use of com.teamwizardry.librarianlib.features.particle.functions.RenderFunctionBasic in project Wizardry by TeamWizardry.
the class RenderHaloEntity method doRenderLayer.
@Override
public void doRenderLayer(@Nonnull EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
if (BaublesSupport.getItem(entitylivingbaseIn, ModItems.FAKE_HALO, ModItems.CREATIVE_HALO, ModItems.REAL_HALO).isEmpty())
return;
ItemStack halo = BaublesSupport.getItem(entitylivingbaseIn, ModItems.FAKE_HALO, ModItems.CREATIVE_HALO, ModItems.REAL_HALO);
// TODO: Remove these once we have a cosmetics system
if (halo.getItem() == ModItems.FAKE_HALO && !ClientConfigValues.renderCrudeHalo)
return;
if (halo.getItem() == ModItems.REAL_HALO && !ClientConfigValues.renderRealHalo)
return;
if (halo.getItem() == ModItems.CREATIVE_HALO && !ClientConfigValues.renderCreativeHalo)
return;
if (halo.getItem() == ModItems.FAKE_HALO) {
GlStateManager.pushMatrix();
if (entitylivingbaseIn.isSneaking())
GlStateManager.translate(0.0f, 0.2f, 0.0f);
boolean flag = entitylivingbaseIn instanceof EntityVillager || entitylivingbaseIn instanceof EntityZombieVillager;
if (entitylivingbaseIn.isChild() && !(entitylivingbaseIn instanceof EntityVillager)) {
GlStateManager.translate(0.0f, 0.5f * scale, 0.0f);
GlStateManager.scale(0.7f, 0.7f, 0.7f);
GlStateManager.translate(0.0f, 16.0f * scale, 0.0f);
}
if (flag)
GlStateManager.translate(0.0f, 0.1875f, 0.0f);
this.modelRenderer.postRender(0.0625f);
GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
GlStateManager.translate(0.0f, -0.25f, 0.0f);
GlStateManager.rotate(180.0f, 0.0f, 1.0f, 0.0f);
GlStateManager.scale(0.625f, -0.625f, -0.625f);
Minecraft.getMinecraft().getItemRenderer().renderItem(entitylivingbaseIn, halo, ItemCameraTransforms.TransformType.HEAD);
GlStateManager.popMatrix();
} else {
Entity entity = entitylivingbaseIn;
Vec3d entityOrigin = entity.getPositionVector().add(0, entity.height + (entity.isSneaking() ? 0.2 : 0.4), 0);
InterpCircle circle = new InterpCircle(Vec3d.ZERO, new Vec3d(0, 1, 0), 0.3f, RandUtil.nextFloat(), RandUtil.nextFloat());
for (Vec3d origin : circle.list(5)) {
RenderFunction baseRenderFunction = new RenderFunctionBasic(new ResourceLocation(Wizardry.MODID, NBTConstants.MISC.SPARKLE_BLURRED), false);
ParticleBuilder glitter = new ParticleBuilder(3);
glitter.setAlphaFunction(new InterpFloatInOut(1f, 1f));
glitter.disableMotionCalculation();
glitter.disableRandom();
ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entityOrigin.add(origin)), 1, 0, (aFloat, particleBuilder) -> {
if (RandUtil.nextInt(10) != 0)
if (halo.getItem() == ModItems.CREATIVE_HALO)
glitter.setColor(ColorUtils.changeColorAlpha(new Color(0xd600d2), RandUtil.nextInt(60, 100)));
else
glitter.setColor(ColorUtils.changeColorAlpha(Color.YELLOW, RandUtil.nextInt(60, 100)));
else
glitter.setColor(ColorUtils.changeColorAlpha(Color.WHITE, RandUtil.nextInt(60, 100)));
glitter.setAlphaFunction(new InterpFloatInOut(0.5f, 0.5f));
glitter.setLifetime(10);
glitter.setScaleFunction(new InterpFloatInOut(0.5f, 0.5f));
glitter.setRenderFunction(new RenderFunction(ParticleRenderManager.getLAYER_BLOCK_MAP_ADDITIVE()) {
@Override
public void render(float i, @NotNull ParticleBase particle, @NotNull Color color, float alpha, @NotNull BufferBuilder worldRendererIn, @Nullable Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ, float scale, float rotation, @NotNull Vec3d pos, int skyLight, int blockLight) {
Vec3d interpPos = new Vec3d(// ClientTickHandler.interpPartialTicks(entity.prevPosZ, entity.posZ) - Particle.interpPosZ
entity.prevPosX + (entity.posX - entity.prevPosX) * ClientTickHandler.getPartialTicks() - Particle.interpPosX, entity.prevPosY + (entity.posY - entity.prevPosY) * ClientTickHandler.getPartialTicks() - Particle.interpPosY, entity.prevPosZ + (entity.posZ - entity.prevPosZ) * ClientTickHandler.getPartialTicks() - Particle.interpPosZ);
Vec3d newPos = interpPos.add(0, entity.height + (entity.isSneaking() ? 0.2 : 0.4), 0).add(origin);
baseRenderFunction.render(i, particle, color, alpha, worldRendererIn, entityIn, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ, scale, rotation, newPos, skyLight, blockLight);
}
});
});
}
}
}
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