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Example 1 with EllipsoidRegion

use of com.sk89q.worldedit.regions.EllipsoidRegion in project FastAsyncWorldEdit by IntellectualSites.

the class EditSession method fixLiquid.

/**
 * Fix liquids so that they turn into stationary blocks and extend outward.
 *
 * @param origin the original position
 * @param radius the radius to fix
 * @param fluid  the type of the fluid
 * @return number of blocks affected
 * @throws MaxChangedBlocksException thrown if too many blocks are changed
 */
public int fixLiquid(BlockVector3 origin, double radius, BlockType fluid) throws MaxChangedBlocksException {
    checkNotNull(origin);
    checkArgument(radius >= 0, "radius >= 0 required");
    // Our origins can only be liquids
    Mask liquidMask = new SingleBlockTypeMask(this, fluid);
    // But we will also visit air blocks
    MaskIntersection blockMask = new MaskUnion(liquidMask, Masks.negate(new ExistingBlockMask(this)));
    // There are boundaries that the routine needs to stay in
    Mask mask = new MaskIntersection(new BoundedHeightMask(minY, Math.min(origin.getBlockY(), maxY)), new RegionMask(new EllipsoidRegion(null, origin, Vector3.at(radius, radius, radius))), blockMask);
    BlockReplace replace = new BlockReplace(this, fluid.getDefaultState());
    // FAWE start - provide extent for preloading, world min/maxY
    NonRisingVisitor visitor = new NonRisingVisitor(mask, replace, Integer.MAX_VALUE, minY, maxY, this);
    // Around the origin in a 3x3 block
    for (BlockVector3 position : CuboidRegion.fromCenter(origin, 1)) {
        if (liquidMask.test(position)) {
            visitor.visit(position);
        }
    }
    Operations.completeLegacy(visitor);
    return visitor.getAffected();
}
Also used : MaskIntersection(com.sk89q.worldedit.function.mask.MaskIntersection) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) NonRisingVisitor(com.sk89q.worldedit.function.visitor.NonRisingVisitor) BlockTypeMask(com.sk89q.worldedit.function.mask.BlockTypeMask) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) BlockStateMask(com.sk89q.worldedit.function.mask.BlockStateMask) WallMakeMask(com.fastasyncworldedit.core.function.mask.WallMakeMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) ResettableMask(com.fastasyncworldedit.core.function.mask.ResettableMask) Mask(com.sk89q.worldedit.function.mask.Mask) MaskUnion(com.fastasyncworldedit.core.function.mask.MaskUnion) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) MutableBlockVector3(com.fastasyncworldedit.core.math.MutableBlockVector3) BlockVector3(com.sk89q.worldedit.math.BlockVector3) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) BlockReplace(com.sk89q.worldedit.function.block.BlockReplace) EllipsoidRegion(com.sk89q.worldedit.regions.EllipsoidRegion)

Example 2 with EllipsoidRegion

use of com.sk89q.worldedit.regions.EllipsoidRegion in project FastAsyncWorldEdit by IntellectualSites.

the class EditSession method fillXZ.

/**
 * Fills an area recursively in the X/Z directions.
 *
 * @param origin    the origin to start the fill from
 * @param pattern   the pattern to fill with
 * @param radius    the radius of the spherical area to fill, with 0 as the smallest radius
 * @param depth     the maximum depth, starting from the origin, with 1 as the smallest depth
 * @param recursive whether a breadth-first search should be performed
 * @return number of blocks affected
 * @throws MaxChangedBlocksException thrown if too many blocks are changed
 */
public int fillXZ(BlockVector3 origin, Pattern pattern, double radius, int depth, boolean recursive) throws MaxChangedBlocksException {
    checkNotNull(origin);
    checkNotNull(pattern);
    checkArgument(radius >= 0, "radius >= 0");
    checkArgument(depth >= 1, "depth >= 1");
    Mask mask = new MaskIntersection(new RegionMask(new EllipsoidRegion(null, origin, Vector3.at(radius, radius, radius))), new BoundedHeightMask(Math.max(origin.getBlockY() - depth + 1, minY), Math.min(maxY, origin.getBlockY())), Masks.negate(new ExistingBlockMask(this)));
    // Want to replace blocks
    BlockReplace replace = new BlockReplace(this, pattern);
    // Pick how we're going to visit blocks
    RecursiveVisitor visitor;
    // FAWE start - provide extent for preloading, min/max y
    if (recursive) {
        visitor = new RecursiveVisitor(mask, replace, (int) (radius * 2 + 1), minY, maxY, this);
    } else {
        visitor = new DownwardVisitor(mask, replace, origin.getBlockY(), (int) (radius * 2 + 1), minY, maxY, this);
    }
    // FAWE end
    // Start at the origin
    visitor.visit(origin);
    // Execute
    Operations.completeLegacy(visitor);
    // FAWE start
    return this.changes = visitor.getAffected();
// FAWE end
}
Also used : MaskIntersection(com.sk89q.worldedit.function.mask.MaskIntersection) BlockTypeMask(com.sk89q.worldedit.function.mask.BlockTypeMask) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) BlockStateMask(com.sk89q.worldedit.function.mask.BlockStateMask) WallMakeMask(com.fastasyncworldedit.core.function.mask.WallMakeMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) ResettableMask(com.fastasyncworldedit.core.function.mask.ResettableMask) Mask(com.sk89q.worldedit.function.mask.Mask) RecursiveVisitor(com.sk89q.worldedit.function.visitor.RecursiveVisitor) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) DownwardVisitor(com.sk89q.worldedit.function.visitor.DownwardVisitor) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) BlockReplace(com.sk89q.worldedit.function.block.BlockReplace) EllipsoidRegion(com.sk89q.worldedit.regions.EllipsoidRegion)

