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Example 1 with MechanicalCrafterTileEntity

use of com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity in project Create by Creators-of-Create.

the class CrafterScenes method connect.

public static void connect(SceneBuilder scene, SceneBuildingUtil util) {
    scene.title("mechanical_crafter_connect", "Connecting Inventories of Crafters");
    scene.configureBasePlate(0, 0, 5);
    scene.world.showSection(util.select.layer(0), Direction.UP);
    for (int y = 0; y < 3; y++) {
        for (int x = 0; x < 2; x++) {
            scene.world.showSection(util.select.position(y == 1 ? x + 1 : 2 - x, y + 1, 2), Direction.DOWN);
            scene.idle(2);
        }
    }
    Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
    BlockPos depotPos = util.grid.at(0, 1, 2);
    Selection funnel = util.select.fromTo(4, 1, 5, 4, 1, 2).add(util.select.fromTo(3, 2, 2, 3, 1, 2));
    Selection kinetics = util.select.position(3, 3, 2).add(util.select.fromTo(3, 3, 3, 3, 1, 3));
    scene.idle(5);
    scene.world.showSection(kinetics, Direction.NORTH);
    scene.idle(5);
    scene.world.showSection(util.select.position(depotPos), Direction.EAST);
    scene.idle(10);
    scene.world.showSection(funnel, Direction.WEST);
    scene.rotateCameraY(60);
    ItemStack planks = new ItemStack(Items.OAK_PLANKS);
    scene.world.createItemOnBelt(util.grid.at(4, 1, 2), Direction.EAST, planks.copy());
    scene.idle(22);
    scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
    scene.world.removeItemsFromBelt(util.grid.at(3, 1, 2));
    scene.world.flapFunnel(util.grid.at(3, 2, 2), false);
    scene.overlay.showSelectionWithText(util.select.position(2, 2, 2), 70).attachKeyFrame().placeNearTarget().pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH)).text("Items can be inserted to Crafters automatically");
    scene.idle(80);
    scene.rotateCameraY(-60 - 90 - 30);
    scene.idle(40);
    Vec3 v = util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.WEST);
    AABB bb = new AABB(v, v).inflate(.125f, .5, .5);
    v = v.add(0, 0, .5);
    scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, new Object(), bb, 45);
    scene.overlay.showControls(new InputWindowElement(v, Pointing.LEFT).rightClick().withWrench(), 40);
    scene.idle(7);
    scene.world.connectCrafterInvs(util.grid.at(2, 2, 2), util.grid.at(1, 2, 2));
    scene.idle(40);
    scene.overlay.showSelectionWithText(util.select.fromTo(2, 2, 2, 1, 2, 2), 70).attachKeyFrame().placeNearTarget().pointAt(v).text("Using the Wrench at their backs, Mechanical Crafter inputs can be combined");
    scene.idle(80);
    scene.overlay.showControls(new InputWindowElement(v.add(0, 1, 0), Pointing.LEFT).rightClick().withWrench(), 20);
    scene.idle(7);
    scene.world.connectCrafterInvs(util.grid.at(2, 3, 2), util.grid.at(1, 3, 2));
    scene.idle(20);
    scene.overlay.showControls(new InputWindowElement(v.add(0, -1, 0), Pointing.LEFT).rightClick().withWrench(), 20);
    scene.idle(7);
    scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(1, 1, 2));
    scene.idle(20);
    scene.overlay.showControls(new InputWindowElement(v.add(.5, -.5, 0), Pointing.LEFT).rightClick().withWrench(), 20);
    scene.idle(7);
    scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(2, 2, 2));
    scene.idle(10);
    scene.overlay.showControls(new InputWindowElement(v.add(.5, .5, 0), Pointing.LEFT).rightClick().withWrench(), 20);
    scene.idle(7);
    scene.world.connectCrafterInvs(util.grid.at(2, 2, 2), util.grid.at(2, 3, 2));
    scene.idle(20);
    scene.rotateCameraY(90 + 30);
    scene.idle(40);
    scene.overlay.showSelectionWithText(util.select.fromTo(1, 1, 2, 2, 3, 2), 70).attachKeyFrame().placeNearTarget().text("All connected Crafters can now be accessed by the same input location");
    scene.idle(60);
    scene.overlay.showControls(new InputWindowElement(util.vector.centerOf(util.grid.at(4, 2, 2)), Pointing.DOWN).withItem(planks), 40);
    scene.idle(7);
    scene.world.createItemOnBelt(util.grid.at(4, 1, 2), Direction.EAST, ItemHandlerHelper.copyStackWithSize(planks, 16));
    scene.idle(22);
    scene.world.removeItemsFromBelt(util.grid.at(3, 1, 2));
    BlockPos[] positions = new BlockPos[] { util.grid.at(2, 3, 2), util.grid.at(1, 3, 2), util.grid.at(1, 2, 2), util.grid.at(2, 1, 2), util.grid.at(1, 1, 2) };
    scene.world.setCraftingResult(util.grid.at(1, 1, 2), new ItemStack(Items.OAK_DOOR, 3));
    for (BlockPos pos : positions) {
        scene.world.modifyTileEntity(pos, type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
        scene.idle(1);
    }
}
Also used : Selection(com.simibubi.create.foundation.ponder.Selection) Vec3(net.minecraft.world.phys.Vec3) MechanicalCrafterTileEntity(com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity) InputWindowElement(com.simibubi.create.foundation.ponder.element.InputWindowElement) BlockPos(net.minecraft.core.BlockPos) ItemStack(net.minecraft.world.item.ItemStack) AABB(net.minecraft.world.phys.AABB)

