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Example 1 with InventoryClickEvent

use of org.bukkit.event.inventory.InventoryClickEvent in project PyrCore by PYRRH4.

the class MultipleGUI method createNewPage.

// Create new page
public GUI createNewPage() {
    final int pageNumber = pages.size() + 1;
    final GUI page = new GUI(plugin, name + (pageNumber == 1 ? "" : " - p" + pageNumber), size, addItemMaxSlot, allowBottomInventoryClick, false, duplicateTolerance) {

        @Override
        public void preload() {
        }

        @Override
        public void onClick(InventoryClickEvent event, Player player, InventoryClickType clickType, ItemStack clickedStack, ItemData clickedData, ItemStack cursorStack, ItemData cursorData) {
            // Page selectors
            if (clickedData != null && clickedData.getId().equals(MultipleGUI.this.itemPreviousPage.getId())) {
                GUI page = getPage(pageNumber - 1);
                if (page != null) {
                    page.open(player, isWatcher(player));
                }
            } else if (clickedData != null && clickedData.getId().equals(MultipleGUI.this.itemNextPage.getId())) {
                GUI page = getPage(pageNumber + 1);
                if (page != null) {
                    page.open(player, isWatcher(player));
                }
            } else // Other
            {
                MultipleGUI.this.onClick(event, this, pageNumber, player, clickType, clickedStack, clickedData, cursorStack, cursorData);
            }
        }

        @Override
        protected void onClose(InventoryCloseEvent event, final Player player) {
            MultipleGUI.this.onClose(event, this, pageNumber, player);
            // unregister
            if (unregisterOnClose) {
                new BukkitRunnable() {

                    @Override
                    public void run() {
                        for (GUI page : getPages()) {
                            if (!page.getTotalViewers().isEmpty()) {
                                return;
                            }
                        }
                        MultipleGUI.this.unregister(false);
                    }
                }.runTaskLater(plugin, 20L);
            }
        }

        @Override
        protected void onCloseDisable(Inventory inventory, Player player) {
            MultipleGUI.this.onCloseDisable(inventory, this, pageNumber, player);
        }
    };
    pages.add(page);
    preload(page, pageNumber);
    updatePageSelectors();
    return page;
}
Also used : InventoryClickEvent(org.bukkit.event.inventory.InventoryClickEvent) InventoryClickType(be.pyrrh4.core.gui.GUI.InventoryClickType) Player(org.bukkit.entity.Player) InventoryCloseEvent(org.bukkit.event.inventory.InventoryCloseEvent) BukkitRunnable(org.bukkit.scheduler.BukkitRunnable) ItemStack(org.bukkit.inventory.ItemStack) Inventory(org.bukkit.inventory.Inventory)

Example 2 with InventoryClickEvent

use of org.bukkit.event.inventory.InventoryClickEvent in project TriggerReactor by wysohn.

the class JavaPluginBridge method createInterrupterForInv.

@Override
public ProcessInterrupter createInterrupterForInv(Object e, Interpreter interpreter, Map<UUID, Long> cooldowns, Map<IInventory, InventoryTrigger> inventoryMap) {
    return new ProcessInterrupter() {

        @Override
        public boolean onNodeProcess(Node node) {
            if (interpreter.isCooldown()) {
                if (e instanceof InventoryInteractEvent) {
                    HumanEntity he = ((InventoryInteractEvent) e).getWhoClicked();
                    if (he instanceof Player) {
                        Player player = (Player) he;
                        UUID uuid = player.getUniqueId();
                        cooldowns.put(uuid, interpreter.getCooldownEnd());
                    }
                }
                return false;
            }
            // is still running after the inventory is closed.
            if (e instanceof InventoryOpenEvent || e instanceof InventoryClickEvent) {
                Inventory inv = ((InventoryEvent) e).getInventory();
                // it's not GUI so stop execution
                if (!inventoryMap.containsKey(new BukkitInventory(inv)))
                    return true;
            }
            return false;
        }

