use of de.gurkenlabs.litiengine.graphics.particles.Emitter in project litiengine by gurkenlabs.
the class EnvironmentTests method testLoading.
@Test
public void testLoading() {
CollisionBox testCollider = new CollisionBox(true);
testCollider.setMapId(1);
testCollider.setName("test");
this.testEnvironment.add(testCollider);
Prop testProp = new Prop(0, 0, null);
testProp.setMapId(1);
testProp.setName("test");
this.testEnvironment.add(testProp);
Emitter testEmitter = new Emitter(1, 1) {
@Override
protected Particle createNewParticle() {
return null;
}
};
testEmitter.setMapId(1);
testEmitter.setName("test");
this.testEnvironment.add(testEmitter);
this.testEnvironment.load();
// load a second time to ensure nothing brakes
this.testEnvironment.load();
assertTrue(this.testEnvironment.isLoaded());
CollisionBox testCollider2 = new CollisionBox(true);
testCollider.setMapId(2);
testCollider.setName("test2");
this.testEnvironment.add(testCollider2);
this.testEnvironment.unload();
assertFalse(this.testEnvironment.isLoaded());
}
use of de.gurkenlabs.litiengine.graphics.particles.Emitter in project litiengine by gurkenlabs.
the class Environment method add.
@Override
public void add(final IEntity entity) {
if (entity == null) {
return;
}
// set local map id if none is set for the entity
if (entity.getMapId() == 0) {
entity.setMapId(this.getLocalMapId());
}
if (entity instanceof Emitter) {
Emitter emitter = (Emitter) entity;
this.getGroundRenderables().add(emitter.getGroundRenderable());
this.getOverlayRenderables().add(emitter.getOverlayRenderable());
this.emitters.add(emitter);
}
if (entity instanceof ICombatEntity) {
this.combatEntities.put(entity.getMapId(), (ICombatEntity) entity);
}
if (entity instanceof IMobileEntity) {
this.mobileEntities.put(entity.getMapId(), (IMobileEntity) entity);
}
if (entity instanceof Prop) {
this.props.add((Prop) entity);
}
if (entity instanceof Creature) {
this.creatures.add((Creature) entity);
}
if (entity instanceof CollisionBox) {
this.colliders.add((CollisionBox) entity);
}
if (entity instanceof LightSource) {
this.lightSources.add((LightSource) entity);
}
if (entity instanceof Trigger) {
this.triggers.add((Trigger) entity);
}
if (entity instanceof Spawnpoint) {
this.spawnPoints.add((Spawnpoint) entity);
}
if (entity instanceof StaticShadow) {
this.staticShadows.add((StaticShadow) entity);
} else if (entity instanceof MapArea) {
this.mapAreas.add((MapArea) entity);
}
for (String rawTag : entity.getTags()) {
if (rawTag == null) {
continue;
}
final String tag = rawTag.trim().toLowerCase();
if (tag.isEmpty()) {
continue;
}
if (this.entitiesByTag.containsKey(tag)) {
this.entitiesByTag.get(tag).add(entity);
continue;
}
this.entitiesByTag.put(tag, new CopyOnWriteArrayList<>());
this.entitiesByTag.get(tag).add(entity);
}
// we need to load the new entity manually
if (this.loaded) {
this.load(entity);
}
this.entities.get(entity.getRenderType()).put(entity.getMapId(), entity);
for (Consumer<IEntity> cons : this.entityAddedConsumers) {
cons.accept(entity);
}
}
use of de.gurkenlabs.litiengine.graphics.particles.Emitter in project litiengine by gurkenlabs.
the class Environment method unload.
/**
* Unload the specified entity by performing the following steps:
* <ol>
* <li>remove entities from physics engine</li>
* <li>unregister units from update</li>
* <li>unregister ai controller from update</li>
* <li>unregister animation controller from update</li>
* <li>unregister movement controller from update</li>
* </ol>
*
* @param entity
*/
private void unload(final IEntity entity) {
// 1. remove from physics engine
if (entity instanceof CollisionBox) {
final CollisionBox coll = (CollisionBox) entity;
if (coll.isObstacle()) {
Game.getPhysicsEngine().remove(coll.getBoundingBox());
} else {
Game.getPhysicsEngine().remove(coll);
}
} else if (entity instanceof ICollisionEntity) {
final ICollisionEntity coll = (ICollisionEntity) entity;
Game.getPhysicsEngine().remove(coll);
}
// 2. unregister from update
if (entity instanceof IUpdateable) {
Game.getLoop().detach((IUpdateable) entity);
}
// 3. unregister ai controller from update
final IEntityController<? extends IEntity> controller = Game.getEntityControllerManager().getAIController(entity);
if (controller != null) {
Game.getLoop().detach(controller);
}
// 4. unregister animation controller from update
final IAnimationController animation = Game.getEntityControllerManager().getAnimationController(entity);
if (animation != null) {
Game.getLoop().detach(animation);
}
// 5. unregister movement controller from update
if (entity instanceof IMobileEntity) {
final IMovementController<? extends IMobileEntity> movementController = Game.getEntityControllerManager().getMovementController((IMobileEntity) entity);
if (movementController != null) {
Game.getLoop().detach(movementController);
}
}
if (entity instanceof Emitter) {
Emitter em = (Emitter) entity;
em.deactivate();
}
}
use of de.gurkenlabs.litiengine.graphics.particles.Emitter in project litiengine by gurkenlabs.
