2((fakeLight << 4) / 32767.0f, (fakeLight << 4) / 32767.0f);
builder.setApplyDiffuseLighting(fakeLight == 0);
} else {
builder.setApplyDiffuseLighting(diffuseLighting);
}
boolean hasTransform = !transform.isIdentity();
// The incoming transform is referenced on the center of the block, but our coords are referenced on the corner
Transformation transformation = hasTransform ? transform.blockCenterToCorner() : transform;
for (int i = 0; i < 4; i++) {
int[] index = indices[Math.min(i, indices.length - 1)];
Vector3f pos0 = positions.get(index[0]);
Vector4f position = new Vector4f(pos0);
Vec2 texCoord = index.length >= 2 && texCoords.size() > 0 ? texCoords.get(index[1]) : DEFAULT_COORDS[i];
Vector3f norm0 = !needsNormalRecalculation && index.length >= 3 && normals.size() > 0 ? normals.get(index[2]) : faceNormal;
Vector3f normal = norm0;
Vector4f color = index.length >= 4 && colors.size() > 0 ? colors.get(index[3]) : COLOR_WHITE;
if (hasTransform) {
normal = norm0.copy();
transformation.transformPosition(position);
transformation.transformNormal(normal);
}
;
Vector4f tintedColor = new Vector4f(color.x() * colorTint.x(), color.y() * colorTint.y(), color.z() * colorTint.z(), color.w() * colorTint.w());
putVertexData(builder, position, texCoord, normal, tintedColor, uv2, texture);
pos[i] = position;
norm[i] = normal;
}
builder.setQuadOrientation(Direction.getNearest(norm[0].x(), norm[0].y(), norm[0].z()));
Direction cull = null;
if (detectCullableFaces) {
if (// vertex.position.x
Mth.equal(pos[0].x(), 0) && Mth.equal(pos[1].x(), 0) && Mth.equal(pos[2].x(), 0) && Mth.equal(pos[3].x(), 0) && // vertex.normal.x
norm[0].x() < 0) {
cull = Direction.WEST;
} else if (// vertex.position.x
Mth.equal(pos[0].x(), 1) && Mth.equal(pos[1].x(), 1) && Mth.equal(pos[2].x(), 1) && Mth.equal(pos[3].x(), 1) && // vertex.normal.x
norm[0].x() > 0) {
cull = Direction.EAST;
} else if (// vertex.position.z
Mth.equal(pos[0].z(), 0) && Mth.equal(pos[1].z(), 0) && Mth.equal(pos[2].z(), 0) && Mth.equal(pos[3].z(), 0) && // vertex.normal.z
norm[0].z() < 0) {
// can never remember
cull = Direction.NORTH;
} else if (// vertex.position.z
Mth.equal(pos[0].z(), 1) && Mth.equal(pos[1].z(), 1) && Mth.equal(pos[2].z(), 1) && Mth.equal(pos[3].z(), 1) && // vertex.normal.z
norm[0].z() > 0) {
cull = Direction.SOUTH;
} else if (// vertex.position.y
Mth.equal(pos[0].y(), 0) && Mth.equal(pos[1].y(), 0) && Mth.equal(pos[2].y(), 0) && Mth.equal(pos[3].y(), 0) && // vertex.normal.z
norm[0].y() < 0) {
// can never remember
cull = Direction.DOWN;
} else if (// vertex.position.y
Mth.equal(pos[0].y(), 1) && Mth.equal(pos[1].y(), 1) && Mth.equal(pos[2].y(), 1) && Mth.equal(pos[3].y(), 1) && // vertex.normal.y
norm[0].y() > 0) {
cull = Direction.UP;
}
}
return Pair.of(builder.build(), cull);
}
use of com.mojang.math.Transformation in project MinecraftForge by MinecraftForge.
the class DynamicBucketModel method bake.
