Search in sources :

Example 1 with BasicDialog

use of de.gg.game.ui.components.BasicDialog in project ProjektGG by eskalon.

the class ServerBrowserScreen method create.

@Override
protected void create() {
    super.create();
    setImage(backgroundTexture);
    BackInputProcessor backInput = new BackInputProcessor() {

        @Override
        public void onBackAction() {
            application.getScreenManager().pushScreen("main_menu", "blendingTransition");
        }
    };
    addInputProcessor(backInput);
    mainTable.addListener(new BackInputActorListener() {

        @Override
        public void onBackAction() {
            backInput.onBackAction();
        }
    });
    this.connectionCallback = new ISuccessCallback() {

        @Override
        public void onSuccess(Object param) {
        }

        @Override
        public void onFailure(Object param) {
            connectingDialog.setVisible(false);
            application.setClient(null);
            SimpleTextDialog.createAndShow(stage, skin, Lang.get("ui.generic.error"), (String) param);
        }
    };
    ImageTextButton backButton = new ImageTextButton(Lang.get("ui.generic.back"), skin);
    backButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            application.getScreenManager().pushScreen("main_menu", "blendingTransition");
        }
    });
    ImageTextButton createLobbyButton = new ImageTextButton(Lang.get("screen.server_browser.create_game"), skin);
    createLobbyButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            application.getScreenManager().pushScreen("lobby_creation", "shortBlendingTransition");
        }
    });
    ImageTextButton directConnectButton = new ImageTextButton(Lang.get("screen.server_browser.connect_directly"), skin);
    directConnectButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            OffsettableTextField portInputField = new OffsettableTextField(String.valueOf(BaseGameServer.DEFAULT_PORT), skin, 5);
            portInputField.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());
            OffsettableTextField ipInputField = new OffsettableTextField("127.0.0.1", skin, 5);
            BasicDialog dialog = new BasicDialog(Lang.get("screen.server_browser.connect_directly"), skin) {

                @Override
                public void result(Object obj) {
                    if ((Boolean) obj) {
                        // Connect to client
                        application.setClient(new GameClient(application.getEventBus()));
                        application.getClient().connect(connectionCallback, application.VERSION, ipInputField.getText(), Integer.valueOf(portInputField.getText()));
                        connectingDialog = SimpleTextDialog.createAndShow(stage, skin, Lang.get("ui.generic.connecting"), Lang.get("screen.server_browser.joining"), false, null);
                    }
                }
            };
            dialog.text(Lang.get("screen.server_browser.ip")).button(Lang.get("ui.generic.back"), false).button(Lang.get("ui.generic.connect"), true).key(Keys.ENTER, true).key(Keys.ESCAPE, false);
            dialog.getContentTable().add(ipInputField).width(170).row();
            dialog.getContentTable().add(new Label(Lang.get("screen.server_browser.port"), skin, "dark_text"));
            dialog.getContentTable().add(portInputField).width(150).left();
            dialog.show(stage);
        }
    });
    ImageButton refreshButton = new ImageButton(skin, "refresh");
    refreshButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            discoverServers();
        }
    });
    Table titleTable = new Table();
    titleTable.add(new Label(Lang.get("screen.server_browser.title"), skin, "title")).padTop(25);
    Table serverHeaderTable = new Table();
    serverHeaderTable.add(new Label(Lang.get("screen.server_browser.header_status"), skin)).left().padLeft(10).padRight(158);
    serverHeaderTable.add(new Label(Lang.get("screen.server_browser.header_name"), skin)).left().expandX();
    serverHeaderTable.add(refreshButton).padLeft(15).padRight(10).row();
    serverTable = new Table();
    ScrollPane pane = new ScrollPane(serverTable);
    Table buttonTable = new Table();
    buttonTable.add(backButton);
    buttonTable.add(directConnectButton).width(158).padLeft(45);
    buttonTable.add(createLobbyButton).width(136).padLeft(45);
    Table mTable = new Table();
    mTable.setWidth(615);
    mTable.setHeight(475);
    mTable.setBackground(skin.getDrawable("parchment2"));
    mTable.add(titleTable).row();
    mTable.add(serverHeaderTable).width(580).padTop(25).row();
    mTable.add(new Image(skin.getDrawable("white_bar"))).padTop(2).center().expandX().row();
    mTable.add(pane).width(580).height(265).padTop(10).row();
    mTable.add(buttonTable).height(50).bottom();
    mainTable.add(mTable);
}
Also used : ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) GameClient(de.gg.game.network.GameClient) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) BackInputActorListener(de.gg.game.input.BackInputProcessor.BackInputActorListener) ImageButton(com.badlogic.gdx.scenes.scene2d.ui.ImageButton) BackInputProcessor(de.gg.game.input.BackInputProcessor) ButtonClickListener(de.gg.game.input.ButtonClickListener) ScrollPane(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane) OffsettableTextField(de.gg.engine.ui.components.OffsettableTextField) TextField(com.badlogic.gdx.scenes.scene2d.ui.TextField) OffsettableTextField(de.gg.engine.ui.components.OffsettableTextField) ISuccessCallback(de.damios.guacamole.ISuccessCallback) BasicDialog(de.gg.game.ui.components.BasicDialog)

