use of ivorius.reccomplex.nbt.NBTStorable in project RecurrentComplex by Ivorforce.
the class WorldGenMaze method place.
@Nullable
public static PlacedStructure place(Random random, Environment environment, BlockPos shift, int[] roomSize, PlacedMazeComponent<MazeComponentStructure<Connector>, Connector> placedComponent, BlockPos pos, AxisAlignedTransform2D transform) {
MazeComponentStructure<Connector> componentInfo = placedComponent.component();
Structure<?> structure = StructureRegistry.INSTANCE.get(componentInfo.structureID);
if (structure == null) {
RecurrentComplex.logger.error(String.format("Could not find structure '%s' for maze", componentInfo.structureID));
return null;
}
BlockPos compLowerPos = getBoundingBox(roomSize, placedComponent, structure, componentInfo.transform).add(shift);
NBTStorable instanceData = new StructureGenerator<>(structure).seed(random.nextLong()).environment(environment.copy(componentInfo.variableDomain)).transform(Transforms.apply(componentInfo.transform, transform)).lowerCoord(lowerCoord(structure, compLowerPos, componentInfo.transform, pos, transform)).structureID(componentInfo.structureID).instanceData().orElse(null);
return new PlacedStructure(componentInfo.structureID, componentInfo.structureID, componentInfo.transform, componentInfo.variableDomain, compLowerPos, instanceData.writeToNBT());
}
use of ivorius.reccomplex.nbt.NBTStorable in project RecurrentComplex by Ivorforce.
the class GenericStructure method generate.
@Override
public void generate(@Nonnull final StructureSpawnContext context, @Nonnull InstanceData instanceData, @Nonnull TransformerMulti foreignTransformer) {
WorldServer world = context.environment.world;
IvWorldData worldData = constructWorldData();
boolean asSource = context.generateAsSource;
RunTransformer transformer = getRunTransformer(instanceData, foreignTransformer, asSource);
instanceData.variableDomain.fill(context.environment.variables);
// The world initializes the block event array after it generates the world - in the constructor
// This hackily sets the field to a temporary value. Yay.
// Hax
RCAccessorWorldServer.ensureBlockEventArray(world);
IvBlockCollection blockCollection = worldData.blockCollection;
int[] areaSize = new int[] { blockCollection.width, blockCollection.height, blockCollection.length };
BlockPos origin = StructureBoundingBoxes.min(context.boundingBox);
Map<BlockPos, GeneratingTileEntity<?>> generatingTEs = new HashMap<>();
Map<BlockPos, NBTTagCompound> tileEntityCompounds = new HashMap<>();
for (NBTTagCompound tileEntityCompound : worldData.tileEntities) {
BlockPos src = RCMover.getTileEntityPos(tileEntityCompound);
tileEntityCompounds.put(src, tileEntityCompound);
asGeneratingTileEntity(context, world, areaSize, origin, tileEntityCompound, generatingTEs::put);
}
if (transformer != null)
transformer.transformer.transform(transformer.instanceData, Transformer.Phase.BEFORE, context, worldData, transformer);
StructureBoundingBox relevantSourceArea = context.intersection(BlockAreas.toBoundingBox(blockCollection.area()));
if (// Why did we get asked to generate again?