Example 3 with EllipsoidRegion

use of com.sk89q.worldedit.regions.EllipsoidRegion in project FastAsyncWorldEdit by IntellectualSites.

the class EditSession method drainArea.

/**
 * Drain nearby pools of water or lava, optionally removed waterlogged states from blocks.
 *
 * @param origin      the origin to drain from, which will search a 3x3 area
 * @param radius      the radius of the removal, where a value should be 0 or greater
 * @param waterlogged true to make waterlogged blocks non-waterlogged as well
 * @param plants      true to remove underwater plants
 * @return number of blocks affected
 * @throws MaxChangedBlocksException thrown if too many blocks are changed
 */
public int drainArea(BlockVector3 origin, double radius, boolean waterlogged, boolean plants) throws MaxChangedBlocksException {
    checkNotNull(origin);
    checkArgument(radius >= 0, "radius >= 0 required");
    // FAWE start - liquidmask
    Mask liquidMask;
    if (plants) {
        liquidMask = new BlockTypeMask(this, BlockTypes.LAVA, BlockTypes.WATER, BlockTypes.BUBBLE_COLUMN, BlockTypes.KELP_PLANT, BlockTypes.KELP, BlockTypes.SEAGRASS, BlockTypes.TALL_SEAGRASS);
    } else {
        liquidMask = new BlockMaskBuilder().addTypes(BlockTypes.WATER, BlockTypes.LAVA, BlockTypes.BUBBLE_COLUMN).build(this);
    }
    // FAWE end
    if (waterlogged) {
        Map<String, String> stateMap = new HashMap<>();
        stateMap.put("waterlogged", "true");
        // FAWE start
        liquidMask = new MaskUnion(liquidMask, new BlockStateMask(this, stateMap, true));
    // FAWE end
    }
    Mask mask = new MaskIntersection(new BoundedHeightMask(minY, maxY), new RegionMask(new EllipsoidRegion(null, origin, Vector3.at(radius, radius, radius))), // FAWE start
    liquidMask);
    // FAWE end
    BlockReplace replace;
    if (waterlogged) {
        replace = new BlockReplace(this, new WaterloggedRemover(this));
    } else {
        replace = new BlockReplace(this, BlockTypes.AIR.getDefaultState());
    }
    // FAWE start - provide extent for preloading, min/max y
    RecursiveVisitor visitor = new RecursiveVisitor(mask, replace, (int) (radius * 2 + 1), minY, maxY, this);
    // Around the origin in a 3x3 block
    for (BlockVector3 position : CuboidRegion.fromCenter(origin, 1)) {
        if (mask.test(position)) {
            visitor.visit(position);
        }
    }
    Operations.completeLegacy(visitor);
    // FAWE start
    return this.changes = visitor.getAffected();
// FAWE end
}
Also used : MaskIntersection(com.sk89q.worldedit.function.mask.MaskIntersection) HashMap(java.util.HashMap) BlockTypeMask(com.sk89q.worldedit.function.mask.BlockTypeMask) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) BlockStateMask(com.sk89q.worldedit.function.mask.BlockStateMask) WallMakeMask(com.fastasyncworldedit.core.function.mask.WallMakeMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) ResettableMask(com.fastasyncworldedit.core.function.mask.ResettableMask) Mask(com.sk89q.worldedit.function.mask.Mask) MaskUnion(com.fastasyncworldedit.core.function.mask.MaskUnion) RecursiveVisitor(com.sk89q.worldedit.function.visitor.RecursiveVisitor) BlockStateMask(com.sk89q.worldedit.function.mask.BlockStateMask) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) WaterloggedRemover(com.sk89q.worldedit.function.pattern.WaterloggedRemover) MutableBlockVector3(com.fastasyncworldedit.core.math.MutableBlockVector3) BlockVector3(com.sk89q.worldedit.math.BlockVector3) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) BlockReplace(com.sk89q.worldedit.function.block.BlockReplace) BlockMaskBuilder(com.fastasyncworldedit.core.function.mask.BlockMaskBuilder) BlockTypeMask(com.sk89q.worldedit.function.mask.BlockTypeMask) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) EllipsoidRegion(com.sk89q.worldedit.regions.EllipsoidRegion)

Example 4 with EllipsoidRegion

use of com.sk89q.worldedit.regions.EllipsoidRegion in project FastAsyncWorldEdit by IntellectualSites.

the class EditSession method fillDirection.

