use of de.gg.game.systems.client.FirstEventWaveClientSystem in project ProjektGG by eskalon.
the class SlaveSession method init.
/**
* {@inheritDoc}
*/
@Override
public void init(HashMap<Short, LobbyPlayer> players, @Nullable SavedGame savedGame) {
super.init(players, savedGame);
// Setup the client systems
ProcessingSystem<Player> s;
s = new FirstEventWaveClientSystem(eventBus, localNetworkId);
s.init(world, sessionSetup.getSeed());
this.playerSystems.add(s);
}
Aggregations