Search in sources :

Example 1 with GenericTechAdvance

use of games.strategy.triplea.delegate.GenericTechAdvance in project triplea by triplea-game.

the class GameParser method parseTechs.

private void parseTechs(final List<Element> elements, final TechnologyFrontier allTechsFrontier) {
    for (final Element current : elements) {
        final String name = current.getAttribute("name");
        final String tech = current.getAttribute("tech");
        TechAdvance ta;
        if (tech.length() > 0) {
            ta = new GenericTechAdvance(name, TechAdvance.findDefinedAdvanceAndCreateAdvance(tech, data), data);
        } else {
            try {
                ta = TechAdvance.findDefinedAdvanceAndCreateAdvance(name, data);
            } catch (final IllegalArgumentException e) {
                ta = new GenericTechAdvance(name, null, data);
            }
        }
        allTechsFrontier.addAdvance(ta);
    }
}
Also used : Element(org.w3c.dom.Element) GenericTechAdvance(games.strategy.triplea.delegate.GenericTechAdvance) TechAdvance(games.strategy.triplea.delegate.TechAdvance) GenericTechAdvance(games.strategy.triplea.delegate.GenericTechAdvance)

Example 2 with GenericTechAdvance

use of games.strategy.triplea.delegate.GenericTechAdvance in project triplea by triplea-game.

the class TechAbilityAttachment method setDefaultTechnologyAttachments.

