use of io.anuke.mindustry.ui.MenuButton in project Mindustry by Anuken.
the class MenuFragment method build.
public void build() {
new table() {
{
visible(() -> state.is(State.menu));
if (!android) {
new table() {
{
float w = 200f;
float bw = w * 2f + 10f;
defaults().size(w, 70f).padTop(5).padRight(5);
add(new MenuButton("icon-play-2", "$text.play", MenuFragment.this::showPlaySelect)).width(bw).colspan(2);
row();
add(new MenuButton("icon-editor", "$text.editor", () -> {
if (gwt) {
ui.showInfo("$text.editor.web");
} else {
ui.editor.show();
}
}));
add(new MenuButton("icon-tools", "$text.settings", ui.settings::show));
row();
add(new MenuButton("icon-info", "$text.about.button", ui.about::show));
add(new MenuButton("icon-menu", "$text.changelog.title", ui.changelog::show));
row();
if (!gwt) {
add(new MenuButton("icon-exit", "$text.quit", Gdx.app::exit)).width(bw).colspan(2);
}
get().margin(16);
}
}.end();
} else {
new table() {
{
defaults().size(120f).pad(5);
float isize = 14f * 4;
new imagebutton("icon-play-2", isize, ui.levels::show).text("$text.play").padTop(4f);
new imagebutton("icon-tutorial", isize, () -> control.playMap(world.maps().getMap("tutorial"))).text("$text.tutorial").padTop(4f);
new imagebutton("icon-load", isize, ui.load::show).text("$text.load").padTop(4f);
new imagebutton("icon-add", isize, ui.join::show).text("$text.joingame").padTop(4f);
row();
new imagebutton("icon-editor", isize, ui.editor::show).text("$text.editor").padTop(4f);
new imagebutton("icon-tools", isize, ui.settings::show).text("$text.settings").padTop(4f);
new imagebutton("icon-info", isize, ui.about::show).text("$text.about.button").padTop(4f);
new imagebutton("icon-donate", isize, Platform.instance::openDonations).text("$text.donate").padTop(4f);
}
}.end();
}
}
}.end();
// discord icon in top right
if (Platform.instance.hasDiscord()) {
new table() {
{
abottom().atop().aright();
get().addButton("", "discord", ui.discord::show);
}
}.end().visible(() -> state.is(State.menu));
}
// version info
new table() {
{
visible(() -> state.is(State.menu));
abottom().aleft();
new label("Mindustry " + Version.code + " " + Version.type + " / " + Version.buildName);
}
}.end();
}
use of io.anuke.mindustry.ui.MenuButton in project Mindustry by Anuken.
the class MenuFragment method showPlaySelect.
private void showPlaySelect() {
float w = 200f;
float bw = w * 2f + 10f;
FloatingDialog dialog = new FloatingDialog("$text.play");
dialog.addCloseButton();
dialog.content().defaults().height(70f).width(w).padRight(5f);
dialog.content().add(new MenuButton("icon-play-2", "$text.newgame", () -> {
dialog.hide();
ui.levels.show();
})).width(bw).colspan(2);
dialog.content().row();
dialog.content().add(new MenuButton("icon-add", "$text.joingame", () -> {
if (Platform.instance.canJoinGame()) {
ui.join.show();
dialog.hide();
} else {
ui.showInfo("$text.multiplayer.web");
}
}));
dialog.content().add(new MenuButton("icon-tutorial", "$text.tutorial", () -> {
control.playMap(world.maps().getMap("tutorial"));
dialog.hide();
}));
dialog.content().row();
dialog.content().add(new MenuButton("icon-load", "$text.loadgame", () -> {
ui.load.show();
dialog.hide();
})).width(bw).colspan(2);
dialog.show();
}
Aggregations