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Example 11 with Color

use of com.xenoage.utils.color.Color in project Zong by Xenoage.

the class SlurRenderer method draw.

/**
 * Draws the given {@link SlurStamping} on the given {@link Canvas},
 * using the given {@link RendererArgs}.
 */
@Override
public void draw(Stamping stamping, Canvas canvas, RendererArgs args) {
    SlurStamping slur = (SlurStamping) stamping;
    float scaling = args.targetScaling;
    // compute absolute coordinates in px
    float p1xMm = slur.p1.xMm;
    float p2xMm = slur.p2.xMm;
    float c1xMm = p1xMm + slur.c1.xMm;
    float c2xMm = p2xMm + slur.c2.xMm;
    float p1yMm = 0, p2yMm = 0, c1yMm = 0, c2yMm = 0;
    if (canvas.getFormat() == CanvasFormat.Raster) {
        float staff1YMm = slur.staff1.positionMm.y;
        float staff2YMm = slur.staff2.positionMm.y;
        BitmapStaff screenStaff1 = slur.staff1.getBitmapInfo().getBitmapStaff(scaling);
        BitmapStaff screenStaff2 = slur.staff2.getBitmapInfo().getBitmapStaff(scaling);
        float bottomLineMm1 = staff1YMm + screenStaff1.lp0Mm;
        float bottomLineMm2 = staff2YMm + screenStaff2.lp0Mm;
        float isMm1 = screenStaff1.interlineSpaceMm;
        float isMm2 = screenStaff2.interlineSpaceMm;
        p1yMm = bottomLineMm1 - isMm1 * slur.p1.lp / 2;
        p2yMm = bottomLineMm2 - isMm2 * slur.p2.lp / 2;
        c1yMm = p1yMm - isMm1 * slur.c1.lp / 2;
        c2yMm = p2yMm - isMm2 * slur.c2.lp / 2;
    } else if (canvas.getFormat() == CanvasFormat.Vector) {
        p1yMm = slur.staff1.computeYMm(slur.p1.lp);
        p2yMm = slur.staff2.computeYMm(slur.p2.lp);
        c1yMm = slur.staff1.computeYMm(slur.p1.lp + slur.c1.lp);
        c2yMm = slur.staff2.computeYMm(slur.p2.lp + slur.c2.lp);
    }
    Point2f p1 = new Point2f(p1xMm, p1yMm);
    Point2f p2 = new Point2f(p2xMm, p2yMm);
    Point2f c1 = new Point2f(c1xMm, c1yMm);
    Point2f c2 = new Point2f(c2xMm, c2yMm);
    Color color = Color.Companion.getBlack();
    /* //TEST
		Point2i lastPoint = new Point2i(MathTools.bezier(p1, p2, c1, c2, 0));
		for (int i = 1; i <= iterations; i++)
		{
			float t = 1f * i / iterations;
			float width = 0.7f + (0.5f - Math.abs(t - 0.5f)) * 2.5f;
			Point2i p = new Point2i(MathTools.bezier(p1, p2, c1, c2, t));
		  params.renderTarget.drawLine(lastPoint, p, color, MathTools.clampMin((int) (scaling * width), 1));
		  lastPoint = p;
		} */
    SimpleSlurShape slurShape = new SimpleSlurShape(p1, p2, c1, c2, slur.staff1.is);
    canvas.fillPath(slurShape.getPath(), color);
}
Also used : Point2f(com.xenoage.utils.math.geom.Point2f) Color(com.xenoage.utils.color.Color) SlurStamping(com.xenoage.zong.musiclayout.stampings.SlurStamping) BitmapStaff(com.xenoage.zong.musiclayout.stampings.bitmap.BitmapStaff) SimpleSlurShape(com.xenoage.zong.renderer.slur.SimpleSlurShape)

Example 12 with Color

use of com.xenoage.utils.color.Color in project Zong by Xenoage.

the class StaffRenderer method draw.

