use of logisticspipes.utils.item.ItemStackRenderer in project LogisticsPipes by RS485.
the class LogisticsHUDRenderer method renderWorldRelative.
@SideOnly(Side.CLIENT)
public void renderWorldRelative(long renderTicks, float partialTick) {
if (!displayRenderer()) {
return;
}
Minecraft mc = FMLClientHandler.instance().getClient();
EntityPlayer player = mc.player;
if (list.size() == 0 || Math.hypot(lastXPos - player.posX, Math.hypot(lastYPos - player.posY, lastZPos - player.posZ)) > 0.5 || (renderTicks % 10 == 0 && (lastXPos != player.posX || lastYPos != player.posY || lastZPos != player.posZ)) || renderTicks % 600 == 0) {
refreshList(player.posX, player.posY, player.posZ);
lastXPos = player.posX;
lastYPos = player.posY;
lastZPos = player.posZ;
}
boolean cursorHandled = false;
displayCross = false;
IHUDConfig config;
if (debugHUD == null) {
config = new HUDConfig(mc.player.inventory.armorInventory.get(3));
} else {
config = new IHUDConfig() {
@Override
public boolean isHUDSatellite() {
return false;
}
@Override
public boolean isHUDProvider() {
return false;
}
@Override
public boolean isHUDPowerLevel() {
return false;
}
@Override
public boolean isHUDInvSysCon() {
return false;
}
@Override
public boolean isHUDCrafting() {
return false;
}
@Override
public boolean isChassisHUD() {
return false;
}
@Override
public void setChassisHUD(boolean state) {
}
@Override
public void setHUDCrafting(boolean state) {
}
@Override
public void setHUDInvSysCon(boolean state) {
}
@Override
public void setHUDPowerJunction(boolean state) {
}
@Override
public void setHUDProvider(boolean state) {
}
@Override
public void setHUDSatellite(boolean state) {
}
};
}
IHeadUpDisplayRendererProvider thisIsLast = null;
List<IHeadUpDisplayRendererProvider> toUse = list;
if (debugHUD != null) {
toUse = debugHUD.getHUDs();
}
for (IHeadUpDisplayRendererProvider renderer : toUse) {
if (renderer.getRenderer() == null) {
continue;
}
if (renderer.getRenderer().display(config)) {
GL11.glPushMatrix();
if (!cursorHandled) {
double x = renderer.getX() + 0.5 - player.posX;
double y = renderer.getY() + 0.5 - player.posY;
double z = renderer.getZ() + 0.5 - player.posZ;
if (Math.hypot(x, Math.hypot(y, z)) < 0.75 || (renderer instanceof IHeadUpDisplayBlockRendererProvider && (((IHeadUpDisplayBlockRendererProvider) renderer).isHUDInvalid() || !((IHeadUpDisplayBlockRendererProvider) renderer).isHUDExistent()))) {
refreshList(player.posX, player.posY, player.posZ);
GL11.glPopMatrix();
break;
}
int[] pos = getCursor(renderer);
if (pos.length == 2) {
if (renderer.getRenderer().cursorOnWindow(pos[0], pos[1])) {
renderer.getRenderer().handleCursor(pos[0], pos[1]);
if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) {
// if(FMLClientHandler.instance().getClient().player.isSneaking()) {
thisIsLast = renderer;
displayCross = true;
}
cursorHandled = true;
}
}
}
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
if (thisIsLast != renderer) {
displayOneView(renderer, config, partialTick, false);
}
GL11.glPopMatrix();
}
}
if (thisIsLast != null) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
displayOneView(thisIsLast, config, partialTick, true);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glPopMatrix();
}
GL11.glPushMatrix();
RayTraceResult box = mc.objectMouseOver;
if (box != null && box.typeOfHit == RayTraceResult.Type.BLOCK) {
if (Keyboard.isKeyDown(Keyboard.KEY_LCONTROL)) {
progress = Math.min(progress + (2 * Math.max(1, (int) Math.floor((System.currentTimeMillis() - last) / 50.0D))), 100);
} else {
progress = Math.max(progress - (2 * Math.max(1, (int) Math.floor((System.currentTimeMillis() - last) / 50.0D))), 0);
