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Example 1 with WndHero

use of com.shatteredpixel.shatteredpixeldungeon.windows.WndHero in project shattered-pixel-dungeon-gdx by 00-Evan.

the class StatusPane method createChildren.

@Override
protected void createChildren() {
    bg = new NinePatch(Assets.STATUS, 0, 0, 128, 36, 85, 0, 45, 0);
    add(bg);
    add(new TouchArea<GameAction>(0, 1, 31, 31) {

        @Override
        protected void onClick(NoosaInputProcessor.Touch touch) {
            Image sprite = Dungeon.hero.sprite;
            if (!sprite.isVisible()) {
                Camera.main.focusOn(sprite);
            }
            GameScene.show(new WndHero());
        }

        @Override
        public boolean onKeyUp(NoosaInputProcessor.Key<GameAction> key) {
            boolean handled = true;
            switch(key.action) {
                case HERO_INFO:
                    onClick(null);
                    break;
                case JOURNAL:
                    GameScene.show(new WndJournal());
                    break;
                default:
                    handled = false;
                    break;
            }
            return handled;
        }
    });
    btnJournal = new JournalButton();
    add(btnJournal);
    btnMenu = new MenuButton();
    add(btnMenu);
    avatar = HeroSprite.avatar(Dungeon.hero.heroClass, lastTier);
    add(avatar);
    compass = new Compass(Statistics.amuletObtained ? Dungeon.level.entrance : Dungeon.level.exit);
    add(compass);
    rawShielding = new Image(Assets.SHLD_BAR);
    rawShielding.alpha(0.5f);
    add(rawShielding);
    shieldedHP = new Image(Assets.SHLD_BAR);
    add(shieldedHP);
    hp = new Image(Assets.HP_BAR);
    add(hp);
    exp = new Image(Assets.XP_BAR);
    add(exp);
    bossHP = new BossHealthBar();
    add(bossHP);
    level = new BitmapText(PixelScene.pixelFont);
    level.hardlight(0xFFEBA4);
    add(level);
    depth = new BitmapText(Integer.toString(Dungeon.depth), PixelScene.pixelFont);
    depth.hardlight(0xCACFC2);
    depth.measure();
    add(depth);
    danger = new DangerIndicator();
    add(danger);
    buffs = new BuffIndicator(Dungeon.hero);
    add(buffs);
    add(pickedUp = new Toolbar.PickedUpItem());
}
Also used : WndJournal(com.shatteredpixel.shatteredpixeldungeon.windows.WndJournal) NinePatch(com.watabou.noosa.NinePatch) Image(com.watabou.noosa.Image) WndHero(com.shatteredpixel.shatteredpixeldungeon.windows.WndHero) BitmapText(com.watabou.noosa.BitmapText) NoosaInputProcessor(com.watabou.input.NoosaInputProcessor) GameAction(com.shatteredpixel.shatteredpixeldungeon.input.GameAction)

Aggregations

GameAction (com.shatteredpixel.shatteredpixeldungeon.input.GameAction)1 WndHero (com.shatteredpixel.shatteredpixeldungeon.windows.WndHero)1 WndJournal (com.shatteredpixel.shatteredpixeldungeon.windows.WndJournal)1 NoosaInputProcessor (com.watabou.input.NoosaInputProcessor)1 BitmapText (com.watabou.noosa.BitmapText)1 Image (com.watabou.noosa.Image)1 NinePatch (com.watabou.noosa.NinePatch)1