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Example 76 with Unit

use of eidolons.entity.obj.unit.Unit in project Eidolons by IDemiurge.

the class GridPanel method init.

public GridPanel init(DequeImpl<BattleFieldObject> units) {
    this.viewMap = new HashMap<>();
    emptyImage = TextureCache.getOrCreateR(getCellImagePath());
    cornerRegion = TextureCache.getOrCreateR(gridCornerElementPath);
    cells = new GridCellContainer[cols][rows];
    int rows1 = rows - 1;
    for (int x = 0; x < cols; x++) {
        for (int y = 0; y < rows; y++) {
            cells[x][y] = new GridCellContainer(emptyImage, x, rows1 - y);
            cells[x][y].setX(x * GridMaster.CELL_W);
            cells[x][y].setY(y * GridMaster.CELL_H);
            addActor(cells[x][y].init());
            checkAddBorder(x, y);
        }
    }
    if (OptionsMaster.getGraphicsOptions().getBooleanValue(GRAPHIC_OPTION.SPRITE_CACHE_ON))
        TextureManager.addCellsToCache(cols, rows);
    addActor(new CellBorderManager());
    bindEvents();
    createUnitsViews(units);
    setHeight(cells[0][0].getHeight() * rows);
    setWidth(cells[0][0].getWidth() * cols);
    addListener(new BattleClickListener() {

        @Override
        public boolean mouseMoved(InputEvent event, float x, float y) {
            GridPanel.this.getStage().setScrollFocus(GridPanel.this);
            return false;
        }

        @Override
        public boolean touchDown(InputEvent e, float x, float y, int pointer, int button) {
            // return PhaseAnimator.getInstance().checkAnimClicked(x, y, pointer, button);
            return false;
        }
    });
    addActor(overlayManager = new OverlaysManager(this));
    addActor(animMaster = AnimMaster.getInstance());
    animMaster.bindEvents();
    if (AnimationConstructor.isPreconstructAllOnGameInit())
        units.forEach(unit -> {
            if (unit instanceof Unit)
                animMaster.getConstructor().preconstructAll((Unit) unit);
        });
    if (fpsDebug) {
        fpsLabel = new Label("0", StyleHolder.getDefaultLabelStyle());
        addActor(fpsLabel);
        fpsLabel.setAlignment(Align.topLeft);
    }
    return this;
}
Also used : StrPathBuilder(main.system.auxiliary.StrPathBuilder) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) LastSeenMaster(eidolons.game.battlecraft.logic.battlefield.vision.LastSeenMaster) GuiEventType(main.system.GuiEventType) MapMaster(main.system.auxiliary.data.MapMaster) Entrance(eidolons.game.module.dungeoncrawl.dungeon.Entrance) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) DungeonScreen(eidolons.libgdx.screens.DungeonScreen) Ref(main.entity.Ref) Pair(org.apache.commons.lang3.tuple.Pair) Vector2(com.badlogic.gdx.math.Vector2) GdxMaster(eidolons.libgdx.GdxMaster) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) OptionsMaster(eidolons.system.options.OptionsMaster) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) HpBar(eidolons.libgdx.bf.overlays.HpBar) OUTLINE_TYPE(main.content.enums.rules.VisionEnums.OUTLINE_TYPE) MoveAnimation(eidolons.libgdx.anims.std.MoveAnimation) TextureManager(eidolons.libgdx.texture.TextureManager) DC_Obj(eidolons.entity.obj.DC_Obj) ActorMaster(eidolons.libgdx.anims.ActorMaster) Event(main.game.logic.event.Event) FadeOutAction(eidolons.libgdx.anims.actions.FadeOutAction) Align(com.badlogic.gdx.utils.Align) DC_Game(eidolons.game.core.game.DC_Game) BattleFieldObject(eidolons.entity.obj.BattleFieldObject) ShadowMap(eidolons.libgdx.bf.light.ShadowMap) HelpMaster(eidolons.system.text.HelpMaster) List(java.util.List) OutlineMaster(eidolons.game.battlecraft.logic.battlefield.vision.OutlineMaster) Keys(com.badlogic.gdx.Input.Keys) Coordinates(main.game.bf.Coordinates) WallMap(eidolons.libgdx.bf.overlays.WallMap) STANDARD_EVENT_TYPE(main.game.logic.event.Event.STANDARD_EVENT_TYPE) java.util(java.util) DequeImpl(main.system.datatypes.DequeImpl) DeathAnim(eidolons.libgdx.anims.std.DeathAnim) BattleClickListener(eidolons.libgdx.bf.mouse.BattleClickListener) AnimMaster(eidolons.libgdx.anims.AnimMaster) EVENT_TYPE(main.game.logic.event.Event.EVENT_TYPE) Gdx(com.badlogic.gdx.Gdx) Batch(com.badlogic.gdx.graphics.g2d.Batch) WaitMaster(main.system.threading.WaitMaster) GuiEventManager(main.system.GuiEventManager) StringMaster(main.system.auxiliary.StringMaster) DC_Engine(eidolons.game.battlecraft.DC_Engine) OverlaysManager(eidolons.libgdx.bf.overlays.OverlaysManager) PanelActionsDataSource(eidolons.libgdx.gui.panels.dc.actionpanel.datasource.PanelActionsDataSource) GRAPHIC_OPTION(eidolons.system.options.GraphicsOptions.GRAPHIC_OPTION) VisionManager(eidolons.game.battlecraft.logic.battlefield.vision.VisionManager) LogMaster(main.system.auxiliary.log.LogMaster) EventCallback(main.system.EventCallback) KEYS(main.entity.Ref.KEYS) AnimationConstructor(eidolons.libgdx.anims.AnimationConstructor) FloatingTextMaster(eidolons.libgdx.anims.text.FloatingTextMaster) ResourceSourceImpl(eidolons.libgdx.gui.panels.dc.unitinfo.datasource.ResourceSourceImpl) Group(com.badlogic.gdx.scenes.scene2d.Group) StyleHolder(eidolons.libgdx.StyleHolder) TEXT_CASES(eidolons.libgdx.anims.text.FloatingTextMaster.TEXT_CASES) eidolons.libgdx.bf(eidolons.libgdx.bf) WAIT_OPERATIONS(main.system.threading.WaitMaster.WAIT_OPERATIONS) java.awt(java.awt) TextureCache(eidolons.libgdx.texture.TextureCache) Eidolons(eidolons.game.core.Eidolons) Unit(eidolons.entity.obj.unit.Unit) DC_SoundMaster(eidolons.system.audio.DC_SoundMaster) SHADE_LIGHT(eidolons.libgdx.bf.light.ShadowMap.SHADE_LIGHT) OverlaysManager(eidolons.libgdx.bf.overlays.OverlaysManager) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) BattleClickListener(eidolons.libgdx.bf.mouse.BattleClickListener) Unit(eidolons.entity.obj.unit.Unit)

