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Example 1 with Player

use of de.gg.game.model.entities.Player in project ProjektGG by eskalon.

the class PlayerFactory method createPlayerCharacter.

/**
 * Creates a player.
 *
 * @param characterId
 * @param icon
 * @param profession
 * @param residenceIndex
 * @param productionBuildingIndex
 * @param agilitySkill
 * @param bargainSkill
 * @param combatSkill
 * @param craftingSkill
 * @param rhetoricalSkill
 * @param stealthSkill
 * @return the player entity.
 */
public static Player createPlayerCharacter(short characterId, PlayerIcon icon, Profession profession, short residenceIndex, short productionBuildingIndex, int agilitySkill, int bargainSkill, int combatSkill, int craftingSkill, int rhetoricalSkill, int stealthSkill) {
    Player p = new Player();
    p.setAvailableAp(4);
    p.setCurrentlyPlayedCharacterId(characterId);
    p.setIcon(icon);
    p.getLearnedProfessions().add(profession);
    p.getOwnedBuidings().add(residenceIndex);
    p.getOwnedBuidings().add(productionBuildingIndex);
    p.getSkills().setAgilitySkill(agilitySkill);
    p.getSkills().setBargainSkill(bargainSkill);
    p.getSkills().setCombatSkill(combatSkill);
    p.getSkills().setCraftingSkill(craftingSkill);
    p.getSkills().setRhetoricalSkill(rhetoricalSkill);
    p.getSkills().setStealthSkill(stealthSkill);
    return p;
}
Also used : Player(de.gg.game.model.entities.Player)

Example 2 with Player

use of de.gg.game.model.entities.Player in project ProjektGG by eskalon.

the class GameServer method onClientHandshake.

@Override
protected synchronized void onClientHandshake(Connection con, ClientHandshakeRequest msg) {
    Short id = connections.get(con);
    LobbyPlayer p;
    if (!serverSetup.getVersion().equals(msg.getVersion())) {
        Log.info("Server", "Kick: Version mismatch (%s)", msg.getVersion());
        con.sendTCP(new FailedHandshakeResponse(Lang.get("dialog.connecting_failed.version_mismatch")));
        con.close();
        return;
    }
    if (savedGame != null) {
        short foundId = -1;
        for (Entry<Short, String> e : savedGame.clientIdentifiers.entrySet()) {
            if (e.getValue().equals(msg.getHostname())) {
                foundId = e.getKey();
                break;
            }
        }
        if (foundId == -1) {
            Log.info("Server", "Kick: Client isn't part of this loaded save game");
            con.sendTCP(new FailedHandshakeResponse(Lang.get("dialog.connecting_failed.not_in_save")));
            con.close();
            return;
        } else {
            if ((id == HOST_PLAYER_NETWORK_ID && foundId != HOST_PLAYER_NETWORK_ID) || (foundId == HOST_PLAYER_NETWORK_ID && id != HOST_PLAYER_NETWORK_ID)) {
                // Host has hanged changed
                Log.info("Server", "Kick: The host of a loaded save game cannot be changed");
                con.sendTCP(new FailedHandshakeResponse(Lang.get("dialog.connecting_failed.cannot_change_host")));
                con.close();
                // Server gets closed if need be
                return;
            }
            Log.info("Server", "Client was recognized as part of this loaded save game");
            Player oldPlayer = savedGame.world.getPlayer(foundId);
            Character oldCharacter = savedGame.world.getCharacter(oldPlayer.getCurrentlyPlayedCharacterId());
            p = new LobbyPlayer(oldCharacter.getName(), oldCharacter.getSurname(), oldPlayer.getIcon(), -1, oldCharacter.isMale());
        }
    } else {
        Log.info("Server", "Client %d was registered as new player", id);
        p = PlayerUtils.getRandomPlayerWithUnusedProperties(playerStubs, players.values());
    }
    players.put(id, p);
    // Inform the other clients
    resultListener.onPlayerJoined(id, p);
    // Establish RMI connection (part 1)
    objectSpace.addConnection(con);
    Log.info("Server", "RMI connection to client established");
    // Perform the handshake
    con.sendTCP(new SuccessfulHandshakeResponse(id));
}
Also used : FailedHandshakeResponse(de.gg.engine.network.message.FailedHandshakeResponse) Player(de.gg.game.model.entities.Player) Character(de.gg.game.model.entities.Character) SuccessfulHandshakeResponse(de.gg.engine.network.message.SuccessfulHandshakeResponse)

Example 3 with Player

use of de.gg.game.model.entities.Player in project ProjektGG by eskalon.

the class GameBallotScreen method onNewBallot.

