use of com.simibubi.create.foundation.utility.Couple in project Create by Creators-of-Create.
the class SubMenuConfigScreen method init.
@Override
protected void init() {
super.init();
listWidth = Math.min(width - 80, 300);
int yCenter = height / 2;
int listL = this.width / 2 - listWidth / 2;
int listR = this.width / 2 + listWidth / 2;
resetAll = new BoxWidget(listR + 10, yCenter - 25, 20, 20).withPadding(2, 2).withCallback((x, y) -> new ConfirmationScreen().centered().withText(FormattedText.of("Resetting all settings of the " + type.toString() + " config. Are you sure?")).withAction(success -> {
if (success)
resetConfig(spec.getValues());
}).open(this));
resetAll.showingElement(AllIcons.I_CONFIG_RESET.asStencil().withElementRenderer(BoxWidget.gradientFactory.apply(resetAll)));
resetAll.getToolTip().add(new TextComponent("Reset All"));
resetAll.getToolTip().addAll(TooltipHelper.cutStringTextComponent("Click here to reset all settings to their default value.", ChatFormatting.GRAY, ChatFormatting.GRAY));
saveChanges = new BoxWidget(listL - 30, yCenter - 25, 20, 20).withPadding(2, 2).withCallback((x, y) -> {
if (ConfigHelper.changes.isEmpty())
return;
ConfirmationScreen confirm = new ConfirmationScreen().centered().withText(FormattedText.of("Saving " + ConfigHelper.changes.size() + " changed value" + (ConfigHelper.changes.size() != 1 ? "s" : "") + "")).withAction(success -> {
if (success)
saveChanges();
});
addAnnotationsToConfirm(confirm).open(this);
});
saveChanges.showingElement(AllIcons.I_CONFIG_SAVE.asStencil().withElementRenderer(BoxWidget.gradientFactory.apply(saveChanges)));
saveChanges.getToolTip().add(new TextComponent("Save Changes"));
saveChanges.getToolTip().addAll(TooltipHelper.cutStringTextComponent("Click here to save your current changes.", ChatFormatting.GRAY, ChatFormatting.GRAY));
discardChanges = new BoxWidget(listL - 30, yCenter + 5, 20, 20).withPadding(2, 2).withCallback((x, y) -> {
if (ConfigHelper.changes.isEmpty())
return;
new ConfirmationScreen().centered().withText(FormattedText.of("Discarding " + ConfigHelper.changes.size() + " unsaved change" + (ConfigHelper.changes.size() != 1 ? "s" : "") + "")).withAction(success -> {
if (success)
clearChanges();
}).open(this);
});
discardChanges.showingElement(AllIcons.I_CONFIG_DISCARD.asStencil().withElementRenderer(BoxWidget.gradientFactory.apply(discardChanges)));
discardChanges.getToolTip().add(new TextComponent("Discard Changes"));
discardChanges.getToolTip().addAll(TooltipHelper.cutStringTextComponent("Click here to discard all the changes you made.", ChatFormatting.GRAY, ChatFormatting.GRAY));
goBack = new BoxWidget(listL - 30, yCenter + 65, 20, 20).withPadding(2, 2).withCallback(this::attemptBackstep);
goBack.showingElement(AllIcons.I_CONFIG_BACK.asStencil().withElementRenderer(BoxWidget.gradientFactory.apply(goBack)));
goBack.getToolTip().add(new TextComponent("Go Back"));
addRenderableWidget(resetAll);
addRenderableWidget(saveChanges);
addRenderableWidget(discardChanges);
addRenderableWidget(goBack);
list = new ConfigScreenList(minecraft, listWidth, height - 80, 35, height - 45, 40);
list.setLeftPos(this.width / 2 - list.getWidth() / 2);
addRenderableWidget(list);
search = new ConfigTextField(font, width / 2 - listWidth / 2, height - 35, listWidth, 20);
search.setResponder(this::updateFilter);
search.setHint("Search...");
search.moveCursorToStart();
addRenderableWidget(search);
configGroup.valueMap().forEach((key, obj) -> {
String humanKey = toHumanReadable(key);
if (obj instanceof AbstractConfig) {
SubMenuEntry entry = new SubMenuEntry(this, humanKey, spec, (UnmodifiableConfig) obj);
entry.path = key;
list.children().add(entry);
if (configGroup.valueMap().size() == 1)
ScreenOpener.open(new SubMenuConfigScreen(parent, humanKey, type, spec, (UnmodifiableConfig) obj));
} else if (obj instanceof ForgeConfigSpec.ConfigValue<?>) {
ForgeConfigSpec.ConfigValue<?> configValue = (ForgeConfigSpec.ConfigValue<?>) obj;
ForgeConfigSpec.ValueSpec valueSpec = spec.getRaw(configValue.getPath());
Object value = configValue.get();
ConfigScreenList.Entry entry = null;
if (value instanceof Boolean) {
entry = new BooleanEntry(humanKey, (ForgeConfigSpec.ConfigValue<Boolean>) configValue, valueSpec);
} else if (value instanceof Enum) {
entry = new EnumEntry(humanKey, (ForgeConfigSpec.ConfigValue<Enum<?>>) configValue, valueSpec);
} else if (value instanceof Number) {
entry = NumberEntry.create(value, humanKey, configValue, valueSpec);
