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Example 1 with BlockCable

use of gregtech.common.pipelike.cable.BlockCable in project GregTech by GregTechCE.

the class CableRenderer method renderItem.

@Override
public void renderItem(ItemStack rawItemStack, TransformType transformType) {
    ItemStack stack = ModCompatibility.getRealItemStack(rawItemStack);
    if (!(stack.getItem() instanceof ItemBlockCable)) {
        return;
    }
    GlStateManager.enableBlend();
    CCRenderState renderState = CCRenderState.instance();
    renderState.reset();
    renderState.startDrawing(GL11.GL_QUADS, DefaultVertexFormats.ITEM);
    BlockCable blockCable = (BlockCable) ((ItemBlockCable) stack.getItem()).getBlock();
    Insulation insulation = blockCable.getItemPipeType(stack);
    Material material = blockCable.getItemMaterial(stack);
    if (insulation != null && material != null) {
        renderCableBlock(material, insulation, IPipeTile.DEFAULT_INSULATION_COLOR, renderState, new IVertexOperation[0], 1 << EnumFacing.SOUTH.getIndex() | 1 << EnumFacing.NORTH.getIndex() | 1 << (6 + EnumFacing.SOUTH.getIndex()) | 1 << (6 + EnumFacing.NORTH.getIndex()));
    }
    renderState.draw();
    GlStateManager.disableBlend();
}
Also used : Insulation(gregtech.common.pipelike.cable.Insulation) ItemBlockCable(gregtech.common.pipelike.cable.ItemBlockCable) Material(gregtech.api.unification.material.type.Material) ItemStack(net.minecraft.item.ItemStack) CCRenderState(codechicken.lib.render.CCRenderState) ItemBlockCable(gregtech.common.pipelike.cable.ItemBlockCable) BlockCable(gregtech.common.pipelike.cable.BlockCable)

Example 2 with BlockCable

use of gregtech.common.pipelike.cable.BlockCable in project GregTech by GregTechCE.

the class CableRenderer method renderBlock.

@Override
public boolean renderBlock(IBlockAccess world, BlockPos pos, IBlockState state, BufferBuilder buffer) {
    CCRenderState renderState = CCRenderState.instance();
    renderState.reset();
    renderState.bind(buffer);
    renderState.setBrightness(world, pos);
    IVertexOperation[] pipeline = { new Translation(pos) };
    BlockCable blockCable = (BlockCable) state.getBlock();
    TileEntityCable tileEntityCable = (TileEntityCable) blockCable.getPipeTileEntity(world, pos);
    if (tileEntityCable == null)
        return false;
    int paintingColor = tileEntityCable.getInsulationColor();
    int connectedSidesMask = blockCable.getActualConnections(tileEntityCable, world);
    Insulation insulation = tileEntityCable.getPipeType();
    Material material = tileEntityCable.getPipeMaterial();
    if (insulation != null && material != null) {
        BlockRenderLayer renderLayer = MinecraftForgeClient.getRenderLayer();
        if (renderLayer == BlockRenderLayer.CUTOUT) {
            renderCableBlock(material, insulation, paintingColor, renderState, pipeline, connectedSidesMask);
        }
        ICoverable coverable = tileEntityCable.getCoverableImplementation();
        coverable.renderCovers(renderState, new Matrix4().translate(pos.getX(), pos.getY(), pos.getZ()), renderLayer);
    }
    return true;
}
Also used : IVertexOperation(codechicken.lib.render.pipeline.IVertexOperation) Insulation(gregtech.common.pipelike.cable.Insulation) ICoverable(gregtech.api.cover.ICoverable) Translation(codechicken.lib.vec.Translation) TileEntityCable(gregtech.common.pipelike.cable.tile.TileEntityCable) Material(gregtech.api.unification.material.type.Material) BlockRenderLayer(net.minecraft.util.BlockRenderLayer) CCRenderState(codechicken.lib.render.CCRenderState) ItemBlockCable(gregtech.common.pipelike.cable.ItemBlockCable) BlockCable(gregtech.common.pipelike.cable.BlockCable) Matrix4(codechicken.lib.vec.Matrix4)

Example 3 with BlockCable

use of gregtech.common.pipelike.cable.BlockCable in project GregTech by GregTechCE.

the class CableRenderer method handleRenderBlockDamage.