Example 2 with MechanicalCrafterTileEntity

use of com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity in project Create by Creators-of-Create.

the class CrafterScenes method covers.

public static void covers(SceneBuilder scene, SceneBuildingUtil util) {
    scene.title("mechanical_crafter_covers", "Covering slots of Mechanical Crafters");
    scene.configureBasePlate(0, 0, 5);
    scene.world.showSection(util.select.layer(0), Direction.UP);
    scene.world.setBlock(util.grid.at(2, 2, 2), Blocks.AIR.defaultBlockState(), false);
    Selection kinetics = util.select.fromTo(3, 1, 2, 3, 1, 5);
    scene.world.setKineticSpeed(util.select.fromTo(1, 2, 2, 3, 1, 2), 0);
    scene.world.showSection(util.select.position(3, 2, 2), Direction.EAST);
    scene.idle(5);
    scene.world.showSection(util.select.position(2, 1, 2), Direction.DOWN);
    scene.idle(5);
    scene.world.showSection(util.select.position(1, 2, 2), Direction.WEST);
    scene.idle(5);
    ItemStack iron = new ItemStack(Items.IRON_INGOT);
    Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
    scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
    scene.idle(5);
    scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
    scene.idle(5);
    scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
    scene.idle(5);
    Selection emptyCrafter = util.select.position(2, 2, 2);
    scene.overlay.showSelectionWithText(emptyCrafter, 90).attachKeyFrame().colored(PonderPalette.RED).text("Some recipes will require additional Crafters to bridge gaps in the path").placeNearTarget();
    scene.idle(70);
    scene.world.restoreBlocks(emptyCrafter);
    scene.world.setCraftingResult(util.grid.at(2, 2, 2), new ItemStack(Items.BUCKET));
    scene.world.showSection(emptyCrafter, Direction.DOWN);
    scene.idle(10);
    scene.world.showSection(util.select.position(2, 3, 2), Direction.DOWN);
    scene.world.showSection(kinetics, Direction.NORTH);
    scene.idle(5);
    scene.world.setKineticSpeed(util.select.fromTo(3, 1, 2, 1, 2, 2), -32);
    scene.world.setKineticSpeed(util.select.position(3, 1, 2).add(emptyCrafter), 32);
    scene.idle(20);
    scene.overlay.showText(90).attachKeyFrame().colored(PonderPalette.GREEN).pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH)).text("Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement").placeNearTarget();
    scene.idle(100);
    scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH).add(0.5, 0, 0), Pointing.RIGHT).withItem(AllItems.CRAFTER_SLOT_COVER.asStack()).rightClick(), 50);
    scene.idle(7);
    scene.world.modifyTileNBT(emptyCrafter, type, compound -> compound.putBoolean("Cover", true));
    scene.idle(130);
    scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.WEST), Pointing.LEFT).withItem(new ItemStack(Items.BUCKET)), 40);
    scene.idle(50);
    scene.world.showSection(util.select.position(4, 2, 2), Direction.DOWN);
    scene.world.connectCrafterInvs(util.grid.at(3, 2, 2), util.grid.at(2, 2, 2));
    scene.idle(5);
    scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(2, 2, 2));
    scene.idle(5);
    scene.world.connectCrafterInvs(util.grid.at(1, 2, 2), util.grid.at(2, 2, 2));
    scene.idle(10);
    scene.overlay.showSelectionWithText(util.select.fromTo(3, 2, 2, 1, 2, 2).add(util.select.position(2, 1, 2)), 80).attachKeyFrame().pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH)).text("Shared Inputs created with the Wrench at the back can also reach across covered Crafters").placeNearTarget();
    scene.idle(60);
    ElementLink<EntityElement> ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
    scene.idle(17);
    scene.world.modifyEntity(ingot, Entity::discard);
    scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
    ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
    scene.idle(17);
    scene.world.modifyEntity(ingot, Entity::discard);
    scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
    ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
    scene.idle(17);
    scene.world.modifyEntity(ingot, Entity::discard);
    scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
}
Also used : MechanicalCrafterTileEntity(com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity) Entity(net.minecraft.world.entity.Entity) Selection(com.simibubi.create.foundation.ponder.Selection) MechanicalCrafterTileEntity(com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity) InputWindowElement(com.simibubi.create.foundation.ponder.element.InputWindowElement) EntityElement(com.simibubi.create.foundation.ponder.element.EntityElement) ItemStack(net.minecraft.world.item.ItemStack)