        @Override
        public boolean onCommand(Object context, String command, Object[] args) {
            if ("CALL".equals(command)) {
                if (args.length < 1)
                    throw new RuntimeException("Need parameter [String] or [String, boolean]");
                if (args[0] instanceof String) {
                    Trigger trigger = getNamedTriggerManager().getTriggerForName((String) args[0]);
                    if (trigger == null)
                        throw new RuntimeException("No trigger found for Named Trigger " + args[0]);
                    if (args.length > 1 && args[1] instanceof Boolean) {
                        trigger.setSync((boolean) args[1]);
                    } else {
                        trigger.setSync(true);
                    }
                    if (trigger.isSync()) {
                        trigger.activate(e, interpreter.getVars());
                    } else {
                        // use snapshot to avoid concurrent modification
                        trigger.activate(e, new HashMap<>(interpreter.getVars()));
                    }
                    return true;
                } else {
                    throw new RuntimeException("Parameter type not match; it should be a String." + " Make sure to put double quotes, if you provided String literal.");
                }
            } else if ("CANCELEVENT".equals(command)) {
                if (!interpreter.isSync())
                    throw new RuntimeException("CANCELEVENT is illegal in async mode!");
                if (context instanceof Cancellable) {
                    ((Cancellable) context).setCancelled(true);
                    return true;
                } else {
                    throw new RuntimeException(context + " is not a Cancellable event!");
                }
            }
            return false;
        }
    };
}
Also used : InventoryOpenEvent(org.bukkit.event.inventory.InventoryOpenEvent) InventoryEvent(org.bukkit.event.inventory.InventoryEvent) DelegatedPlayer(io.github.wysohn.triggerreactor.bukkit.tools.DelegatedPlayer) IPlayer(io.github.wysohn.triggerreactor.core.bridge.player.IPlayer) Player(org.bukkit.entity.Player) BukkitPlayer(io.github.wysohn.triggerreactor.bukkit.bridge.player.BukkitPlayer) Cancellable(org.bukkit.event.Cancellable) Node(io.github.wysohn.triggerreactor.core.script.parser.Node) ProcessInterrupter(io.github.wysohn.triggerreactor.core.script.interpreter.Interpreter.ProcessInterrupter) InventoryClickEvent(org.bukkit.event.inventory.InventoryClickEvent) Trigger(io.github.wysohn.triggerreactor.core.manager.trigger.AbstractTriggerManager.Trigger) InventoryTrigger(io.github.wysohn.triggerreactor.core.manager.trigger.AbstractInventoryTriggerManager.InventoryTrigger) BukkitInventory(io.github.wysohn.triggerreactor.bukkit.bridge.BukkitInventory) HumanEntity(org.bukkit.entity.HumanEntity) InventoryInteractEvent(org.bukkit.event.inventory.InventoryInteractEvent) UUID(java.util.UUID) BukkitInventory(io.github.wysohn.triggerreactor.bukkit.bridge.BukkitInventory) IInventory(io.github.wysohn.triggerreactor.core.bridge.IInventory) Inventory(org.bukkit.inventory.Inventory)

Example 3 with InventoryClickEvent

use of org.bukkit.event.inventory.InventoryClickEvent in project Glowstone by GlowstoneMC.

the class WindowClickHandler method process.