@Subscribe
private void onNewBallot(NewBallotEvent ev) {
    if (ev.getNewBallot() == null) {
        application.getScreenManager().pushScreen("map", "circle_open");
        return;
    }
    World world = application.getClient().getSession().getWorld();
    Player localPlayer = application.getClient().getLocalPlayer();
    optionTable.clear();
    voterTable.clear();
    buttons.clear();
    infoText.setText(ev.getNewBallot().getInfoText());
    // Display the voters
    voterTable.add(new Label(Lang.get("screen.vote.voters"), skin, "title")).padBottom(12).row();
    for (short s : ev.getNewBallot().getVoters()) {
        // PositionType posT = world.getCharacter(s).getPosition();
        boolean isLocalPlayer = s == application.getClient().getLocalPlayer().getCurrentlyPlayedCharacterId();
        voterTable.add(new CharacterComponent(skin, world.getCharacter(s), isLocalPlayer ? -1 : application.getClient().getOpinionOfOtherCharacter(s))).left().padBottom(25).row();
    }
    // Display the options (if the player can vote)
    if (ev.getNewBallot().getVoters().contains(localPlayer.getCurrentlyPlayedCharacterId())) {
        for (BallotOption option : ev.getNewBallot().getOptions()) {
            ImageTextButton button = new OffsettableImageTextButton(Lang.get(option), skin, 5);
            button.addListener(new ButtonClickListener(application.getSoundManager()) {

                @Override
                protected void onClick() {
                    application.getClient().getActionHandler().castVote(option.getValue());
                    for (Button b : buttons) {
                        b.setDisabled(true);
                        b.setTouchable(Touchable.disabled);
                    }
                }
            });
            buttons.add(button);
            if (option.isCharacter() && option.getValue() != application.getClient().getLocalPlayer().getCurrentlyPlayedCharacterId()) {
                // PositionType posT = world.getCharacters()
                // .get((short) option.getValue()).getPosition();
                optionTable.add(new CharacterComponent(skin, world.getCharacter((short) option.getValue()), application.getClient().getOpinionOfOtherCharacter((short) option.getValue()))).right().padBottom(8).row();
            }
            optionTable.add(button).right().padBottom(15).row();
        }
    }
}
Also used : Player(de.gg.game.model.entities.Player) OffsettableImageTextButton(de.gg.engine.ui.components.OffsettableImageTextButton) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) Button(com.badlogic.gdx.scenes.scene2d.ui.Button) OffsettableImageTextButton(de.gg.engine.ui.components.OffsettableImageTextButton) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) ButtonClickListener(de.gg.game.input.ButtonClickListener) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) CharacterComponent(de.gg.game.ui.components.CharacterComponent) BallotOption(de.gg.game.model.votes.BallotOption) OffsettableImageTextButton(de.gg.engine.ui.components.OffsettableImageTextButton) World(de.gg.game.model.World) Subscribe(com.google.common.eventbus.Subscribe)

Example 4 with Player

use of de.gg.game.model.entities.Player in project ProjektGG by eskalon.

the class GameMapScreen method setUIValues.

@Override
protected void setUIValues() {
    GameSession session = application.getClient().getSession();
    World world = session.getWorld();
    Player player = application.getClient().getLocalPlayer();
    if (pushParams != null) {
        // Is a new game
        gameRenderer.resetCamera();
        selectionInputController.setWorld(world);
        gameSpeedInputProcessor.setClientActionHandler(application.getClient().getActionHandler());
        iconButton.getStyle().imageUp = skin.getDrawable(player.getIcon().getShieldDrawableName());
    }
    selectionInputController.resetSelection();
    movementInputController.resetInput();
    dateLabel.setText(Lang.get("screen.map.time", GameClock.getSeason(session.getCurrentRound()), GameClock.getYear(session.getCurrentRound())));
}
Also used : GameSession(de.gg.game.session.GameSession) Player(de.gg.game.model.entities.Player) World(de.gg.game.model.World)

Example 5 with Player

use of de.gg.game.model.entities.Player in project ProjektGG by eskalon.

the class GameMapScreen method create.