Example 3 with MechanicalCrafterTileEntity

use of com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity in project Create by Creators-of-Create.

the class CrafterScenes method setup.

public static void setup(SceneBuilder scene, SceneBuildingUtil util) {
    scene.title("mechanical_crafter", "Setting up Mechanical Crafters");
    scene.configureBasePlate(0, 0, 5);
    scene.world.showSection(util.select.layer(0), Direction.UP);
    scene.world.modifyKineticSpeed(util.select.everywhere(), f -> 1.5f * f);
    Selection redstone = util.select.fromTo(3, 1, 0, 3, 1, 1);
    Selection kinetics = util.select.fromTo(4, 1, 2, 4, 1, 5);
    BlockPos depotPos = util.grid.at(0, 1, 2);
    Selection crafters = util.select.fromTo(1, 1, 2, 3, 3, 2);
    scene.world.modifyBlocks(crafters, s -> s.setValue(MechanicalCrafterBlock.POINTING, Pointing.DOWN), false);
    scene.world.setKineticSpeed(crafters, 0);
    for (int y = 0; y < 3; y++) {
        for (int x = 0; x < 3; x++) {
            scene.world.showSection(util.select.position(y == 1 ? x + 1 : 3 - x, y + 1, 2), Direction.DOWN);
            scene.idle(2);
        }
    }
    scene.overlay.showText(70).text("An array of Mechanical Crafters can be used to automate any Crafting Recipe").pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.WEST)).attachKeyFrame().placeNearTarget();
    scene.idle(80);
    scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH), Pointing.RIGHT).rightClick().withWrench(), 40);
    scene.idle(7);
    scene.world.cycleBlockProperty(util.grid.at(2, 3, 2), MechanicalCrafterBlock.POINTING);
    scene.idle(10);
    scene.overlay.showText(50).text("Using a Wrench, the Crafters' paths can be arranged").pointAt(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH)).attachKeyFrame().placeNearTarget();
    scene.idle(60);
    BlockPos[] positions = new BlockPos[] { util.grid.at(3, 1, 2), util.grid.at(2, 1, 2), util.grid.at(1, 1, 2) };
    for (BlockPos pos : positions) {
        scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(pos, Direction.NORTH), Pointing.RIGHT).rightClick().withWrench(), 10);
        scene.idle(7);
        scene.world.cycleBlockProperty(pos, MechanicalCrafterBlock.POINTING);
        scene.idle(15);
    }
    scene.overlay.showText(100).text("For a valid setup, all paths have to converge into one exit at any side").pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.WEST).add(0, 0, -.5f)).colored(PonderPalette.GREEN).attachKeyFrame().placeNearTarget();
    scene.idle(60);
    Collection<Couple<BlockPos>> couples = ImmutableList.of(Couple.create(util.grid.at(3, 3, 2), util.grid.at(3, 2, 2)), Couple.create(util.grid.at(3, 2, 2), util.grid.at(3, 1, 2)), Couple.create(util.grid.at(2, 3, 2), util.grid.at(1, 3, 2)), Couple.create(util.grid.at(3, 1, 2), util.grid.at(2, 1, 2)), Couple.create(util.grid.at(1, 3, 2), util.grid.at(1, 2, 2)), Couple.create(util.grid.at(2, 2, 2), util.grid.at(2, 1, 2)), Couple.create(util.grid.at(1, 2, 2), util.grid.at(1, 1, 2)), Couple.create(util.grid.at(2, 1, 2), util.grid.at(1, 1, 2)), Couple.create(util.grid.at(1, 1, 2), util.grid.at(0, 1, 2)));
    for (Couple<BlockPos> c : couples) {
        scene.idle(5);
        Vec3 p1 = util.vector.blockSurface(c.getFirst(), Direction.NORTH).add(0, 0, -0.125);
        Vec3 p2 = util.vector.blockSurface(c.getSecond(), Direction.NORTH).add(0, 0, -0.125);
        AABB point = new AABB(p1, p1);
        AABB line = new AABB(p1, p2);
        scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, point, 2);
        scene.idle(1);
        scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, line, 30);
    }
    scene.world.showSection(util.select.position(depotPos), Direction.EAST);
    scene.idle(20);
    scene.overlay.showText(60).text("The outputs will be placed into the inventory at the exit").pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.NORTH)).placeNearTarget();
    scene.idle(70);
    scene.rotateCameraY(60);
    scene.idle(20);