}
if (progress != 0) {
List<String> textData = SimpleServiceLocator.neiProxy.getInfoForPosition(player.world, player, box);
if (!textData.isEmpty()) {
double xCoord = box.getBlockPos().getX() + 0.5D;
double yCoord = box.getBlockPos().getY() + 0.5D;
double zCoord = box.getBlockPos().getZ() + 0.5D;
double x = xCoord - player.prevPosX - ((player.posX - player.prevPosX) * partialTick);
double y = yCoord - player.prevPosY - ((player.posY - player.prevPosY) * partialTick);
double z = zCoord - player.prevPosZ - ((player.posZ - player.prevPosZ) * partialTick);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glTranslatef((float) x, (float) y, (float) z);
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(getAngle(z, x) + 110F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef((-1) * getAngle(Math.hypot(x + 0.8, z + 0.8), y + 0.5) + 180, 1.0F, 0.0F, 0.0F);
double dProgress = progress / 100D;
GL11.glTranslated(0.4D * dProgress + 0.6D, -0.2D * dProgress - 0.6D, -0.0D);
GL11.glScalef(0.01F, 0.01F, 1F);
int heigth = Math.max(32, 10 * textData.size() + 15);
int width = 0;
for (String s : textData) {
width = Math.max(width, mc.fontRenderer.getStringWidth(s) + 22);
}
width = Math.max(32, width + 15);
GL11.glColor4b((byte) 127, (byte) 127, (byte) 127, (byte) 96);
GuiGraphics.drawGuiBackGround(mc, (int) ((-0.5 * (width - 32)) * dProgress) - 16, (int) ((-0.5 * (heigth - 32)) * dProgress) - 16, (int) ((0.5 * (width - 32)) * dProgress) + 16, (int) ((0.5 * (heigth - 32)) * dProgress) + 16, 0, false);
GL11.glColor4b((byte) 127, (byte) 127, (byte) 127, (byte) 127);
if (progress == 100) {
GL11.glTranslated((int) ((-0.5 * (width - 32)) * dProgress) - 16, (int) ((-0.5 * (heigth - 32)) * dProgress) - 16, -0.0001D);
for (int i = 0; i < textData.size(); i++) {
mc.fontRenderer.drawString(textData.get(i), 28, 8 + i * 10, 0x000000);
}
ItemStack stack = SimpleServiceLocator.neiProxy.getItemForPosition(player.world, player, box);
if (!stack.isEmpty()) {
float scaleX = 1.5F * 0.8F;
float scaleY = 1.5F * 0.8F;
float scaleZ = -0.0001F;
GL11.glScalef(scaleX, scaleY, scaleZ);
ItemStackRenderer itemStackRenderer = new ItemStackRenderer(5, 6, 0.0F, true, true);
itemStackRenderer.setItemstack(stack).setDisplayAmount(DisplayAmount.NEVER);
itemStackRenderer.setScaleX(scaleX).setScaleY(scaleY).setScaleZ(scaleZ);
itemStackRenderer.renderInGui();
}
}
GL11.glEnable(GL11.GL_DEPTH_TEST);
}
}
} else if (!Keyboard.isKeyDown(Keyboard.KEY_LCONTROL)) {
progress = 0;
}
GL11.glPopMatrix();
// Render Laser
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// GL11.glEnable(GL11.GL_LIGHTING);
for (LaserData data : lasers) {
GL11.glPushMatrix();
double x = data.getPosX() + 0.5 - player.prevPosX - ((player.posX - player.prevPosX) * partialTick);
double y = data.getPosY() + 0.5 - player.prevPosY - ((player.posY - player.prevPosY) * partialTick);
double z = data.getPosZ() + 0.5 - player.prevPosZ - ((player.posZ - player.prevPosZ) * partialTick);
GL11.glTranslatef((float) x, (float) y, (float) z);
switch(data.getDir()) {
case NORTH:
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
break;
case SOUTH:
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
break;
case EAST:
break;
case WEST:
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
break;
case UP:
GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
break;
case DOWN:
GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
break;
default:
break;
}
GL11.glScalef(0.01F, 0.01F, 0.01F);
Tessellator tessellator = Tessellator.getInstance();
for (float i = 0; i < 6 * data.getLength(); i++) {
