use of io.anuke.mindustry.ui.dialogs.FloatingDialog in project Mindustry by Anuken.
the class BlocksFragment method showBlockInfo.
public void showBlockInfo(Block block) {
statlist.clear();
block.getStats(statlist);
Label desclabel = new Label(block.fullDescription);
desclabel.setWrap(true);
boolean wasPaused = state.is(State.paused);
state.set(State.paused);
FloatingDialog d = new FloatingDialog("$text.blocks.blockinfo");
Table table = new Table();
table.defaults().pad(1f);
ScrollPane pane = new ScrollPane(table, "clear");
pane.setFadeScrollBars(false);
Table top = new Table();
top.left();
top.add(new Image(Draw.region(block.name))).size(8 * 5 * block.width);
top.add("[accent]" + block.formalName).padLeft(6f);
table.add(top).fill().left();
table.row();
table.add(desclabel).width(600);
table.row();
d.content().add(pane).grow();
if (statlist.size > 0) {
table.add("$text.blocks.extrainfo").padTop(6).padBottom(5).left();
table.row();
}
for (String s : statlist) {
if (s.contains(":")) {
String color = s.substring(0, s.indexOf("]") + 1);
String first = s.substring(color.length(), s.indexOf(":")).replace("/", "").replace(" ", "").toLowerCase();
String last = s.substring(s.indexOf(":"), s.length());
s = color + Bundles.get("text.blocks." + first) + last;
}
table.add(s).left();
table.row();
}
d.buttons().addButton("$text.ok", () -> {
if (!wasPaused)
state.set(State.playing);
d.hide();
}).size(110, 50).pad(10f);
d.show();
}
use of io.anuke.mindustry.ui.dialogs.FloatingDialog in project Mindustry by Anuken.
the class MenuFragment method showPlaySelect.
private void showPlaySelect() {
float w = 200f;
float bw = w * 2f + 10f;
FloatingDialog dialog = new FloatingDialog("$text.play");
dialog.addCloseButton();
dialog.content().defaults().height(70f).width(w).padRight(5f);
dialog.content().add(new MenuButton("icon-play-2", "$text.newgame", () -> {
dialog.hide();
ui.levels.show();
})).width(bw).colspan(2);
dialog.content().row();
dialog.content().add(new MenuButton("icon-add", "$text.joingame", () -> {
if (Platform.instance.canJoinGame()) {
ui.join.show();
dialog.hide();
} else {
ui.showInfo("$text.multiplayer.web");
}
}));
dialog.content().add(new MenuButton("icon-tutorial", "$text.tutorial", () -> {
control.playMap(world.maps().getMap("tutorial"));
dialog.hide();
}));
dialog.content().row();
dialog.content().add(new MenuButton("icon-load", "$text.loadgame", () -> {
ui.load.show();
dialog.hide();
})).width(bw).colspan(2);
dialog.show();
}
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