private boolean process(GlowPlayer player, WindowClickMessage message) {
    int viewSlot = message.getSlot();
    InventoryView view = player.getOpenInventory();
    GlowInventory top = (GlowInventory) view.getTopInventory();
    GlowInventory bottom = (GlowInventory) view.getBottomInventory();
    ItemStack slotItem = InventoryUtil.itemOrEmpty(view.getItem(viewSlot));
    ItemStack cursor = player.getItemOnCursor();
    // check that the player has a correct view of the item
    if (!Objects.equals(message.getItem(), slotItem) && (message.getMode() == 0 || message.getMode() == 1)) {
        // in mode 3 (get) and 4 (drop), client does not send item in slot under cursor
        if (message.getMode() == 0 || !InventoryUtil.isEmpty(message.getItem())) {
            // recipe slot is not synced by design
            if (view.getTopInventory().getType() != InventoryType.CRAFTING || viewSlot >= view.getTopInventory().getSize() || ((GlowInventory) view.getTopInventory()).getSlot(viewSlot).getType() != SlotType.RESULT) {
                player.sendItemChange(viewSlot, slotItem);
                return false;
            }
        }
    }
    // determine inventory and slot clicked, used in some places
    // todo: attempt to allow for users to implement their own inventory?
    // CraftBukkit does not allow this but it may be worth the trouble for
    // the extensibility.
    GlowInventory inv;
    if (viewSlot < top.getSize()) {
        inv = top;
    } else {
        inv = bottom;
    }
    int invSlot = view.convertSlot(viewSlot);
    if (invSlot == -1 || viewSlot == -1) {
        return true;
    }
    SlotType slotType = inv.getSlotType(invSlot);
    // handle dragging
    if (message.getMode() == 5) {
        // 5 0 * start left drag
        // 5 1   add slot left drag
        // 5 2 * end left drag
        // 5 4 * start right drag
        // 5 5   add slot right drag
        // 5 6 * end right drag
        DragTracker drag = player.getInventory().getDragTracker();
        boolean right = message.getButton() >= 4;
        switch(message.getButton()) {
            // start left drag
            case 0:
            case // start right drag
            4:
                return drag.start(right);
            // add slot left
            case 1:
            case // add slot right
            5:
                return drag.addSlot(right, message.getSlot());
            // end left drag
            case 2:
            case // end right drag
            6:
                List<Integer> slots = drag.finish(right);
                if (slots == null || InventoryUtil.isEmpty(cursor)) {
                    return false;
                }
                ItemStack newCursor = cursor.clone();
                Map<Integer, ItemStack> newSlots = new HashMap<>();
                int perSlot = right ? 1 : cursor.getAmount() / slots.size();
                for (int dragSlot : slots) {
                    ItemStack oldItem = view.getItem(dragSlot);
                    if (InventoryUtil.isEmpty(oldItem) || cursor.isSimilar(oldItem)) {
                        Inventory dragInv = dragSlot < top.getSize() ? top : bottom;
                        int oldItemAmount = InventoryUtil.itemOrEmpty(oldItem).getAmount();
                        int transfer = Math.min(Math.min(perSlot, cursor.getAmount()), maxStack(dragInv, cursor.getType()) - oldItemAmount);
                        ItemStack newItem = combine(oldItem, cursor, transfer);
                        newSlots.put(dragSlot, newItem);
                        newCursor = amountOrEmpty(newCursor, newCursor.getAmount() - transfer);
                        if (InventoryUtil.isEmpty(newCursor)) {
                            break;
                        }
                    }
                }
                InventoryDragEvent event = new InventoryDragEvent(view, newCursor, cursor, right, newSlots);
                EventFactory.getInstance().callEvent(event);
                if (event.isCancelled()) {
                    return false;
                }
                for (Entry<Integer, ItemStack> entry : newSlots.entrySet()) {
                    view.setItem(entry.getKey(), entry.getValue());
                }
                player.setItemOnCursor(newCursor);
                return true;
            default:
                return false;
        }
    }
    // determine what action will be taken and fire event
    ClickType clickType = WindowClickLogic.getClickType(message.getMode(), message.getButton(), viewSlot);