setColor(i, data.getConnectionType());
float shift = 100f * i / 6f;
float start = 0.0f;
if (data.isStartPipe() && i == 0) {
start = -6.0f;
}
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
buffer.pos(19.7f + shift, 3.0f, -3.0f);
buffer.pos(3.0f + shift + start, 3.0f, -3.0f);
buffer.pos(3.0f + shift + start, 3.0f, 3.0f);
buffer.pos(19.7f + shift, 3.0f, 3.0f);
tessellator.draw();
buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
buffer.pos(19.7f + shift, -3.0f, 3.0f);
buffer.pos(3.0f + shift + start, -3.0f, 3.0f);
buffer.pos(3.0f + shift + start, -3.0f, -3.0f);
buffer.pos(19.7f + shift, -3.0f, -3.0f);
tessellator.draw();
buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
buffer.pos(19.7f + shift, 3.0f, 3.0f);
buffer.pos(3.0f + shift + start, 3.0f, 3.0f);
buffer.pos(3.0f + shift + start, -3.0f, 3.0f);
buffer.pos(19.7f + shift, -3.0f, 3.0f);
tessellator.draw();
buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
buffer.pos(19.7f + shift, -3.0f, -3.0f);
buffer.pos(3.0f + shift + start, -3.0f, -3.0f);
buffer.pos(3.0f + shift + start, 3.0f, -3.0f);
buffer.pos(19.7f + shift, 3.0f, -3.0f);
tessellator.draw();
}
if (data.isStartPipe()) {
setColor(0, data.getConnectionType());
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
buffer.pos(-3.0f, 3.0f, 3.0f);
buffer.pos(-3.0f, 3.0f, -3.0f);
buffer.pos(-3.0f, -3.0f, -3.0f);
buffer.pos(-3.0f, -3.0f, 3.0f);
tessellator.draw();
}
if (data.isFinalPipe()) {
setColor(6 * data.getLength() - 1, data.getConnectionType());
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
buffer.pos(100.0f * data.getLength() + 3f, 3.0f, -3.0f);
buffer.pos(100.0f * data.getLength() + 3f, 3.0f, 3.0f);
buffer.pos(100.0f * data.getLength() + 3f, -3.0f, 3.0f);
buffer.pos(100.0f * data.getLength() + 3f, -3.0f, -3.0f);
tessellator.draw();
}
GL11.glPopMatrix();
}
GL11.glEnable(GL11.GL_TEXTURE_2D);
last = System.currentTimeMillis();
}
use of logisticspipes.utils.item.ItemStackRenderer in project LogisticsPipes by RS485.
the class HUDProvider method renderHeadUpDisplay.
@Override
public void renderHeadUpDisplay(double distance, boolean day, boolean shifted, Minecraft mc, IHUDConfig config) {
if (day) {
GL11.glColor4b((byte) 64, (byte) 64, (byte) 64, (byte) 64);
} else {
GL11.glColor4b((byte) 127, (byte) 127, (byte) 127, (byte) 64);
}
GuiGraphics.drawGuiBackGround(mc, -50, -55, 50, 55, 0, false);
if (day) {
GL11.glColor4b((byte) 64, (byte) 64, (byte) 64, (byte) 127);
} else {
GL11.glColor4b((byte) 127, (byte) 127, (byte) 127, (byte) 127);
}
GL11.glTranslatef(0.0F, 0.0F, -0.01F);
super.renderHeadUpDisplay(distance, day, shifted, mc, config);
GL11.glTranslatef(0.0F, 0.0F, -0.005F);
float scaleX = 1.125F;
float scaleY = 1.125F;
float scaleZ = -0.0001F;
GL11.glScalef(scaleX, scaleY, scaleZ);
ItemStackRenderer itemStackRenderer = new ItemStackRenderer(0, 0, 0.0F, shifted, true);
itemStackRenderer.setDisplayAmount(DisplayAmount.ALWAYS);
itemStackRenderer.setScaleX(scaleX).setScaleY(scaleY).setScaleZ(scaleZ);
ItemStackRenderer.renderItemIdentifierStackListIntoGui(pipe.getDisplayList(), null, page, -36, -37, 4, 12, 18, 18, itemStackRenderer);
ItemStackRenderer.renderItemIdentifierStackListIntoGui(pipe.itemListOrderer, null, pageB, -36, 23, 4, 4, 18, 18, itemStackRenderer);
GL11.glScalef(0.875F, 0.875F, -1F);
String message = String.format("(%d/%d)", page + 1, getMaxPage());
mc.fontRenderer.drawString(message, 9, -50, 0);
message = String.format("(%d/%d)", pageB + 1, getMaxPageOrderer());
mc.fontRenderer.drawString(message, 9, 23, 0);
}
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