use of com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity in project Create by Creators-of-Create.
the class CrafterScenes method connect.
public static void connect(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("mechanical_crafter_connect", "Connecting Inventories of Crafters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 2; x++) {
scene.world.showSection(util.select.position(y == 1 ? x + 1 : 2 - x, y + 1, 2), Direction.DOWN);
scene.idle(2);
}
}
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
BlockPos depotPos = util.grid.at(0, 1, 2);
Selection funnel = util.select.fromTo(4, 1, 5, 4, 1, 2).add(util.select.fromTo(3, 2, 2, 3, 1, 2));
Selection kinetics = util.select.position(3, 3, 2).add(util.select.fromTo(3, 3, 3, 3, 1, 3));
scene.idle(5);
scene.world.showSection(kinetics, Direction.NORTH);
scene.idle(5);
scene.world.showSection(util.select.position(depotPos), Direction.EAST);
scene.idle(10);
scene.world.showSection(funnel, Direction.WEST);
scene.rotateCameraY(60);
ItemStack planks = new ItemStack(Items.OAK_PLANKS);
scene.world.createItemOnBelt(util.grid.at(4, 1, 2), Direction.EAST, planks.copy());
scene.idle(22);
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.world.removeItemsFromBelt(util.grid.at(3, 1, 2));
scene.world.flapFunnel(util.grid.at(3, 2, 2), false);
scene.overlay.showSelectionWithText(util.select.position(2, 2, 2), 70).attachKeyFrame().placeNearTarget().pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH)).text("Items can be inserted to Crafters automatically");
scene.idle(80);
scene.rotateCameraY(-60 - 90 - 30);
scene.idle(40);
Vec3 v = util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.WEST);
AABB bb = new AABB(v, v).inflate(.125f, .5, .5);
v = v.add(0, 0, .5);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, new Object(), bb, 45);
scene.overlay.showControls(new InputWindowElement(v, Pointing.LEFT).rightClick().withWrench(), 40);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 2, 2), util.grid.at(1, 2, 2));
scene.idle(40);
scene.overlay.showSelectionWithText(util.select.fromTo(2, 2, 2, 1, 2, 2), 70).attachKeyFrame().placeNearTarget().pointAt(v).text("Using the Wrench at their backs, Mechanical Crafter inputs can be combined");
scene.idle(80);
scene.overlay.showControls(new InputWindowElement(v.add(0, 1, 0), Pointing.LEFT).rightClick().withWrench(), 20);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 3, 2), util.grid.at(1, 3, 2));
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(v.add(0, -1, 0), Pointing.LEFT).rightClick().withWrench(), 20);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(1, 1, 2));
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(v.add(.5, -.5, 0), Pointing.LEFT).rightClick().withWrench(), 20);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(2, 2, 2));
scene.idle(10);
scene.overlay.showControls(new InputWindowElement(v.add(.5, .5, 0), Pointing.LEFT).rightClick().withWrench(), 20);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 2, 2), util.grid.at(2, 3, 2));
scene.idle(20);
scene.rotateCameraY(90 + 30);
scene.idle(40);
scene.overlay.showSelectionWithText(util.select.fromTo(1, 1, 2, 2, 3, 2), 70).attachKeyFrame().placeNearTarget().text("All connected Crafters can now be accessed by the same input location");
scene.idle(60);
scene.overlay.showControls(new InputWindowElement(util.vector.centerOf(util.grid.at(4, 2, 2)), Pointing.DOWN).withItem(planks), 40);
scene.idle(7);
scene.world.createItemOnBelt(util.grid.at(4, 1, 2), Direction.EAST, ItemHandlerHelper.copyStackWithSize(planks, 16));
scene.idle(22);
scene.world.removeItemsFromBelt(util.grid.at(3, 1, 2));
BlockPos[] positions = new BlockPos[] { util.grid.at(2, 3, 2), util.grid.at(1, 3, 2), util.grid.at(1, 2, 2), util.grid.at(2, 1, 2), util.grid.at(1, 1, 2) };
scene.world.setCraftingResult(util.grid.at(1, 1, 2), new ItemStack(Items.OAK_DOOR, 3));
for (BlockPos pos : positions) {
scene.world.modifyTileEntity(pos, type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(1);
}
}
use of com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity in project Create by Creators-of-Create.
the class CrafterScenes method covers.
