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Example 1 with InventorySlotsPanel

use of eidolons.libgdx.gui.panels.dc.inventory.InventorySlotsPanel in project Eidolons by IDemiurge.

the class ContainerPanel method initListeners.

private void initListeners() {
    clear();
    TextureRegion textureRegion = new TextureRegion(getOrCreateR("UI/components/inventory_background.png"));
    TextureRegionDrawable drawable = new TextureRegionDrawable(textureRegion);
    setBackground(drawable);
    inventorySlotsPanel = new InventorySlotsPanel();
    containerSlotsPanel = new InventorySlotsPanel();
    portrait = new Image();
    portrait.setSize(GridMaster.CELL_W, GridMaster.CELL_H);
    addElement(portrait).top().height(GridMaster.CELL_H).width(GridMaster.CELL_W);
    row();
    addElement(inventorySlotsPanel).height(340).pad(20, 20, 0, 20).top().expand(1, 0);
    row();
    addElement(containerSlotsPanel).height(340).pad(20, 30, 0, 20).top().expand(1, 0);
    // initListeners();
    final TablePanel<Actor> lower = new TablePanel<>();
    addElement(lower).pad(0, 30, 20, 20);
    takeAllButton = lower.addElement(new TextButton("Take All", StyleHolder.getDefaultTextButtonStyle())).fill(false).expand(0, 0).right().pad(20, 10, 20, 10).size(50, 50);
    GuiEventManager.bind(SHOW_LOOT_PANEL, (obj) -> {
        final Pair<InventoryDataSource, ContainerDataSource> param = (Pair<InventoryDataSource, ContainerDataSource>) obj.get();
        if (param == null) {
            close();
        } else {
            open();
            inventorySlotsPanel.setUserObject(param.getKey());
            containerSlotsPanel.setUserObject(param.getValue());
            if (containerSlotsPanel.getListeners().size > 0)
                inventorySlotsPanel.addListener(containerSlotsPanel.getListeners().first());
            TextButton button = (TextButton) takeAllButton.getActor();
            button.getListeners().clear();
            final ContainerDataSource source = param.getValue();
            button.addListener(new ClickListener() {

                @Override
                public void clicked(InputEvent event, float x, float y) {
                    source.getHandler().takeAllClicked();
                }
            });
            portrait.setDrawable(TextureCache.getOrCreateTextureRegionDrawable(StringMaster.getAppendedImageFile(source.getHandler().getContainer().getImagePath(), ContainerMaster.OPEN)));
        }
    });
    addListener(new InputListener() {

        @Override
        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            event.stop();
            return true;
        }

        @Override
        public boolean mouseMoved(InputEvent event, float x, float y) {
            event.stop();
            return true;
        }
    });
}
Also used : TextButton(com.badlogic.gdx.scenes.scene2d.ui.TextButton) TextureRegionDrawable(com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) InventoryDataSource(eidolons.libgdx.gui.panels.dc.inventory.datasource.InventoryDataSource) InventorySlotsPanel(eidolons.libgdx.gui.panels.dc.inventory.InventorySlotsPanel) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) ClickListener(com.badlogic.gdx.scenes.scene2d.utils.ClickListener) TablePanel(eidolons.libgdx.gui.panels.TablePanel) Pair(org.apache.commons.lang3.tuple.Pair)

Aggregations

TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)1 Actor (com.badlogic.gdx.scenes.scene2d.Actor)1 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)1 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)1 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)1 TextButton (com.badlogic.gdx.scenes.scene2d.ui.TextButton)1 ClickListener (com.badlogic.gdx.scenes.scene2d.utils.ClickListener)1 TextureRegionDrawable (com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable)1 TablePanel (eidolons.libgdx.gui.panels.TablePanel)1 InventorySlotsPanel (eidolons.libgdx.gui.panels.dc.inventory.InventorySlotsPanel)1 InventoryDataSource (eidolons.libgdx.gui.panels.dc.inventory.datasource.InventoryDataSource)1 Pair (org.apache.commons.lang3.tuple.Pair)1