Example 2 with BasicDialog

use of de.gg.game.ui.components.BasicDialog in project ProjektGG by eskalon.

the class GameMapScreen method create.

@Override
protected void create() {
    super.create();
    camera = new CameraWrapper(67, application.getWidth(), application.getHeight());
    camera.setPosition(application.getWidth() / 2, application.getHeight() / 2, 0);
    postProcessor = new PostProcessingPipeline(application.getWidth(), application.getHeight(), true);
    pausePostProcessingEffect = new ColorBlendEffect(application.getUICamera(), new Color(0.4F, 0.4F, 0.4F, 0.4F));
    gameRenderer = new GameRenderer(camera.getCamera(), fragmentShader.getString());
    selectionInputController = new MapSelectionInputController(application.getEventBus(), camera.getCamera());
    addInputProcessor(selectionInputController);
    movementInputController = new MapMovementInputController(camera, application.getSettings());
    addInputProcessor(movementInputController);
    gameSpeedInputProcessor = new GameSpeedInputProcessor(application.getSettings());
    addInputProcessor(gameSpeedInputProcessor);
    // CHARACTER DIALOG
    BasicDialog characterMenuDialog = new BasicDialog(Lang.get("screen.map.character_config"), skin, "big");
    ImageTextButton closeCharacterMenuButton = new ImageTextButton(Lang.get("ui.generic.close"), skin);
    closeCharacterMenuButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            characterMenuDialog.hide();
        }
    });
    Table characterMenuTable = new Table();
    Table changeableCharacterMenuTable = new Table();
    ImageTextButton characterMenuTab1Button = new ImageTextButton(Lang.get("screen.map.character_config.character"), skin);
    ImageTextButton characterMenuTab2Button = new ImageTextButton(Lang.get("screen.map.character_config.privileges"), skin);
    characterMenuTab1Button.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            // CHARACTER & FAMILY
            changeableCharacterMenuTable.clear();
            changeableCharacterMenuTable.add(new Label(Lang.get("screen.map.character_config.name"), skin, "dark")).padBottom(50).row();
            changeableCharacterMenuTable.add(new Label(Lang.get("screen.map.character_config.family"), skin, "dark")).row();
            changeableCharacterMenuTable.add(new Label(Lang.get("screen.map.character_config.find_so"), skin, "dark"));
        }
    });
    characterMenuTab2Button.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            // PRIVILEGES
            changeableCharacterMenuTable.clear();
            changeableCharacterMenuTable.add(new Label(Lang.get("screen.map.character_config.privileges_list"), skin, "dark")).row();
            if (application.getClient().getLocalPlayerCharacter().getPosition() != null) {
                // TODO Position privileges
                // TODO Impeachment
                ImageTextButton kickButton = new ImageTextButton(Lang.get("screen.map.character_config.privilege.impeach"), skin);
                kickButton.addListener(new ButtonClickListener(application.getSoundManager()) {

                    @Override
                    protected void onClick() {
                        short mayor = application.getClient().getSession().getWorld().getPosition(PositionType.MAYOR).getCurrentHolder();
                        if (mayor != -1)
                            application.getClient().getActionHandler().arrangeImpeachmentVote(mayor, (param) -> {
                                if ((Boolean) param == true) {
                                    SimpleTextDialog.createAndShow(stage, skin, Lang.get("screen.map.character_config.privilege.success"), Lang.get("ui.generic.wip"));
                                } else {
                                    SimpleTextDialog.createAndShow(stage, skin, Lang.get("ui.generic.error"), Lang.get("ui.generic.rmi_error"));
                                }
                            });
                    }
                });
                changeableCharacterMenuTable.add(kickButton);
            }
        }
    });
    Table characterMenuTabTable = new Table();
    characterMenuTabTable.add(characterMenuTab1Button).padRight(5);
    characterMenuTabTable.add(characterMenuTab2Button);
    characterMenuTable.add(characterMenuTabTable).padRight(30).padBottom(15).center().top().row();
    characterMenuTable.add(changeableCharacterMenuTable).padBottom(15).top().height(315).row();
    characterMenuTable.add(closeCharacterMenuButton).padRight(30).center().top();
    characterMenuDialog.add(characterMenuTable).pad(30);
    // PLAYER ICON
    iconButton = new ImageButton(skin.getDrawable(PlayerIcon.values()[0].getShieldDrawableName()));
    iconButton.addListener(new ButtonClickListener(application.getSoundManager()) {