public static void covers(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("mechanical_crafter_covers", "Covering slots of Mechanical Crafters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.setBlock(util.grid.at(2, 2, 2), Blocks.AIR.defaultBlockState(), false);
Selection kinetics = util.select.fromTo(3, 1, 2, 3, 1, 5);
scene.world.setKineticSpeed(util.select.fromTo(1, 2, 2, 3, 1, 2), 0);
scene.world.showSection(util.select.position(3, 2, 2), Direction.EAST);
scene.idle(5);
scene.world.showSection(util.select.position(2, 1, 2), Direction.DOWN);
scene.idle(5);
scene.world.showSection(util.select.position(1, 2, 2), Direction.WEST);
scene.idle(5);
ItemStack iron = new ItemStack(Items.IRON_INGOT);
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
scene.idle(5);
Selection emptyCrafter = util.select.position(2, 2, 2);
scene.overlay.showSelectionWithText(emptyCrafter, 90).attachKeyFrame().colored(PonderPalette.RED).text("Some recipes will require additional Crafters to bridge gaps in the path").placeNearTarget();
scene.idle(70);
scene.world.restoreBlocks(emptyCrafter);
scene.world.setCraftingResult(util.grid.at(2, 2, 2), new ItemStack(Items.BUCKET));
scene.world.showSection(emptyCrafter, Direction.DOWN);
scene.idle(10);
scene.world.showSection(util.select.position(2, 3, 2), Direction.DOWN);
scene.world.showSection(kinetics, Direction.NORTH);
scene.idle(5);
scene.world.setKineticSpeed(util.select.fromTo(3, 1, 2, 1, 2, 2), -32);
scene.world.setKineticSpeed(util.select.position(3, 1, 2).add(emptyCrafter), 32);
scene.idle(20);
scene.overlay.showText(90).attachKeyFrame().colored(PonderPalette.GREEN).pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH)).text("Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement").placeNearTarget();
scene.idle(100);
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH).add(0.5, 0, 0), Pointing.RIGHT).withItem(AllItems.CRAFTER_SLOT_COVER.asStack()).rightClick(), 50);
scene.idle(7);
scene.world.modifyTileNBT(emptyCrafter, type, compound -> compound.putBoolean("Cover", true));
scene.idle(130);
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.WEST), Pointing.LEFT).withItem(new ItemStack(Items.BUCKET)), 40);
scene.idle(50);
scene.world.showSection(util.select.position(4, 2, 2), Direction.DOWN);
scene.world.connectCrafterInvs(util.grid.at(3, 2, 2), util.grid.at(2, 2, 2));
scene.idle(5);
scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(2, 2, 2));
scene.idle(5);
scene.world.connectCrafterInvs(util.grid.at(1, 2, 2), util.grid.at(2, 2, 2));
scene.idle(10);
scene.overlay.showSelectionWithText(util.select.fromTo(3, 2, 2, 1, 2, 2).add(util.select.position(2, 1, 2)), 80).attachKeyFrame().pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH)).text("Shared Inputs created with the Wrench at the back can also reach across covered Crafters").placeNearTarget();
scene.idle(60);
ElementLink<EntityElement> ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
scene.idle(17);
scene.world.modifyEntity(ingot, Entity::discard);
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
scene.idle(17);
scene.world.modifyEntity(ingot, Entity::discard);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
scene.idle(17);
scene.world.modifyEntity(ingot, Entity::discard);
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
}
use of com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity in project Create by Creators-of-Create.
the class CrafterScenes method setup.
public static void setup(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("mechanical_crafter", "Setting up Mechanical Crafters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.modifyKineticSpeed(util.select.everywhere(), f -> 1.5f * f);
Selection redstone = util.select.fromTo(3, 1, 0, 3, 1, 1);
Selection kinetics = util.select.fromTo(4, 1, 2, 4, 1, 5);
BlockPos depotPos = util.grid.at(0, 1, 2);
Selection crafters = util.select.fromTo(1, 1, 2, 3, 3, 2);
scene.world.modifyBlocks(crafters, s -> s.setValue(MechanicalCrafterBlock.POINTING, Pointing.DOWN), false);
scene.world.setKineticSpeed(crafters, 0);
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 3; x++) {
scene.world.showSection(util.select.position(y == 1 ? x + 1 : 3 - x, y + 1, 2), Direction.DOWN);
scene.idle(2);
}
}
scene.overlay.showText(70).text("An array of Mechanical Crafters can be used to automate any Crafting Recipe").pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.WEST)).attachKeyFrame().placeNearTarget();
scene.idle(80);
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH), Pointing.RIGHT).rightClick().withWrench(), 40);
scene.idle(7);
scene.world.cycleBlockProperty(util.grid.at(2, 3, 2), MechanicalCrafterBlock.POINTING);
scene.idle(10);
scene.overlay.showText(50).text("Using a Wrench, the Crafters' paths can be arranged").pointAt(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH)).attachKeyFrame().placeNearTarget();
scene.idle(60);
BlockPos[] positions = new BlockPos[] { util.grid.at(3, 1, 2), util.grid.at(2, 1, 2), util.grid.at(1, 1, 2) };
for (BlockPos pos : positions) {
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(pos, Direction.NORTH), Pointing.RIGHT).rightClick().withWrench(), 10);
scene.idle(7);