    InventoryAction action = WindowClickLogic.getAction(clickType, slotType, cursor, slotItem);
    if (clickType == ClickType.UNKNOWN || action == InventoryAction.UNKNOWN) {
        // show a warning for unknown click type
        GlowServer.logger.warning(player.getName() + ": mystery window click " + clickType + "/" + action + ": " + message);
    }
    // deny CLONE_STACK for non-creative mode players
    if (action == InventoryAction.CLONE_STACK && player.getGameMode() != GameMode.CREATIVE) {
        action = InventoryAction.NOTHING;
    }
    // determine whether NO_AI, HOTBAR_MOVE_AND_READD or HOTBAR_SWAP should be executed
    if (clickType == ClickType.NUMBER_KEY) {
        ItemStack destItem = bottom.getItem(message.getButton());
        if (InventoryUtil.isEmpty(slotItem)) {
            if (InventoryUtil.isEmpty(destItem) || !inv.itemPlaceAllowed(invSlot, destItem)) {
                // both items are empty, do nothing
                // or, current item is empty and destItem cannot be moved into current slot
                action = InventoryAction.NOTHING;
            }
        } else if (inv != bottom || !inv.itemPlaceAllowed(invSlot, destItem)) {
            // target and source inventory are different or destItem cannot be placed in
            // current slot
            action = InventoryAction.HOTBAR_MOVE_AND_READD;
        }
    }
    if (WindowClickLogic.isPlaceAction(action)) {
        // check whether item can be dropped into the clicked slot
        if (!inv.itemPlaceAllowed(invSlot, cursor)) {
            // placement not allowed
            if (!InventoryUtil.isEmpty(slotItem) && slotItem.isSimilar(cursor)) {
                // item in slot is the same as item on cursor
                if (cursor.getAmount() + 1 == cursor.getMaxStackSize()) {
                    // There is still space under the cursor for one item
                    action = InventoryAction.PICKUP_ONE;
                } else if (cursor.getAmount() < cursor.getMaxStackSize()) {
                    // There is still some space under the cursor
                    action = InventoryAction.PICKUP_SOME;
                }
            } else {
                action = InventoryAction.NOTHING;
            }
        }
    }
    InventoryClickEvent event = null;
    if (top == inv && top instanceof GlowCraftingInventory && top.getSlotType(invSlot) == SlotType.RESULT) {
        // Clicked on output slot of crafting inventory
        if (InventoryUtil.isEmpty(slotItem)) {
            // No crafting recipe result, don't do anything
            action = InventoryAction.NOTHING;
        }
        int cursorAmount = InventoryUtil.itemOrEmpty(cursor).getAmount();
        if (message.getMode() == 0 && slotItem.isSimilar(cursor)) {
            if (!InventoryUtil.isEmpty(slotItem) && cursorAmount + slotItem.getAmount() <= slotItem.getMaxStackSize()) {
                // if the player can take the whole result
                if (WindowClickLogic.isPickupAction(action) || WindowClickLogic.isPlaceAction(action)) {
                    // always take the whole crafting result out of the crafting inventories
                    action = InventoryAction.PICKUP_ALL;
                } else if (action == InventoryAction.DROP_ONE_SLOT) {
                    // always drop the whole stack, not just single items
                    action = InventoryAction.DROP_ALL_SLOT;
                }
            } else {
                // if their cursor is full, do nothing
                action = InventoryAction.NOTHING;
            }
        }
        // this ignores whether the crafting process actually happens (full inventory, etc.)
        if (action != InventoryAction.NOTHING) {
            Recipe recipe = ((CraftingInventory) inv).getRecipe();
            if (clickType == ClickType.NUMBER_KEY) {
                event = new CraftItemEvent(recipe, view, slotType, viewSlot, clickType, action, message.getButton());
            } else {
                event = new CraftItemEvent(recipe, view, slotType, viewSlot, clickType, action);
            }
        }
    }
    if (event == null) {
        if (clickType == ClickType.NUMBER_KEY) {
            event = new InventoryClickEvent(view, slotType, viewSlot, clickType, action, message.getButton());
        } else {
            event = new InventoryClickEvent(view, slotType, viewSlot, clickType, action);
        }
    }
    EventFactory.getInstance().callEvent(event);