}
if (entry == null)
entry = new LabeledEntry("Impl missing - " + configValue.get().getClass().getSimpleName() + " " + humanKey + " : " + value);
if (highlights.contains(key))
entry.annotations.put("highlight", ":)");
list.children().add(entry);
}
});
Collections.sort(list.children(), (e, e2) -> {
int group = (e2 instanceof SubMenuEntry ? 1 : 0) - (e instanceof SubMenuEntry ? 1 : 0);
if (group == 0 && e instanceof LabeledEntry && e2 instanceof LabeledEntry) {
LabeledEntry le = (LabeledEntry) e;
LabeledEntry le2 = (LabeledEntry) e2;
return le.label.getComponent().getString().compareTo(le2.label.getComponent().getString());
}
return group;
});
list.search(highlights.stream().findFirst().orElse(""));
// extras for server configs
if (type != ModConfig.Type.SERVER)
return;
if (minecraft.hasSingleplayerServer())
return;
boolean canEdit = minecraft != null && minecraft.player != null && minecraft.player.hasPermissions(2);
Couple<Color> red = Theme.p(Theme.Key.BUTTON_FAIL);
Couple<Color> green = Theme.p(Theme.Key.BUTTON_SUCCESS);
DelegatedStencilElement stencil = new DelegatedStencilElement();
serverLocked = new BoxWidget(listR + 10, yCenter + 5, 20, 20).withPadding(2, 2).showingElement(stencil);
if (!canEdit) {
list.children().forEach(e -> e.setEditable(false));
resetAll.active = false;
stencil.withStencilRenderer((ms, w, h, alpha) -> AllIcons.I_CONFIG_LOCKED.render(ms, 0, 0));
stencil.withElementRenderer((ms, w, h, alpha) -> UIRenderHelper.angledGradient(ms, 90, 8, 0, 16, 16, red));
serverLocked.withBorderColors(red);
serverLocked.getToolTip().add(new TextComponent("Locked").withStyle(ChatFormatting.BOLD));
serverLocked.getToolTip().addAll(TooltipHelper.cutStringTextComponent("You do not have enough permissions to edit the server config. You can still look at the current values here though.", ChatFormatting.GRAY, ChatFormatting.GRAY));
} else {
stencil.withStencilRenderer((ms, w, h, alpha) -> AllIcons.I_CONFIG_UNLOCKED.render(ms, 0, 0));
stencil.withElementRenderer((ms, w, h, alpha) -> UIRenderHelper.angledGradient(ms, 90, 8, 0, 16, 16, green));
serverLocked.withBorderColors(green);
serverLocked.getToolTip().add(new TextComponent("Unlocked").withStyle(ChatFormatting.BOLD));
serverLocked.getToolTip().addAll(TooltipHelper.cutStringTextComponent("You have enough permissions to edit the server config. Changes you make here will be synced with the server when you save them.", ChatFormatting.GRAY, ChatFormatting.GRAY));
}
addRenderableWidget(serverLocked);
}
use of com.simibubi.create.foundation.utility.Couple in project Create by Creators-of-Create.
the class CrafterScenes method setup.
public static void setup(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("mechanical_crafter", "Setting up Mechanical Crafters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.modifyKineticSpeed(util.select.everywhere(), f -> 1.5f * f);
Selection redstone = util.select.fromTo(3, 1, 0, 3, 1, 1);
Selection kinetics = util.select.fromTo(4, 1, 2, 4, 1, 5);
BlockPos depotPos = util.grid.at(0, 1, 2);
Selection crafters = util.select.fromTo(1, 1, 2, 3, 3, 2);
scene.world.modifyBlocks(crafters, s -> s.setValue(MechanicalCrafterBlock.POINTING, Pointing.DOWN), false);
scene.world.setKineticSpeed(crafters, 0);
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 3; x++) {
scene.world.showSection(util.select.position(y == 1 ? x + 1 : 3 - x, y + 1, 2), Direction.DOWN);
scene.idle(2);
}
}
scene.overlay.showText(70).text("An array of Mechanical Crafters can be used to automate any Crafting Recipe").pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.WEST)).attachKeyFrame().placeNearTarget();
scene.idle(80);
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH), Pointing.RIGHT).rightClick().withWrench(), 40);
scene.idle(7);
scene.world.cycleBlockProperty(util.grid.at(2, 3, 2), MechanicalCrafterBlock.POINTING);
scene.idle(10);
scene.overlay.showText(50).text("Using a Wrench, the Crafters' paths can be arranged").pointAt(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH)).attachKeyFrame().placeNearTarget();
scene.idle(60);
BlockPos[] positions = new BlockPos[] { util.grid.at(3, 1, 2), util.grid.at(2, 1, 2), util.grid.at(1, 1, 2) };
for (BlockPos pos : positions) {
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(pos, Direction.NORTH), Pointing.RIGHT).rightClick().withWrench(), 10);
scene.idle(7);
scene.world.cycleBlockProperty(pos, MechanicalCrafterBlock.POINTING);
