use of ecgberht.Agents.Agent in project Ecgberht by Jabbo16.
the class ChooseDropShip method execute.
@Override
public State execute() {
try {
for (Agent u : gameState.agents.values()) {
if (u instanceof DropShipAgent && u.statusToString().equals("IDLE")) {
gameState.chosenDropShip = (DropShipAgent) u;
return State.SUCCESS;
}
}
gameState.chosenDropShip = null;
gameState.chosenWorker = null;
gameState.chosenIsland = null;
return State.FAILURE;
} catch (Exception e) {
System.err.println(this.getClass().getSimpleName());
e.printStackTrace();
return State.ERROR;
}
}
use of ecgberht.Agents.Agent in project Ecgberht by Jabbo16.
the class ChoosePosition method execute.
@Override
public State execute() {
try {
if (gameState.chosenToBuild == UnitType.None)
return State.FAILURE;
Player self = gameState.getPlayer();
TilePosition origin;
if (gameState.chosenToBuild.isRefinery()) {
if (!gameState.vespeneGeysers.isEmpty()) {
for (Entry<VespeneGeyser, Boolean> g : gameState.vespeneGeysers.entrySet()) {
if (!g.getValue()) {
gameState.chosenPosition = g.getKey().getTilePosition();
return State.SUCCESS;
}
}
}
} else if (gameState.chosenToBuild == UnitType.Terran_Command_Center) {
if (!gameState.islandBases.isEmpty() && gameState.islandCCs.size() < gameState.islandBases.size()) {
if (gameState.islandExpand)
return State.FAILURE;
for (Agent u : gameState.agents.values()) {
if (u instanceof DropShipAgent && u.statusToString().equals("IDLE")) {
gameState.islandExpand = true;
return State.FAILURE;
}
}
}
TilePosition main;
if (gameState.mainCC != null)
main = gameState.mainCC.second.getTilePosition();
else
main = gameState.getPlayer().getStartLocation();
List<Base> valid = new ArrayList<>();
if (gameState.getStrat().name.equals("PlasmaWraithHell")) {
for (Base b : gameState.specialBLs) {
if (!gameState.CCs.containsKey(b)) {
gameState.chosenPosition = b.getLocation();
return State.SUCCESS;
}
}
}
for (Base b : gameState.BLs) {
if (!gameState.CCs.containsKey(b) && Util.isConnected(b.getLocation(), main))
valid.add(b);
}
List<Base> remove = new ArrayList<>();
for (Base b : valid) {
if (gameState.getGame().getBWMap().isVisible(b.getLocation()) && !gameState.getGame().getBWMap().isBuildable(b.getLocation(), true)) {
remove.add(b);
continue;
}
if (b.getArea() != gameState.naturalArea) {
for (Unit u : gameState.enemyCombatUnitMemory) {
if (gameState.bwem.getMap().getArea(u.getTilePosition()) == null || !(u instanceof Attacker) || u instanceof Worker) {
continue;
}
if (gameState.bwem.getMap().getArea(u.getTilePosition()).equals(b.getArea())) {
remove.add(b);
break;
}
}
for (UnitInfo u : gameState.unitStorage.getEnemyUnits().values().stream().filter(u -> u.unitType.isBuilding()).collect(Collectors.toSet())) {
if (gameState.bwem.getMap().getArea(u.tileposition) == null)
continue;
if (gameState.bwem.getMap().getArea(u.tileposition).equals(b.getArea())) {
remove.add(b);
break;
}
}
}
}
valid.removeAll(remove);
if (valid.isEmpty())
return State.FAILURE;
gameState.chosenPosition = valid.get(0).getLocation();
return State.SUCCESS;
} else {
if (!gameState.workerBuild.isEmpty()) {
for (MutablePair<UnitType, TilePosition> w : gameState.workerBuild.values()) {
gameState.testMap.updateMap(w.second, w.first, false);
}
}
if (!gameState.chosenToBuild.equals(UnitType.Terran_Bunker) && !gameState.chosenToBuild.equals(UnitType.Terran_Missile_Turret)) {
if (gameState.getStrat().proxy && gameState.chosenToBuild == UnitType.Terran_Barracks) {
origin = gameState.mapCenter.toTilePosition();
} else if (gameState.mainCC != null && gameState.mainCC.first != null) {
origin = gameState.mainCC.first.getLocation();
} else
origin = self.getStartLocation();
} else if (gameState.chosenToBuild.equals(UnitType.Terran_Missile_Turret)) {
if (gameState.defendPosition != null)
origin = gameState.defendPosition.toTilePosition();
else if (gameState.DBs.isEmpty()) {
origin = Util.getClosestChokepoint(self.getStartLocation().toPosition()).getCenter().toTilePosition();
} else {
origin = gameState.DBs.keySet().stream().findFirst().map(UnitImpl::getTilePosition).orElse(null);
}
} else if (gameState.learningManager.isNaughty() && gameState.enemyRace == Race.Zerg) {
origin = gameState.getBunkerPositionAntiPool();
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else {
origin = gameState.testMap.findBunkerPositionAntiPool();
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else if (gameState.mainCC != null)
origin = gameState.mainCC.second.getTilePosition();
else
origin = gameState.getPlayer().getStartLocation();
}
} else if (gameState.Ts.isEmpty()) {
if (gameState.defendPosition != null && gameState.naturalChoke != null && gameState.defendPosition.equals(gameState.naturalChoke.getCenter().toPosition())) {
origin = gameState.testMap.findBunkerPosition(gameState.naturalChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
}
}
if (gameState.mainChoke != null && !gameState.getStrat().name.equals("MechGreedyFE") && !gameState.getStrat().name.equals("BioGreedyFE") && !gameState.getStrat().name.equals("14CC") && !gameState.getStrat().name.equals("BioMechGreedyFE")) {
origin = gameState.testMap.findBunkerPosition(gameState.mainChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else
origin = gameState.mainChoke.getCenter().toTilePosition();
} else if (gameState.naturalChoke != null) {
origin = gameState.testMap.findBunkerPosition(gameState.naturalChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else
origin = gameState.mainChoke.getCenter().toTilePosition();
} else {
origin = gameState.testMap.findBunkerPosition(gameState.mainChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else
origin = gameState.mainChoke.getCenter().toTilePosition();
}
} else
origin = gameState.Ts.stream().findFirst().map(UnitImpl::getTilePosition).orElse(null);
TilePosition position = gameState.testMap.findPositionNew(gameState.chosenToBuild, origin);
gameState.testMap = gameState.map.clone();
if (position != null) {
gameState.chosenPosition = position;
return State.SUCCESS;
}
}
return State.FAILURE;
} catch (Exception e) {
System.err.println(this.getClass().getSimpleName());
e.printStackTrace();
return State.ERROR;
}
}
use of ecgberht.Agents.Agent in project Ecgberht by Jabbo16.
the class GameState method runAgents.
void runAgents() {
List<Agent> rem = new ArrayList<>();
for (Agent ag : agents.values()) {
if (ag.runAgent())
rem.add(ag);
}
for (Agent ag : rem) {
if (ag instanceof WraithAgent) {
String wraith = ((WraithAgent) ag).name;
shipNames.add(wraith);
} else if (ag instanceof VesselAgent)
((VesselAgent) ag).follow = null;
agents.remove(ag.myUnit);
}
}
Aggregations