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Example 11 with MaskIntersection

use of com.sk89q.worldedit.function.mask.MaskIntersection in project FastAsyncWorldEdit by IntellectualSites.

the class EditSession method addSourceMask.

public void addSourceMask(Mask mask) {
    checkNotNull(mask);
    Mask existing = getSourceMask();
    if (existing != null) {
        if (existing instanceof MaskIntersection) {
            Collection<Mask> masks = new HashSet<>(((MaskIntersection) existing).getMasks());
            masks.add(mask);
            mask = new MaskIntersection(masks);
        } else {
            mask = new MaskIntersection(existing, mask);
        }
        mask = mask.optimize();
    }
    setSourceMask(mask);
}
Also used : MaskIntersection(com.sk89q.worldedit.function.mask.MaskIntersection) BlockTypeMask(com.sk89q.worldedit.function.mask.BlockTypeMask) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) BlockStateMask(com.sk89q.worldedit.function.mask.BlockStateMask) WallMakeMask(com.fastasyncworldedit.core.function.mask.WallMakeMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) ResettableMask(com.fastasyncworldedit.core.function.mask.ResettableMask) Mask(com.sk89q.worldedit.function.mask.Mask) LinkedHashSet(java.util.LinkedHashSet) HashSet(java.util.HashSet)

Example 12 with MaskIntersection

use of com.sk89q.worldedit.function.mask.MaskIntersection in project FastAsyncWorldEdit by IntellectualSites.

the class EditSession method drainArea.

/**
 * Drain nearby pools of water or lava, optionally removed waterlogged states from blocks.
 *
 * @param origin      the origin to drain from, which will search a 3x3 area
 * @param radius      the radius of the removal, where a value should be 0 or greater
 * @param waterlogged true to make waterlogged blocks non-waterlogged as well
 * @param plants      true to remove underwater plants
 * @return number of blocks affected
 * @throws MaxChangedBlocksException thrown if too many blocks are changed
 */
public int drainArea(BlockVector3 origin, double radius, boolean waterlogged, boolean plants) throws MaxChangedBlocksException {
    checkNotNull(origin);
    checkArgument(radius >= 0, "radius >= 0 required");
    // FAWE start - liquidmask
    Mask liquidMask;
    if (plants) {
        liquidMask = new BlockTypeMask(this, BlockTypes.LAVA, BlockTypes.WATER, BlockTypes.BUBBLE_COLUMN, BlockTypes.KELP_PLANT, BlockTypes.KELP, BlockTypes.SEAGRASS, BlockTypes.TALL_SEAGRASS);
    } else {
        liquidMask = new BlockMaskBuilder().addTypes(BlockTypes.WATER, BlockTypes.LAVA, BlockTypes.BUBBLE_COLUMN).build(this);
    }
    // FAWE end
    if (waterlogged) {
        Map<String, String> stateMap = new HashMap<>();
        stateMap.put("waterlogged", "true");
        // FAWE start
        liquidMask = new MaskUnion(liquidMask, new BlockStateMask(this, stateMap, true));
    // FAWE end
    }
    Mask mask = new MaskIntersection(new BoundedHeightMask(minY, maxY), new RegionMask(new EllipsoidRegion(null, origin, Vector3.at(radius, radius, radius))), // FAWE start
    liquidMask);
    // FAWE end
    BlockReplace replace;
    if (waterlogged) {
        replace = new BlockReplace(this, new WaterloggedRemover(this));
    } else {
        replace = new BlockReplace(this, BlockTypes.AIR.getDefaultState());
    }
    // FAWE start - provide extent for preloading, min/max y
    RecursiveVisitor visitor = new RecursiveVisitor(mask, replace, (int) (radius * 2 + 1), minY, maxY, this);
    // Around the origin in a 3x3 block
    for (BlockVector3 position : CuboidRegion.fromCenter(origin, 1)) {
        if (mask.test(position)) {
            visitor.visit(position);
        }
    }
    Operations.completeLegacy(visitor);
    // FAWE start
    return this.changes = visitor.getAffected();
// FAWE end
}
Also used : MaskIntersection(com.sk89q.worldedit.function.mask.MaskIntersection) HashMap(java.util.HashMap) BlockTypeMask(com.sk89q.worldedit.function.mask.BlockTypeMask) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) BlockStateMask(com.sk89q.worldedit.function.mask.BlockStateMask) WallMakeMask(com.fastasyncworldedit.core.function.mask.WallMakeMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) ResettableMask(com.fastasyncworldedit.core.function.mask.ResettableMask) Mask(com.sk89q.worldedit.function.mask.Mask) MaskUnion(com.fastasyncworldedit.core.function.mask.MaskUnion) RecursiveVisitor(com.sk89q.worldedit.function.visitor.RecursiveVisitor) BlockStateMask(com.sk89q.worldedit.function.mask.BlockStateMask) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) WaterloggedRemover(com.sk89q.worldedit.function.pattern.WaterloggedRemover) MutableBlockVector3(com.fastasyncworldedit.core.math.MutableBlockVector3) BlockVector3(com.sk89q.worldedit.math.BlockVector3) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) BlockReplace(com.sk89q.worldedit.function.block.BlockReplace) BlockMaskBuilder(com.fastasyncworldedit.core.function.mask.BlockMaskBuilder) BlockTypeMask(com.sk89q.worldedit.function.mask.BlockTypeMask) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) EllipsoidRegion(com.sk89q.worldedit.regions.EllipsoidRegion)