@Override
public void handleRenderBlockDamage(IBlockAccess world, BlockPos pos, IBlockState state, TextureAtlasSprite sprite, BufferBuilder buffer) {
    CCRenderState renderState = CCRenderState.instance();
    renderState.reset();
    renderState.bind(buffer);
    renderState.setPipeline(new Vector3(new Vec3d(pos)).translation(), new IconTransformation(sprite));
    BlockCable blockCable = (BlockCable) state.getBlock();
    IPipeTile<Insulation, WireProperties> tileEntityCable = blockCable.getPipeTileEntity(world, pos);
    if (tileEntityCable == null) {
        return;
    }
    Insulation insulation = tileEntityCable.getPipeType();
    if (insulation == null) {
        return;
    }
    float thickness = insulation.getThickness();
    int connectedSidesMask = blockCable.getActualConnections(tileEntityCable, world);
    Cuboid6 baseBox = BlockCable.getSideBox(null, thickness);
    BlockRenderer.renderCuboid(renderState, baseBox, 0);
    for (EnumFacing renderSide : EnumFacing.VALUES) {
        if ((connectedSidesMask & (1 << renderSide.getIndex())) > 0) {
            Cuboid6 sideBox = BlockCable.getSideBox(renderSide, thickness);
            BlockRenderer.renderCuboid(renderState, sideBox, 0);
        }
    }
}
Also used : Insulation(gregtech.common.pipelike.cable.Insulation) EnumFacing(net.minecraft.util.EnumFacing) Vector3(codechicken.lib.vec.Vector3) WireProperties(gregtech.common.pipelike.cable.WireProperties) CCRenderState(codechicken.lib.render.CCRenderState) ItemBlockCable(gregtech.common.pipelike.cable.ItemBlockCable) BlockCable(gregtech.common.pipelike.cable.BlockCable) Cuboid6(codechicken.lib.vec.Cuboid6) Vec3d(net.minecraft.util.math.Vec3d) IconTransformation(codechicken.lib.vec.uv.IconTransformation)

Example 4 with BlockCable

use of gregtech.common.pipelike.cable.BlockCable in project GregTech by GregTechCE.

the class MetaBlocks method init.

