use of dev.rosewood.rosestacker.stack.settings.SpawnerStackSettings in project RoseStacker by Rosewood-Development.
the class StackedSpawnerGui method buildGui.
/**
* Builds the GUI from scratch
*/
private void buildGui() {
this.guiContainer = GuiFactory.createContainer().setTickRate(Setting.SPAWNER_GUI_TICK_UPDATE_RATE.getInt());
SpawnerStackSettings stackSettings = this.stackedSpawner.getStackSettings();
GuiScreen mainScreen = GuiFactory.createScreen(this.guiContainer, GuiSize.ROWS_THREE).setTitle(this.localeManager.getLocaleMessage("gui-stacked-spawner-title", StringPlaceholders.single("name", stackSettings.getDisplayName()))).addButtonAt(11, GuiFactory.createButton()).addButtonAt(13, GuiFactory.createButton()).addButtonAt(15, GuiFactory.createButton());
List<Integer> fillerSlots = IntStream.range(0, GuiSize.ROWS_THREE.getNumSlots()).boxed().collect(Collectors.toList());
fillerSlots.removeAll(Arrays.asList(4, 7, 8, 9, 11, 13, 15, 17, 18, 19));
Material filler = GuiHelper.parseMaterial(Setting.SPAWNER_GUI_BORDER_MATERIAL.getString());
Material corner = GuiHelper.parseMaterial(Setting.SPAWNER_GUI_BORDER_CORNER_MATERIAL.getString());
Material accent = GuiHelper.parseMaterial(Setting.SPAWNER_GUI_BORDER_ACCENT_MATERIAL.getString());
Material info = GuiHelper.parseMaterial(Setting.SPAWNER_GUI_SPAWNER_STATS_MATERIAL.getString());
Material spawner = GuiHelper.parseMaterial(Setting.SPAWNER_GUI_CENTRAL_MATERIAL.getString());
Material conditionsValid = GuiHelper.parseMaterial(Setting.SPAWNER_GUI_VALID_SPAWN_CONDITIONS_MATERIAL.getString());
Material conditionsInvalid = GuiHelper.parseMaterial(Setting.SPAWNER_GUI_INVALID_SPAWN_CONDITIONS_MATERIAL.getString());
ItemStack fillerItem = new ItemStack(filler);
ItemMeta fillerItemMeta = fillerItem.getItemMeta();
if (fillerItemMeta != null) {
fillerItemMeta.setDisplayName(" ");
fillerItemMeta.addItemFlags(ItemFlag.values());
fillerItem.setItemMeta(fillerItemMeta);
}
for (int slot : fillerSlots) mainScreen.addItemStackAt(slot, fillerItem);
ItemStack cornerItem = fillerItem.clone();
cornerItem.setType(corner);
for (int slot : Arrays.asList(8, 18)) mainScreen.addItemStackAt(slot, cornerItem);
ItemStack accentItem = fillerItem.clone();
accentItem.setType(accent);
for (int slot : Arrays.asList(7, 9, 17, 19)) mainScreen.addItemStackAt(slot, accentItem);
ItemStack skull = RoseStacker.getInstance().getManager(StackSettingManager.class).getEntityStackSettings(stackSettings.getEntityType()).getEntityTypeData().getSkullItem();
ItemMeta skullMeta = skull.getItemMeta();
if (skullMeta != null) {
String displayString;
if (this.stackedSpawner.getStackSize() == 1 && !Setting.SPAWNER_DISPLAY_TAGS_SINGLE_AMOUNT.getBoolean()) {
displayString = RoseStacker.getInstance().getManager(LocaleManager.class).getLocaleMessage("spawner-stack-display-single", StringPlaceholders.builder("amount", this.stackedSpawner.getStackSize()).addPlaceholder("name", this.stackedSpawner.getStackSettings().getDisplayName()).build());
} else {
displayString = RoseStacker.getInstance().getManager(LocaleManager.class).getLocaleMessage("spawner-stack-display", StringPlaceholders.builder("amount", this.stackedSpawner.getStackSize()).addPlaceholder("name", this.stackedSpawner.getStackSettings().getDisplayName()).build());
}
skullMeta.setDisplayName(displayString);
skull.setItemMeta(skullMeta);
}
mainScreen.addButtonAt(4, GuiFactory.createButton(skull));
mainScreen.addButtonAt(11, GuiFactory.createButton().setIcon(info).setName(this.getString("stats")).setLoreSupplier(() -> {
List<GuiString> lore = new ArrayList<>();