        @Override
        protected void onClick() {
            characterMenuDialog.show(stage);
            characterMenuDialog.setPosition(0, 103);
        }
    });
    Table iconTable = new Table();
    iconTable.setBackground(skin.getDrawable("icon_background"));
    iconTable.add(iconButton).padLeft(8).padRight(10).padBottom(1);
    // INFO STUFF
    Table infoTable = new Table();
    // Gold
    Table goldTable = new Table();
    goldTable.setBackground(skin.getDrawable("info_background"));
    goldTable.add(new Image(skin.getDrawable("icon_gold_coin"))).left().top().padLeft(4).padBottom(2).padRight(4);
    goldTable.add(new Label("19 Gulden", skin, "dark")).padBottom(5).expandX().left().top();
    // Name
    Table nameTable = new Table();
    nameTable.setBackground(skin.getDrawable("info_background"));
    nameTable.add(new Label("Freiherr  Franz  von  Woyzeck", skin, "big_dark")).padBottom(2).expandX().left();
    // Notifications
    Table notificationTable = new Table();
    infoTable.add(goldTable).row();
    infoTable.add(nameTable).left().row();
    infoTable.add(notificationTable).left().padLeft(2).padTop(2).row();
    // DATE STUFF
    Table dateTimeTable = new Table();
    // Date
    Table dateTable = new Table();
    dateLabel = new Label("", skin, "dark");
    dateTable.setBackground(skin.getDrawable("date_background"));
    dateTable.add(dateLabel).padLeft(9).padBottom(5).expandX().left();
    // Clock
    Table clockTable = new Table();
    clockTable.setBackground(skin.getDrawable("clock_background"));
    dateTimeTable.add(dateTable).row();
    dateTimeTable.add(clockTable).right();
    // MISC
    Table miscTable = new Table();
    Table misc2Table = new Table();
    // Inventory
    ImageButton inventoryButton = new ImageButton(skin, "inventory");
    // Book
    ImageButton bookButton = new ImageButton(skin, "leaning_book");
    // Minimap
    Table minimapTable = new Table();
    minimapTable.setBackground(skin.getDrawable("minimap_test"));
    misc2Table.add(inventoryButton).padRight(2);
    misc2Table.add(bookButton).padTop(2).row();
    miscTable.add(misc2Table).right().row();
    miscTable.add(minimapTable);
    mainTable.setSkin(skin);
    mainTable.setFillParent(true);
    mainTable.add(iconTable).top().left();
    mainTable.add(infoTable).top().left();
    mainTable.add(dateTimeTable).right().expandX().row();
    mainTable.add("").fill();
    mainTable.add("").expand().fill();
    mainTable.add(miscTable).expandY().bottom().right();
    // PAUSE DIALOG
    pauseDialog = new BasicDialog("", skin) {

        @Override
        protected void result(Object object) {
            pauseShown = false;
            postProcessor.removeEffect(pausePostProcessingEffect);
            if (object == (Integer) 1) {
                application.getScreenManager().pushScreen("settings", "blendingTransition");
            } else {
                Log.info("Client", "Verbindung wird getrennt");
                final GameClient client = application.getClient();
                final GameServer server = application.getServer();
                // Set stuff to null to stop updates
                application.setClient(null);
                application.setServer(null);
                ThreadHandler.getInstance().executeRunnable(() -> {
                    client.disconnect();
                    if (server != null) {
                        server.stop();
                    }
                });
                DiscordGGHandler.getInstance().setMenuPresence();
                application.getScreenManager().pushScreen("main_menu", null);
            }
        }
    };
    pauseDialog.button(Lang.get("screen.map.pause.settings"), 1).button(Lang.get("screen.map.pause.disconnect"), 2);
    houseSelectionDialog = new BasicDialog("", skin);
    houseSelectionDialog.button("Test");
    stage.addListener(new InputListener() {