Example 13 with MaskIntersection

use of com.sk89q.worldedit.function.mask.MaskIntersection in project FastAsyncWorldEdit by IntellectualSites.

the class EditSession method fillDirection.

/**
 * Fills an area recursively in the X/Z directions.
 *
 * @param origin    the location to start from
 * @param pattern   the block to fill with
 * @param radius    the radius of the spherical area to fill
 * @param depth     the maximum depth, starting from the origin
 * @param direction the direction to fill
 * @return the number of blocks affected
 * @throws MaxChangedBlocksException thrown if too many blocks are changed
 */
public int fillDirection(final BlockVector3 origin, final Pattern pattern, final double radius, final int depth, BlockVector3 direction) throws MaxChangedBlocksException {
    checkNotNull(origin);
    checkNotNull(pattern);
    checkArgument(radius >= 0, "radius >= 0");
    checkArgument(depth >= 1, "depth >= 1");
    if (direction.equals(BlockVector3.UNIT_MINUS_Y)) {
        return fillXZ(origin, pattern, radius, depth, false);
    }
    Mask mask = new MaskIntersection(new RegionMask(new EllipsoidRegion(null, origin, Vector3.at(radius, radius, radius))), Masks.negate(new ExistingBlockMask(EditSession.this)));
    // Want to replace blocks
    final BlockReplace replace = new BlockReplace(EditSession.this, pattern);
    // Pick how we're going to visit blocks
    RecursiveVisitor visitor = new DirectionalVisitor(mask, replace, origin, direction, (int) (radius * 2 + 1), minY, maxY);
    // Start at the origin
    visitor.visit(origin);
    // Execute
    Operations.completeBlindly(visitor);
    return this.changes = visitor.getAffected();
}
Also used : MaskIntersection(com.sk89q.worldedit.function.mask.MaskIntersection) DirectionalVisitor(com.fastasyncworldedit.core.function.visitor.DirectionalVisitor) BlockTypeMask(com.sk89q.worldedit.function.mask.BlockTypeMask) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) BlockStateMask(com.sk89q.worldedit.function.mask.BlockStateMask) WallMakeMask(com.fastasyncworldedit.core.function.mask.WallMakeMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) ResettableMask(com.fastasyncworldedit.core.function.mask.ResettableMask) Mask(com.sk89q.worldedit.function.mask.Mask) RecursiveVisitor(com.sk89q.worldedit.function.visitor.RecursiveVisitor) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) BlockReplace(com.sk89q.worldedit.function.block.BlockReplace) EllipsoidRegion(com.sk89q.worldedit.regions.EllipsoidRegion)

Example 14 with MaskIntersection

use of com.sk89q.worldedit.function.mask.MaskIntersection in project FastAsyncWorldEdit by IntellectualSites.

the class BrushTool method act.

