use of io.anuke.mindustry.entities.enemies.Enemy in project Mindustry by Anuken.
the class Save15 method read.
@Override
public void read(DataInputStream stream) throws IOException {
/*long loadTime = */
stream.readLong();
// general state
byte mode = stream.readByte();
byte mapid = stream.readByte();
int wave = stream.readInt();
float wavetime = stream.readFloat();
byte difficulty = stream.readByte();
state.difficulty = Difficulty.values()[difficulty];
// block header
int blocksize = stream.readInt();
IntMap<Block> map = new IntMap<>();
for (int i = 0; i < blocksize; i++) {
String name = readString(stream);
int id = stream.readShort();
map.put(id, Block.getByName(name));
}
float playerx = stream.readFloat();
float playery = stream.readFloat();
int playerhealth = stream.readInt();
if (!headless) {
player.x = playerx;
player.y = playery;
player.health = playerhealth;
state.mode = GameMode.values()[mode];
Core.camera.position.set(playerx, playery, 0);
// weapons
control.upgrades().getWeapons().clear();
control.upgrades().getWeapons().add(Weapon.blaster);
player.weaponLeft = player.weaponRight = Weapon.blaster;
int weapons = stream.readByte();
for (int i = 0; i < weapons; i++) {
control.upgrades().addWeapon((Weapon) Upgrade.getByID(stream.readByte()));
}
ui.hudfrag.updateWeapons();
} else {
byte b = stream.readByte();
for (int i = 0; i < b; i++) stream.readByte();
}
// inventory
int totalItems = stream.readByte();
Arrays.fill(state.inventory.getItems(), 0);
for (int i = 0; i < totalItems; i++) {
Item item = Item.getByID(stream.readByte());
int amount = stream.readInt();
state.inventory.getItems()[item.id] = amount;
}
if (!headless)
ui.hudfrag.updateItems();
// enemies
int enemies = stream.readInt();
Array<Enemy> enemiesToUpdate = new Array<>();
for (int i = 0; i < enemies; i++) {
byte type = stream.readByte();
int lane = stream.readByte();
float x = stream.readFloat();
float y = stream.readFloat();
byte tier = stream.readByte();
int health = stream.readShort();
try {
Enemy enemy = new Enemy(EnemyType.getByID(type));
enemy.lane = lane;
enemy.health = health;
enemy.x = x;
enemy.y = y;
enemy.tier = tier;
enemy.add(enemyGroup);
enemiesToUpdate.add(enemy);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
state.enemies = enemies;
state.wave = wave;
state.wavetime = wavetime;
if (!android && !headless)
player.add();
// map
int seed = stream.readInt();
world.loadMap(world.maps().getMap(mapid), seed);
if (!headless)
renderer.clearTiles();
for (Enemy enemy : enemiesToUpdate) {
enemy.node = -2;
}
int rocks = stream.readInt();
for (int x = 0; x < world.width(); x++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
// remove breakables like rocks
if (tile.breakable()) {
world.tile(x, y).setBlock(Blocks.air);
}
}
}
for (int i = 0; i < rocks; i++) {
int pos = stream.readInt();
Tile tile = world.tile(pos % world.width(), pos / world.width());
if (tile == null)
continue;
Block result = WorldGenerator.rocks.get(tile.floor());
if (result != null)
tile.setBlock(result);
}
int tiles = stream.readInt();
for (int i = 0; i < tiles; i++) {
int pos = stream.readInt();
int blockid = stream.readInt();
Tile tile = world.tile(pos % world.width(), pos / world.width());
tile.setBlock(map.get(blockid));
if (blockid == Blocks.blockpart.id) {
tile.link = stream.readByte();
}
if (tile.entity != null) {
byte rotation = stream.readByte();
short health = stream.readShort();
int items = stream.readByte();
tile.entity.health = health;
tile.setRotation(rotation);
for (int j = 0; j < items; j++) {
int itemid = stream.readByte();
int itemamount = stream.readInt();
tile.entity.items[itemid] = itemamount;
}
tile.entity.read(stream);
}
}
}
use of io.anuke.mindustry.entities.enemies.Enemy in project Mindustry by Anuken.
the class FortressType method behavior.
