use of ivorius.reccomplex.item.ItemBlockSelectorFloating in project RecurrentComplex by Ivorforce.
the class SelectionRenderer method renderSelection.
public static void renderSelection(EntityLivingBase entity, int ticks, float partialTicks) {
Minecraft mc = Minecraft.getMinecraft();
BlockPos selPoint1 = null;
BlockPos selPoint2 = null;
SelectionOwner owner = SelectionOwner.getOwner(entity, null);
if (owner != null) {
selPoint1 = owner.getSelectedPoint1();
selPoint2 = owner.getSelectedPoint2();
}
GL11.glLineWidth(3.0f);
if (selPoint1 != null) {
GlStateManager.color(0.6f, 0.8f, 0.95f);
AreaRenderer.renderAreaLined(new BlockArea(selPoint1, selPoint1), 0.03f);
}
if (selPoint2 != null) {
GlStateManager.color(0.2f, 0.45f, 0.65f);
AreaRenderer.renderAreaLined(new BlockArea(selPoint2, selPoint2), 0.04f);
}
for (EnumHand enumHand : EnumHand.values()) {
ItemStack heldItem = entity.getHeldItem(enumHand);
if (heldItem != null && heldItem.getItem() instanceof ItemBlockSelectorFloating) {
float selectionRange = ((ItemBlockSelectorFloating) heldItem.getItem()).getSelectionRange(heldItem);
BlockPos hoverPoint = ItemBlockSelectorFloating.getHoveredBlock(entity, selectionRange);
GlStateManager.color(0.6f, 0.6f, 1.0f);
AreaRenderer.renderAreaLined(new BlockArea(hoverPoint, hoverPoint), 0.05f);
}
}
if (selPoint1 != null && selPoint2 != null) {
BlockArea selArea = new BlockArea(selPoint1, selPoint2);
GlStateManager.color(0.4f, 0.65f, 0.8f);
AreaRenderer.renderAreaLined(selArea, 0.02f);
GlStateManager.enableBlend();
OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GlStateManager.alphaFunc(GL11.GL_GREATER, 0.0001f);
ResourceLocation curTex = TEXTURE[MathHelper.floor((ticks + partialTicks) * 0.75f) % TEXTURE.length];
mc.renderEngine.bindTexture(curTex);
GlStateManager.color(0.2f, 0.5f, 0.6f, 0.5f);
AreaRenderer.renderArea(selArea, false, true, 0.01f);
GlStateManager.color(0.4f, 0.65f, 0.8f, 0.75f);
AreaRenderer.renderArea(selArea, false, false, 0.01f);
GlStateManager.alphaFunc(GL11.GL_GREATER, 0.002f);
GlStateManager.disableBlend();
}
}
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