    if (event.isCancelled()) {
        int slot = event.getSlot();
        player.getSession().send(new SetWindowSlotMessage(player.getOpenWindowId(), slot, event.getInventory().getItem(slot)));
        player.getSession().send(new SetWindowSlotMessage(-1, -1, player.getItemOnCursor()));
        return true;
    }
    boolean handled = true;
    switch(action) {
        case NOTHING:
            break;
        case UNKNOWN:
            // any action the client tried to take should be denied
            return false;
        // PICKUP_*
        case PICKUP_ALL:
            view.setItem(viewSlot, InventoryUtil.createEmptyStack());
            int cursorAmount = InventoryUtil.itemOrEmpty(cursor).getAmount();
            player.setItemOnCursor(amountOrEmpty(slotItem, cursorAmount + slotItem.getAmount()));
            break;
        case PICKUP_HALF:
            // pick up half (favor picking up)
            int keepAmount = slotItem.getAmount() / 2;
            ItemStack newCursor = slotItem.clone();
            newCursor.setAmount(slotItem.getAmount() - keepAmount);
            inv.setItem(invSlot, amountOrEmpty(slotItem, keepAmount));
            player.setItemOnCursor(newCursor);
            break;
        case PICKUP_SOME:
            // pick up as many items as possible
            int pickUp = Math.min(cursor.getMaxStackSize() - cursor.getAmount(), slotItem.getAmount());
            view.setItem(viewSlot, amountOrEmpty(slotItem, slotItem.getAmount() - pickUp));
            player.setItemOnCursor(amountOrEmpty(cursor, cursor.getAmount() + pickUp));
            break;
        case PICKUP_ONE:
            view.setItem(invSlot, amountOrEmpty(slotItem, slotItem.getAmount() - 1));
            player.setItemOnCursor(amountOrEmpty(cursor, cursor.getAmount() + 1));
            break;
        // PLACE_*
        case PLACE_ALL:
            view.setItem(viewSlot, combine(slotItem, cursor, cursor.getAmount()));
            player.setItemOnCursor(InventoryUtil.createEmptyStack());
            break;
        case PLACE_SOME:
            {
                // slotItem *should* never be empty in this situation?
                int transfer = Math.min(cursor.getAmount(), maxStack(inv, slotItem.getType()) - slotItem.getAmount());
                view.setItem(viewSlot, combine(slotItem, cursor, transfer));
                player.setItemOnCursor(amountOrEmpty(cursor, cursor.getAmount() - transfer));
                break;
            }
        case PLACE_ONE:
            view.setItem(viewSlot, combine(slotItem, cursor, 1));
            player.setItemOnCursor(amountOrEmpty(cursor, cursor.getAmount() - 1));
            break;
        case SWAP_WITH_CURSOR:
            view.setItem(viewSlot, cursor);
            player.setItemOnCursor(slotItem);
            break;
        // DROP_*
        case DROP_ALL_CURSOR:
            if (!InventoryUtil.isEmpty(cursor)) {
                drop(player, cursor);
                player.setItemOnCursor(InventoryUtil.createEmptyStack());
            }
            break;
        case DROP_ONE_CURSOR:
            if (!InventoryUtil.isEmpty(cursor)) {
                drop(player, amountOrEmpty(cursor.clone(), 1));
                player.setItemOnCursor(amountOrEmpty(cursor, cursor.getAmount() - 1));
            }
            break;
        case DROP_ALL_SLOT:
            if (!InventoryUtil.isEmpty(slotItem)) {
                drop(player, slotItem);
                view.setItem(viewSlot, InventoryUtil.createEmptyStack());
            }
            break;
        case DROP_ONE_SLOT:
            if (InventoryUtil.isEmpty(slotItem)) {
                drop(player, amountOrEmpty(slotItem.clone(), 1));
                view.setItem(viewSlot, amountOrEmpty(slotItem, slotItem.getAmount() - 1));
            }
            break;
        // shift-click
        case MOVE_TO_OTHER_INVENTORY:
            if (!InventoryUtil.isEmpty(slotItem)) {
                inv.handleShiftClick(player, view, viewSlot, slotItem);
            }
            break;
        case HOTBAR_MOVE_AND_READD:
        case HOTBAR_SWAP:
            GlowPlayerInventory playerInv = player.getInventory();
            int hotbarSlot = message.getButton();
            ItemStack destItem = playerInv.getItem(hotbarSlot);
            if (InventoryUtil.isEmpty(slotItem)) {
                // nothing in current slot
                if (InventoryUtil.isEmpty(destItem)) {
                    // no action
                    return false;
                } else {