/**
 * Must be done only in GameParser, and only after we have already parsed ALL technologies, attachments, and game
 * options/properties.
 */
@InternalDoNotExport
public static void setDefaultTechnologyAttachments(final GameData data) throws GameParseException {
    // non-default tech are ignored.
    for (final TechAdvance techAdvance : TechAdvance.getTechAdvances(data)) {
        final TechAdvance ta;
        if (techAdvance instanceof GenericTechAdvance) {
            final TechAdvance adv = ((GenericTechAdvance) techAdvance).getAdvance();
            if (adv != null) {
                ta = adv;
            } else {
                continue;
            }
        } else {
            ta = techAdvance;
        }
        final String propertyString = ta.getProperty();
        TechAbilityAttachment taa = TechAbilityAttachment.get(ta);
        if (taa == null) {
            // perhaps just the easy ones, of air, land, and sea?
            if (propertyString.equals(TechAdvance.TECH_PROPERTY_LONG_RANGE_AIRCRAFT)) {
                taa = new TechAbilityAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, ta, data);
                ta.addAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, taa);
                final List<UnitType> allAir = CollectionUtils.getMatches(data.getUnitTypeList().getAllUnitTypes(), Matches.unitTypeIsAir());
                for (final UnitType air : allAir) {
                    taa.setMovementBonus("2:" + air.getName());
                }
            } else if (propertyString.equals(TechAdvance.TECH_PROPERTY_AA_RADAR)) {
                taa = new TechAbilityAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, ta, data);
                ta.addAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, taa);
                final List<UnitType> allAa = CollectionUtils.getMatches(data.getUnitTypeList().getAllUnitTypes(), Matches.unitTypeIsAaForAnything());
                for (final UnitType aa : allAa) {
                    taa.setRadarBonus("1:" + aa.getName());
                }
            } else if (propertyString.equals(TechAdvance.TECH_PROPERTY_SUPER_SUBS)) {
                taa = new TechAbilityAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, ta, data);
                ta.addAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, taa);
                final List<UnitType> allSubs = CollectionUtils.getMatches(data.getUnitTypeList().getAllUnitTypes(), Matches.unitTypeIsSub());
                for (final UnitType sub : allSubs) {
                    taa.setAttackBonus("1:" + sub.getName());
                }
            } else if (propertyString.equals(TechAdvance.TECH_PROPERTY_JET_POWER)) {
                taa = new TechAbilityAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, ta, data);
                ta.addAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, taa);
                final List<UnitType> allJets = CollectionUtils.getMatches(data.getUnitTypeList().getAllUnitTypes(), Matches.unitTypeIsAir().and(Matches.unitTypeIsStrategicBomber().negate()));
                final boolean ww2v3TechModel = Properties.getWW2V3TechModel(data);
                for (final UnitType jet : allJets) {
                    if (ww2v3TechModel) {
                        taa.setAttackBonus("1:" + jet.getName());
                        taa.setAirAttackBonus("1:" + jet.getName());
                    } else {
                        taa.setDefenseBonus("1:" + jet.getName());
                        taa.setAirDefenseBonus("1:" + jet.getName());
                    }
                }
            } else if (propertyString.equals(TechAdvance.TECH_PROPERTY_INCREASED_FACTORY_PRODUCTION)) {
                taa = new TechAbilityAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, ta, data);
                ta.addAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, taa);
                final List<UnitType> allFactories = CollectionUtils.getMatches(data.getUnitTypeList().getAllUnitTypes(), Matches.unitTypeCanProduceUnits());
                for (final UnitType factory : allFactories) {
                    taa.setProductionBonus("2:" + factory.getName());
                    taa.setMinimumTerritoryValueForProductionBonus("3");
                    // means a 50% discount, which is half price
                    taa.setRepairDiscount("50");
                }
            } else if (propertyString.equals(TechAdvance.TECH_PROPERTY_WAR_BONDS)) {
                taa = new TechAbilityAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, ta, data);
                ta.addAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, taa);
                taa.setWarBondDiceSides(Integer.toString(data.getDiceSides()));
                taa.setWarBondDiceNumber("1");
            } else if (propertyString.equals(TechAdvance.TECH_PROPERTY_ROCKETS)) {
                taa = new TechAbilityAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, ta, data);
                ta.addAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, taa);
                final List<UnitType> allRockets = CollectionUtils.getMatches(data.getUnitTypeList().getAllUnitTypes(), Matches.unitTypeIsRocket());
                for (final UnitType rocket : allRockets) {
                    taa.setRocketDiceNumber("1:" + rocket.getName());
                }
                taa.setRocketDistance("3");
                taa.setRocketNumberPerTerritory("1");
            } else if (propertyString.equals(TechAdvance.TECH_PROPERTY_DESTROYER_BOMBARD)) {
                taa = new TechAbilityAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, ta, data);
                ta.addAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, taa);
                final List<UnitType> allDestroyers = CollectionUtils.getMatches(data.getUnitTypeList().getAllUnitTypes(), Matches.unitTypeIsDestroyer());
                for (final UnitType destroyer : allDestroyers) {
                    taa.setUnitAbilitiesGained(destroyer.getName() + ":" + ABILITY_CAN_BOMBARD);
                }
            } else if (propertyString.equals(TechAdvance.TECH_PROPERTY_HEAVY_BOMBER)) {
                taa = new TechAbilityAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, ta, data);
                ta.addAttachment(Constants.TECH_ABILITY_ATTACHMENT_NAME, taa);
                final List<UnitType> allBombers = CollectionUtils.getMatches(data.getUnitTypeList().getAllUnitTypes(), Matches.unitTypeIsStrategicBomber());
                final int heavyBomberDiceRollsTotal = Properties.getHeavyBomberDiceRolls(data);
                final boolean heavyBombersLhtr = Properties.getLhtrHeavyBombers(data);
                for (final UnitType bomber : allBombers) {
                    // TODO: The bomber dice rolls get set when the xml is parsed.
                    // we subtract the base rolls to get the bonus
                    final int heavyBomberDiceRollsBonus = heavyBomberDiceRollsTotal - UnitAttachment.get(bomber).getAttackRolls(PlayerID.NULL_PLAYERID);
                    taa.setAttackRollsBonus(heavyBomberDiceRollsBonus + ":" + bomber.getName());
                    if (heavyBombersLhtr) {
                        // TODO: this all happens WHEN the xml is parsed. Which means if the user changes the game options, this
                        // does not get changed.
                        // (meaning, turning on LHTR bombers will not result in this bonus damage, etc. It would have to start on,
                        // in the xml.)
                        taa.setDefenseRollsBonus(heavyBomberDiceRollsBonus + ":" + bomber.getName());
                        // LHTR adds 1 to base roll
                        taa.setBombingBonus("1:" + bomber.getName());
                    }
                }
            }
        // The following technologies should NOT have ability attachments for them:
        // shipyards and industrialTechnology = because it is better to use a Trigger to change player's production
        // improvedArtillerySupport = because it is already completely atomized and controlled through support
        // attachments
        // paratroopers = because it is already completely atomized and controlled through unit attachments + game
        // options
        // mechanizedInfantry = because it is already completely atomized and controlled through unit attachments
        // IF one of the above named techs changes what it does in a future version of a&a, and the change is large
        // enough or different
        // enough that it cannot be done easily with a new game option,
        // then it is better to create a new tech rather than change the old one, and give the new one a new name, like
        // paratroopers2 or
        // paratroopersAttack or Airborne_Forces, or some crap.
        }
    }
}
Also used : UnitType(games.strategy.engine.data.UnitType) GenericTechAdvance(games.strategy.triplea.delegate.GenericTechAdvance) TechAdvance(games.strategy.triplea.delegate.TechAdvance) List(java.util.List) GenericTechAdvance(games.strategy.triplea.delegate.GenericTechAdvance) InternalDoNotExport(games.strategy.engine.data.annotations.InternalDoNotExport)

Aggregations

GenericTechAdvance (games.strategy.triplea.delegate.GenericTechAdvance)2 TechAdvance (games.strategy.triplea.delegate.TechAdvance)2 UnitType (games.strategy.engine.data.UnitType)1 InternalDoNotExport (games.strategy.engine.data.annotations.InternalDoNotExport)1 List (java.util.List)1 Element (org.w3c.dom.Element)1