@Override
protected void create() {
    super.create();
    camera = new CameraWrapper(67, application.getWidth(), application.getHeight());
    camera.setPosition(application.getWidth() / 2, application.getHeight() / 2, 0);
    postProcessor = new PostProcessingPipeline(application.getWidth(), application.getHeight(), true);
    pausePostProcessingEffect = new ColorBlendEffect(application.getUICamera(), new Color(0.4F, 0.4F, 0.4F, 0.4F));
    gameRenderer = new GameRenderer(camera.getCamera(), fragmentShader.getString());
    selectionInputController = new MapSelectionInputController(application.getEventBus(), camera.getCamera());
    addInputProcessor(selectionInputController);
    movementInputController = new MapMovementInputController(camera, application.getSettings());
    addInputProcessor(movementInputController);
    gameSpeedInputProcessor = new GameSpeedInputProcessor(application.getSettings());
    addInputProcessor(gameSpeedInputProcessor);
    // CHARACTER DIALOG
    BasicDialog characterMenuDialog = new BasicDialog(Lang.get("screen.map.character_config"), skin, "big");
    ImageTextButton closeCharacterMenuButton = new ImageTextButton(Lang.get("ui.generic.close"), skin);
    closeCharacterMenuButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            characterMenuDialog.hide();
        }
    });
    Table characterMenuTable = new Table();
    Table changeableCharacterMenuTable = new Table();
    ImageTextButton characterMenuTab1Button = new ImageTextButton(Lang.get("screen.map.character_config.character"), skin);
    ImageTextButton characterMenuTab2Button = new ImageTextButton(Lang.get("screen.map.character_config.privileges"), skin);
    characterMenuTab1Button.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            // CHARACTER & FAMILY
            changeableCharacterMenuTable.clear();
            changeableCharacterMenuTable.add(new Label(Lang.get("screen.map.character_config.name"), skin, "dark")).padBottom(50).row();
            changeableCharacterMenuTable.add(new Label(Lang.get("screen.map.character_config.family"), skin, "dark")).row();
            changeableCharacterMenuTable.add(new Label(Lang.get("screen.map.character_config.find_so"), skin, "dark"));
        }
    });
    characterMenuTab2Button.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            // PRIVILEGES
            changeableCharacterMenuTable.clear();
            changeableCharacterMenuTable.add(new Label(Lang.get("screen.map.character_config.privileges_list"), skin, "dark")).row();
            if (application.getClient().getLocalPlayerCharacter().getPosition() != null) {
                // TODO Position privileges
                // TODO Impeachment
                ImageTextButton kickButton = new ImageTextButton(Lang.get("screen.map.character_config.privilege.impeach"), skin);
                kickButton.addListener(new ButtonClickListener(application.getSoundManager()) {