                    // do nothing if current slots does not accept the item
                    if (action == InventoryAction.HOTBAR_SWAP) {
                        inv.setItem(invSlot, destItem);
                        playerInv.setItem(hotbarSlot, InventoryUtil.createEmptyStack());
                    }
                    return true;
                }
            } else {
                if (InventoryUtil.isEmpty(destItem)) {
                    // move from current slot to hotbar
                    playerInv.setItem(hotbarSlot, slotItem);
                    inv.setItem(invSlot, InventoryUtil.createEmptyStack());
                    return true;
                } else {
                    // both are non-empty, swap them
                    playerInv.setItem(hotbarSlot, slotItem);
                    if (action == InventoryAction.HOTBAR_SWAP) {
                        inv.setItem(invSlot, destItem);
                    } else {
                        inv.setItem(invSlot, InventoryUtil.createEmptyStack());
                        playerInv.addItem(destItem);
                    }
                    return true;
                }
            }
        case CLONE_STACK:
            // only in creative and with no item on cursor handled earlier
            // copy and maximize item
            ItemStack stack = slotItem.clone();
            stack.setAmount(stack.getType().getMaxStackSize());
            player.setItemOnCursor(stack);
            break;
        case COLLECT_TO_CURSOR:
            if (InventoryUtil.isEmpty(cursor)) {
                return false;
            }
            int slotCount = view.countSlots();
            for (int i = 0; i < slotCount && cursor.getAmount() < maxStack(inv, cursor.getType()); ++i) {
                ItemStack item = view.getItem(i);
                SlotType type = (i < top.getSize() ? top : bottom).getSlotType(view.convertSlot(i));
                if (InventoryUtil.isEmpty(item) || !cursor.isSimilar(item) || type == SlotType.RESULT) {
                    continue;
                }
                int transfer = Math.min(item.getAmount(), maxStack(inv, cursor.getType()) - cursor.getAmount());
                cursor.setAmount(cursor.getAmount() + transfer);
                view.setItem(i, amountOrEmpty(item, item.getAmount() - transfer));
            }
            break;
        default:
            handled = false;
    }
    if (handled && top == inv && top instanceof GlowCraftingInventory && top.getSlotType(invSlot) == SlotType.RESULT && action != MOVE_TO_OTHER_INVENTORY && action != NOTHING) {
        // If we are crafting (but not using shift click because no more items can be crafted
        // for the given pattern. If a new item can be crafted with another pattern, a new
        // click is required).
        final GlowCraftingInventory glowCraftingInventory = (GlowCraftingInventory) top;
        glowCraftingInventory.craft();
        // Notify the player the result slot changed
        player.sendItemChange(viewSlot, glowCraftingInventory.getResult());
    }
    if (!handled) {
        GlowServer.logger.warning(player.getName() + ": unhandled click action " + action + " for " + message);
    }
    return handled;
}
Also used : CraftingInventory(org.bukkit.inventory.CraftingInventory) GlowCraftingInventory(net.glowstone.inventory.GlowCraftingInventory) HashMap(java.util.HashMap) Recipe(org.bukkit.inventory.Recipe) SlotType(org.bukkit.event.inventory.InventoryType.SlotType) InventoryAction(org.bukkit.event.inventory.InventoryAction) DragTracker(net.glowstone.inventory.DragTracker) InventoryDragEvent(org.bukkit.event.inventory.InventoryDragEvent) InventoryClickEvent(org.bukkit.event.inventory.InventoryClickEvent) GlowCraftingInventory(net.glowstone.inventory.GlowCraftingInventory) InventoryView(org.bukkit.inventory.InventoryView) ClickType(org.bukkit.event.inventory.ClickType) SetWindowSlotMessage(net.glowstone.net.message.play.inv.SetWindowSlotMessage) GlowInventory(net.glowstone.inventory.GlowInventory) CraftItemEvent(org.bukkit.event.inventory.CraftItemEvent) ItemStack(org.bukkit.inventory.ItemStack) CraftingInventory(org.bukkit.inventory.CraftingInventory) Inventory(org.bukkit.inventory.Inventory) GlowInventory(net.glowstone.inventory.GlowInventory) GlowPlayerInventory(net.glowstone.inventory.GlowPlayerInventory) GlowCraftingInventory(net.glowstone.inventory.GlowCraftingInventory) GlowPlayerInventory(net.glowstone.inventory.GlowPlayerInventory)

