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Example 1 with DummyDelegateBridge

use of games.strategy.triplea.odds.calculator.DummyDelegateBridge in project triplea by triplea-game.

the class OddsCalculator method calculate.

private AggregateResults calculate(final int count) {
    isRunning = true;
    final long start = System.currentTimeMillis();
    final AggregateResults aggregateResults = new AggregateResults(count);
    final BattleTracker battleTracker = new BattleTracker();
    // CasualtySortingCaching can cause issues if there is more than 1 one battle being calced at the same time (like if
    // the AI and a human
    // are both using the calc)
    // TODO: first, see how much it actually speeds stuff up by, and if it does make a difference then convert it to a
    // per-thread, per-calc
    // caching
    final List<Unit> attackerOrderOfLosses = OrderOfLossesInputPanel.getUnitListByOrderOfLoss(this.attackerOrderOfLosses, attackingUnits, gameData);
    final List<Unit> defenderOrderOfLosses = OrderOfLossesInputPanel.getUnitListByOrderOfLoss(this.defenderOrderOfLosses, defendingUnits, gameData);
    for (int i = 0; i < count && !cancelled; i++) {
        final CompositeChange allChanges = new CompositeChange();
        final DummyDelegateBridge bridge1 = new DummyDelegateBridge(attacker, gameData, allChanges, attackerOrderOfLosses, defenderOrderOfLosses, keepOneAttackingLandUnit, retreatAfterRound, retreatAfterXUnitsLeft, retreatWhenOnlyAirLeft);
        final GameDelegateBridge bridge = new GameDelegateBridge(bridge1);
        final MustFightBattle battle = new MustFightBattle(location, attacker, gameData, battleTracker);
        battle.setHeadless(true);
        battle.setUnits(defendingUnits, attackingUnits, bombardingUnits, (amphibious ? attackingUnits : new ArrayList<>()), defender, territoryEffects);
        bridge1.setBattle(battle);
        battle.fight(bridge);
        aggregateResults.addResult(new BattleResults(battle, gameData));
        // restore the game to its original state
        gameData.performChange(allChanges.invert());
        battleTracker.clear();
        battleTracker.clearBattleRecords();
    }
    aggregateResults.setTime(System.currentTimeMillis() - start);
    isRunning = false;
    cancelled = false;
    return aggregateResults;
}
Also used : GameDelegateBridge(games.strategy.triplea.delegate.GameDelegateBridge) Unit(games.strategy.engine.data.Unit) CompositeChange(games.strategy.engine.data.CompositeChange) MustFightBattle(games.strategy.triplea.delegate.MustFightBattle) BattleTracker(games.strategy.triplea.delegate.BattleTracker) DummyDelegateBridge(games.strategy.triplea.odds.calculator.DummyDelegateBridge)

Aggregations

CompositeChange (games.strategy.engine.data.CompositeChange)1 Unit (games.strategy.engine.data.Unit)1 BattleTracker (games.strategy.triplea.delegate.BattleTracker)1 GameDelegateBridge (games.strategy.triplea.delegate.GameDelegateBridge)1 MustFightBattle (games.strategy.triplea.delegate.MustFightBattle)1 DummyDelegateBridge (games.strategy.triplea.odds.calculator.DummyDelegateBridge)1