scene.idle(15);
}
scene.overlay.showText(100).text("For a valid setup, all paths have to converge into one exit at any side").pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.WEST).add(0, 0, -.5f)).colored(PonderPalette.GREEN).attachKeyFrame().placeNearTarget();
scene.idle(60);
Collection<Couple<BlockPos>> couples = ImmutableList.of(Couple.create(util.grid.at(3, 3, 2), util.grid.at(3, 2, 2)), Couple.create(util.grid.at(3, 2, 2), util.grid.at(3, 1, 2)), Couple.create(util.grid.at(2, 3, 2), util.grid.at(1, 3, 2)), Couple.create(util.grid.at(3, 1, 2), util.grid.at(2, 1, 2)), Couple.create(util.grid.at(1, 3, 2), util.grid.at(1, 2, 2)), Couple.create(util.grid.at(2, 2, 2), util.grid.at(2, 1, 2)), Couple.create(util.grid.at(1, 2, 2), util.grid.at(1, 1, 2)), Couple.create(util.grid.at(2, 1, 2), util.grid.at(1, 1, 2)), Couple.create(util.grid.at(1, 1, 2), util.grid.at(0, 1, 2)));
for (Couple<BlockPos> c : couples) {
scene.idle(5);
Vec3 p1 = util.vector.blockSurface(c.getFirst(), Direction.NORTH).add(0, 0, -0.125);
Vec3 p2 = util.vector.blockSurface(c.getSecond(), Direction.NORTH).add(0, 0, -0.125);
AABB point = new AABB(p1, p1);
AABB line = new AABB(p1, p2);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, point, 2);
scene.idle(1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, line, 30);
}
scene.world.showSection(util.select.position(depotPos), Direction.EAST);
scene.idle(20);
scene.overlay.showText(60).text("The outputs will be placed into the inventory at the exit").pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.NORTH)).placeNearTarget();
scene.idle(70);
scene.rotateCameraY(60);
scene.idle(20);
scene.world.showSection(kinetics, Direction.NORTH);
scene.overlay.showText(60).text("Mechanical Crafters require Rotational Force to operate").pointAt(util.vector.blockSurface(util.grid.at(4, 1, 2), Direction.NORTH)).attachKeyFrame().placeNearTarget();
scene.idle(8);
scene.world.setKineticSpeed(crafters, -48);
scene.world.multiplyKineticSpeed(util.select.position(3, 2, 2).add(util.select.position(2, 3, 2)).add(util.select.position(1, 2, 2)).add(util.select.position(2, 1, 2)), -1);
scene.idle(55);
scene.rotateCameraY(-60);
scene.idle(40);
ItemStack planks = new ItemStack(Items.OAK_PLANKS);
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH), Pointing.RIGHT).rightClick().withItem(planks), 40);
scene.idle(7);
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(10);
scene.overlay.showText(50).text("Right-Click the front to insert Items manually").pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH)).attachKeyFrame().placeNearTarget();
scene.idle(60);
ItemStack alloy = AllItems.ANDESITE_ALLOY.asStack();
ItemStack log = new ItemStack(Items.OAK_LOG);
scene.world.setCraftingResult(util.grid.at(1, 1, 2), AllBlocks.ANDESITE_CASING.asStack(4));
scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory().insertItem(0, alloy.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory().insertItem(0, log.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory().insertItem(0, alloy.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(1, 1, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(3, 1, 2), type, mct -> mct.getInventory().insertItem(0, planks.copy(), false));
scene.overlay.showText(80).attachKeyFrame().text("Once every slot of a path contains an Item, the crafting process will begin").pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.WEST)).placeNearTarget();
scene.idle(180);
scene.world.removeItemsFromBelt(depotPos);
ItemStack stick = new ItemStack(Items.STICK);
ItemStack iron = new ItemStack(Items.IRON_INGOT);
scene.world.setCraftingResult(util.grid.at(1, 1, 2), new ItemStack(Items.IRON_PICKAXE));
scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory().insertItem(0, iron.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory().insertItem(0, stick.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory().insertItem(0, stick.copy(), false));
scene.world.showSection(redstone, Direction.SOUTH);
scene.idle(10);
scene.overlay.showText(90).attachKeyFrame().colored(PonderPalette.RED).text("For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse").pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.NORTH)).placeNearTarget();
scene.idle(100);
scene.effects.indicateRedstone(util.grid.at(3, 1, 0));
scene.world.toggleRedstonePower(redstone);
scene.idle(20);
scene.world.toggleRedstonePower(redstone);
}
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