/**
 * Draws the given {@link StaffStamping} on the given {@link Canvas},
 * using the given {@link RendererArgs}.
 */
@Override
public void draw(Stamping stamping, Canvas canvas, RendererArgs args) {
    StaffStamping staff = (StaffStamping) stamping;
    float scaling = args.targetScaling;
    Point2f position = staff.positionMm;
    // TODO: custom line width
    float lineWidthMm = staff.getLineWidthMm();
    float length = staff.lengthMm;
    Color color = Color.Companion.getBlack();
    if (canvas.getFormat() == CanvasFormat.Raster) {
        // render on screen
        BitmapLine screenLine = staff.getBitmapInfo().getBitmapLine(scaling, lineWidthMm, color);
        BitmapStaff ss = staff.getBitmapInfo().getBitmapStaff(scaling);
        position = new Point2f(position.x, position.y + ss.yOffsetMm);
        if (ss.isSimplifiedStaff) {
            // simplified staff (fill rectangle)
            color = screenLine.color;
            color = Companion.color(color.getR(), color.getG(), color.getB(), (int) (0.7f * color.getA()));
            // don't forget the line heights, they belong into the rectangle
            position = position.add(0, -1 * ss.lineHeightMm / 2);
            canvas.drawSimplifiedStaff(position, length, ss.heightMm + ss.lineHeightMm, color);
        } else {
            // normal staff (draw lines)
            canvas.drawStaff(position, length, staff.linesCount, screenLine.color, screenLine.widthMm, ss.interlineSpaceMm);
        }
    } else // if (canvas.getFormat() == CanvasFormat.Vector)
    {
        // render with high quality
        canvas.drawStaff(position, length, staff.linesCount, color, lineWidthMm, staff.is);
    }
}
Also used : Point2f(com.xenoage.utils.math.geom.Point2f) StaffStamping(com.xenoage.zong.musiclayout.stampings.StaffStamping) Color(com.xenoage.utils.color.Color) BitmapLine(com.xenoage.zong.musiclayout.stampings.bitmap.BitmapLine) BitmapStaff(com.xenoage.zong.musiclayout.stampings.bitmap.BitmapStaff)

Example 13 with Color

use of com.xenoage.utils.color.Color in project Zong by Xenoage.

the class StemRenderer method draw.

/**
 * Draws the given {@link StemStamping} on the given {@link Canvas},
 * using the given {@link RendererArgs}.
 */
@Override
public void draw(Stamping stamping, Canvas canvas, RendererArgs args) {
    StemStamping stem = (StemStamping) stamping;
    float scaling = args.targetScaling;
    // TODO: stem is thinner
    float lineWidthMm = stem.noteStaff.getLineWidthMm();
    Point2f p1Mm = new Point2f(stem.xMm - lineWidthMm / 2, stem.noteStaff.positionMm.y);
    Point2f p2Mm = new Point2f(stem.xMm + lineWidthMm / 2, stem.endStaff.positionMm.y);
    Color color = Color.Companion.getBlack();
    // shorten stem a little bit at the notehead - TODO: looks good. is code ok?
    float noteLp = stem.noteLp + 0.2f * (stem.endLp > stem.noteLp ? 1 : -1);
    if (canvas.getFormat() == CanvasFormat.Raster) {
        // render on screen or print
        BitmapLine screenLine = new BitmapLine(lineWidthMm, color, scaling);
        BitmapStaff noteScreenStaff = stem.noteStaff.getBitmapInfo().getBitmapStaff(scaling);
        BitmapStaff endScreenStaff = stem.endStaff.getBitmapInfo().getBitmapStaff(scaling);
        p1Mm = new Point2f(p1Mm.x, p1Mm.y + noteScreenStaff.getYMm(noteLp));
        p2Mm = new Point2f(p2Mm.x, p2Mm.y + endScreenStaff.getYMm(stem.endLp));
        // ensure same width for each stem in this staff
        float width = screenLine.widthMm;
        canvas.fillRect(new Rectangle2f(p1Mm.x, p1Mm.y, width, p2Mm.y - p1Mm.y), screenLine.color);
    } else if (canvas.getFormat() == CanvasFormat.Vector) {
        // render with high quality
        p1Mm = new Point2f(p1Mm.x, stem.noteStaff.computeYMm(noteLp));
        p2Mm = new Point2f(p2Mm.x, stem.endStaff.computeYMm(stem.endLp));
        canvas.fillRect(new Rectangle2f(p1Mm.x, p1Mm.y, p2Mm.x - p1Mm.x, p2Mm.y - p1Mm.y), color);
    }
}
Also used : Point2f(com.xenoage.utils.math.geom.Point2f) Color(com.xenoage.utils.color.Color) BitmapLine(com.xenoage.zong.musiclayout.stampings.bitmap.BitmapLine) Rectangle2f(com.xenoage.utils.math.geom.Rectangle2f) BitmapStaff(com.xenoage.zong.musiclayout.stampings.bitmap.BitmapStaff) StemStamping(com.xenoage.zong.musiclayout.stampings.StemStamping)