@Override
public BakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, ModelState modelTransform, ItemOverrides overrides, ResourceLocation modelLocation) {
Material particleLocation = owner.isTexturePresent("particle") ? owner.resolveTexture("particle") : null;
Material baseLocation = owner.isTexturePresent("base") ? owner.resolveTexture("base") : null;
Material fluidMaskLocation = owner.isTexturePresent("fluid") ? owner.resolveTexture("fluid") : null;
Material coverLocation = owner.isTexturePresent("cover") ? owner.resolveTexture("cover") : null;
ModelState transformsFromModel = owner.getCombinedTransform();
TextureAtlasSprite fluidSprite = fluid != Fluids.EMPTY ? spriteGetter.apply(ForgeHooksClient.getBlockMaterial(fluid.getAttributes().getStillTexture())) : null;
TextureAtlasSprite coverSprite = (coverLocation != null && (!coverIsMask || baseLocation != null)) ? spriteGetter.apply(coverLocation) : null;
ImmutableMap<TransformType, Transformation> transformMap = PerspectiveMapWrapper.getTransforms(new CompositeModelState(transformsFromModel, modelTransform));
TextureAtlasSprite particleSprite = particleLocation != null ? spriteGetter.apply(particleLocation) : null;
if (particleSprite == null)
particleSprite = fluidSprite;
if (particleSprite == null && !coverIsMask)
particleSprite = coverSprite;
// if the fluid is lighter than air, will manipulate the initial state to be rotated 180deg to turn it upside down
if (flipGas && fluid != Fluids.EMPTY && fluid.getAttributes().isLighterThanAir()) {
modelTransform = new SimpleModelState(modelTransform.getRotation().blockCornerToCenter().compose(new Transformation(null, new Quaternion(0, 0, 1, 0), null, null)).blockCenterToCorner());
}
Transformation transform = modelTransform.getRotation();
ItemMultiLayerBakedModel.Builder builder = ItemMultiLayerBakedModel.builder(owner, particleSprite, new ContainedFluidOverrideHandler(overrides, bakery, owner, this), transformMap);
if (baseLocation != null) {
// build base (insidest)
builder.addQuads(ItemLayerModel.getLayerRenderType(false), ItemLayerModel.getQuadsForSprites(ImmutableList.of(baseLocation), transform, spriteGetter));
}
if (fluidMaskLocation != null && fluidSprite != null) {
TextureAtlasSprite templateSprite = spriteGetter.apply(fluidMaskLocation);
if (templateSprite != null) {
// build liquid layer (inside)
int luminosity = applyFluidLuminosity ? fluid.getAttributes().getLuminosity() : 0;
int color = tint ? fluid.getAttributes().getColor() : 0xFFFFFFFF;
builder.addQuads(ItemLayerModel.getLayerRenderType(luminosity > 0), ItemTextureQuadConverter.convertTexture(transform, templateSprite, fluidSprite, NORTH_Z_FLUID, Direction.NORTH, color, 1, luminosity));
builder.addQuads(ItemLayerModel.getLayerRenderType(luminosity > 0), ItemTextureQuadConverter.convertTexture(transform, templateSprite, fluidSprite, SOUTH_Z_FLUID, Direction.SOUTH, color, 1, luminosity));
}
}
if (coverIsMask) {
if (coverSprite != null && baseLocation != null) {
TextureAtlasSprite baseSprite = spriteGetter.apply(baseLocation);
builder.addQuads(ItemLayerModel.getLayerRenderType(false), ItemTextureQuadConverter.convertTexture(transform, coverSprite, baseSprite, NORTH_Z_COVER, Direction.NORTH, 0xFFFFFFFF, 2));
builder.addQuads(ItemLayerModel.getLayerRenderType(false), ItemTextureQuadConverter.convertTexture(transform, coverSprite, baseSprite, SOUTH_Z_COVER, Direction.SOUTH, 0xFFFFFFFF, 2));
}
} else {
if (coverSprite != null) {
builder.addQuads(ItemLayerModel.getLayerRenderType(false), ItemTextureQuadConverter.genQuad(transform, 0, 0, 16, 16, NORTH_Z_COVER, coverSprite, Direction.NORTH, 0xFFFFFFFF, 2));
builder.addQuads(ItemLayerModel.getLayerRenderType(false), ItemTextureQuadConverter.genQuad(transform, 0, 0, 16, 16, SOUTH_Z_COVER, coverSprite, Direction.SOUTH, 0xFFFFFFFF, 2));
}
}
builder.setParticle(particleSprite);
return builder.build();
}
use of com.mojang.math.Transformation in project MinecraftForge by MinecraftForge.
the class ItemLayerModel method bake.