the class MapSelectionPanel method populateMapObjectTree.
private void populateMapObjectTree() {
this.nodeRoot.setUserObject(new IconTreeListItem(Game.getEnvironment().getEntities().size() + " " + Resources.get("panel_mapselection_entities"), Icons.FOLDER));
for (DefaultMutableTreeNode node : this.entityNodes) {
node.removeAllChildren();
}
this.nodeLights.setUserObject(new IconTreeListItem(Game.getEnvironment().getLightSources().size() + " " + Resources.get("panel_mapselection_lights"), Icons.LIGHT));
this.nodeProps.setUserObject(new IconTreeListItem(Game.getEnvironment().getProps().size() + " " + Resources.get("panel_mapselection_props"), Icons.PROP));
this.nodeCreatures.setUserObject(new IconTreeListItem(Game.getEnvironment().getCreatures().size() + " " + Resources.get("panel_mapselection_creatures"), Icons.CREATURE));
this.nodeTriggers.setUserObject(new IconTreeListItem(Game.getEnvironment().getTriggers().size() + " " + Resources.get("panel_mapselection_triggers"), Icons.TRIGGER));
this.nodeSpawnpoints.setUserObject(new IconTreeListItem(Game.getEnvironment().getSpawnPoints().size() + " " + Resources.get("panel_mapselection_spawnpoints"), Icons.SPAWMPOINT));
this.nodeCollisionBoxes.setUserObject(new IconTreeListItem(Game.getEnvironment().getCollisionBoxes().size() + " " + Resources.get("panel_mapselection_collboxes"), Icons.COLLISIONBOX));
this.nodeMapAreas.setUserObject(new IconTreeListItem(Game.getEnvironment().getAreas().size() + " " + Resources.get("panel_mapselection_areas"), Icons.MAPAREA));
this.nodeStaticShadows.setUserObject(new IconTreeListItem(Game.getEnvironment().getStaticShadows().size() + " " + Resources.get("panel_mapselection_shadow"), Icons.SHADOWBOX));
this.nodeEmitter.setUserObject(new IconTreeListItem(Game.getEnvironment().getEmitters().size() + " " + Resources.get("panel_mapselection_emitter"), Icons.EMITTER));
for (LightSource light : Game.getEnvironment().getLightSources()) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(light));
this.nodeLights.add(node);
}
for (Prop prop : Game.getEnvironment().getProps()) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(prop));
this.nodeProps.add(node);
}
for (Creature creature : Game.getEnvironment().getCreatures()) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(creature));
this.nodeCreatures.add(node);
}
for (Trigger trigger : Game.getEnvironment().getTriggers()) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(trigger));
this.nodeTriggers.add(node);
}
for (Spawnpoint spawn : Game.getEnvironment().getSpawnPoints()) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(spawn));
this.nodeSpawnpoints.add(node);
}
for (CollisionBox coll : Game.getEnvironment().getCollisionBoxes()) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(coll));
this.nodeCollisionBoxes.add(node);
}
for (MapArea area : Game.getEnvironment().getAreas()) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(area));
this.nodeMapAreas.add(node);
}
for (StaticShadow shadow : Game.getEnvironment().getStaticShadows()) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(shadow));
this.nodeStaticShadows.add(node);
}
for (Emitter emitter : Game.getEnvironment().getEmitters()) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(emitter));
this.nodeEmitter.add(node);
}
this.entitiesTreeModel.reload();
}
use of de.gurkenlabs.litiengine.graphics.particles.Emitter in project litiengine by gurkenlabs.
the class EnvironmentTests method testEmitter.
@Test
public void testEmitter() {
Emitter testEmitter = new Emitter(1, 1) {
@Override
protected Particle createNewParticle() {
return null;
}
};
testEmitter.setMapId(1);
testEmitter.setName("test");
this.testEnvironment.add(testEmitter);
assertNotNull(this.testEnvironment.getEmitter(1));
assertNotNull(this.testEnvironment.getEmitter("test"));
assertEquals(1, this.testEnvironment.getByType(Emitter.class).size());
assertEquals(1, this.testEnvironment.getEntities().size());
this.testEnvironment.remove(testEmitter);
assertNull(this.testEnvironment.getEmitter(1));
assertNull(this.testEnvironment.getEmitter("test"));
assertEquals(0, this.testEnvironment.getByType(Emitter.class).size());
assertEquals(0, this.testEnvironment.getEntities().size());
}
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