@Override
public void behavior(Enemy enemy) {
if (enemy.distanceTo(world.getCore().worldx(), world.getCore().worldy()) <= 90f) {
if (Timers.get(this, "spawn", spawnTime) && enemy.spawned < maxSpawn) {
enemy.tr.trns(enemy.angle, 20f);
Enemy s = new Enemy(EnemyTypes.fast);
s.lane = enemy.lane;
s.tier = enemy.tier;
s.spawner = enemy;
s.set(enemy.x + enemy.tr.x, enemy.y + enemy.tr.y);
s.add();
Effects.effect(Fx.spawn, enemy);
enemy.spawned++;
}
}
}
use of io.anuke.mindustry.entities.enemies.Enemy in project Mindustry by Anuken.
the class Renderer method drawEnemyMarkers.
void drawEnemyMarkers() {
Graphics.surface(indicatorSurface);
Draw.color(Color.RED);
for (Enemy enemy : enemyGroup.all()) {
if (rect.setSize(camera.viewportWidth, camera.viewportHeight).setCenter(camera.position.x, camera.position.y).overlaps(enemy.hitbox.getRect(enemy.x, enemy.y))) {
continue;
}
float angle = Angles.angle(camera.position.x, camera.position.y, enemy.x, enemy.y);
float tx = Angles.trnsx(angle, Unit.dp.scl(20f));
float ty = Angles.trnsy(angle, Unit.dp.scl(20f));
Draw.rect("enemyarrow", camera.position.x + tx, camera.position.y + ty, angle);
}
Draw.color();
Draw.alpha(0.4f);
Graphics.flushSurface();
Draw.color();
}
use of io.anuke.mindustry.entities.enemies.Enemy in project Mindustry by Anuken.
the class Save12 method read.
@Override
public void read(DataInputStream stream) throws IOException {
/*long loadTime = */
stream.readLong();
// general state
byte mode = stream.readByte();
byte mapid = stream.readByte();
int wave = stream.readInt();
float wavetime = stream.readFloat();
float playerx = stream.readFloat();
float playery = stream.readFloat();
int playerhealth = stream.readInt();
Vars.player.x = playerx;
Vars.player.y = playery;
Vars.player.health = playerhealth;
state.mode = GameMode.values()[mode];
Core.camera.position.set(playerx, playery, 0);
// weapons
control.upgrades().getWeapons().clear();
control.upgrades().getWeapons().add(Weapon.blaster);
Vars.player.weaponLeft = Vars.player.weaponRight = Weapon.blaster;
int weapons = stream.readByte();
for (int i = 0; i < weapons; i++) {
control.upgrades().addWeapon((Weapon) Upgrade.getByID(stream.readByte()));
}
ui.hudfrag.updateWeapons();
// inventory
int totalItems = stream.readByte();
Arrays.fill(state.inventory.getItems(), 0);
for (int i = 0; i < totalItems; i++) {
Item item = Item.getByID(stream.readByte());
int amount = stream.readInt();
state.inventory.getItems()[item.id] = amount;
}
ui.hudfrag.updateItems();
// enemies
Entities.clear();
int enemies = stream.readInt();
Array<Enemy> enemiesToUpdate = new Array<>();
for (int i = 0; i < enemies; i++) {
byte type = stream.readByte();
int lane = stream.readByte();
float x = stream.readFloat();
float y = stream.readFloat();
byte tier = stream.readByte();
int health = stream.readInt();
try {
Enemy enemy = new Enemy(EnemyType.getByID(type));
enemy.lane = lane;
enemy.health = health;
enemy.x = x;
enemy.y = y;
enemy.tier = tier;
enemy.add(enemyGroup);
enemiesToUpdate.add(enemy);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
state.enemies = enemies;
state.wave = wave;
state.wavetime = wavetime;
if (!android)
Vars.player.add();
// map
int seed = stream.readInt();
int tiles = stream.readInt();
world.loadMap(world.maps().getMap(mapid), seed);
renderer.clearTiles();
for (Enemy enemy : enemiesToUpdate) {
enemy.node = -2;
}
for (int x = 0; x < world.width(); x++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
// remove breakables like rocks
if (tile.breakable()) {
world.tile(x, y).setBlock(Blocks.air);
}
}
}
for (int i = 0; i < tiles; i++) {
int pos = stream.readInt();
byte link = stream.readByte();
boolean hasEntity = stream.readBoolean();
int blockid = stream.readInt();
Tile tile = world.tile(pos % world.width(), pos / world.width());
tile.setBlock(BlockLoader.getByOldID(blockid));
tile.link = link;
if (hasEntity) {
byte rotation = stream.readByte();
int health = stream.readInt();
int items = stream.readByte();
tile.entity.health = health;
tile.setRotation(rotation);
for (int j = 0; j < items; j++) {
int itemid = stream.readByte();
int itemamount = stream.readInt();
tile.entity.items[itemid] = itemamount;
}
tile.entity.read(stream);
}
}
}
use of io.anuke.mindustry.entities.enemies.Enemy in project Mindustry by Anuken.