Example 77 with Unit

use of eidolons.entity.obj.unit.Unit in project Eidolons by IDemiurge.

the class GridPanel method bindEvents.

private void bindEvents() {
    GuiEventManager.bind(GuiEventType.ANIMATION_QUEUE_FINISHED, (p) -> {
        resetVisible();
    });
    GuiEventManager.bind(GuiEventType.UPDATE_LAST_SEEN_VIEWS, p -> {
        List<BattleFieldObject> list = (List<BattleFieldObject>) p.get();
        for (BattleFieldObject sub : viewMap.keySet()) {
            GridUnitView view = (GridUnitView) viewMap.get(sub);
            if (list.contains(sub)) {
                setVisible(view.getLastSeenView(), true);
            } else {
                setVisible(view.getLastSeenView(), false);
            }
        }
    });
    GuiEventManager.bind(UNIT_GREYED_OUT_ON, obj -> {
        BattleFieldObject bfObj = (BattleFieldObject) obj.get();
        if (bfObj.isOverlaying())
            return;
        UnitView unitView = getUnitView(bfObj);
        unitView.setFlickering(true);
        unitView.setGreyedOut(true);
    // unitView.setVisible(true);
    });
    GuiEventManager.bind(UNIT_GREYED_OUT_OFF, obj -> {
        BattleFieldObject bfObj = (BattleFieldObject) obj.get();
        if (bfObj.isOverlaying())
            return;
        UnitView unitView = getUnitView(bfObj);
        unitView.setGreyedOut(false);
        unitView.setFlickering(false);
        // ActorMaster.getActionsOfClass(unitView, AlphaAction.class);
        unitView.getActions().clear();
    // unitView.setVisible(true);
    });
    GuiEventManager.bind(UNIT_STARTS_MOVING, obj -> {
        detachUnitView((BattleFieldObject) obj.get());
    });
    // GuiEventManager.bind(GRID_OBJ_HOVER_ON, (event) -> {
    // resetZIndices();
    // });
    // GuiEventManager.bind(GRID_OBJ_HOVER_OFF, (event) -> {
    // resetZIndices();
    // });
    GuiEventManager.bind(UNIT_MOVED, obj -> {
        moveUnitView((BattleFieldObject) obj.get());
    });
    GuiEventManager.bind(UPDATE_GUI, obj -> {
        if (!VisionManager.isVisionHacked())
            if (OutlineMaster.isAutoOutlinesOff())
                if (OutlineMaster.isOutlinesOn()) {
                    updateOutlines();
                }
        firstUpdateDone = true;
        resetVisibleRequired = true;
        updateRequired = true;
        DungeonScreen.getInstance().updateGui();
    });
    GuiEventManager.bind(SELECT_MULTI_OBJECTS, obj -> {
        Pair<Set<DC_Obj>, TargetRunnable> p = (Pair<Set<DC_Obj>, TargetRunnable>) obj.get();
        if (p.getLeft().isEmpty()) {
            FloatingTextMaster.getInstance().createFloatingText(TEXT_CASES.REQUIREMENT, "No targets available!", Eidolons.getGame().getManager().getControlledObj());
            return;
        }
        Map<Borderable, Runnable> map = new HashMap<>();
        for (DC_Obj obj1 : p.getLeft()) {
            Borderable b = viewMap.get(obj1);
            if (b == null) {
                b = cells[obj1.getX()][rows - 1 - obj1.getY()];
            }
            if (b instanceof GridUnitView) {
                final GridUnitView gridView = (GridUnitView) b;
                final UnitView unitView = gridView.getInitiativeQueueUnitView();
                map.put(unitView, () -> p.getRight().run(obj1));
            }
            map.put(b, () -> p.getRight().run(obj1));
        }
        GuiEventManager.trigger(SHOW_BLUE_BORDERS, map);
    });
    GuiEventManager.bind(DESTROY_UNIT_MODEL, param -> {
        BattleFieldObject unit = (BattleFieldObject) param.get();
        removeUnitView(unit);
    });
    GuiEventManager.bind(INGAME_EVENT_TRIGGERED, onIngameEvent());
    GuiEventManager.bind(UPDATE_GRAVEYARD, obj -> {
        final Coordinates coordinates = (Coordinates) obj.get();
        cells[coordinates.getX()][rows - 1 - coordinates.getY()].updateGraveyard();