/**
 * Fills an area recursively in the X/Z directions.
 *
 * @param origin    the location to start from
 * @param pattern   the block to fill with
 * @param radius    the radius of the spherical area to fill
 * @param depth     the maximum depth, starting from the origin
 * @param direction the direction to fill
 * @return the number of blocks affected
 * @throws MaxChangedBlocksException thrown if too many blocks are changed
 */
public int fillDirection(final BlockVector3 origin, final Pattern pattern, final double radius, final int depth, BlockVector3 direction) throws MaxChangedBlocksException {
    checkNotNull(origin);
    checkNotNull(pattern);
    checkArgument(radius >= 0, "radius >= 0");
    checkArgument(depth >= 1, "depth >= 1");
    if (direction.equals(BlockVector3.UNIT_MINUS_Y)) {
        return fillXZ(origin, pattern, radius, depth, false);
    }
    Mask mask = new MaskIntersection(new RegionMask(new EllipsoidRegion(null, origin, Vector3.at(radius, radius, radius))), Masks.negate(new ExistingBlockMask(EditSession.this)));
    // Want to replace blocks
    final BlockReplace replace = new BlockReplace(EditSession.this, pattern);
    // Pick how we're going to visit blocks
    RecursiveVisitor visitor = new DirectionalVisitor(mask, replace, origin, direction, (int) (radius * 2 + 1), minY, maxY);
    // Start at the origin
    visitor.visit(origin);
    // Execute
    Operations.completeBlindly(visitor);
    return this.changes = visitor.getAffected();
}
Also used : MaskIntersection(com.sk89q.worldedit.function.mask.MaskIntersection) DirectionalVisitor(com.fastasyncworldedit.core.function.visitor.DirectionalVisitor) BlockTypeMask(com.sk89q.worldedit.function.mask.BlockTypeMask) SingleBlockTypeMask(com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) BlockStateMask(com.sk89q.worldedit.function.mask.BlockStateMask) WallMakeMask(com.fastasyncworldedit.core.function.mask.WallMakeMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) BoundedHeightMask(com.sk89q.worldedit.function.mask.BoundedHeightMask) ResettableMask(com.fastasyncworldedit.core.function.mask.ResettableMask) Mask(com.sk89q.worldedit.function.mask.Mask) RecursiveVisitor(com.sk89q.worldedit.function.visitor.RecursiveVisitor) RegionMask(com.sk89q.worldedit.function.mask.RegionMask) ExistingBlockMask(com.sk89q.worldedit.function.mask.ExistingBlockMask) BlockReplace(com.sk89q.worldedit.function.block.BlockReplace) EllipsoidRegion(com.sk89q.worldedit.regions.EllipsoidRegion)

Aggregations

ResettableMask (com.fastasyncworldedit.core.function.mask.ResettableMask)4 SingleBlockTypeMask (com.fastasyncworldedit.core.function.mask.SingleBlockTypeMask)4 WallMakeMask (com.fastasyncworldedit.core.function.mask.WallMakeMask)4 BlockReplace (com.sk89q.worldedit.function.block.BlockReplace)4 BlockStateMask (com.sk89q.worldedit.function.mask.BlockStateMask)4 BlockTypeMask (com.sk89q.worldedit.function.mask.BlockTypeMask)4 BoundedHeightMask (com.sk89q.worldedit.function.mask.BoundedHeightMask)4 ExistingBlockMask (com.sk89q.worldedit.function.mask.ExistingBlockMask)4 Mask (com.sk89q.worldedit.function.mask.Mask)4 MaskIntersection (com.sk89q.worldedit.function.mask.MaskIntersection)4 RegionMask (com.sk89q.worldedit.function.mask.RegionMask)4 EllipsoidRegion (com.sk89q.worldedit.regions.EllipsoidRegion)4 RecursiveVisitor (com.sk89q.worldedit.function.visitor.RecursiveVisitor)3 MaskUnion (com.fastasyncworldedit.core.function.mask.MaskUnion)2 MutableBlockVector3 (com.fastasyncworldedit.core.math.MutableBlockVector3)2 BlockVector3 (com.sk89q.worldedit.math.BlockVector3)2 BlockMaskBuilder (com.fastasyncworldedit.core.function.mask.BlockMaskBuilder)1 DirectionalVisitor (com.fastasyncworldedit.core.function.visitor.DirectionalVisitor)1 WaterloggedRemover (com.sk89q.worldedit.function.pattern.WaterloggedRemover)1 DownwardVisitor (com.sk89q.worldedit.function.visitor.DownwardVisitor)1