use of ecgberht.UnitInfo in project Ecgberht by Jabbo16.
the class SendDefenders method execute.
@Override
public State execute() {
try {
boolean air_only = true;
boolean cannon_rush = false;
for (Unit u : gameState.enemyInBase) {
if (u.isFlying() || ((PlayerUnit) u).isCloaked())
continue;
if (!cannon_rush && (u instanceof Pylon || u instanceof PhotonCannon))
cannon_rush = true;
air_only = false;
}
Set<UnitInfo> friends = new TreeSet<>();
for (Squad s : gameState.sqManager.squads.values()) friends.addAll(s.members);
boolean bunker = false;
if (!gameState.DBs.isEmpty()) {
for (Bunker b : gameState.DBs.keySet()) {
friends.add(gameState.unitStorage.getAllyUnits().get(b));
}
bunker = true;
}
int defenders = 6;
if (gameState.enemyInBase.size() == 1 && gameState.enemyInBase.iterator().next() instanceof Worker) {
defenders = 1;
}
MutablePair<Boolean, Boolean> battleWin = new MutablePair<>(true, false);
if (defenders != 1 && IntelligenceAgency.enemyIsRushing()) {
if (gameState.enemyInBase.size() + friends.size() < 40) {
battleWin = gameState.sim.simulateDefenseBattle(friends, gameState.enemyInBase, 150, bunker);
}
// if (gameState.enemyInBase.size() >= 3 * friends.size()) battleWin.first = false;
}
if (cannon_rush)
battleWin.first = false;
int frame = gameState.frameCount;
int notFound = 0;
if (!air_only && ((!battleWin.first || battleWin.second) || defenders == 1)) {
while (gameState.workerDefenders.size() + notFound < defenders && !gameState.workerIdle.isEmpty()) {
Worker closestWorker = null;
Position chosen = gameState.attackPosition;
for (Worker u : gameState.workerIdle) {
if (u.getLastCommandFrame() == frame)
continue;
if ((closestWorker == null || u.getDistance(chosen) < closestWorker.getDistance(chosen))) {
closestWorker = u;
}
}
if (closestWorker != null) {
gameState.workerDefenders.put(closestWorker, null);
gameState.workerIdle.remove(closestWorker);
} else
notFound++;
}
notFound = 0;
while (gameState.workerDefenders.size() + notFound < defenders && !gameState.workerMining.isEmpty()) {
Worker closestWorker = null;
Position chosen = gameState.attackPosition;
for (Entry<Worker, MineralPatch> u : gameState.workerMining.entrySet()) {
if (u.getKey().getLastCommandFrame() == frame)
continue;
if ((closestWorker == null || u.getKey().getDistance(chosen) < closestWorker.getDistance(chosen))) {
closestWorker = u.getKey();
}
}
if (closestWorker != null) {
if (gameState.workerMining.containsKey(closestWorker)) {
MineralPatch mineral = gameState.workerMining.get(closestWorker);
gameState.workerDefenders.put(closestWorker, null);
if (gameState.mineralsAssigned.containsKey(mineral)) {
gameState.mining--;
gameState.mineralsAssigned.put(mineral, gameState.mineralsAssigned.get(mineral) - 1);
}
gameState.workerMining.remove(closestWorker);
}
} else
notFound++;
}
for (Entry<Worker, Position> u : gameState.workerDefenders.entrySet()) {
if (frame == u.getKey().getLastCommandFrame())
continue;
if (gameState.attackPosition != null) {
gameState.workerDefenders.put(u.getKey(), gameState.attackPosition);
if (gameState.enemyInBase.size() == 1 && gameState.enemyInBase.iterator().next() instanceof Worker) {
Unit scouter = gameState.enemyInBase.iterator().next();
Unit lastTarget = u.getKey().getOrderTarget();
if (lastTarget != null && lastTarget.equals(scouter))
continue;
u.getKey().attack(scouter);
} else {
Position closestDefense = null;
if (gameState.learningManager.isNaughty()) {
if (!gameState.DBs.isEmpty())
closestDefense = gameState.DBs.keySet().iterator().next().getPosition();
if (closestDefense == null)
closestDefense = gameState.getNearestCC(u.getKey().getPosition(), false);
if (closestDefense != null && u.getKey().getDistance(closestDefense) > UnitType.Terran_Marine.groundWeapon().maxRange() * 0.95) {
u.getKey().move(closestDefense);
continue;
}
}
Unit toAttack = gameState.getUnitToAttack(u.getKey(), gameState.enemyInBase);
if (toAttack != null) {
Unit lastTarget = u.getKey().getOrderTarget();
if (lastTarget != null && lastTarget.equals(toAttack))
continue;
u.getKey().attack(toAttack);
} else {
Position lastTargetPosition = u.getKey().getOrderTargetPosition();
if (lastTargetPosition != null && lastTargetPosition.equals(gameState.attackPosition))
continue;
u.getKey().attack(gameState.attackPosition);
}
}
}
}
} else if (!gameState.getStrat().name.equals("ProxyBBS") && !gameState.getStrat().name.equals("ProxyEightRax")) {
for (Entry<Integer, Squad> u : gameState.sqManager.squads.entrySet()) {
if (gameState.attackPosition != null) {
u.getValue().giveAttackOrder(gameState.attackPosition);
u.getValue().status = Status.DEFENSE;
} else {
u.getValue().status = Status.IDLE;
u.getValue().attack = null;
}
}
}
gameState.attackPosition = null;
return State.FAILURE;
} catch (Exception e) {
System.err.println(this.getClass().getSimpleName());
e.printStackTrace();
return State.ERROR;
}
}
use of ecgberht.UnitInfo in project Ecgberht by Jabbo16.