Example 14 with Color

use of com.xenoage.utils.color.Color in project Zong by Xenoage.

the class BeamRenderer method draw.

/**
 * Draws the given {@link BeamStamping} on the given {@link Canvas},
 * using the given {@link RendererArgs}.
 */
@Override
public void draw(Stamping stamping, Canvas canvas, RendererArgs args) {
    BeamStamping beam = (BeamStamping) stamping;
    StaffStamping staff = beam.staff;
    float scaling = args.targetScaling;
    // TODO: stem should be thinner than lineWidth?
    float stemWidthMm = staff.getLineWidthMm();
    float x1Mm = staff.positionMm.x + beam.sp1.xMm - stemWidthMm / 2f;
    float x2Mm = staff.positionMm.x + beam.sp2.xMm + stemWidthMm / 2f;
    Color color = Color.Companion.getBlack();
    float leftYStart, rightYStart, beamHeightMm;
    if (canvas.getFormat() == CanvasFormat.Raster) {
        // render on screen
        float staffYPos = staff.positionMm.y;
        BitmapStaff screenStaff = staff.getBitmapInfo().getBitmapStaff(scaling);
        leftYStart = staffYPos + screenStaff.getYMm(beam.sp1.lp);
        rightYStart = staffYPos + screenStaff.getYMm(beam.sp2.lp);
        beamHeightMm = BeamNotation.lineHeightIs * screenStaff.interlineSpaceMm;
    } else {
        leftYStart = staff.computeYMm(beam.sp1.lp);
        rightYStart = staff.computeYMm(beam.sp2.lp);
        beamHeightMm = BeamNotation.lineHeightIs * staff.is;
    }
    // TODO: avoid edges at the stem end points
    // beam sits on or hangs from the vertical position, dependent on stem direction
    float vAdd = (beam.stemDir.getSign() - 1) / 2f * beamHeightMm;
    Point2f sw = new Point2f(x1Mm, leftYStart + vAdd);
    Point2f nw = new Point2f(x1Mm, sw.y + beamHeightMm);
    Point2f se = new Point2f(x2Mm, rightYStart + vAdd);
    Point2f ne = new Point2f(x2Mm, se.y + beamHeightMm);
    List<PathElement> elements = alist(4);
    elements.add(new MoveTo(sw));
    elements.add(new LineTo(nw));
    elements.add(new LineTo(ne));
    elements.add(new LineTo(se));
    elements.add(new ClosePath());
    Path path = new Path(elements);
    canvas.fillPath(path, color);
}
Also used : BeamStamping(com.xenoage.zong.musiclayout.stampings.BeamStamping) Point2f(com.xenoage.utils.math.geom.Point2f) StaffStamping(com.xenoage.zong.musiclayout.stampings.StaffStamping) Color(com.xenoage.utils.color.Color) BitmapStaff(com.xenoage.zong.musiclayout.stampings.bitmap.BitmapStaff)

Example 15 with Color

use of com.xenoage.utils.color.Color in project Zong by Xenoage.

the class WedgeRenderer method draw.