scene.world.cycleBlockProperty(pos, MechanicalCrafterBlock.POINTING);
scene.idle(15);
}
scene.overlay.showText(100).text("For a valid setup, all paths have to converge into one exit at any side").pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.WEST).add(0, 0, -.5f)).colored(PonderPalette.GREEN).attachKeyFrame().placeNearTarget();
scene.idle(60);
Collection<Couple<BlockPos>> couples = ImmutableList.of(Couple.create(util.grid.at(3, 3, 2), util.grid.at(3, 2, 2)), Couple.create(util.grid.at(3, 2, 2), util.grid.at(3, 1, 2)), Couple.create(util.grid.at(2, 3, 2), util.grid.at(1, 3, 2)), Couple.create(util.grid.at(3, 1, 2), util.grid.at(2, 1, 2)), Couple.create(util.grid.at(1, 3, 2), util.grid.at(1, 2, 2)), Couple.create(util.grid.at(2, 2, 2), util.grid.at(2, 1, 2)), Couple.create(util.grid.at(1, 2, 2), util.grid.at(1, 1, 2)), Couple.create(util.grid.at(2, 1, 2), util.grid.at(1, 1, 2)), Couple.create(util.grid.at(1, 1, 2), util.grid.at(0, 1, 2)));
for (Couple<BlockPos> c : couples) {
scene.idle(5);
Vec3 p1 = util.vector.blockSurface(c.getFirst(), Direction.NORTH).add(0, 0, -0.125);
Vec3 p2 = util.vector.blockSurface(c.getSecond(), Direction.NORTH).add(0, 0, -0.125);
AABB point = new AABB(p1, p1);
AABB line = new AABB(p1, p2);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, point, 2);
scene.idle(1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, line, 30);
}
scene.world.showSection(util.select.position(depotPos), Direction.EAST);
scene.idle(20);
scene.overlay.showText(60).text("The outputs will be placed into the inventory at the exit").pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.NORTH)).placeNearTarget();
scene.idle(70);
scene.rotateCameraY(60);
scene.idle(20);
scene.world.showSection(kinetics, Direction.NORTH);
scene.overlay.showText(60).text("Mechanical Crafters require Rotational Force to operate").pointAt(util.vector.blockSurface(util.grid.at(4, 1, 2), Direction.NORTH)).attachKeyFrame().placeNearTarget();
scene.idle(8);
scene.world.setKineticSpeed(crafters, -48);
scene.world.multiplyKineticSpeed(util.select.position(3, 2, 2).add(util.select.position(2, 3, 2)).add(util.select.position(1, 2, 2)).add(util.select.position(2, 1, 2)), -1);
scene.idle(55);
scene.rotateCameraY(-60);
scene.idle(40);
ItemStack planks = new ItemStack(Items.OAK_PLANKS);
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH), Pointing.RIGHT).rightClick().withItem(planks), 40);
scene.idle(7);
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(10);
scene.overlay.showText(50).text("Right-Click the front to insert Items manually").pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH)).attachKeyFrame().placeNearTarget();
scene.idle(60);
ItemStack alloy = AllItems.ANDESITE_ALLOY.asStack();
ItemStack log = new ItemStack(Items.OAK_LOG);
scene.world.setCraftingResult(util.grid.at(1, 1, 2), AllBlocks.ANDESITE_CASING.asStack(4));
scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory().insertItem(0, alloy.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory().insertItem(0, log.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory().insertItem(0, alloy.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(1, 1, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(3, 1, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.overlay.showText(80).attachKeyFrame().text("Once every slot of a path contains an Item, the crafting process will begin").pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.WEST)).placeNearTarget();
scene.idle(180);
scene.world.removeItemsFromBelt(depotPos);
ItemStack stick = new ItemStack(Items.STICK);
ItemStack iron = new ItemStack(Items.IRON_INGOT);
scene.world.setCraftingResult(util.grid.at(1, 1, 2), new ItemStack(Items.IRON_PICKAXE));
scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory().insertItem(0, stick.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, stick.copy(), false));
scene.world.showSection(redstone, Direction.SOUTH);
scene.idle(10);
scene.overlay.showText(90).attachKeyFrame().colored(PonderPalette.RED).text("For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse").pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.NORTH)).placeNearTarget();
scene.idle(100);
scene.effects.indicateRedstone(util.grid.at(3, 1, 0));
scene.world.toggleRedstonePower(redstone);
scene.idle(20);
scene.world.toggleRedstonePower(redstone);
}
use of com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity in project Create by Creators-of-Create.
the class MountedStorage method canUseAsStorage.
public static boolean canUseAsStorage(BlockEntity te) {
if (te == null)
return false;
if (te instanceof MechanicalCrafterTileEntity)
return false;
if (AllTileEntities.CREATIVE_CRATE.is(te))
return true;
if (te instanceof ShulkerBoxBlockEntity)
return true;
if (te instanceof ChestBlockEntity)
return true;
if (te instanceof BarrelBlockEntity)
return true;
if (te instanceof ItemVaultTileEntity)
return true;
LazyOptional<IItemHandler> capability = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY);
IItemHandler handler = capability.orElse(null);
return handler instanceof ItemStackHandler && !(handler instanceof ProcessingInventory);
}
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