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Example 1 with IArmor

use of com.viste.realisticarmortiers.capability.IArmor in project RealisticArmorTiers by IsakViste.

the class EventEquipmentSets method onServerTick.

@SubscribeEvent
public void onServerTick(TickEvent.ServerTickEvent evt) {
    MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
    List<ServerPlayerEntity> playerList = Lists.newArrayList(server.getPlayerList().getPlayers());
    IArmor armors = null;
    List<PotionEffect> setEffects = new ArrayList<>();
    boolean foundWhole = false;
    for (ServerPlayerEntity serverPlayerEntity : playerList) {
        int m;
        List<ItemStack> stacks;
        if (serverPlayerEntity.getCapability(ArmorProvider.Armor).isPresent()) {
            armors = (IArmor) serverPlayerEntity.getCapability(ArmorProvider.Armor);
            stacks = (List<ItemStack>) serverPlayerEntity.getArmorSlots();
            int numberOfStack = 0;
            for (ItemStack stack : stacks) {
                if (!stack.isEmpty()) {
                    numberOfStack++;
                }
            }
            if (numberOfStack == armors.getItems().size()) {
                foundWhole = true;
                for (ItemStack stack : stacks) {
                    boolean found = false;
                    if (!stack.isEmpty()) {
                        for (int l = 0; l < armors.getItems().size(); l++) {
                            if (stack.getItem().equals(armors.getItems().get(l).getItem())) {
                                found = true;
                                break;
                            }
                        }
                        if (!found) {
                            foundWhole = false;
                            break;
                        }
                    }
                }
            }
        }
        if (foundWhole) {
            setEffects = armors.getPotionEffects();
        } else {
            if (serverPlayerEntity.getCapability(ArmorProvider.Armor).isPresent()) {
                if (armors != null) {
                    m = 0;
                    setEffects = armors.getPotionEffects();
                    while (m < setEffects.size()) {
                        RegistryObject<Effect> potionEffect = RegistryObject.of(new ResourceLocation(setEffects.get(m).id), ForgeRegistries.POTIONS);
                        if (potionEffect.isPresent()) {
                            serverPlayerEntity.removeEffect(potionEffect.get());
                        }
                        m++;
                    }
                    armors.removeAllItems();
                    Collection<EffectInstance> potionEffectsPlayer = serverPlayerEntity.getActiveEffects();
                    Iterator<EffectInstance> potionEffects = potionEffectsPlayer.iterator();
                    while (potionEffects.hasNext()) {
                        EffectInstance o = potionEffects.next();
                        ResourceLocation effectResLoc = o.getEffect().getRegistryName();
                        if (effectResLoc == null) {
                            RealisticArmorTiers.LOGGER.warn("Could not find ResourceLocation of " + o.getDescriptionId());
                            continue;
                        }
                        PotionEffect usedPotion = new PotionEffect(effectResLoc.getNamespace() + ":" + o.getEffect().getRegistryName().getPath(), o.getAmplifier(), o.getDuration());
                        armors.addUsedPotionEffect(usedPotion);
                        potionEffects.remove();
                    }
                    stacks = (List<ItemStack>) serverPlayerEntity.getArmorSlots();
                    for (ItemStack stack : stacks) {
                        if (!stack.isEmpty()) {
                            armors.addItem(stack.copy());
                        }
                    }
                }
            } else {
                serverPlayerEntity.removeAllEffects();
            }
            int setNumber = sets.armors.checkIfSet(serverPlayerEntity);
            if (setNumber != -1) {
                setEffects = sets.armors.getPotionEffects(setNumber);
            }
            if (serverPlayerEntity.getCapability(ArmorProvider.Armor).isPresent()) {
                if (setEffects != null && armors != null) {
                    armors.addPotionEffectList(setEffects);
                }
            }
        }
        if (armors != null) {
            if (setEffects != null) {
                m = 0;
                while (m < setEffects.size()) {
                    Equiped.addPotionEffect(serverPlayerEntity, armors.getPotionEffects().get(m));
                    m++;
                }
            }
            if (!foundWhole) {
                setEffects = armors.getUsedPotionEffects();
                Equiped.addUsedPotionEffect(serverPlayerEntity, setEffects, armors);
            }
        }
    }
}
Also used : PotionEffect(com.viste.realisticarmortiers.data.PotionEffect) ArrayList(java.util.ArrayList) ServerPlayerEntity(net.minecraft.entity.player.ServerPlayerEntity) IArmor(com.viste.realisticarmortiers.capability.IArmor) MinecraftServer(net.minecraft.server.MinecraftServer) ResourceLocation(net.minecraft.util.ResourceLocation) Effect(net.minecraft.potion.Effect) PotionEffect(com.viste.realisticarmortiers.data.PotionEffect) ItemStack(net.minecraft.item.ItemStack) EffectInstance(net.minecraft.potion.EffectInstance) SubscribeEvent(net.minecraftforge.eventbus.api.SubscribeEvent)

Example 2 with IArmor

use of com.viste.realisticarmortiers.capability.IArmor in project RealisticArmorTiers by IsakViste.

the class Equiped method addPotionEffectsArmor.

public static void addPotionEffectsArmor(ServerPlayerEntity player, String potion_effect, int efficiency) {
    PotionEffect potionEffect = new PotionEffect(potion_effect, efficiency, 0);
    if (player.getCapability(ArmorProvider.Armor).isPresent()) {
        IArmor armors = (IArmor) player.getCapability(ArmorProvider.Armor);
        armors.addPotionEffect(potionEffect);
    }
    addPotionEffect(player, potionEffect);
}
Also used : PotionEffect(com.viste.realisticarmortiers.data.PotionEffect) IArmor(com.viste.realisticarmortiers.capability.IArmor)

Aggregations

IArmor (com.viste.realisticarmortiers.capability.IArmor)2 PotionEffect (com.viste.realisticarmortiers.data.PotionEffect)2 ArrayList (java.util.ArrayList)1 ServerPlayerEntity (net.minecraft.entity.player.ServerPlayerEntity)1 ItemStack (net.minecraft.item.ItemStack)1 Effect (net.minecraft.potion.Effect)1 EffectInstance (net.minecraft.potion.EffectInstance)1 MinecraftServer (net.minecraft.server.MinecraftServer)1 ResourceLocation (net.minecraft.util.ResourceLocation)1 SubscribeEvent (net.minecraftforge.eventbus.api.SubscribeEvent)1