    });
    GuiEventManager.bind(ACTIVE_UNIT_SELECTED, obj -> {
        BattleFieldObject hero = (BattleFieldObject) obj.get();
        DungeonScreen.getInstance().activeUnitSelected(hero);
        if (hero instanceof Unit)
            animMaster.getConstructor().tryPreconstruct((Unit) hero);
        BaseView view = viewMap.get(hero);
        if (view == null) {
            System.out.println("viewMap not initiatilized at ACTIVE_UNIT_SELECTED!");
            return;
        }
        if (view.getParent() instanceof GridCellContainer) {
            ((GridCellContainer) view.getParent()).popupUnitView((GridUnitView) view);
        }
        viewMap.values().stream().forEach(v -> v.setActive(false));
        view.setActive(true);
        if (hero.isMine()) {
            GuiEventManager.trigger(SHOW_TEAM_COLOR_BORDER, view);
            GuiEventManager.trigger(BOTTOM_PANEL_UPDATE, new PanelActionsDataSource((Unit) hero));
        } else {
            GuiEventManager.trigger(SHOW_TEAM_COLOR_BORDER, view);
            GuiEventManager.trigger(BOTTOM_PANEL_UPDATE, null);
        }
        if (!firstUpdateDone) {
            DC_Game.game.getVisionMaster().triggerGuiEvents();
            GuiEventManager.trigger(UPDATE_GUI, null);
            GuiEventManager.trigger(UPDATE_LIGHT);
        }
        if (HelpMaster.isDefaultTextOn())
            if (!welcomeInfoShown) {
                new Thread(() -> {
                    WaitMaster.WAIT(2000);
                    GuiEventManager.trigger(SHOW_TEXT_CENTERED, HelpMaster.getWelcomeText());
                }, " thread").start();
                welcomeInfoShown = true;
            }
    });
    // GuiEventManager.bind(UPDATE_UNIT_VISIBLE, obj -> {
    // final Pair<Unit, Boolean> pair = (Pair<Unit, Boolean>) obj.get();
    // final BaseView baseView = viewMap.get(pair.getLeft());
    // if (baseView instanceof GridUnitView) {
    // final Boolean isVisible = pair.getRight();
    // //TODO ???
    // ((GridUnitView) baseView).setVisibleVal(isVisible ? 100 : 50);
    // }
    // });
    GuiEventManager.bind(UNIT_VISIBLE_ON, p -> {
        if (p.get() instanceof Collection) {
            for (Object sub : ((Collection) p.get())) {
                setVisible((BattleFieldObject) sub, true);
            }
            return;
        }
        setVisible((BattleFieldObject) p.get(), true);
    });
    GuiEventManager.bind(UNIT_VISIBLE_OFF, p -> {
        if (p.get() instanceof Collection) {
            for (Object sub : ((Collection) p.get())) {
                setVisible((BattleFieldObject) sub, false);
            }
            return;
        }
        setVisible((BattleFieldObject) p.get(), false);
    });
    GuiEventManager.bind(UPDATE_UNIT_ACT_STATE, obj -> {
        final Pair<Unit, Boolean> pair = (Pair<Unit, Boolean>) obj.get();
        final BaseView baseView = viewMap.get(pair.getLeft());
        if (baseView instanceof GridUnitView) {
            final boolean mobilityState = pair.getRight();
            ((GridUnitView) baseView).getInitiativeQueueUnitView().setQueueMoving(mobilityState);
        }
    });
    GuiEventManager.bind(GuiEventType.HP_BAR_UPDATE_MANY, p -> {
        List list = (List) p.get();
        list.forEach(o -> updateHpBar(o));
    });
    GuiEventManager.bind(GuiEventType.HP_BAR_UPDATE, p -> {
        updateHpBar(p.get());
    });
}
Also used : Unit(eidolons.entity.obj.unit.Unit) List(java.util.List) Pair(org.apache.commons.lang3.tuple.Pair) Coordinates(main.game.bf.Coordinates) DC_Obj(eidolons.entity.obj.DC_Obj) BattleFieldObject(eidolons.entity.obj.BattleFieldObject) PanelActionsDataSource(eidolons.libgdx.gui.panels.dc.actionpanel.datasource.PanelActionsDataSource) BattleFieldObject(eidolons.entity.obj.BattleFieldObject)

