use of com.teamwizardry.wizardry.api.arena.Arena in project Wizardry by TeamWizardry.
the class EntityZachriel method processInteract.
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand) {
if (player.getHeldItemMainhand().getItem() == ModItems.MAGIC_WAND) {
HashSet<UUID> players = new HashSet<>();
players.add(player.getUniqueID());
ArenaManager.INSTANCE.addArena(new Arena(player.world.provider.getDimension(), getPosition(), 10, 10, getEntityId(), players));
}
return super.processInteract(player, hand);
}
use of com.teamwizardry.wizardry.api.arena.Arena in project Wizardry by TeamWizardry.
the class EntityZachriel method attackEntityFrom.
@Override
public boolean attackEntityFrom(@Nonnull DamageSource source, float amount) {
if (arena == null) {
HashSet<UUID> players = new HashSet<>();
arena = new Arena(getEntityWorld().provider.getDimension(), getPosition(), 50, 50, getEntityId(), players);
ArenaManager.INSTANCE.addArena(arena);
}
if (burstTimer > 0)
return false;
boolean result = super.attackEntityFrom(source, amount);
if (// Special case for the /kill command
source.equals(DamageSource.OUT_OF_WORLD)) {
numLoads = loadTimes.length;
return super.attackEntityFrom(source, amount);
}
if (!world.isRemote) {
float healthPercent = this.getHealth() / this.getMaxHealth();
if (numSaves < saveTimes.length && healthPercent < saveTimes[numSaves]) {
numSaves++;
nextBurstSave = nextBurst;
}
if (numLoads < loadTimes.length && healthPercent < loadTimes[numLoads]) {
this.setHealth(this.getMaxHealth() * saveTimes[numLoads]);
numLoads++;
nextBurst = nextBurstSave;
if (this.isDead)
this.isDead = false;
// run load code
NemezEventHandler.reverseTime(this);
}
if (nextBurst < burstLevels.length && healthPercent < burstLevels[nextBurst]) {
nextBurst++;
burstTimer = 60;
}
}
return result;
// ZachTimeManager manager = null;
// for (ZachTimeManager manager1 : ArenaManager.INSTANCE.zachHourGlasses) {
// if (manager1.getEntityZachriel().getEntityId() == getEntityId()) {
// manager = manager1;
// }
// }
//
// if (manager == null) return false;
//
// ZachTimeManager finalManager = manager;
// long lastRecordedBlockTime = System.currentTimeMillis();
//
// Thread thread = new Thread(() -> {
// ZachTimeManager.BasicPalette palette = finalManager.getPalette();
//
// for (BlockPos pos : finalManager.getTrackedBlocks()) {
// HashMap<Long, IBlockState> states = finalManager.getBlocksAtPos(pos, palette);
// ArrayDeque<Long> dequeTime = new ArrayDeque<>(states.keySet());
//
// while (!dequeTime.isEmpty()) {
// if (System.currentTimeMillis() - lastRecordedBlockTime < dequeTime.peek() / 10.0) continue;
//
// IBlockState state = states.get(dequeTime.pop());
// world.setBlockState(pos, state);
// world.playEvent(2001, pos, Block.getStateId(state));
// }
// }
// finalManager.resetBlocks();
// });
// thread.start();
//
// thread = new Thread(() -> {
// for (Entity entity : finalManager.getTrackedEntities(world)) {
// HashMap<Long, JsonObject> snapshots = finalManager.getEntitySnapshots(entity);
// ArrayDeque<Long> dequeTime = new ArrayDeque<>(snapshots.keySet());
//
// while (!dequeTime.isEmpty()) {
// if (System.currentTimeMillis() - lastRecordedBlockTime < dequeTime.peek()) continue;
//
// JsonObject snapshot = snapshots.get(dequeTime.pop());
// finalManager.setEntityToSnapshot(snapshot, entity);
// }
// }
// finalManager.resetEntities();
// });
// thread.start();
//
// return false;
}
use of com.teamwizardry.wizardry.api.arena.Arena in project Wizardry by TeamWizardry.
the class EntityZachriel method onUpdate.
@Override
public void onUpdate() {
this.motionY = 0;
super.onUpdate();
// BATTLE
{
if (arena == null) {
HashSet<UUID> players = new HashSet<>();
arena = new Arena(getEntityWorld().provider.getDimension(), getPosition(), 50, 50, getEntityId(), players);
ArenaManager.INSTANCE.addArena(arena);
}
for (EntityLivingBase targeted : arena.getVictims()) nemezDrive.trackEntity(targeted);
if (burstTimer > 0) {
burstTimer--;
if (burstTimer == 0)
if (!world.isRemote)
for (EntityPlayer player : world.playerEntities) if (EntitySelectors.CAN_AI_TARGET.apply(player) && getDistanceSq(player) < 32 * 32) {
PotionEffect corruption = player.getActivePotionEffect(ModPotions.ZACH_CORRUPTION);
float bonusDamage = corruption == null ? 0 : burstDamage * (corruption.getAmplifier() + 1);
player.attackEntityFrom(DamageSource.causeMobDamage(this).setMagicDamage().setDamageBypassesArmor(), burstDamage + bonusDamage);
}
ClientRunnable.run(new ClientRunnable() {
@Override
@SideOnly(Side.CLIENT)
public void runIfClient() {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(30, 50));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.enableMotionCalculation();
glitter.setCollision(burstTimer > 0);
glitter.setCanBounce(burstTimer > 0);
glitter.setAcceleration(new Vec3d(0, -0.035, 0));
glitter.setColor(new Color(255, 0, 206));
glitter.setAlphaFunction(new InterpFadeInOut(0.5F, 0F));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(getPositionVector()), 1, 1, (i, build) -> {
double theta = 2.0F * (float) Math.PI * RandUtil.nextFloat();
double r;
if (burstTimer > 0)
r = (getEntityBoundingBox().maxX - getEntityBoundingBox().minX) / 2 * RandUtil.nextFloat(0.01F, 1);
else
r = 32 * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double y = (getEntityBoundingBox().maxY - getEntityBoundingBox().minY) * RandUtil.nextFloat();
double z = r * MathHelper.sin((float) theta);
build.setPositionOffset(new Vec3d(x, y, z));
build.addMotion(new Vec3d(0, RandUtil.nextDouble(0.01, 0.15), 0));
});
}
});
}
if (!world.isRemote) {
List<EntityCorruptionArea> corruptionList = world.getEntitiesWithinAABB(EntityCorruptionArea.class, new AxisAlignedBB(getPosition()).grow(2));
if (corruptionList.isEmpty()) {
EntityCorruptionArea corruption = new EntityCorruptionArea(world, posX, posY, posZ);
world.spawnEntity(corruption);
}
}
}
nemezDrive.endUpdate();
}
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