use of net.minecraft.potion.Effect in project Overloaded by CJ-MC-Mods.
the class ArmorEventHandler method tryRemoveHarmful.
private void tryRemoveHarmful(@Nonnull PlayerEntity player, @Nonnull LogicalSide side) {
Iterator<EffectInstance> potionEffectIterator = player.getActiveEffects().iterator();
while (potionEffectIterator.hasNext()) {
EffectInstance effect = potionEffectIterator.next();
Effect potion = effect.getEffect();
if (potion.isBeneficial())
continue;
if (!extractEnergy(player, OverloadedConfig.INSTANCE.multiArmorConfig.removeEffect, true)) {
continue;
}
if (extractEnergy(player, OverloadedConfig.INSTANCE.multiArmorConfig.removeEffect, side == LogicalSide.CLIENT)) {
// If not canceled
if (!MinecraftForge.EVENT_BUS.post(new PotionEvent.PotionRemoveEvent(player, potion))) {
potionEffectIterator.remove();
}
}
}
}
use of net.minecraft.potion.Effect in project RealisticArmorTiers by IsakViste.
the class EventEquipmentSets method onServerTick.
@SubscribeEvent
public void onServerTick(TickEvent.ServerTickEvent evt) {
MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
List<ServerPlayerEntity> playerList = Lists.newArrayList(server.getPlayerList().getPlayers());
IArmor armors = null;
List<PotionEffect> setEffects = new ArrayList<>();
boolean foundWhole = false;
for (ServerPlayerEntity serverPlayerEntity : playerList) {
int m;
List<ItemStack> stacks;
if (serverPlayerEntity.getCapability(ArmorProvider.Armor).isPresent()) {
armors = (IArmor) serverPlayerEntity.getCapability(ArmorProvider.Armor);
stacks = (List<ItemStack>) serverPlayerEntity.getArmorSlots();
int numberOfStack = 0;
for (ItemStack stack : stacks) {
if (!stack.isEmpty()) {
numberOfStack++;
}
}
if (numberOfStack == armors.getItems().size()) {
foundWhole = true;
for (ItemStack stack : stacks) {
boolean found = false;
if (!stack.isEmpty()) {
for (int l = 0; l < armors.getItems().size(); l++) {
if (stack.getItem().equals(armors.getItems().get(l).getItem())) {
found = true;
break;
}
}
if (!found) {
foundWhole = false;
break;
}
}
}
}
}
if (foundWhole) {
setEffects = armors.getPotionEffects();
} else {
if (serverPlayerEntity.getCapability(ArmorProvider.Armor).isPresent()) {
if (armors != null) {
m = 0;
setEffects = armors.getPotionEffects();
while (m < setEffects.size()) {
RegistryObject<Effect> potionEffect = RegistryObject.of(new ResourceLocation(setEffects.get(m).id), ForgeRegistries.POTIONS);
if (potionEffect.isPresent()) {
serverPlayerEntity.removeEffect(potionEffect.get());
}
m++;
}
armors.removeAllItems();
Collection<EffectInstance> potionEffectsPlayer = serverPlayerEntity.getActiveEffects();
Iterator<EffectInstance> potionEffects = potionEffectsPlayer.iterator();
while (potionEffects.hasNext()) {
EffectInstance o = potionEffects.next();
ResourceLocation effectResLoc = o.getEffect().getRegistryName();
if (effectResLoc == null) {
RealisticArmorTiers.LOGGER.warn("Could not find ResourceLocation of " + o.getDescriptionId());
continue;
}
PotionEffect usedPotion = new PotionEffect(effectResLoc.getNamespace() + ":" + o.getEffect().getRegistryName().getPath(), o.getAmplifier(), o.getDuration());
armors.addUsedPotionEffect(usedPotion);
potionEffects.remove();
}
stacks = (List<ItemStack>) serverPlayerEntity.getArmorSlots();
for (ItemStack stack : stacks) {
if (!stack.isEmpty()) {
armors.addItem(stack.copy());
}
}
}
} else {
serverPlayerEntity.removeAllEffects();
}
int setNumber = sets.armors.checkIfSet(serverPlayerEntity);
if (setNumber != -1) {
setEffects = sets.armors.getPotionEffects(setNumber);
}
if (serverPlayerEntity.getCapability(ArmorProvider.Armor).isPresent()) {
if (setEffects != null && armors != null) {
armors.addPotionEffectList(setEffects);
}
}
}
if (armors != null) {
if (setEffects != null) {
m = 0;
while (m < setEffects.size()) {
Equiped.addPotionEffect(serverPlayerEntity, armors.getPotionEffects().get(m));
m++;
}
}
if (!foundWhole) {
setEffects = armors.getUsedPotionEffects();
Equiped.addUsedPotionEffect(serverPlayerEntity, setEffects, armors);
}
}
}
}
use of net.minecraft.potion.Effect in project RealisticArmorTiers by IsakViste.
the class Equiped method addPotionEffect.
public static void addPotionEffect(ServerPlayerEntity player, PotionEffect setEffect) {
EventEquipmentGlobalVar global = new EventEquipmentGlobalVar();
RegistryObject<Effect> potionEffect = RegistryObject.of(new ResourceLocation(setEffect.id), ForgeRegistries.POTIONS);
if (player.hasEffect(potionEffect.get())) {
player.removeEffect(potionEffect.get());
}
player.addEffect(new EffectInstance(potionEffect.get(), global.getPotionDur(), setEffect.efficiency - 1));
}
use of net.minecraft.potion.Effect in project RealisticArmorTiers by IsakViste.
the class Equiped method addUsedPotionEffect.
public static void addUsedPotionEffect(ServerPlayerEntity player, List<PotionEffect> potionEffects, IArmor armors) {
Iterator<PotionEffect> i = potionEffects.iterator();
while (i.hasNext()) {
PotionEffect setEffect = i.next();
if (setEffect.duration > 0 && setEffect.duration < 2000000000) {
RegistryObject<Effect> potionEffect = RegistryObject.of(new ResourceLocation(setEffect.id), ForgeRegistries.POTIONS);
if (!player.hasEffect(potionEffect.get())) {
player.addEffect(new EffectInstance(potionEffect.get(), setEffect.duration, setEffect.efficiency));
i.remove();
}
} else {
i.remove();
}
}
}
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