public static void init() {
    GregTechAPI.MACHINE = MACHINE = new BlockMachine();
    MACHINE.setRegistryName("machine");
    CABLE = new BlockCable();
    CABLE.setRegistryName("cable");
    FLUID_PIPE = new BlockFluidPipe();
    FLUID_PIPE.setRegistryName("fluid_pipe");
    BOILER_CASING = new BlockBoilerCasing();
    BOILER_CASING.setRegistryName("boiler_casing");
    BOILER_FIREBOX_CASING = new BlockFireboxCasing();
    BOILER_FIREBOX_CASING.setRegistryName("boiler_firebox_casing");
    METAL_CASING = new BlockMetalCasing();
    METAL_CASING.setRegistryName("metal_casing");
    TURBINE_CASING = new BlockTurbineCasing();
    TURBINE_CASING.setRegistryName("turbine_casing");
    MACHINE_CASING = new BlockMachineCasing();
    MACHINE_CASING.setRegistryName("machine_casing");
    MUTLIBLOCK_CASING = new BlockMultiblockCasing();
    MUTLIBLOCK_CASING.setRegistryName("multiblock_casing");
    WIRE_COIL = new BlockWireCoil();
    WIRE_COIL.setRegistryName("wire_coil");
    WARNING_SIGN = new BlockWarningSign();
    WARNING_SIGN.setRegistryName("warning_sign");
    GRANITE = new BlockGranite();
    GRANITE.setRegistryName("granite");
    MINERAL = new BlockMineral();
    MINERAL.setRegistryName("mineral");
    CONCRETE = new BlockConcrete();
    CONCRETE.setRegistryName("concrete");
    FOAM = new BlockFoam(false);
    FOAM.setRegistryName("foam");
    REINFORCED_FOAM = new BlockFoam(true);
    REINFORCED_FOAM.setRegistryName("reinforced_foam");
    PETRIFIED_FOAM = new BlockPetrifiedFoam(false);
    PETRIFIED_FOAM.setRegistryName("petrified_foam");
    REINFORCED_PETRIFIED_FOAM = new BlockPetrifiedFoam(true);
    REINFORCED_PETRIFIED_FOAM.setRegistryName("reinforced_petrified_foam");
    LOG = new BlockGregLog();
    LOG.setRegistryName("log");
    LEAVES = new BlockGregLeaves();
    LEAVES.setRegistryName("leaves");
    SAPLING = new BlockGregSapling();
    SAPLING.setRegistryName("sapling");
    CRUSHER_BLADE = new BlockCrusherBlade();
    CRUSHER_BLADE.setRegistryName("crusher_blade");
    SURFACE_ROCK_NEW = new BlockSurfaceRockNew();
    SURFACE_ROCK_NEW.setRegistryName("surface_rock_new");
    StoneType.init();
    createGeneratedBlock(material -> material instanceof DustMaterial && !OrePrefix.block.isIgnored(material), MetaBlocks::createCompressedBlock);
    createGeneratedBlock(material -> material instanceof IngotMaterial && material.hasFlag(MatFlags.GENERATE_ORE), MetaBlocks::createSurfaceRockBlock);
    for (Material material : Material.MATERIAL_REGISTRY) {
        if (material instanceof DustMaterial && material.hasFlag(DustMaterial.MatFlags.GENERATE_ORE)) {
            createOreBlock((DustMaterial) material);
        }
        if (material instanceof SolidMaterial && material.hasFlag(GENERATE_FRAME)) {
            BlockFrame blockFrame = new BlockFrame((SolidMaterial) material);
            blockFrame.setRegistryName("frame_" + material.toString());
            FRAMES.put((SolidMaterial) material, blockFrame);
        }
        if (material instanceof IngotMaterial) {
            IngotMaterial metalMaterial = (IngotMaterial) material;
            if (metalMaterial.cableProperties != null) {
                CABLE.addCableMaterial(metalMaterial, metalMaterial.cableProperties);
            }
            if (metalMaterial.fluidPipeProperties != null) {
                FLUID_PIPE.addPipeMaterial(metalMaterial, metalMaterial.fluidPipeProperties);
            }
        }
    }
    FLUID_PIPE.addPipeMaterial(Materials.Wood, new FluidPipeProperties(310, 20, false));
    CABLE.addCableMaterial(MarkerMaterials.Tier.Superconductor, new WireProperties(Integer.MAX_VALUE, 4, 0));
    registerTileEntity();
    // not sure if that's a good place for that, but i don't want to make a dedicated method for that
    // could possibly override block methods, but since these props don't depend on state why not just use nice and simple vanilla method
    Blocks.FIRE.setFireInfo(LOG, 5, 5);
    Blocks.FIRE.setFireInfo(LEAVES, 30, 60);
}
Also used : BlockMachine(gregtech.api.block.machines.BlockMachine) BlockPetrifiedFoam(gregtech.common.blocks.foam.BlockPetrifiedFoam) BlockFluidPipe(gregtech.common.pipelike.fluidpipe.BlockFluidPipe) IngotMaterial(gregtech.api.unification.material.type.IngotMaterial) SolidMaterial(gregtech.api.unification.material.type.SolidMaterial) BlockGregSapling(gregtech.common.blocks.wood.BlockGregSapling) BlockGregLog(gregtech.common.blocks.wood.BlockGregLog) FluidPipeProperties(gregtech.common.pipelike.fluidpipe.FluidPipeProperties) BlockSurfaceRockNew(gregtech.common.blocks.surfacerock.BlockSurfaceRockNew) SolidMaterial(gregtech.api.unification.material.type.SolidMaterial) DustMaterial(gregtech.api.unification.material.type.DustMaterial) Material(gregtech.api.unification.material.type.Material) IngotMaterial(gregtech.api.unification.material.type.IngotMaterial) WireProperties(gregtech.common.pipelike.cable.WireProperties) BlockFoam(gregtech.common.blocks.foam.BlockFoam) BlockGregLeaves(gregtech.common.blocks.wood.BlockGregLeaves) DustMaterial(gregtech.api.unification.material.type.DustMaterial) BlockCable(gregtech.common.pipelike.cable.BlockCable)

Aggregations

BlockCable (gregtech.common.pipelike.cable.BlockCable)4 CCRenderState (codechicken.lib.render.CCRenderState)3 Material (gregtech.api.unification.material.type.Material)3 Insulation (gregtech.common.pipelike.cable.Insulation)3 ItemBlockCable (gregtech.common.pipelike.cable.ItemBlockCable)3 WireProperties (gregtech.common.pipelike.cable.WireProperties)2 IVertexOperation (codechicken.lib.render.pipeline.IVertexOperation)1 Cuboid6 (codechicken.lib.vec.Cuboid6)1 Matrix4 (codechicken.lib.vec.Matrix4)1 Translation (codechicken.lib.vec.Translation)1 Vector3 (codechicken.lib.vec.Vector3)1 IconTransformation (codechicken.lib.vec.uv.IconTransformation)1 BlockMachine (gregtech.api.block.machines.BlockMachine)1 ICoverable (gregtech.api.cover.ICoverable)1 DustMaterial (gregtech.api.unification.material.type.DustMaterial)1 IngotMaterial (gregtech.api.unification.material.type.IngotMaterial)1 SolidMaterial (gregtech.api.unification.material.type.SolidMaterial)1 BlockFoam (gregtech.common.blocks.foam.BlockFoam)1 BlockPetrifiedFoam (gregtech.common.blocks.foam.BlockPetrifiedFoam)1 BlockSurfaceRockNew (gregtech.common.blocks.surfacerock.BlockSurfaceRockNew)1