Example 4 with InventoryClickEvent

use of org.bukkit.event.inventory.InventoryClickEvent in project AuthMeReloaded by AuthMe.

the class PlayerListenerTest method shouldCancelInventoryClickEvent.

@Test
public void shouldCancelInventoryClickEvent() {
    // given
    InventoryClickEvent event = mock(InventoryClickEvent.class);
    HumanEntity player = mock(Player.class);
    given(event.getWhoClicked()).willReturn(player);
    given(listenerService.shouldCancelEvent(player)).willReturn(true);
    // when
    listener.onPlayerInventoryClick(event);
    // then
    verify(event).setCancelled(true);
}
Also used : InventoryClickEvent(org.bukkit.event.inventory.InventoryClickEvent) HumanEntity(org.bukkit.entity.HumanEntity) Test(org.junit.Test)

Example 5 with InventoryClickEvent

use of org.bukkit.event.inventory.InventoryClickEvent in project AuthMeReloaded by AuthMe.

the class PlayerListenerTest method shouldAllowInventoryClickEvent.

@Test
public void shouldAllowInventoryClickEvent() {
    // given
    InventoryClickEvent event = mock(InventoryClickEvent.class);
    HumanEntity player = mock(Player.class);
    given(event.getWhoClicked()).willReturn(player);
    given(listenerService.shouldCancelEvent(player)).willReturn(false);
    // when
    listener.onPlayerInventoryClick(event);
    // then
    verify(event, only()).getWhoClicked();
}
Also used : InventoryClickEvent(org.bukkit.event.inventory.InventoryClickEvent) HumanEntity(org.bukkit.entity.HumanEntity) Test(org.junit.Test)

Aggregations

InventoryClickEvent (org.bukkit.event.inventory.InventoryClickEvent)5 HumanEntity (org.bukkit.entity.HumanEntity)3 Inventory (org.bukkit.inventory.Inventory)3 Player (org.bukkit.entity.Player)2 ItemStack (org.bukkit.inventory.ItemStack)2 Test (org.junit.Test)2 InventoryClickType (be.pyrrh4.core.gui.GUI.InventoryClickType)1 BukkitInventory (io.github.wysohn.triggerreactor.bukkit.bridge.BukkitInventory)1 BukkitPlayer (io.github.wysohn.triggerreactor.bukkit.bridge.player.BukkitPlayer)1 DelegatedPlayer (io.github.wysohn.triggerreactor.bukkit.tools.DelegatedPlayer)1 IInventory (io.github.wysohn.triggerreactor.core.bridge.IInventory)1 IPlayer (io.github.wysohn.triggerreactor.core.bridge.player.IPlayer)1 InventoryTrigger (io.github.wysohn.triggerreactor.core.manager.trigger.AbstractInventoryTriggerManager.InventoryTrigger)1 Trigger (io.github.wysohn.triggerreactor.core.manager.trigger.AbstractTriggerManager.Trigger)1 ProcessInterrupter (io.github.wysohn.triggerreactor.core.script.interpreter.Interpreter.ProcessInterrupter)1 Node (io.github.wysohn.triggerreactor.core.script.parser.Node)1 HashMap (java.util.HashMap)1 UUID (java.util.UUID)1 DragTracker (net.glowstone.inventory.DragTracker)1 GlowCraftingInventory (net.glowstone.inventory.GlowCraftingInventory)1