the class ChoosePosition method execute.
@Override
public State execute() {
try {
if (gameState.chosenToBuild == UnitType.None)
return State.FAILURE;
Player self = gameState.getPlayer();
TilePosition origin;
if (gameState.chosenToBuild.isRefinery()) {
if (!gameState.vespeneGeysers.isEmpty()) {
for (Entry<VespeneGeyser, Boolean> g : gameState.vespeneGeysers.entrySet()) {
if (!g.getValue()) {
gameState.chosenPosition = g.getKey().getTilePosition();
return State.SUCCESS;
}
}
}
} else if (gameState.chosenToBuild == UnitType.Terran_Command_Center) {
if (!gameState.islandBases.isEmpty() && gameState.islandCCs.size() < gameState.islandBases.size()) {
if (gameState.islandExpand)
return State.FAILURE;
for (Agent u : gameState.agents.values()) {
if (u instanceof DropShipAgent && u.statusToString().equals("IDLE")) {
gameState.islandExpand = true;
return State.FAILURE;
}
}
}
TilePosition main;
if (gameState.mainCC != null)
main = gameState.mainCC.second.getTilePosition();
else
main = gameState.getPlayer().getStartLocation();
List<Base> valid = new ArrayList<>();
if (gameState.getStrat().name.equals("PlasmaWraithHell")) {
for (Base b : gameState.specialBLs) {
if (!gameState.CCs.containsKey(b)) {
gameState.chosenPosition = b.getLocation();
return State.SUCCESS;
}
}
}
for (Base b : gameState.BLs) {
if (!gameState.CCs.containsKey(b) && Util.isConnected(b.getLocation(), main))
valid.add(b);
}
List<Base> remove = new ArrayList<>();
for (Base b : valid) {
if (gameState.getGame().getBWMap().isVisible(b.getLocation()) && !gameState.getGame().getBWMap().isBuildable(b.getLocation(), true)) {
remove.add(b);
continue;
}
if (b.getArea() != gameState.naturalArea) {
for (Unit u : gameState.enemyCombatUnitMemory) {
if (gameState.bwem.getMap().getArea(u.getTilePosition()) == null || !(u instanceof Attacker) || u instanceof Worker) {
continue;
}
if (gameState.bwem.getMap().getArea(u.getTilePosition()).equals(b.getArea())) {
remove.add(b);
break;
}
}
for (UnitInfo u : gameState.unitStorage.getEnemyUnits().values().stream().filter(u -> u.unitType.isBuilding()).collect(Collectors.toSet())) {
if (gameState.bwem.getMap().getArea(u.tileposition) == null)
continue;
if (gameState.bwem.getMap().getArea(u.tileposition).equals(b.getArea())) {
remove.add(b);
break;
}
}
}
}
valid.removeAll(remove);
if (valid.isEmpty())
return State.FAILURE;
gameState.chosenPosition = valid.get(0).getLocation();
return State.SUCCESS;
} else {
if (!gameState.workerBuild.isEmpty()) {
for (MutablePair<UnitType, TilePosition> w : gameState.workerBuild.values()) {
gameState.testMap.updateMap(w.second, w.first, false);
}
}
if (!gameState.chosenToBuild.equals(UnitType.Terran_Bunker) && !gameState.chosenToBuild.equals(UnitType.Terran_Missile_Turret)) {
if (gameState.getStrat().proxy && gameState.chosenToBuild == UnitType.Terran_Barracks) {
origin = gameState.mapCenter.toTilePosition();
} else if (gameState.mainCC != null && gameState.mainCC.first != null) {
origin = gameState.mainCC.first.getLocation();
} else
origin = self.getStartLocation();
} else if (gameState.chosenToBuild.equals(UnitType.Terran_Missile_Turret)) {
if (gameState.defendPosition != null)
origin = gameState.defendPosition.toTilePosition();
else if (gameState.DBs.isEmpty()) {
origin = Util.getClosestChokepoint(self.getStartLocation().toPosition()).getCenter().toTilePosition();
} else {
origin = gameState.DBs.keySet().stream().findFirst().map(UnitImpl::getTilePosition).orElse(null);
}