StackedSpawnerTile spawnerTile = this.stackedSpawner.getSpawnerTile();
lore.add(this.getString("min-spawn-delay", StringPlaceholders.single("delay", spawnerTile.getMinSpawnDelay())));
lore.add(this.getString("max-spawn-delay", StringPlaceholders.single("delay", spawnerTile.getMaxSpawnDelay())));
lore.add(this.getString("disabled-mob-ai", StringPlaceholders.single("disabled", String.valueOf(stackSettings.isMobAIDisabled()))));
int range = stackSettings.getEntitySearchRange() == -1 ? spawnerTile.getSpawnRange() : stackSettings.getEntitySearchRange();
lore.add(this.getString("entity-search-range", StringPlaceholders.single("range", range)));
lore.add(this.getString("player-activation-range", StringPlaceholders.single("range", spawnerTile.getRequiredPlayerRange())));
lore.add(this.getString("spawn-range", StringPlaceholders.single("range", spawnerTile.getSpawnRange())));
if (stackSettings.getSpawnCountStackSizeMultiplier() != -1) {
if (Setting.SPAWNER_SPAWN_COUNT_STACK_SIZE_RANDOMIZED.getBoolean()) {
lore.add(this.getString("min-spawn-amount", StringPlaceholders.single("amount", this.stackedSpawner.getStackSize())));
lore.add(this.getString("max-spawn-amount", StringPlaceholders.single("amount", spawnerTile.getSpawnCount())));
} else {
lore.add(this.getString("spawn-amount", StringPlaceholders.single("amount", spawnerTile.getSpawnCount())));
}
} else {
lore.add(this.getString("min-spawn-amount", StringPlaceholders.single("amount", 1)));
lore.add(this.getString("max-spawn-amount", StringPlaceholders.single("amount", spawnerTile.getSpawnCount())));
}
lore.add(GuiFactory.createString());
lore.add(this.getString("spawn-conditions"));
List<ConditionTag> spawnConditions = stackSettings.getSpawnRequirements();
for (ConditionTag conditionTag : spawnConditions) for (String line : conditionTag.getInfoMessage(this.localeManager)) lore.add(GuiFactory.createString(line));
return lore;
}));
mainScreen.addButtonAt(13, GuiFactory.createButton().setIcon(spawner).setNameSupplier(() -> this.getString("time-until-next-spawn", StringPlaceholders.single("time", this.stackedSpawner.getSpawnerTile().getDelay() + 1))).setLoreSupplier(() -> Collections.singletonList(this.getString("total-spawns", StringPlaceholders.single("amount", StackerUtils.formatNumber(PersistentDataUtils.getTotalSpawnCount(this.stackedSpawner.getSpawnerTile())))))));
mainScreen.addButtonAt(15, GuiFactory.createButton().setIconSupplier(() -> GuiFactory.createIcon(this.stackedSpawner.getLastInvalidConditions().isEmpty() ? conditionsValid : conditionsInvalid)).setNameSupplier(() -> {
if (this.stackedSpawner.getLastInvalidConditions().isEmpty()) {
return this.getString("valid-spawn-conditions");
} else {
return this.getString("invalid-spawn-conditions");
}
}).setLoreSupplier(() -> {
List<Class<? extends ConditionTag>> invalidConditions = this.stackedSpawner.getLastInvalidConditions();
if (invalidConditions.isEmpty())
return Collections.singletonList(this.getString("entities-can-spawn"));
List<GuiString> lore = new ArrayList<>();
lore.add(this.getString("conditions-preventing-spawns"));
for (Class<? extends ConditionTag> conditionTagClass : invalidConditions) lore.add(GuiFactory.createString(ConditionTags.getErrorMessage(conditionTagClass, this.localeManager)));
return lore;
}));
this.guiContainer.addScreen(mainScreen);
this.guiFramework.getGuiManager().registerGui(this.guiContainer);
}
use of dev.rosewood.rosestacker.stack.settings.SpawnerStackSettings in project RoseStacker by Rosewood-Development.
the class MaxNearbyEntityConditionTag method check.