    scene.world.showSection(kinetics, Direction.NORTH);
    scene.overlay.showText(60).text("Mechanical Crafters require Rotational Force to operate").pointAt(util.vector.blockSurface(util.grid.at(4, 1, 2), Direction.NORTH)).attachKeyFrame().placeNearTarget();
    scene.idle(8);
    scene.world.setKineticSpeed(crafters, -48);
    scene.world.multiplyKineticSpeed(util.select.position(3, 2, 2).add(util.select.position(2, 3, 2)).add(util.select.position(1, 2, 2)).add(util.select.position(2, 1, 2)), -1);
    scene.idle(55);
    scene.rotateCameraY(-60);
    scene.idle(40);
    ItemStack planks = new ItemStack(Items.OAK_PLANKS);
    scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH), Pointing.RIGHT).rightClick().withItem(planks), 40);
    scene.idle(7);
    Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
    scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
    scene.idle(10);
    scene.overlay.showText(50).text("Right-Click the front to insert Items manually").pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH)).attachKeyFrame().placeNearTarget();
    scene.idle(60);
    ItemStack alloy = AllItems.ANDESITE_ALLOY.asStack();
    ItemStack log = new ItemStack(Items.OAK_LOG);
    scene.world.setCraftingResult(util.grid.at(1, 1, 2), AllBlocks.ANDESITE_CASING.asStack(4));
    scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
    scene.idle(5);
    scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
    scene.idle(5);
    scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory().insertItem(0, alloy.copy(), false));
    scene.idle(5);
    scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory().insertItem(0, log.copy(), false));
    scene.idle(5);
    scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory().insertItem(0, alloy.copy(), false));
    scene.idle(5);
    scene.world.modifyTileEntity(util.grid.at(1, 1, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
    scene.idle(5);
    scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
    scene.idle(5);
    scene.world.modifyTileEntity(util.grid.at(3, 1, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
    scene.overlay.showText(80).attachKeyFrame().text("Once every slot of a path contains an Item, the crafting process will begin").pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.WEST)).placeNearTarget();
    scene.idle(180);
    scene.world.removeItemsFromBelt(depotPos);
    ItemStack stick = new ItemStack(Items.STICK);
    ItemStack iron = new ItemStack(Items.IRON_INGOT);
    scene.world.setCraftingResult(util.grid.at(1, 1, 2), new ItemStack(Items.IRON_PICKAXE));
    scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
    scene.idle(2);
    scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
    scene.idle(2);
    scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
    scene.idle(2);
    scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory().insertItem(0, stick.copy(), false));
    scene.idle(2);
    scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, stick.copy(), false));
    scene.world.showSection(redstone, Direction.SOUTH);
    scene.idle(10);
    scene.overlay.showText(90).attachKeyFrame().colored(PonderPalette.RED).text("For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse").pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.NORTH)).placeNearTarget();
    scene.idle(100);
    scene.effects.indicateRedstone(util.grid.at(3, 1, 0));
    scene.world.toggleRedstonePower(redstone);
    scene.idle(20);
    scene.world.toggleRedstonePower(redstone);
}
Also used : Selection(com.simibubi.create.foundation.ponder.Selection) Couple(com.simibubi.create.foundation.utility.Couple) Vec3(net.minecraft.world.phys.Vec3) MechanicalCrafterTileEntity(com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity) InputWindowElement(com.simibubi.create.foundation.ponder.element.InputWindowElement) BlockPos(net.minecraft.core.BlockPos) ItemStack(net.minecraft.world.item.ItemStack) AABB(net.minecraft.world.phys.AABB)