@Override
public BakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, ModelState modelTransform, ItemOverrides overrides, ResourceLocation modelLocation) {
ImmutableMap<ItemTransforms.TransformType, Transformation> transformMap = PerspectiveMapWrapper.getTransforms(new CompositeModelState(owner.getCombinedTransform(), modelTransform));
Transformation transform = modelTransform.getRotation();
TextureAtlasSprite particle = spriteGetter.apply(owner.isTexturePresent("particle") ? owner.resolveTexture("particle") : textures.get(0));
ItemMultiLayerBakedModel.Builder builder = ItemMultiLayerBakedModel.builder(owner, particle, overrides, transformMap);
for (int i = 0; i < textures.size(); i++) {
TextureAtlasSprite tas = spriteGetter.apply(textures.get(i));
boolean fullbright = fullbrightLayers.contains(i);
RenderType rt = getLayerRenderType(fullbright);
builder.addQuads(rt, getQuadsForSprite(i, tas, transform, fullbright));
}
return builder.build();
}
use of com.mojang.math.Transformation in project MinecraftForge by MinecraftForge.
the class ModelLoaderRegistry method deserializeTRSR.
private static void deserializeTRSR(JsonDeserializationContext context, EnumMap<ItemTransforms.TransformType, Transformation> transforms, JsonObject transform, String name, ItemTransforms.TransformType itemCameraTransform) {
if (transform.has(name)) {
Transformation t = context.deserialize(transform.remove(name), Transformation.class);
transforms.put(itemCameraTransform, t.blockCenterToCorner());
}
}
use of com.mojang.math.Transformation in project MinecraftForge by MinecraftForge.
the class ModelLoaderRegistry method deserializeTransform.
public static Optional<ModelState> deserializeTransform(JsonDeserializationContext context, JsonElement transformData) {
if (!transformData.isJsonObject()) {
try {
Transformation base = context.deserialize(transformData, Transformation.class);
return Optional.of(new SimpleModelState(ImmutableMap.of(), base.blockCenterToCorner()));
} catch (JsonParseException e) {
throw new JsonParseException("transform: expected a string, object or valid base transformation, got: " + transformData);
}
} else {
JsonObject transform = transformData.getAsJsonObject();
EnumMap<ItemTransforms.TransformType, Transformation> transforms = Maps.newEnumMap(ItemTransforms.TransformType.class);
deserializeTRSR(context, transforms, transform, "thirdperson", ItemTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
deserializeTRSR(context, transforms, transform, "thirdperson_righthand", ItemTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
deserializeTRSR(context, transforms, transform, "thirdperson_lefthand", ItemTransforms.TransformType.THIRD_PERSON_LEFT_HAND);
deserializeTRSR(context, transforms, transform, "firstperson", ItemTransforms.TransformType.FIRST_PERSON_RIGHT_HAND);
deserializeTRSR(context, transforms, transform, "firstperson_righthand", ItemTransforms.TransformType.FIRST_PERSON_RIGHT_HAND);
deserializeTRSR(context, transforms, transform, "firstperson_lefthand", ItemTransforms.TransformType.FIRST_PERSON_LEFT_HAND);
deserializeTRSR(context, transforms, transform, "head", ItemTransforms.TransformType.HEAD);
deserializeTRSR(context, transforms, transform, "gui", ItemTransforms.TransformType.GUI);
deserializeTRSR(context, transforms, transform, "ground", ItemTransforms.TransformType.GROUND);
deserializeTRSR(context, transforms, transform, "fixed", ItemTransforms.TransformType.FIXED);
int k = transform.entrySet().size();
if (transform.has("matrix"))
k--;
if (transform.has("translation"))
k--;
if (transform.has("rotation"))
k--;
if (transform.has("scale"))
k--;
if (transform.has("post-rotation"))
k--;
if (transform.has("origin"))
k--;
if (k > 0) {
throw new JsonParseException("transform: allowed keys: 'thirdperson', 'firstperson', 'gui', 'head', 'matrix', 'translation', 'rotation', 'scale', 'post-rotation', 'origin'");
}
Transformation base = Transformation.identity();
if (!transform.entrySet().isEmpty()) {
base = context.deserialize(transform, Transformation.class);
}
ModelState state = new SimpleModelState(Maps.immutableEnumMap(transforms), base);
return Optional.of(state);
}
}
Aggregations