        @Override
        public boolean keyDown(InputEvent event, int keycode) {
            if (keycode == Keys.ESCAPE) {
                if (pauseShown) {
                    pauseDialog.hide();
                    postProcessor.removeEffect(pausePostProcessingEffect);
                } else {
                    pauseDialog.show(stage);
                    postProcessor.addEffect(pausePostProcessingEffect);
                }
                pauseShown = !pauseShown;
                return true;
            }
            return false;
        }
    });
}
Also used : InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) ButtonClickListener(de.gg.game.input.ButtonClickListener) SimpleTextDialog(de.gg.game.ui.components.SimpleTextDialog) ThreadHandler(de.damios.guacamole.concurrent.ThreadHandler) BasicDialog(de.gg.game.ui.components.BasicDialog) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) GameClient(de.gg.game.network.GameClient) MapSelectionInputController(de.gg.game.input.MapSelectionInputController) PlayerIcon(de.gg.game.model.types.PlayerIcon) Asset(de.eskalon.commons.asset.AnnotationAssetManager.Asset) Lang(de.eskalon.commons.lang.Lang) HouseSelectionEvent(de.gg.game.events.HouseSelectionEvent) GameSpeedInputProcessor(de.gg.game.input.GameSpeedInputProcessor) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) GameSession(de.gg.game.session.GameSession) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Log(de.damios.guacamole.gdx.Log) Subscribe(com.google.common.eventbus.Subscribe) PositionType(de.gg.game.model.types.PositionType) GameServer(de.gg.game.network.GameServer) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) ColorBlendEffect(de.eskalon.commons.graphics.postproc.impl.ColorBlendEffect) HouseEnterEvent(de.gg.game.events.HouseEnterEvent) World(de.gg.game.model.World) CameraWrapper(de.gg.engine.ui.rendering.CameraWrapper) GameRenderer(de.gg.game.ui.rendering.GameRenderer) FullHourEvent(de.gg.game.events.FullHourEvent) DiscordGGHandler(de.gg.game.misc.DiscordGGHandler) Color(com.badlogic.gdx.graphics.Color) Text(de.damios.guacamole.gdx.assets.Text) ProjektGGApplication(de.gg.game.core.ProjektGGApplication) GameClock(de.gg.game.misc.GameClock) PostProcessingPipeline(de.eskalon.commons.graphics.postproc.PostProcessingPipeline) Keys(com.badlogic.gdx.Input.Keys) MapMovementInputController(de.gg.game.input.MapMovementInputController) Player(de.gg.game.model.entities.Player) ImageButton(com.badlogic.gdx.scenes.scene2d.ui.ImageButton) ImageTextButton(com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton) GameClient(de.gg.game.network.GameClient) ColorBlendEffect(de.eskalon.commons.graphics.postproc.impl.ColorBlendEffect) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) MapSelectionInputController(de.gg.game.input.MapSelectionInputController) ImageButton(com.badlogic.gdx.scenes.scene2d.ui.ImageButton) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) ButtonClickListener(de.gg.game.input.ButtonClickListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) GameServer(de.gg.game.network.GameServer) GameSpeedInputProcessor(de.gg.game.input.GameSpeedInputProcessor) BasicDialog(de.gg.game.ui.components.BasicDialog) CameraWrapper(de.gg.engine.ui.rendering.CameraWrapper) PostProcessingPipeline(de.eskalon.commons.graphics.postproc.PostProcessingPipeline) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) MapMovementInputController(de.gg.game.input.MapMovementInputController) Color(com.badlogic.gdx.graphics.Color) GameRenderer(de.gg.game.ui.rendering.GameRenderer)

Aggregations

Image (com.badlogic.gdx.scenes.scene2d.ui.Image)2 ImageButton (com.badlogic.gdx.scenes.scene2d.ui.ImageButton)2 ImageTextButton (com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton)2 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)2 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)2 ButtonClickListener (de.gg.game.input.ButtonClickListener)2 GameClient (de.gg.game.network.GameClient)2 BasicDialog (de.gg.game.ui.components.BasicDialog)2 Keys (com.badlogic.gdx.Input.Keys)1 Color (com.badlogic.gdx.graphics.Color)1 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)1 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)1 ScrollPane (com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)1 TextField (com.badlogic.gdx.scenes.scene2d.ui.TextField)1 Subscribe (com.google.common.eventbus.Subscribe)1 ISuccessCallback (de.damios.guacamole.ISuccessCallback)1 ThreadHandler (de.damios.guacamole.concurrent.ThreadHandler)1 Log (de.damios.guacamole.gdx.Log)1 Text (de.damios.guacamole.gdx.assets.Text)1 Asset (de.eskalon.commons.asset.AnnotationAssetManager.Asset)1