Example 4 with MechanicalCrafterTileEntity

use of com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity in project Create by Creators-of-Create.

the class MountedStorage method canUseAsStorage.

public static boolean canUseAsStorage(BlockEntity te) {
    if (te == null)
        return false;
    if (te instanceof MechanicalCrafterTileEntity)
        return false;
    if (AllTileEntities.CREATIVE_CRATE.is(te))
        return true;
    if (te instanceof ShulkerBoxBlockEntity)
        return true;
    if (te instanceof ChestBlockEntity)
        return true;
    if (te instanceof BarrelBlockEntity)
        return true;
    if (te instanceof ItemVaultTileEntity)
        return true;
    LazyOptional<IItemHandler> capability = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY);
    IItemHandler handler = capability.orElse(null);
    return handler instanceof ItemStackHandler && !(handler instanceof ProcessingInventory);
}
Also used : ItemStackHandler(net.minecraftforge.items.ItemStackHandler) ShulkerBoxBlockEntity(net.minecraft.world.level.block.entity.ShulkerBoxBlockEntity) ChestBlockEntity(net.minecraft.world.level.block.entity.ChestBlockEntity) IItemHandler(net.minecraftforge.items.IItemHandler) ItemVaultTileEntity(com.simibubi.create.content.logistics.block.vault.ItemVaultTileEntity) BarrelBlockEntity(net.minecraft.world.level.block.entity.BarrelBlockEntity) MechanicalCrafterTileEntity(com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity) ProcessingInventory(com.simibubi.create.content.contraptions.processing.ProcessingInventory)

Aggregations

MechanicalCrafterTileEntity (com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity)4 Selection (com.simibubi.create.foundation.ponder.Selection)3 InputWindowElement (com.simibubi.create.foundation.ponder.element.InputWindowElement)3 ItemStack (net.minecraft.world.item.ItemStack)3 BlockPos (net.minecraft.core.BlockPos)2 AABB (net.minecraft.world.phys.AABB)2 Vec3 (net.minecraft.world.phys.Vec3)2 ProcessingInventory (com.simibubi.create.content.contraptions.processing.ProcessingInventory)1 ItemVaultTileEntity (com.simibubi.create.content.logistics.block.vault.ItemVaultTileEntity)1 EntityElement (com.simibubi.create.foundation.ponder.element.EntityElement)1 Couple (com.simibubi.create.foundation.utility.Couple)1 Entity (net.minecraft.world.entity.Entity)1 BarrelBlockEntity (net.minecraft.world.level.block.entity.BarrelBlockEntity)1 ChestBlockEntity (net.minecraft.world.level.block.entity.ChestBlockEntity)1 ShulkerBoxBlockEntity (net.minecraft.world.level.block.entity.ShulkerBoxBlockEntity)1 IItemHandler (net.minecraftforge.items.IItemHandler)1 ItemStackHandler (net.minecraftforge.items.ItemStackHandler)1