Example 78 with Unit

use of eidolons.entity.obj.unit.Unit in project Eidolons by IDemiurge.

the class UnitViewFactory method create.

public static GridUnitView create(BattleFieldObject bfObj) {
    UnitViewOptions options = new UnitViewOptions(bfObj);
    GridUnitView view = new GridUnitView(options);
    if (VisionMaster.isLastSeenOn()) {
        LastSeenView lsv = new LastSeenView(options, view);
        view.setLastSeenView(lsv);
        new LastSeenTooltipFactory().add(lsv, bfObj);
    }
    view.setOutlinePathSupplier(() -> {
        OUTLINE_TYPE type = null;
        // if (bfObj instanceof Unit) {
        // if (!VisionManager.checkVisible(bfObj)) {
        // type = OUTLINE_TYPE.DARK_OUTLINE;
        // }
        // }
        // if (type == null)
        type = bfObj.getOutlineTypeForPlayer();
        if (type == null)
            return null;
        String path = Eidolons.game.getVisionMaster().getVisibilityMaster().getImagePath(type, bfObj);
        return (path);
    });
    view.createHpBar((new ResourceSourceImpl(bfObj)));
    if (bfObj instanceof Unit) {
        view.getInitiativeQueueUnitView().getHpBar().setTeamColor(options.getTeamColor());
    }
    view.getHpBar().setTeamColor(options.getTeamColor());
    final UnitViewTooltip tooltip = new UnitViewTooltip(view);
    tooltip.setUserObject(UnitViewTooltipFactory.create(bfObj));
    view.setToolTip(tooltip);
    ClickListener listener = createListener(bfObj);
    view.addListener(listener);
    view.getInitiativeQueueUnitView().addListener(listener);
    return view;
}
Also used : OUTLINE_TYPE(main.content.enums.rules.VisionEnums.OUTLINE_TYPE) ResourceSourceImpl(eidolons.libgdx.gui.panels.dc.unitinfo.datasource.ResourceSourceImpl) LastSeenTooltipFactory(eidolons.libgdx.gui.tooltips.LastSeenTooltipFactory) Unit(eidolons.entity.obj.unit.Unit) UnitViewTooltip(eidolons.libgdx.gui.tooltips.UnitViewTooltip) BattleClickListener(eidolons.libgdx.bf.mouse.BattleClickListener) ClickListener(com.badlogic.gdx.scenes.scene2d.utils.ClickListener)