relevantSourceArea != null) {
BlockPos.MutableBlockPos worldPos = new BlockPos.MutableBlockPos();
for (int pass = 0; pass < 2; pass++) {
for (BlockPos sourcePos : RCStructureBoundingBoxes.mutablePositions(relevantSourceArea)) {
IvMutableBlockPos.add(context.transform.applyOn(sourcePos, worldPos, areaSize), origin);
if (context.includesComplex(worldPos)) {
IBlockState state = PosTransformer.transformBlockState(blockCollection.getBlockState(sourcePos), context.transform);
if (RecurrentComplex.specialRegistry.isSafe(state.getBlock()) && pass == getPass(state) && (transformer == null || !transformer.transformer.skipGeneration(transformer.instanceData, context, worldPos, state, worldData, sourcePos))) {
GeneratingTileEntity<?> generatingTE = generatingTEs.get(sourcePos);
//noinspection unchecked
if (asSource || generatingTE == null || ((GeneratingTileEntity) generatingTE).shouldPlaceInWorld(context, instanceData.tileEntities.get(sourcePos)))
setBlock(context, areaSize, worldPos, state, () -> tileEntityCompounds.get(sourcePos));
else
// Replace with air
context.setBlock(worldPos, Blocks.AIR.getDefaultState(), 2);
}
}
}
}
}
if (transformer != null)
transformer.transformer.transform(transformer.instanceData, Transformer.Phase.AFTER, context, worldData, transformer);
for (NBTTagCompound entityCompound : worldData.entities) {
double[] transformedEntityPos = context.transform.applyOn(getEntityPos(entityCompound), areaSize);
if (context.includes(new Vec3i(transformedEntityPos[0] + origin.getX(), transformedEntityPos[1] + origin.getY(), transformedEntityPos[2] + origin.getZ()))) {
Entity entity = EntityList.createEntityFromNBT(entityCompound, world);
if (entity != null) {
PosTransformer.transformEntityPos(entity, context.transform, areaSize);
Mover.moveEntity(entity, origin);
RCAccessorEntity.setEntityUniqueID(entity, UUID.randomUUID());
generateEntityContents(context, entity);
world.spawnEntity(entity);
} else {
RecurrentComplex.logger.error("Error loading entity with ID '" + entityCompound.getString("id") + "'");
}
}
}
if (!asSource) {
if (context.generationLayer < MAX_GENERATING_LAYERS) {
generatingTEs.entrySet().forEach(entry -> {
NBTStorable teData = instanceData.tileEntities.get(entry.getKey());
if (teData != null)
((GeneratingTileEntity) entry.getValue()).generate(context, teData);
});
} else {
RecurrentComplex.logger.warn("Structure generated with over " + MAX_GENERATING_LAYERS + " layers; most likely infinite loop!");
}
}
}
use of ivorius.reccomplex.nbt.NBTStorable in project RecurrentComplex by Ivorforce.
the class GenericStructure method prepareInstanceData.
@Nullable
@Override
public InstanceData prepareInstanceData(@Nonnull StructurePrepareContext context, @Nonnull TransformerMulti foreignTransformer) {
InstanceData instanceData = new InstanceData();
if (!context.generateAsSource) {
IvWorldData worldData = constructWorldData();
IvBlockCollection blockCollection = worldData.blockCollection;
int[] areaSize = new int[] { blockCollection.width, blockCollection.height, blockCollection.length };
BlockPos origin = StructureBoundingBoxes.min(context.boundingBox);
variableDomain.fill(instanceData.variableDomain, context.environment, context.random);
instanceData.variableDomain.fill(context.environment.variables);
instanceData.transformerData = this.transformer.prepareInstanceData(context, worldData);
instanceData.foreignTransformerData = foreignTransformer.prepareInstanceData(context, worldData);
TransformerMulti transformer = TransformerMulti.fuse(Arrays.asList(this.transformer, foreignTransformer));
TransformerMulti.InstanceData cInstanceData = transformer.fuseDatas(Arrays.asList(instanceData.transformerData, instanceData.foreignTransformerData));
RunTransformer runTransformer = new RunTransformer(transformer, cInstanceData);
transformer.configureInstanceData(cInstanceData, context, worldData, runTransformer);
if (context.generateMaturity.isSuggest() && !transformer.mayGenerate(cInstanceData, context, worldData, runTransformer))
return null;
worldData.tileEntities.forEach(tileEntityCompound -> {
asGeneratingTileEntity(context, IvTileEntityHelper.getAnyWorld(), areaSize, origin, tileEntityCompound, (src, tileEntity) -> {
NBTStorable tileEntityInstanceData = (NBTStorable) tileEntity.prepareInstanceData(context);
if (tileEntityInstanceData != null)
instanceData.tileEntities.put(src, tileEntityInstanceData);
});
});
}
return instanceData;
}
use of ivorius.reccomplex.nbt.NBTStorable in project RecurrentComplex by Ivorforce.
the class GenericVillagePiece method prepare.
public void prepare(WorldServer world) {
Structure<?> structure = StructureRegistry.INSTANCE.get(structureID);
if (structure == null)
return;
GenerationType generationType = structure.generationType(generationID);
if (!(generationType instanceof VanillaGeneration))
return;
VanillaGeneration vanillaGenInfo = (VanillaGeneration) generationType;
AxisAlignedTransform2D transform = getTransform(vanillaGenInfo.front, mirrorX, getCoordBaseMode().getOpposite());
instanceData = new StructureGenerator<>(structure).seed(seed).environment(environment(world, generationType)).transform(transform).boundingBox(boundingBox).instanceData().map(NBTStorable::writeToNBT).orElse(null);
}
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