/**
 * Draws the given {@link WedgeStamping} on the given {@link Canvas},
 * using the given {@link RendererArgs}.
 */
@Override
public void draw(Stamping stamping, Canvas canvas, RendererArgs args) {
    WedgeStamping wedge = (WedgeStamping) stamping;
    StaffStamping parentStaff = wedge.parentStaff;
    float scaling = args.scaling;
    // horizontal position
    float x1Mm = wedge.leftXMm + parentStaff.positionMm.x;
    float x2Mm = wedge.rightXMm + parentStaff.positionMm.x;
    // compute vertical distances at the start and end point
    float d1Mm = wedge.leftDistanceIs * parentStaff.is;
    float d2Mm = wedge.rightDistanceIs * parentStaff.is;
    // width and color of the line
    Color color = Color.Companion.getBlack();
    // like staff line
    float width = parentStaff.getLineWidthMm();
    float paintWidth;
    // compute the horizontal line and color
    float yMm;
    Color paintColor;
    if (canvas.getFormat() == CanvasFormat.Raster) {
        BitmapStaff ss = parentStaff.getBitmapInfo().getBitmapStaff(scaling);
        yMm = parentStaff.positionMm.y + ss.getYMm(wedge.lp);
        BitmapLine screenLine = parentStaff.getBitmapInfo().getBitmapLine(scaling, width, color);
        paintColor = screenLine.color;
        paintWidth = screenLine.widthMm;
    } else {
        yMm = parentStaff.computeYMm(wedge.lp);
        paintColor = color;
        paintWidth = width;
    }
    // draw lines
    canvas.drawLine(new Point2f(x1Mm, yMm - d1Mm / 2), new Point2f(x2Mm, yMm - d2Mm / 2), paintColor, paintWidth);
    canvas.drawLine(new Point2f(x1Mm, yMm + d1Mm / 2), new Point2f(x2Mm, yMm + d2Mm / 2), paintColor, paintWidth);
}
Also used : Point2f(com.xenoage.utils.math.geom.Point2f) StaffStamping(com.xenoage.zong.musiclayout.stampings.StaffStamping) Color(com.xenoage.utils.color.Color) BitmapLine(com.xenoage.zong.musiclayout.stampings.bitmap.BitmapLine) BitmapStaff(com.xenoage.zong.musiclayout.stampings.bitmap.BitmapStaff) WedgeStamping(com.xenoage.zong.musiclayout.stampings.WedgeStamping)

Aggregations

Color (com.xenoage.utils.color.Color)15 BitmapStaff (com.xenoage.zong.musiclayout.stampings.bitmap.BitmapStaff)8 Point2f (com.xenoage.utils.math.geom.Point2f)7 StaffStamping (com.xenoage.zong.musiclayout.stampings.StaffStamping)6 BitmapLine (com.xenoage.zong.musiclayout.stampings.bitmap.BitmapLine)6 FormattedText (com.xenoage.zong.core.text.FormattedText)3 Test (org.junit.Test)3 FontInfo (com.xenoage.utils.font.FontInfo)2 Rectangle2f (com.xenoage.utils.math.geom.Rectangle2f)2 FormattedTextStyle (com.xenoage.zong.core.text.FormattedTextStyle)2 NonNull (com.xenoage.utils.annotations.NonNull)1 Alignment (com.xenoage.zong.core.text.Alignment)1 FormattedTextElement (com.xenoage.zong.core.text.FormattedTextElement)1 FormattedTextParagraph (com.xenoage.zong.core.text.FormattedTextParagraph)1 FormattedTextString (com.xenoage.zong.core.text.FormattedTextString)1 FontInfoReader (com.xenoage.zong.io.musicxml.in.readers.FontInfoReader)1 OtherReader.readAlignment (com.xenoage.zong.io.musicxml.in.readers.OtherReader.readAlignment)1 BeamStamping (com.xenoage.zong.musiclayout.stampings.BeamStamping)1 LegerLineStamping (com.xenoage.zong.musiclayout.stampings.LegerLineStamping)1 SlurStamping (com.xenoage.zong.musiclayout.stampings.SlurStamping)1