                    @Override
                    protected void onClick() {
                        short mayor = application.getClient().getSession().getWorld().getPosition(PositionType.MAYOR).getCurrentHolder();
                        if (mayor != -1)
                            application.getClient().getActionHandler().arrangeImpeachmentVote(mayor, (param) -> {
                                if ((Boolean) param == true) {
                                    SimpleTextDialog.createAndShow(stage, skin, Lang.get("screen.map.character_config.privilege.success"), Lang.get("ui.generic.wip"));
                                } else {
                                    SimpleTextDialog.createAndShow(stage, skin, Lang.get("ui.generic.error"), Lang.get("ui.generic.rmi_error"));
                                }
                            });
                    }
                });
                changeableCharacterMenuTable.add(kickButton);
            }
        }
    });
    Table characterMenuTabTable = new Table();
    characterMenuTabTable.add(characterMenuTab1Button).padRight(5);
    characterMenuTabTable.add(characterMenuTab2Button);
    characterMenuTable.add(characterMenuTabTable).padRight(30).padBottom(15).center().top().row();
    characterMenuTable.add(changeableCharacterMenuTable).padBottom(15).top().height(315).row();
    characterMenuTable.add(closeCharacterMenuButton).padRight(30).center().top();
    characterMenuDialog.add(characterMenuTable).pad(30);
    // PLAYER ICON
    iconButton = new ImageButton(skin.getDrawable(PlayerIcon.values()[0].getShieldDrawableName()));
    iconButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            characterMenuDialog.show(stage);
            characterMenuDialog.setPosition(0, 103);
        }
    });
    Table iconTable = new Table();
    iconTable.setBackground(skin.getDrawable("icon_background"));
    iconTable.add(iconButton).padLeft(8).padRight(10).padBottom(1);
    // INFO STUFF
    Table infoTable = new Table();
    // Gold
    Table goldTable = new Table();
    goldTable.setBackground(skin.getDrawable("info_background"));
    goldTable.add(new Image(skin.getDrawable("icon_gold_coin"))).left().top().padLeft(4).padBottom(2).padRight(4);
    goldTable.add(new Label("19 Gulden", skin, "dark")).padBottom(5).expandX().left().top();
    // Name
    Table nameTable = new Table();
    nameTable.setBackground(skin.getDrawable("info_background"));
    nameTable.add(new Label("Freiherr  Franz  von  Woyzeck", skin, "big_dark")).padBottom(2).expandX().left();
    // Notifications
    Table notificationTable = new Table();
    infoTable.add(goldTable).row();
    infoTable.add(nameTable).left().row();
    infoTable.add(notificationTable).left().padLeft(2).padTop(2).row();
    // DATE STUFF
    Table dateTimeTable = new Table();
    // Date
    Table dateTable = new Table();
    dateLabel = new Label("", skin, "dark");
    dateTable.setBackground(skin.getDrawable("date_background"));
    dateTable.add(dateLabel).padLeft(9).padBottom(5).expandX().left();
    // Clock
    Table clockTable = new Table();
    clockTable.setBackground(skin.getDrawable("clock_background"));
    dateTimeTable.add(dateTable).row();
    dateTimeTable.add(clockTable).right();
    // MISC
    Table miscTable = new Table();
    Table misc2Table = new Table();
    // Inventory
    ImageButton inventoryButton = new ImageButton(skin, "inventory");
    // Book
    ImageButton bookButton = new ImageButton(skin, "leaning_book");
    // Minimap
    Table minimapTable = new Table();
    minimapTable.setBackground(skin.getDrawable("minimap_test"));
    misc2Table.add(inventoryButton).padRight(2);
    misc2Table.add(bookButton).padTop(2).row();
    miscTable.add(misc2Table).right().row();
    miscTable.add(minimapTable);
    mainTable.setSkin(skin);
    mainTable.setFillParent(true);
    mainTable.add(iconTable).top().left();
    mainTable.add(infoTable).top().left();
    mainTable.add(dateTimeTable).right().expandX().row();
    mainTable.add("").fill();
    mainTable.add("").expand().fill();
    mainTable.add(miscTable).expandY().bottom().right();
    // PAUSE DIALOG
    pauseDialog = new BasicDialog("", skin) {

        @Override
        protected void result(Object object) {
            pauseShown = false;
            postProcessor.removeEffect(pausePostProcessingEffect);
            if (object == (Integer) 1) {
                application.getScreenManager().pushScreen("settings", "blendingTransition");
            } else {
                Log.info("Client", "Verbindung wird getrennt");
                final GameClient client = application.getClient();
                final GameServer server = application.getServer();
                // Set stuff to null to stop updates
                application.setClient(null);
                application.setServer(null);
                ThreadHandler.getInstance().executeRunnable(() -> {
                    client.disconnect();
                    if (server != null) {
                        server.stop();
                    }
                });
                DiscordGGHandler.getInstance().setMenuPresence();
                application.getScreenManager().pushScreen("main_menu", null);
            }
        }
    };
    pauseDialog.button(Lang.get("screen.map.pause.settings"), 1).button(Lang.get("screen.map.pause.disconnect"), 2);
    houseSelectionDialog = new BasicDialog("", skin);
    houseSelectionDialog.button("Test");
    stage.addListener(new InputListener() {