Example 79 with Unit

use of eidolons.entity.obj.unit.Unit in project Eidolons by IDemiurge.

the class RadialManager method createNodes.

public static List<RadialValueContainer> createNodes(DC_Obj target) {
    if (OutcomePanel.TEST_MODE)
        try {
            GuiEventManager.trigger(GAME_FINISHED, DC_Game.game);
        } catch (Exception e) {
            main.system.ExceptionMaster.printStackTrace(e);
        }
    Unit sourceUnit = (Unit) Game.game.getManager().getActiveObj();
    if (sourceUnit == null) {
        return new ArrayList<>();
    }
    if (!sourceUnit.isMine()) {
        if (!sourceUnit.getGame().isDebugMode()) {
            return new ArrayList<>();
        }
    }
    List<? extends ActiveObj> actions = getActions(sourceUnit, target);
    return createNodes(sourceUnit, target, actions, true);
}
Also used : Unit(eidolons.entity.obj.unit.Unit)

Example 80 with Unit

use of eidolons.entity.obj.unit.Unit in project Eidolons by IDemiurge.

the class ActiveInitializer method applyDynamicCostMods.

public void applyDynamicCostMods(Costs costs) {
    Unit ownerObj = getEntity().getOwnerObj();
    Integer sta = 0;
    Integer ap = 0;
    if (getHandler().isCounterMode()) {
        ap = ownerObj.getIntParam(PARAMS.COUNTER_CP_PENALTY);
        sta = ownerObj.getIntParam(PARAMS.COUNTER_STAMINA_PENALTY);
    }
    if (getHandler().isInstantMode()) {
        ap = ownerObj.getIntParam(PARAMS.INSTANT_CP_PENALTY);
        sta = ownerObj.getIntParam(PARAMS.INSTANT_STAMINA_PENALTY);
    }
    if (getHandler().isAttackOfOpportunityMode()) {
        ap = ownerObj.getIntParam(PARAMS.AOO_CP_PENALTY);
        sta = ownerObj.getIntParam(PARAMS.AOO_STAMINA_PENALTY);
    }
    if (ap != 0)
        costs.getCost(PARAMS.AP_COST).getPayment().getAmountFormula().applyModifier(ap);
    if (sta != 0)
        costs.getCost(PARAMS.STA_COST).getPayment().getAmountFormula().applyModifier(sta);
}
Also used : Unit(eidolons.entity.obj.unit.Unit)

Aggregations

Unit (eidolons.entity.obj.unit.Unit)258 Coordinates (main.game.bf.Coordinates)53 Ref (main.entity.Ref)33 DC_ActiveObj (eidolons.entity.active.DC_ActiveObj)30 BattleFieldObject (eidolons.entity.obj.BattleFieldObject)26 DC_Obj (eidolons.entity.obj.DC_Obj)26 ArrayList (java.util.ArrayList)26 Obj (main.entity.obj.Obj)26 ObjType (main.entity.type.ObjType)23 DC_SpellObj (eidolons.entity.active.DC_SpellObj)13 DC_Cell (eidolons.entity.obj.DC_Cell)11 Event (main.game.logic.event.Event)11 DC_UnitAction (eidolons.entity.active.DC_UnitAction)10 List (java.util.List)10 DC_Game (eidolons.game.core.game.DC_Game)9 Action (eidolons.game.battlecraft.ai.elements.actions.Action)8 DequeImpl (main.system.datatypes.DequeImpl)8 OUTLINE_TYPE (main.content.enums.rules.VisionEnums.OUTLINE_TYPE)7 Entity (main.entity.Entity)7 DIRECTION (main.game.bf.Coordinates.DIRECTION)7