use of io.github.wysohn.triggerreactor.bukkit.bridge.BukkitInventory in project TriggerReactor by wysohn.
the class InventoryTriggerManager method onClick.
@EventHandler(ignoreCancelled = true)
public void onClick(InventoryClickEvent e) {
Inventory inventory = e.getInventory();
if (!this.hasInventoryOpen(new BukkitInventory(inventory)))
return;
InventoryTrigger trigger = getTriggerForOpenInventory(new BukkitInventory(inventory));
// just always cancel if it's GUI
e.setCancelled(true);
if (!(e.getWhoClicked() instanceof Player))
return;
if (e.getRawSlot() < 0)
return;
Map<String, Object> varMap = getSharedVarsForInventory(new BukkitInventory(inventory));
if (e.getRawSlot() < trigger.getItems().length) {
if (trigger.getItems()[e.getRawSlot()] == null)
varMap.put("item", new ItemStack(Material.AIR));
else {
ItemStack item = trigger.getItems()[e.getRawSlot()].get();
varMap.put("item", item.clone());
}
}
varMap.put("slot", e.getRawSlot());
varMap.put("click", e.getClick().name());
varMap.put("hotbar", e.getHotbarButton());
varMap.put("trigger", "click");
trigger.activate(e, varMap);
}
use of io.github.wysohn.triggerreactor.bukkit.bridge.BukkitInventory in project TriggerReactor by wysohn.
the class InventoryTriggerManager method onDrag.
@EventHandler(ignoreCancelled = true)
public void onDrag(InventoryDragEvent e) {
Inventory inventory = e.getInventory();
if (!this.hasInventoryOpen(new BukkitInventory(inventory)))
return;
e.setCancelled(true);
}
use of io.github.wysohn.triggerreactor.bukkit.bridge.BukkitInventory in project TriggerReactor by wysohn.
the class JavaPluginBridge method createInterrupterForInv.
@Override
public ProcessInterrupter createInterrupterForInv(Object e, Interpreter interpreter, Map<UUID, Long> cooldowns, Map<IInventory, InventoryTrigger> inventoryMap) {
return new ProcessInterrupter() {
@Override
public boolean onNodeProcess(Node node) {
if (interpreter.isCooldown()) {
if (e instanceof InventoryInteractEvent) {
HumanEntity he = ((InventoryInteractEvent) e).getWhoClicked();
if (he instanceof Player) {
Player player = (Player) he;
UUID uuid = player.getUniqueId();
cooldowns.put(uuid, interpreter.getCooldownEnd());
}
}
return false;
}
// is still running after the inventory is closed.
if (e instanceof InventoryOpenEvent || e instanceof InventoryClickEvent) {
Inventory inv = ((InventoryEvent) e).getInventory();
// it's not GUI so stop execution
if (!inventoryMap.containsKey(new BukkitInventory(inv)))
return true;
}
return false;
}
@Override
public boolean onCommand(Object context, String command, Object[] args) {
if ("CALL".equals(command)) {
if (args.length < 1)
throw new RuntimeException("Need parameter [String] or [String, boolean]");
if (args[0] instanceof String) {
Trigger trigger = getNamedTriggerManager().getTriggerForName((String) args[0]);
if (trigger == null)
throw new RuntimeException("No trigger found for Named Trigger " + args[0]);
if (args.length > 1 && args[1] instanceof Boolean) {
trigger.setSync((boolean) args[1]);
} else {
trigger.setSync(true);
}
if (trigger.isSync()) {
trigger.activate(e, interpreter.getVars());
} else {
// use snapshot to avoid concurrent modification
trigger.activate(e, new HashMap<>(interpreter.getVars()));
}
return true;
} else {
throw new RuntimeException("Parameter type not match; it should be a String." + " Make sure to put double quotes, if you provided String literal.");
}
} else if ("CANCELEVENT".equals(command)) {
if (!interpreter.isSync())
throw new RuntimeException("CANCELEVENT is illegal in async mode!");
if (context instanceof Cancellable) {
((Cancellable) context).setCancelled(true);
return true;
} else {
throw new RuntimeException(context + " is not a Cancellable event!");
}
}
return false;
}
};
}
use of io.github.wysohn.triggerreactor.bukkit.bridge.BukkitInventory in project TriggerReactor by wysohn.
the class InventoryTriggerManager method onOpen.
@EventHandler
public void onOpen(InventoryOpenEvent e) {
Inventory inventory = e.getInventory();
if (!this.hasInventoryOpen(new BukkitInventory(inventory)))
return;
InventoryTrigger trigger = getTriggerForOpenInventory(new BukkitInventory(inventory));
Map<String, Object> varMap = getSharedVarsForInventory(new BukkitInventory(inventory));
varMap.put("player", e.getPlayer());
varMap.put("trigger", "open");
trigger.activate(e, varMap);
}
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