public boolean act(BrushAction action, Player player, LocalSession session) {
    switch(action) {
        case PRIMARY:
            setContext(primary);
            break;
        case SECONDARY:
            setContext(secondary);
            break;
        default:
            throw new IllegalStateException("Unexpected value: " + action);
    }
    BrushSettings current = getContext();
    Brush brush = current.getBrush();
    if (brush == null) {
        return false;
    }
    if (!current.canUse(player)) {
        player.print(Caption.of("fawe.error.no-perm", StringMan.join(current.getPermissions(), ",")));
        return false;
    }
    try (EditSession editSession = session.createEditSession(player, current.toString())) {
        Location target = player.getBlockTrace(getRange(), true, traceMask);
        if (target == null) {
            editSession.cancel();
            player.print(Caption.of("worldedit.tool.no-block"));
            return true;
        }
        BlockBag bag = session.getBlockBag(player);
        Request.request().setEditSession(editSession);
        Mask mask = current.getMask();
        if (mask != null) {
            Mask existingMask = editSession.getMask();
            if (existingMask == null) {
                editSession.setMask(mask);
            } else if (existingMask instanceof MaskIntersection) {
                ((MaskIntersection) existingMask).add(mask);
            } else {
                MaskIntersection newMask = new MaskIntersection(existingMask);
                newMask.add(mask);
                editSession.setMask(newMask);
            }
        }
        Mask sourceMask = current.getSourceMask();
        if (sourceMask != null) {
            editSession.addSourceMask(sourceMask);
        }
        ResettableExtent transform = current.getTransform();
        if (transform != null) {
            editSession.addTransform(transform);
        }
        try {
            new PatternTraverser(current).reset(editSession);
            double size = current.getSize();
            WorldEdit.getInstance().checkMaxBrushRadius(size);
            brush.build(editSession, target.toBlockPoint(), current.getMaterial(), size);
        } catch (MaxChangedBlocksException e) {
            player.print(Caption.of("worldedit.tool.max-block-changes"));
        } finally {
            session.remember(editSession);
            if (bag != null) {
                bag.flushChanges();
            }
        }
    } finally {
        Request.reset();
    }
    return true;
}
Also used : MaskIntersection(com.sk89q.worldedit.function.mask.MaskIntersection) BlockBag(com.sk89q.worldedit.extent.inventory.BlockBag) SolidBlockMask(com.sk89q.worldedit.function.mask.SolidBlockMask) Mask(com.sk89q.worldedit.function.mask.Mask) PatternTraverser(com.fastasyncworldedit.core.function.pattern.PatternTraverser) EditSession(com.sk89q.worldedit.EditSession) BrushSettings(com.fastasyncworldedit.core.command.tool.brush.BrushSettings) Brush(com.sk89q.worldedit.command.tool.brush.Brush) ResettableExtent(com.fastasyncworldedit.core.extent.ResettableExtent) Location(com.sk89q.worldedit.util.Location) MaxChangedBlocksException(com.sk89q.worldedit.MaxChangedBlocksException)

Aggregations

MaskIntersection (com.sk89q.worldedit.function.mask.MaskIntersection)14 Mask (com.sk89q.worldedit.function.mask.Mask)11 ResettableMask (com.fastasyncworldedit.core.function.mask.ResettableMask)7 ExistingBlockMask (com.sk89q.worldedit.function.mask.ExistingBlockMask)7 RecursiveVisitor (com.sk89q.worldedit.function.visitor.RecursiveVisitor)6 BlockVector3 (com.sk89q.worldedit.math.BlockVector3)6 SingleBlockTypeMask (com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask)5 WallMakeMask (com.fastasyncworldedit.core.function.mask.WallMakeMask)5 BlockStateMask (com.sk89q.worldedit.function.mask.BlockStateMask)5 BlockTypeMask (com.sk89q.worldedit.function.mask.BlockTypeMask)5 BoundedHeightMask (com.sk89q.worldedit.function.mask.BoundedHeightMask)5 RegionMask (com.sk89q.worldedit.function.mask.RegionMask)5 BlockReplace (com.sk89q.worldedit.function.block.BlockReplace)4 SolidBlockMask (com.sk89q.worldedit.function.mask.SolidBlockMask)4 EllipsoidRegion (com.sk89q.worldedit.regions.EllipsoidRegion)4 RadiusMask (com.fastasyncworldedit.core.function.mask.RadiusMask)3 MaskUnion (com.fastasyncworldedit.core.function.mask.MaskUnion)2 SurfaceMask (com.fastasyncworldedit.core.function.mask.SurfaceMask)2 BlockVectorSet (com.fastasyncworldedit.core.math.BlockVectorSet)2 MutableBlockVector3 (com.fastasyncworldedit.core.math.MutableBlockVector3)2