@Override
public boolean check(StackedSpawner stackedSpawner, Block spawnBlock) {
if (this.stackManager == null || this.entityCacheManager == null) {
this.stackManager = RoseStacker.getInstance().getManager(StackManager.class);
this.entityCacheManager = RoseStacker.getInstance().getManager(EntityCacheManager.class);
}
SpawnerStackSettings stackSettings = stackedSpawner.getStackSettings();
int detectionRange = stackSettings.getEntitySearchRange() == -1 ? stackedSpawner.getSpawnerTile().getSpawnRange() : stackSettings.getEntitySearchRange();
Block block = stackedSpawner.getBlock();
EntityType entityType = stackedSpawner.getSpawnerTile().getSpawnedType();
Collection<Entity> nearbyEntities = this.entityCacheManager.getNearbyEntities(block.getLocation().clone().add(0.5, 0.5, 0.5), detectionRange, entity -> entity.getType() == entityType);
if (Setting.SPAWNER_MAX_NEARBY_ENTITIES_INCLUDE_STACKS.getBoolean()) {
return nearbyEntities.stream().mapToInt(x -> {
StackedEntity stackedEntity = this.stackManager.getStackedEntity((LivingEntity) x);
return stackedEntity == null ? 1 : stackedEntity.getStackSize();
}).sum() < this.maxNearbyEntities;
} else {
return nearbyEntities.size() < this.maxNearbyEntities;
}
}
use of dev.rosewood.rosestacker.stack.settings.SpawnerStackSettings in project RoseStacker by Rosewood-Development.
the class StackedSpawnerTileImpl method serverTick.
@Override
public void serverTick(ServerLevel level, BlockPos blockPos) {
// Only tick the spawner if a player is nearby
this.playersTimeSinceLastCheck = (this.playersTimeSinceLastCheck + 1) % Setting.SPAWNER_PLAYER_CHECK_FREQUENCY.getInt();
if (this.playersTimeSinceLastCheck == 0)
this.playersNearby = this.isNearPlayer(level, blockPos);
if (!this.playersNearby)
return;
// if (!this.nextSpawnData.getEntityToSpawn().getString("id").equals("minecraft:item")) {
// CompoundTag tag = new CompoundTag();
// tag.putString("id", "minecraft:item");
// CompoundTag item = new CompoundTag();
// item.putString("id", "minecraft:diamond");
// item.putByte("Count", (byte) 1);
// tag.put("Item", item);
// this.nextSpawnData = new SpawnData(tag, Optional.empty());
// this.updateTile();
// }
SpawnerStackSettings stackSettings = this.stackedSpawner.getStackSettings();
// Handle redstone deactivation if enabled
if (Setting.SPAWNER_DEACTIVATE_WHEN_POWERED.getBoolean()) {
if (this.redstoneTimeSinceLastCheck == 0) {
boolean hasSignal = level.hasNeighborSignal(this.blockPos);
if (this.redstoneDeactivated && !hasSignal) {
this.redstoneDeactivated = false;
this.requiredPlayerRange = stackSettings.getPlayerActivationRange();
this.updateTile();
} else if (!this.redstoneDeactivated && hasSignal) {
this.redstoneDeactivated = true;
this.requiredPlayerRange = 0;
this.updateTile();
}
if (this.redstoneDeactivated)
return;
}
this.redstoneTimeSinceLastCheck = (this.redstoneTimeSinceLastCheck + 1) % Setting.SPAWNER_POWERED_CHECK_FREQUENCY.getInt();
}
// Count down spawn timer unless we are ready to spawn
if (this.spawnDelay > 0) {
this.spawnDelay--;
return;
}
// Reset spawn delay
this.spawnDelay = level.getRandom().nextInt(this.maxSpawnDelay - this.minSpawnDelay + 1) + this.minSpawnDelay;
this.updateTile();
// Execute spawning method
if (this.nextSpawnData != null) {
ResourceLocation resourceLocation = ResourceLocation.tryParse(this.nextSpawnData.getEntityToSpawn().getString("id"));
if (resourceLocation != null) {
NamespacedKey namespacedKey = CraftNamespacedKey.fromMinecraft(resourceLocation);
EntityType entityType = this.fromKey(namespacedKey);
if (entityType != null)
new MobSpawningMethod(entityType).spawn(this.stackedSpawner);
}
}
// new ItemSpawningMethod(Material.DIAMOND).spawn(this.stackedSpawner);
// Randomize spawn potentials
this.spawnPotentials.getRandom(level.getRandom()).ifPresent(x -> this.nextSpawnData = x.getData());
}
use of dev.rosewood.rosestacker.stack.settings.SpawnerStackSettings in project RoseStacker by Rosewood-Development.
the class StackedSpawnerTileImpl method serverTick.
