use of com.sk89q.worldguard.bukkit.event.DelegateEvent in project WorldGuard by EngineHub.
the class EventAbstractionListener method onPlayerInteract.
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
@Nullable ItemStack item = event.getItem();
Block clicked = event.getClickedBlock();
Block placed;
boolean modifiesWorld;
Cause cause = create(player);
switch(event.getAction()) {
case PHYSICAL:
if (event.useInteractedBlock() != Result.DENY) {
if (clicked.getType() == Material.FARMLAND || clicked.getType() == Material.TURTLE_EGG) {
BreakBlockEvent breakDelagate = new BreakBlockEvent(event, cause, clicked);
breakDelagate.setSilent(true);
breakDelagate.getRelevantFlags().add(Flags.TRAMPLE_BLOCKS);
boolean denied;
if (!(denied = Events.fireToCancel(event, breakDelagate))) {
PlaceBlockEvent placeDelegate = new PlaceBlockEvent(event, cause, clicked.getLocation(), clicked.getType() == Material.FARMLAND ? Material.DIRT : clicked.getType());
placeDelegate.setSilent(true);
placeDelegate.getRelevantFlags().add(Flags.TRAMPLE_BLOCKS);
denied = Events.fireToCancel(event, placeDelegate);
}
if (denied) {
playDenyEffect(player, clicked.getLocation());
}
return;
}
DelegateEvent firedEvent = new UseBlockEvent(event, cause, clicked).setAllowed(hasInteractBypass(clicked));
if (Tag.REDSTONE_ORES.isTagged(clicked.getType())) {
firedEvent.setSilent(true);
}
if (clicked.getType() == Material.BIG_DRIPLEAF) {
firedEvent.getRelevantFlags().add(Flags.USE_DRIPLEAF);
firedEvent.setSilent(true);
}
interactDebounce.debounce(clicked, event.getPlayer(), event, firedEvent);
if (event.useInteractedBlock() == Result.DENY) {
playDenyEffect(player, clicked.getLocation().add(0, 1, 0));
}
}
break;
case RIGHT_CLICK_BLOCK:
if (event.useInteractedBlock() != Result.DENY) {
placed = clicked.getRelative(event.getBlockFace());
// Re-used for dispensers
handleBlockRightClick(event, create(event.getPlayer()), item, clicked, placed);
}
case LEFT_CLICK_BLOCK:
if (event.useInteractedBlock() != Result.DENY) {
placed = clicked.getRelative(event.getBlockFace());
// Only fire events for blocks that are modified when right clicked
final boolean hasItemInteraction = item != null && isItemAppliedToBlock(item, clicked) && event.getAction() == Action.RIGHT_CLICK_BLOCK;
modifiesWorld = hasItemInteraction || isBlockModifiedOnClick(clicked, event.getAction() == Action.RIGHT_CLICK_BLOCK);
if (Events.fireAndTestCancel(new UseBlockEvent(event, cause, clicked).setAllowed(!modifiesWorld))) {
event.setUseInteractedBlock(Result.DENY);
}
// Handle connected blocks (i.e. beds, chests)
for (Block connected : Blocks.getConnected(clicked)) {
if (Events.fireAndTestCancel(new UseBlockEvent(event, create(event.getPlayer()), connected).setAllowed(!modifiesWorld))) {
event.setUseInteractedBlock(Result.DENY);
break;
}
}
if (hasItemInteraction) {
if (Events.fireAndTestCancel(new PlaceBlockEvent(event, cause, clicked.getLocation(), clicked.getType()))) {
event.setUseItemInHand(Result.DENY);
event.setUseInteractedBlock(Result.DENY);
}
}
// Special handling of putting out fires
if (event.getAction() == Action.LEFT_CLICK_BLOCK && Materials.isFire(placed.getType())) {
if (Events.fireAndTestCancel(new BreakBlockEvent(event, create(event.getPlayer()), placed))) {
event.setUseInteractedBlock(Result.DENY);
break;
}
}
if (event.isCancelled()) {
playDenyEffect(event.getPlayer(), clicked.getLocation().add(0.5, 1, 0.5));
}
}
case LEFT_CLICK_AIR:
case RIGHT_CLICK_AIR:
if (event.useItemInHand() != Result.DENY) {
if (item != null && !item.getType().isBlock() && Events.fireAndTestCancel(new UseItemEvent(event, cause, player.getWorld(), item))) {
event.setUseItemInHand(Result.DENY);
}
}
// throw events
if (item != null && getWorldConfig(player.getWorld()).blockUseAtFeet.test(item)) {
if (Events.fireAndTestCancel(new UseBlockEvent(event, cause, player.getLocation().getBlock()))) {
event.setUseInteractedBlock(Result.DENY);
}
}
break;
}
}
use of com.sk89q.worldguard.bukkit.event.DelegateEvent in project WorldGuard by EngineHub.
the class EventAbstractionListener method onPotionSplash.
@EventHandler(ignoreCancelled = true)
public void onPotionSplash(PotionSplashEvent event) {
Entity entity = event.getEntity();
ThrownPotion potion = event.getPotion();
World world = entity.getWorld();
Cause cause = create(potion);
// Fire item interaction event
Events.fireToCancel(event, new UseItemEvent(event, cause, world, potion.getItem()));
// Fire entity interaction event
if (!event.isCancelled()) {
int blocked = 0;
int affectedSize = event.getAffectedEntities().size();
boolean hasDamageEffect = Materials.hasDamageEffect(potion.getEffects());
for (LivingEntity affected : event.getAffectedEntities()) {
DelegateEvent delegate = hasDamageEffect ? new DamageEntityEvent(event, cause, affected) : new UseEntityEvent(event, cause, affected);
// Consider the potion splash flag
delegate.getRelevantFlags().add(Flags.POTION_SPLASH);
if (Events.fireAndTestCancel(delegate)) {
event.setIntensity(affected, 0);
blocked++;
}
}
if (affectedSize > 0 && blocked == affectedSize) {
// server does weird things with this if the event is modified, so use cached number
event.setCancelled(true);
}
}
}
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