} else if (gameState.learningManager.isNaughty() && gameState.enemyRace == Race.Zerg) {
origin = gameState.getBunkerPositionAntiPool();
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else {
origin = gameState.testMap.findBunkerPositionAntiPool();
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else if (gameState.mainCC != null)
origin = gameState.mainCC.second.getTilePosition();
else
origin = gameState.getPlayer().getStartLocation();
}
} else if (gameState.Ts.isEmpty()) {
if (gameState.defendPosition != null && gameState.naturalChoke != null && gameState.defendPosition.equals(gameState.naturalChoke.getCenter().toPosition())) {
origin = gameState.testMap.findBunkerPosition(gameState.naturalChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
}
}
if (gameState.mainChoke != null && !gameState.getStrat().name.equals("MechGreedyFE") && !gameState.getStrat().name.equals("BioGreedyFE") && !gameState.getStrat().name.equals("14CC") && !gameState.getStrat().name.equals("BioMechGreedyFE")) {
origin = gameState.testMap.findBunkerPosition(gameState.mainChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else
origin = gameState.mainChoke.getCenter().toTilePosition();
} else if (gameState.naturalChoke != null) {
origin = gameState.testMap.findBunkerPosition(gameState.naturalChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else
origin = gameState.mainChoke.getCenter().toTilePosition();
} else {
origin = gameState.testMap.findBunkerPosition(gameState.mainChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else
origin = gameState.mainChoke.getCenter().toTilePosition();
}
} else
origin = gameState.Ts.stream().findFirst().map(UnitImpl::getTilePosition).orElse(null);
TilePosition position = gameState.testMap.findPositionNew(gameState.chosenToBuild, origin);
gameState.testMap = gameState.map.clone();
if (position != null) {
gameState.chosenPosition = position;
return State.SUCCESS;
}
}
return State.FAILURE;
} catch (Exception e) {
System.err.println(this.getClass().getSimpleName());
e.printStackTrace();
return State.ERROR;
}
}
use of ecgberht.UnitInfo in project Ecgberht by Jabbo16.
the class VultureAgent method getUnitToAttack.
private UnitInfo getUnitToAttack(Set<UnitInfo> enemies) {
UnitInfo chosen = null;
double distB = Double.MAX_VALUE;
for (UnitInfo u : enemies) {
if (u.flying || u.unit.isCloaked())
continue;
double distA = unitInfo.getDistance(u);
if (chosen == null || distA < distB) {
chosen = u;
distB = distA;
}
}
return chosen;
}
use of ecgberht.UnitInfo in project Ecgberht by Jabbo16.
the class VultureAgent method kite.
private void kite() {
// Position kite = UtilMicro.kiteAway(unit, closeEnemies);
Optional<UnitInfo> closestUnit = mySim.enemies.stream().min(Comparator.comparing(u -> unitInfo.getDistance(u)));
Position kite = closestUnit.map(unit1 -> UtilMicro.kiteAwayAlt(unit.getPosition(), unit1.position)).orElse(null);
if (kite == null || !getGs().getGame().getBWMap().isValidPosition(kite)) {
kite = UtilMicro.kiteAway(unit, mySim.enemies);
if (kite == null || !getGs().getGame().getBWMap().isValidPosition(kite)) {
retreat();
return;
}
}
UtilMicro.move(unit, kite);
}
use of ecgberht.UnitInfo in project Ecgberht by Jabbo16.
the class VultureAgent method combat.
private void combat() {
UnitInfo toAttack = Util.getRangedTarget(unitInfo, mySim.enemies);
if (toAttack != null) {
if (attackUnit != null && attackUnit.equals(toAttack))
return;
UtilMicro.attack(unitInfo, toAttack);
attackUnit = toAttack;
}
}
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