        @Override
        public boolean keyDown(InputEvent event, int keycode) {
            if (keycode == Keys.ESCAPE) {
                if (pauseShown) {
                    pauseDialog.hide();
                    postProcessor.removeEffect(pausePostProcessingEffect);
                } else {
                    pauseDialog.show(stage);
                    postProcessor.addEffect(pausePostProcessingEffect);
                }
                pauseShown = !pauseShown;
                return true;
            }
            return false;
        }
    });
}
Also used : InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) ButtonClickListener(de.gg.game.input.ButtonClickListener) SimpleTextDialog(de.gg.game.ui.components.SimpleTextDialog) ThreadHandler(de.damios.guacamole.concurrent.ThreadHandler) BasicDialog(de.gg.game.ui.components.BasicDialog) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) GameClient(de.gg.game.network.GameClient) MapSelectionInputController(de.gg.game.input.MapSelectionInputController) PlayerIcon(de.gg.game.model.types.PlayerIcon) Asset(de.eskalon.commons.asset.AnnotationAssetManager.Asset) Lang(de.eskalon.commons.lang.Lang) HouseSelectionEvent(de.gg.game.events.HouseSelectionEvent) GameSpeedInputProcessor(de.gg.game.input.GameSpeedInputProcessor) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) GameSession(de.gg.game.session.GameSession) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Log(de.damios.guacamole.gdx.Log) Subscribe(com.google.common.eventbus.Subscribe) PositionType(de.gg.game.model.types.PositionType) GameServer(de.gg.game.network.GameServer) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) ColorBlendEffect(de.eskalon.commons.graphics.postproc.impl.ColorBlendEffect) HouseEnterEvent(de.gg.game.events.HouseEnterEvent) World(de.gg.game.model.World) CameraWrapper(de.gg.engine.ui.rendering.CameraWrapper) GameRenderer(de.gg.game.ui.rendering.GameRenderer) FullHourEvent(de.gg.game.events.FullHourEvent) DiscordGGHandler(de.gg.game.misc.DiscordGGHandler) Color(com.badlogic.gdx.graphics.Color) Text(de.damios.guacamole.gdx.assets.Text) ProjektGGApplication(de.gg.game.core.ProjektGGApplication) GameClock(de.gg.game.misc.GameClock) PostProcessingPipeline(de.eskalon.commons.graphics.postproc.PostProcessingPipeline) Keys(com.badlogic.gdx.Input.Keys) MapMovementInputController(de.gg.game.input.MapMovementInputController) Player(de.gg.game.model.entities.Player) ImageButton(com.badlogic.gdx.scenes.scene2d.ui.ImageButton) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) GameClient(de.gg.game.network.GameClient) ColorBlendEffect(de.eskalon.commons.graphics.postproc.impl.ColorBlendEffect) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) MapSelectionInputController(de.gg.game.input.MapSelectionInputController) ImageButton(com.badlogic.gdx.scenes.scene2d.ui.ImageButton) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) ButtonClickListener(de.gg.game.input.ButtonClickListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) GameServer(de.gg.game.network.GameServer) GameSpeedInputProcessor(de.gg.game.input.GameSpeedInputProcessor) BasicDialog(de.gg.game.ui.components.BasicDialog) CameraWrapper(de.gg.engine.ui.rendering.CameraWrapper) PostProcessingPipeline(de.eskalon.commons.graphics.postproc.PostProcessingPipeline) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) MapMovementInputController(de.gg.game.input.MapMovementInputController) Color(com.badlogic.gdx.graphics.Color) GameRenderer(de.gg.game.ui.rendering.GameRenderer)

Aggregations

Player (de.gg.game.model.entities.Player)11 LobbyPlayer (de.gg.game.network.LobbyPlayer)5 World (de.gg.game.model.World)4 Character (de.gg.game.model.entities.Character)3 ImageTextButton (com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton)2 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)2 Subscribe (com.google.common.eventbus.Subscribe)2 ButtonClickListener (de.gg.game.input.ButtonClickListener)2 GameSession (de.gg.game.session.GameSession)2 Keys (com.badlogic.gdx.Input.Keys)1 Color (com.badlogic.gdx.graphics.Color)1 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)1 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)1 Button (com.badlogic.gdx.scenes.scene2d.ui.Button)1 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)1 ImageButton (com.badlogic.gdx.scenes.scene2d.ui.ImageButton)1 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)1 ThreadHandler (de.damios.guacamole.concurrent.ThreadHandler)1 Log (de.damios.guacamole.gdx.Log)1 Text (de.damios.guacamole.gdx.assets.Text)1