use of it.unimi.dsi.fastutil.shorts.ShortArraySet in project MechanicsMain by WeaponMechanics.
the class Block_1_17_R1 method getMultiBlockMaskPacket.
private ClientboundSectionBlocksUpdatePacket getMultiBlockMaskPacket(List<Block> blocks, @Nullable BlockState mask) {
BlockPos position = ((CraftBlock) blocks.get(0)).getPosition();
// Setup default information
short[] locations = new short[blocks.size()];
BlockState[] data = new BlockState[blocks.size()];
for (int i = 0; i < locations.length; i++) {
Block block = blocks.get(i);
int x = block.getX() & 0xF;
int y = block.getY() & 0xF;
int z = block.getZ() & 0xF;
short shortLocation = (short) (x << 8 | z << 4 | y);
locations[i] = shortLocation;
data[i] = mask;
}
ClientboundSectionBlocksUpdatePacket packet = new ClientboundSectionBlocksUpdatePacket(SectionPos.of(position), new ShortArraySet(0), null, false);
ReflectionUtil.setField(multiBlockChangeB, packet, locations);
ReflectionUtil.setField(multiBlockChangeC, packet, data);
return packet;
}
use of it.unimi.dsi.fastutil.shorts.ShortArraySet in project MechanicsMain by WeaponMechanics.
the class Block_1_18_R1 method getMultiBlockMaskPacket.
private ClientboundSectionBlocksUpdatePacket getMultiBlockMaskPacket(List<Block> blocks, @Nullable BlockState mask) {
BlockPos position = ((CraftBlock) blocks.get(0)).getPosition();
// Setup default information
short[] locations = new short[blocks.size()];
BlockState[] data = new BlockState[blocks.size()];
for (int i = 0; i < locations.length; i++) {
Block block = blocks.get(i);
int x = block.getX() & 0xF;
int y = block.getY() & 0xF;
int z = block.getZ() & 0xF;
short shortLocation = (short) (x << 8 | z << 4 | y);
locations[i] = shortLocation;
data[i] = mask;
}
ClientboundSectionBlocksUpdatePacket packet = new ClientboundSectionBlocksUpdatePacket(SectionPos.of(position), new ShortArraySet(0), null, false);
ReflectionUtil.setField(multiBlockChangeB, packet, locations);
ReflectionUtil.setField(multiBlockChangeC, packet, data);
return packet;
}
use of it.unimi.dsi.fastutil.shorts.ShortArraySet in project MechanicsMain by WeaponMechanics.
the class Block_1_18_R2 method getMultiBlockMaskPacket.
private ClientboundSectionBlocksUpdatePacket getMultiBlockMaskPacket(List<Block> blocks, @Nullable BlockState mask) {
BlockPos position = ((CraftBlock) blocks.get(0)).getPosition();
// Setup default information
short[] locations = new short[blocks.size()];
BlockState[] data = new BlockState[blocks.size()];
for (int i = 0; i < locations.length; i++) {
Block block = blocks.get(i);
int x = block.getX() & 0xF;
int y = block.getY() & 0xF;
int z = block.getZ() & 0xF;
short shortLocation = (short) (x << 8 | z << 4 | y);
locations[i] = shortLocation;
data[i] = mask;
}
ClientboundSectionBlocksUpdatePacket packet = new ClientboundSectionBlocksUpdatePacket(SectionPos.of(position), new ShortArraySet(0), null, false);
ReflectionUtil.setField(multiBlockChangeB, packet, locations);
ReflectionUtil.setField(multiBlockChangeC, packet, data);
return packet;
}
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