@Override
public void serverTick(ServerLevel level, BlockPos blockPos) {
// Only tick the spawner if a player is nearby
this.playersTimeSinceLastCheck = (this.playersTimeSinceLastCheck + 1) % Setting.SPAWNER_PLAYER_CHECK_FREQUENCY.getInt();
if (this.playersTimeSinceLastCheck == 0)
this.playersNearby = this.isNearPlayer(level, blockPos);
if (!this.playersNearby)
return;
SpawnerStackSettings stackSettings = this.stackedSpawner.getStackSettings();
// Handle redstone deactivation if enabled
if (Setting.SPAWNER_DEACTIVATE_WHEN_POWERED.getBoolean()) {
if (this.redstoneTimeSinceLastCheck == 0) {
boolean hasSignal = level.hasNeighborSignal(this.blockPos);
if (this.redstoneDeactivated && !hasSignal) {
this.redstoneDeactivated = false;
this.requiredPlayerRange = stackSettings.getPlayerActivationRange();
this.updateTile();
} else if (!this.redstoneDeactivated && hasSignal) {
this.redstoneDeactivated = true;
this.requiredPlayerRange = 0;
this.updateTile();
}
if (this.redstoneDeactivated)
return;
}
this.redstoneTimeSinceLastCheck = (this.redstoneTimeSinceLastCheck + 1) % Setting.SPAWNER_POWERED_CHECK_FREQUENCY.getInt();
}
// Count down spawn timer unless we are ready to spawn
if (this.spawnDelay > 0) {
this.spawnDelay--;
return;
}
// Reset spawn delay
this.spawnDelay = level.getRandom().nextInt(this.maxSpawnDelay - this.minSpawnDelay + 1) + this.minSpawnDelay;
this.updateTile();
// Execute spawning method
if (this.nextSpawnData != null) {
ResourceLocation resourceLocation = ResourceLocation.tryParse(this.nextSpawnData.getTag().getString("id"));
if (resourceLocation != null) {
NamespacedKey namespacedKey = CraftNamespacedKey.fromMinecraft(resourceLocation);
EntityType entityType = this.fromKey(namespacedKey);
if (entityType != null)
new MobSpawningMethod(entityType).spawn(this.stackedSpawner);
}
}
// Randomize spawn potentials
this.spawnPotentials.getRandom(level.getRandom()).ifPresent(x -> this.nextSpawnData = x);
}
use of dev.rosewood.rosestacker.stack.settings.SpawnerStackSettings in project RoseStacker by Rosewood-Development.
the class EntityListener method onSpawnerSpawn.
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onSpawnerSpawn(SpawnerSpawnEvent event) {
if (!(event.getEntity() instanceof LivingEntity))
return;
StackManager stackManager = this.rosePlugin.getManager(StackManager.class);
if (stackManager.isWorldDisabled(event.getEntity().getWorld()))
return;
LivingEntity entity = (LivingEntity) event.getEntity();
PersistentDataUtils.tagSpawnedFromSpawner(entity);
SpawnerStackSettings stackSettings = this.stackSettingManager.getSpawnerStackSettings(event.getSpawner());
StackedSpawner stackedSpawner = this.stackManager.getStackedSpawner(event.getSpawner().getBlock());
if (stackedSpawner == null)
stackedSpawner = stackManager.createSpawnerStack(event.getSpawner().getBlock(), 1, false);
boolean placedByPlayer = stackedSpawner != null && stackedSpawner.isPlacedByPlayer();
if (stackSettings.isMobAIDisabled() && (!Setting.SPAWNER_DISABLE_MOB_AI_ONLY_PLAYER_PLACED.getBoolean() || placedByPlayer))
PersistentDataUtils.removeEntityAi(entity);
}
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