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Example 36 with Rect

use of com.watabou.utils.Rect in project pixel-dungeon-remix by NYRDS.

the class RegularLevel method initRooms.

protected boolean initRooms() {
    rooms = new HashSet<>();
    split(new Rect(0, 0, getWidth() - 1, getHeight() - 1));
    if (rooms.size() < 8) {
        return false;
    }
    Room[] ra = rooms.toArray(new Room[rooms.size()]);
    for (int i = 0; i < ra.length - 1; i++) {
        for (int j = i + 1; j < ra.length; j++) {
            ra[i].addNeighbor(ra[j]);
        }
    }
    return true;
}
Also used : Rect(com.watabou.utils.Rect)

Example 37 with Rect

use of com.watabou.utils.Rect in project pixel-dungeon-remix by NYRDS.

the class Room method addNeighbor.

public void addNeighbor(Room other) {
    Rect i = intersect(other);
    if ((i.width() == 0 && i.height() >= 3) || (i.height() == 0 && i.width() >= 3)) {
        neighbours.add(other);
        other.neighbours.add(this);
    }
}
Also used : Rect(com.watabou.utils.Rect)

Example 38 with Rect

use of com.watabou.utils.Rect in project pixel-dungeon-remix by NYRDS.

the class CavesLevel method decorate.

@Override
protected void decorate() {
    for (Room room : rooms) {
        if (room.type != Room.Type.STANDARD) {
            continue;
        }
        if (room.width() <= 3 || room.height() <= 3) {
            continue;
        }
        int s = room.square();
        if (Random.Int(s) > 8) {
            int corner = (room.left + 1) + (room.top + 1) * getWidth();
            if (map[corner - 1] == Terrain.WALL && map[corner - getWidth()] == Terrain.WALL) {
                map[corner] = Terrain.WALL;
            }
        }
        if (Random.Int(s) > 8) {
            int corner = (room.right - 1) + (room.top + 1) * getWidth();
            if (map[corner + 1] == Terrain.WALL && map[corner - getWidth()] == Terrain.WALL) {
                map[corner] = Terrain.WALL;
            }
        }
        if (Random.Int(s) > 8) {
            int corner = (room.left + 1) + (room.bottom - 1) * getWidth();
            if (map[corner - 1] == Terrain.WALL && map[corner + getWidth()] == Terrain.WALL) {
                map[corner] = Terrain.WALL;
            }
        }
        if (Random.Int(s) > 8) {
            int corner = (room.right - 1) + (room.bottom - 1) * getWidth();
            if (map[corner + 1] == Terrain.WALL && map[corner + getWidth()] == Terrain.WALL) {
                map[corner] = Terrain.WALL;
            }
        }
        for (Room n : room.connected.keySet()) {
            if ((n.type == Room.Type.STANDARD || n.type == Room.Type.TUNNEL) && Random.Int(3) == 0) {
                Painter.set(this, room.connected.get(n), Terrain.EMPTY_DECO);
            }
        }
    }
    for (int i = getWidth() + 1; i < getLength() - getWidth(); i++) {
        if (map[i] == Terrain.EMPTY) {
            int n = 0;
            if (map[i + 1] == Terrain.WALL) {
                n++;
            }
            if (map[i - 1] == Terrain.WALL) {
                n++;
            }
            if (map[i + getWidth()] == Terrain.WALL) {
                n++;
            }
            if (map[i - getWidth()] == Terrain.WALL) {
                n++;
            }
            if (Random.Int(6) <= n) {
                map[i] = Terrain.EMPTY_DECO;
            }
        }
    }
    for (int i = 0; i < getLength(); i++) {
        if (map[i] == Terrain.WALL && Random.Int(12) == 0) {
            map[i] = Terrain.WALL_DECO;
        }
    }
    placeEntranceSign();
    for (Room r : rooms) {
        if (r.type == Type.STANDARD) {
            for (Room n : r.neighbours) {
                if (n.type == Type.STANDARD && !r.connected.containsKey(n)) /* && Random.Int( 2 ) == 0*/
                {
                    Rect w = r.intersect(n);
                    if (w.left == w.right && w.bottom - w.top >= 5) {
                        w.top += 2;
                        w.bottom -= 1;
                        w.right++;
                        Painter.fill(this, w.left, w.top, 1, w.height(), Terrain.CHASM);
                    } else if (w.top == w.bottom && w.right - w.left >= 5) {
                        w.left += 2;
                        w.right -= 1;
                        w.bottom++;
                        Painter.fill(this, w.left, w.top, w.width(), 1, Terrain.CHASM);
                    }
                }
            }
        }
    }
}
Also used : Rect(com.watabou.utils.Rect)

Aggregations

Rect (com.watabou.utils.Rect)38 Point (com.watabou.utils.Point)10 Room (com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room)6 ArrayList (java.util.ArrayList)4 EmptyRoom (com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom)3 ConnectionRoom (com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.ConnectionRoom)1 CaveRoom (com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom)1 StandardRoom (com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom)1 ToxicTrap (com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap)1 Trap (com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap)1 BufferTexture (com.watabou.gltextures.BufferTexture)1 Room (com.watabou.pixeldungeon.levels.Room)1 PointF (com.watabou.utils.PointF)1