the class Save13 method write.
@Override
public void write(DataOutputStream stream) throws IOException {
// --META--
// version id
stream.writeInt(version);
// last saved
stream.writeLong(TimeUtils.millis());
// --GENERAL STATE--
// gamemode
stream.writeByte(state.mode.ordinal());
// map ID
stream.writeByte(world.getMap().id);
// wave
stream.writeInt(state.wave);
// wave countdown
stream.writeFloat(state.wavetime);
// player x/y
stream.writeFloat(Vars.player.x);
stream.writeFloat(Vars.player.y);
// player health
stream.writeInt(Vars.player.health);
// amount of weapons
stream.writeByte(control.upgrades().getWeapons().size - 1);
// start at 1, because the first weapon is always the starter - ignore that
for (int i = 1; i < control.upgrades().getWeapons().size; i++) {
// weapon ordinal
stream.writeByte(control.upgrades().getWeapons().get(i).id);
}
// --INVENTORY--
int l = state.inventory.getItems().length;
int itemsize = 0;
for (int i = 0; i < l; i++) {
if (state.inventory.getItems()[i] > 0) {
itemsize++;
}
}
// amount of items
stream.writeByte(itemsize);
for (int i = 0; i < l; i++) {
if (state.inventory.getItems()[i] > 0) {
// item ID
stream.writeByte(i);
// item amount
stream.writeInt(state.inventory.getItems()[i]);
}
}
// --ENEMIES--
EntityContainer<Enemy> enemies = enemyGroup.all();
// enemy amount
stream.writeInt(enemies.size());
for (int i = 0; i < enemies.size(); i++) {
Enemy enemy = enemies.get(i);
// type
stream.writeByte(enemy.type.id);
// lane
stream.writeByte(enemy.lane);
// x
stream.writeFloat(enemy.x);
// y
stream.writeFloat(enemy.y);
// tier
stream.writeByte(enemy.tier);
// health
stream.writeShort(enemy.health);
}
// --MAP DATA--
// seed
stream.writeInt(world.getSeed());
int totalblocks = 0;
int totalrocks = 0;
for (int x = 0; x < world.width(); x++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
if (tile.breakable()) {
if (tile.block() instanceof Rock) {
totalrocks++;
} else {
totalblocks++;
}
}
}
}
// amount of rocks
stream.writeInt(totalrocks);
// write all rocks
for (int x = 0; x < world.width(); x++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
if (tile.block() instanceof Rock) {
stream.writeInt(tile.packedPosition());
}
}
}
// write all blocks
stream.writeInt(totalblocks);
for (int x = 0; x < world.width(); x++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
if (tile.breakable() && !(tile.block() instanceof Rock)) {
// tile pos
stream.writeInt(x + y * world.width());
// block ID
stream.writeInt(tile.block().id);
if (tile.block() instanceof BlockPart)
stream.writeByte(tile.link);
if (tile.entity != null) {
// rotation
stream.writeByte(tile.getRotation());
// health
stream.writeShort((short) tile.entity.health);
byte amount = 0;
for (int i = 0; i < tile.entity.items.length; i++) {
if (tile.entity.items[i] > 0)
amount++;
}
// amount of items
stream.writeByte(amount);
for (int i = 0; i < tile.entity.items.length; i++) {
if (tile.entity.items[i] > 0) {
// item ID
stream.writeByte(i);
// item amount
stream.writeInt(tile.entity.items[i]);
}
}
tile.entity.write(stream);
}
}
}
}
}
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